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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "SkeletalMeshSceneProxy.h"#include "Components/SkeletalMeshComponent.h"#include "Engine/MaterialOverlayHelper.h"#include "Engine/SkeletalMesh.h"#include "EngineUtils.h"#include "MaterialDomain.h"#include "MaterialShared.h"#include "Materials/Material.h"#include "PhysicsEngine/PhysicsAsset.h"#include "PhysicsEngine/SkeletalBodySetup.h"#include "RayTracingInstance.h"#include "Rendering/RenderCommandPipes.h"#include "Rendering/SkeletalMeshRenderData.h"#include "SceneInterface.h"#include "SceneView.h"#include "SkeletalDebugRendering.h"#include "SkeletalRenderPublic.h"#include "SkinnedMeshSceneProxyDesc.h"#include "UnrealEngine.h"#include "MeshCardBuild.h"#include "SkinningDefinitions.h"#include "ComponentRecreateRenderStateContext.h"Classes | |
| class | FSkeletalMeshSectionIter |
Functions | |
| DECLARE_CYCLE_STAT (TEXT("GetShadowShapes"), STAT_GetShadowShapes, STATGROUP_Anim) | |
| bool | AllowLumenCardGenerationForSkeletalMeshes (EShaderPlatform Platform) |
Variables | |
| TAutoConsoleVariable< int32 > | CVarDebugDrawSimpleBones (TEXT("a.DebugDrawSimpleBones"), 0, TEXT("When drawing bones (using Show Bones), draw bones as simple lines.")) |
| TAutoConsoleVariable< int32 > | CVarDebugDrawBoneAxes (TEXT("a.DebugDrawBoneAxes"), 0, TEXT("When drawing bones (using Show Bones), draw bone axes.")) |
| bool | GSkeletalMeshUseCachedMDCs = true |
| const FQuat | SphylBasis (FVector(1.0f/FMath::Sqrt(2.0f), 0.0f, 1.0f/FMath::Sqrt(2.0f)), UE_PI) |
| bool AllowLumenCardGenerationForSkeletalMeshes | ( | EShaderPlatform | Platform | ) |
| DECLARE_CYCLE_STAT | ( | TEXT("GetShadowShapes") | , |
| STAT_GetShadowShapes | , | ||
| STATGROUP_Anim | |||
| ) |
| TAutoConsoleVariable< int32 > CVarDebugDrawBoneAxes(TEXT("a.DebugDrawBoneAxes"), 0, TEXT("When drawing bones (using Show Bones), draw bone axes.")) | ( | TEXT("a.DebugDrawBoneAxes") | , |
| 0 | , | ||
| TEXT("When drawing bones (using Show Bones), draw bone axes.") | |||
| ) |
| TAutoConsoleVariable< int32 > CVarDebugDrawSimpleBones(TEXT("a.DebugDrawSimpleBones"), 0, TEXT("When drawing bones (using Show Bones), draw bones as simple lines.")) | ( | TEXT("a.DebugDrawSimpleBones") | , |
| 0 | , | ||
| TEXT("When drawing bones (using Show Bones), draw bones as simple lines.") | |||
| ) |
| const FQuat SphylBasis(FVector(1.0f/FMath::Sqrt(2.0f), 0.0f, 1.0f/FMath::Sqrt(2.0f)), UE_PI) | ( | FVector(1.0f/FMath::Sqrt(2.0f), 0.0f, 1.0f/FMath::Sqrt(2.0f)) | , |
| UE_PI | |||
| ) |