UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SkeletalMeshSceneProxy.cpp File Reference

Classes

class  FSkeletalMeshSectionIter
 

Functions

 DECLARE_CYCLE_STAT (TEXT("GetShadowShapes"), STAT_GetShadowShapes, STATGROUP_Anim)
 
bool AllowLumenCardGenerationForSkeletalMeshes (EShaderPlatform Platform)
 

Variables

TAutoConsoleVariable< int32CVarDebugDrawSimpleBones (TEXT("a.DebugDrawSimpleBones"), 0, TEXT("When drawing bones (using Show Bones), draw bones as simple lines."))
 
TAutoConsoleVariable< int32CVarDebugDrawBoneAxes (TEXT("a.DebugDrawBoneAxes"), 0, TEXT("When drawing bones (using Show Bones), draw bone axes."))
 
bool GSkeletalMeshUseCachedMDCs = true
 
const FQuat SphylBasis (FVector(1.0f/FMath::Sqrt(2.0f), 0.0f, 1.0f/FMath::Sqrt(2.0f)), UE_PI)
 

Function Documentation

◆ AllowLumenCardGenerationForSkeletalMeshes()

bool AllowLumenCardGenerationForSkeletalMeshes ( EShaderPlatform  Platform)

◆ DECLARE_CYCLE_STAT()

DECLARE_CYCLE_STAT ( TEXT("GetShadowShapes")  ,
STAT_GetShadowShapes  ,
STATGROUP_Anim   
)

Variable Documentation

◆ CVarDebugDrawBoneAxes

TAutoConsoleVariable< int32 > CVarDebugDrawBoneAxes(TEXT("a.DebugDrawBoneAxes"), 0, TEXT("When drawing bones (using Show Bones), draw bone axes.")) ( TEXT("a.DebugDrawBoneAxes")  ,
,
TEXT("When drawing bones (using Show Bones), draw bone axes."  
)

◆ CVarDebugDrawSimpleBones

TAutoConsoleVariable< int32 > CVarDebugDrawSimpleBones(TEXT("a.DebugDrawSimpleBones"), 0, TEXT("When drawing bones (using Show Bones), draw bones as simple lines.")) ( TEXT("a.DebugDrawSimpleBones")  ,
,
TEXT("When drawing bones (using Show Bones), draw bones as simple lines."  
)

◆ GSkeletalMeshUseCachedMDCs

bool GSkeletalMeshUseCachedMDCs = true

◆ SphylBasis

const FQuat SphylBasis(FVector(1.0f/FMath::Sqrt(2.0f), 0.0f, 1.0f/FMath::Sqrt(2.0f)), UE_PI) ( FVector(1.0f/FMath::Sqrt(2.0f), 0.0f, 1.0f/FMath::Sqrt(2.0f))  ,
UE_PI   
)