UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PostProcessVisualizeHDR.cpp File Reference

Classes

class  FVisualizeHDRPS
 

Functions

bool IsExtendLuminanceRangeEnabled ()
 
 IMPLEMENT_GLOBAL_SHADER (FVisualizeHDRPS, "/Engine/Private/PostProcessVisualizeHDR.usf", "MainPS", SF_Pixel)
 
bool IsIlluminanceMeterSupportedByView (const FViewInfo &View)
 
FScreenPassTexture AddVisualizeHDRPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FVisualizeHDRInputs &Inputs)
 

Variables

TAutoConsoleVariable< floatCVarEyeAdaptationVisualizeLuminanceScale (TEXT("r.EyeAdaptation.VisualizeLuminanceScale"), 1.0f, TEXT("Scale applied to output when visualizing luminance.\n"), ECVF_RenderThreadSafe)
 

Function Documentation

◆ AddVisualizeHDRPass()

FScreenPassTexture AddVisualizeHDRPass ( FRDGBuilder GraphBuilder,
const FViewInfo View,
const FVisualizeHDRInputs Inputs 
)

◆ IMPLEMENT_GLOBAL_SHADER()

IMPLEMENT_GLOBAL_SHADER ( FVisualizeHDRPS  ,
"/Engine/Private/PostProcessVisualizeHDR.usf"  ,
"MainPS"  ,
SF_Pixel   
)

◆ IsExtendLuminanceRangeEnabled()

bool IsExtendLuminanceRangeEnabled ( )
extern

◆ IsIlluminanceMeterSupportedByView()

bool IsIlluminanceMeterSupportedByView ( const FViewInfo View)

Variable Documentation

◆ CVarEyeAdaptationVisualizeLuminanceScale

TAutoConsoleVariable< float > CVarEyeAdaptationVisualizeLuminanceScale(TEXT("r.EyeAdaptation.VisualizeLuminanceScale"), 1.0f, TEXT("Scale applied to output when visualizing luminance.\n"), ECVF_RenderThreadSafe) ( TEXT("r.EyeAdaptation.VisualizeLuminanceScale")  ,
1.  0f,
TEXT("Scale applied to output when visualizing luminance.\n" ,
ECVF_RenderThreadSafe   
)