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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "PostProcess/PostProcessVisualizeHDR.h"#include "PostProcess/PostProcessTonemap.h"#include "Curves/CurveFloat.h"#include "UnrealEngine.h"#include "DataDrivenShaderPlatformInfo.h"#include "SceneRendering.h"Classes | |
| class | FVisualizeHDRPS |
Functions | |
| bool | IsExtendLuminanceRangeEnabled () |
| IMPLEMENT_GLOBAL_SHADER (FVisualizeHDRPS, "/Engine/Private/PostProcessVisualizeHDR.usf", "MainPS", SF_Pixel) | |
| bool | IsIlluminanceMeterSupportedByView (const FViewInfo &View) |
| FScreenPassTexture | AddVisualizeHDRPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FVisualizeHDRInputs &Inputs) |
Variables | |
| TAutoConsoleVariable< float > | CVarEyeAdaptationVisualizeLuminanceScale (TEXT("r.EyeAdaptation.VisualizeLuminanceScale"), 1.0f, TEXT("Scale applied to output when visualizing luminance.\n"), ECVF_RenderThreadSafe) |
| FScreenPassTexture AddVisualizeHDRPass | ( | FRDGBuilder & | GraphBuilder, |
| const FViewInfo & | View, | ||
| const FVisualizeHDRInputs & | Inputs | ||
| ) |
| IMPLEMENT_GLOBAL_SHADER | ( | FVisualizeHDRPS | , |
| "/Engine/Private/PostProcessVisualizeHDR.usf" | , | ||
| "MainPS" | , | ||
| SF_Pixel | |||
| ) |
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extern |
| TAutoConsoleVariable< float > CVarEyeAdaptationVisualizeLuminanceScale(TEXT("r.EyeAdaptation.VisualizeLuminanceScale"), 1.0f, TEXT("Scale applied to output when visualizing luminance.\n"), ECVF_RenderThreadSafe) | ( | TEXT("r.EyeAdaptation.VisualizeLuminanceScale") | , |
| 1. | 0f, | ||
| TEXT("Scale applied to output when visualizing luminance.\n") | , | ||
| ECVF_RenderThreadSafe | |||
| ) |