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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Blueprint/UserWidget.h"#include "Engine/GameInstance.h"#include "Rendering/DrawElements.h"#include "Sound/SoundBase.h"#include "Sound/SlateSound.h"#include "Framework/Application/SlateApplication.h"#include "Trace/SlateMemoryTags.h"#include "UObject/ObjectInstancingGraph.h"#include "Widgets/Layout/SSpacer.h"#include "Widgets/Layout/SConstraintCanvas.h"#include "Components/NamedSlot.h"#include "Slate/SObjectWidget.h"#include "Blueprint/WidgetTree.h"#include "Blueprint/WidgetBlueprintGeneratedClass.h"#include "Animation/UMGSequencePlayer.h"#include "Animation/UMGSequenceTickManager.h"#include "Extensions/UserWidgetExtension.h"#include "Extensions/WidgetBlueprintGeneratedClassExtension.h"#include "UObject/UnrealType.h"#include "Blueprint/WidgetNavigation.h"#include "Animation/WidgetAnimation.h"#include "MovieScene.h"#include "Interfaces/ITargetPlatform.h"#include "Blueprint/GameViewportSubsystem.h"#include "Blueprint/WidgetBlueprintLibrary.h"#include "Blueprint/WidgetChild.h"#include "UObject/EditorObjectVersion.h"#include "UMGPrivate.h"#include "UObject/ObjectSaveContext.h"#include "UObject/UObjectHash.h"#include "UObject/PropertyPortFlags.h"#include "TimerManager.h"#include "UObject/Package.h"#include "Editor/WidgetCompilerLog.h"#include "GameFramework/InputSettings.h"#include "Engine/InputDelegateBinding.h"#include "ProfilingDebugging/AssetMetadataTrace.h"Namespaces | |
| namespace | UE |
| namespace | UE::UMG |
| namespace | UE::UMG::Private |
Macros | |
| #define | LOCTEXT_NAMESPACE "UMG" |
Functions | |
| FSlateWindowElementList & | GetNullElementList () |
| #define LOCTEXT_NAMESPACE "UMG" |
| FSlateWindowElementList & GetNullElementList | ( | ) |