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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <CopyTextureShaders.h>
Inheritance diagram for FCopyTextureCS:Protected Member Functions | |
| FCopyTextureCS () | |
| FCopyTextureCS (const ShaderMetaType::CompiledShaderInitializerType &Initializer) | |
| LAYOUT_FIELD (FShaderParameter, DstOffsetParam) | |
| LAYOUT_FIELD (FShaderParameter, SrcOffsetParam) | |
| LAYOUT_FIELD (FShaderParameter, DimensionsParam) | |
| LAYOUT_FIELD (FShaderResourceParameter, SrcResourceParam) | |
| LAYOUT_FIELD (FShaderResourceParameter, DstResourceParam) | |
Protected Member Functions inherited from FShader | |
| LAYOUT_FIELD (TMemoryImageArray< FHashedName >, UniformBufferParameterStructs) | |
| LAYOUT_FIELD (TMemoryImageArray< FShaderUniformBufferParameter >, UniformBufferParameters) | |
| LAYOUT_FIELD_EDITORONLY (FSHAHash, OutputHash) | |
| LAYOUT_FIELD_EDITORONLY (FSHAHash, VFSourceHash) | |
| LAYOUT_FIELD_EDITORONLY (FSHAHash, SourceHash) | |
Static Protected Member Functions | |
| template<typename ShaderType > | |
| static TShaderRef< FCopyTextureCS > | SelectShader (FGlobalShaderMap *GlobalShaderMap, CopyTextureCS::DispatchContext &OutContext) |
| template<ECopyTextureResourceType SrcType> | |
| static TShaderRef< FCopyTextureCS > | SelectShader (FGlobalShaderMap *GlobalShaderMap, ECopyTextureResourceType DstType, ECopyTextureValueType ValueType, CopyTextureCS::DispatchContext &OutContext) |
| template<ECopyTextureResourceType SrcType, ECopyTextureResourceType DstType> | |
| static TShaderRef< FCopyTextureCS > | SelectShader (FGlobalShaderMap *GlobalShaderMap, ECopyTextureValueType ValueType, CopyTextureCS::DispatchContext &OutContext) |
Additional Inherited Members | |
Public Types inherited from FGlobalShader | |
| using | ShaderMetaType = FGlobalShaderType |
| using | FPermutationParameters = FGlobalShaderPermutationParameters |
Public Types inherited from FShader | |
| using | FPermutationDomain = FShaderPermutationNone |
| using | FPermutationParameters = FShaderPermutationParameters |
| using | CompiledShaderInitializerType = FShaderCompiledShaderInitializerType |
| using | ShaderMetaType = FShaderType |
| using | ShaderStatKeyType = FMemoryImageName |
| using | FShaderStatisticMap = TMemoryImageMap< ShaderStatKeyType, FShaderStatVariant > |
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