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| | FHLODResourcesResidencySceneViewExtension (const FAutoRegister &AutoRegister, UWorld *InWorld) |
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| virtual void | SetupViewFamily (FSceneViewFamily &InViewFamily) override |
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| virtual void | SetupView (FSceneViewFamily &InViewFamily, FSceneView &InView) override |
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| virtual void | BeginRenderViewFamily (FSceneViewFamily &InViewFamily) override |
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| ENGINE_API | FWorldSceneViewExtension (const FAutoRegister &AutoReg, UWorld *InWorld) |
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| ENGINE_API | FSceneViewExtensionBase (const FAutoRegister &) |
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| virtual ENGINE_API | ~FSceneViewExtensionBase () |
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| virtual ENGINE_API bool | IsActiveThisFrame (const FSceneViewExtensionContext &Context) const override final |
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| virtual void | SetupViewPoint (APlayerController *Player, FMinimalViewInfo &InViewInfo) |
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| virtual void | SetupViewProjectionMatrix (FSceneViewProjectionData &InOutProjectionData) |
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| virtual void | PostCreateSceneRenderer (const FSceneViewFamily &InViewFamily, ISceneRenderer *Renderer) |
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| virtual void | PreRenderViewFamily_RenderThread (FRDGBuilder &GraphBuilder, FSceneViewFamily &InViewFamily) |
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| virtual void | PreRenderView_RenderThread (FRDGBuilder &GraphBuilder, FSceneView &InView) |
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| virtual void | PreInitViews_RenderThread (FRDGBuilder &GraphBuilder) |
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| virtual void | PreRenderBasePass_RenderThread (FRDGBuilder &GraphBuilder, bool bDepthBufferIsPopulated) |
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| virtual void | PostRenderBasePassDeferred_RenderThread (FRDGBuilder &GraphBuilder, FSceneView &InView, const FRenderTargetBindingSlots &RenderTargets, TRDGUniformBufferRef< FSceneTextureUniformParameters > SceneTextures) |
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| virtual void | PostRenderBasePassMobile_RenderThread (FRHICommandList &RHICmdList, FSceneView &InView) |
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| virtual void | PostTLASBuild_RenderThread (FRDGBuilder &GraphBuilder, FSceneView &InView) |
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| virtual void | PrePostProcessPass_RenderThread (FRDGBuilder &GraphBuilder, const FSceneView &InView, const FPostProcessingInputs &Inputs) |
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| virtual void | PrePostProcessPassMobile_RenderThread (FRDGBuilder &GraphBuilder, const FSceneView &InView, const FMobilePostProcessingInputs &Inputs) |
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| virtual void | SubscribeToPostProcessingPass (EPostProcessingPass Pass, const FSceneView &InView, FPostProcessingPassDelegateArray &InOutPassCallbacks, bool bIsPassEnabled) |
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| virtual void | PostRenderViewFamily_RenderThread (FRDGBuilder &GraphBuilder, FSceneViewFamily &InViewFamily) |
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| virtual void | PostRenderView_RenderThread (FRDGBuilder &GraphBuilder, FSceneView &InView) |
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| virtual int32 | GetPriority () const |
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| virtual ESceneViewExtensionFlags | GetFlags () const |
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| virtual void | SubscribeToPostProcessingPass (EPostProcessingPass Pass, FPostProcessingPassDelegateArray &InOutPassCallbacks, bool bIsPassEnabled) |
| | Deprecated APIs - These are no longer called and must be converted to restore functionality.
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| TSharedRef< FSceneViewExtensionBase, Mode > | AsShared () |
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| TSharedRef< FSceneViewExtensionBase const, Mode > | AsShared () const |
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| TSharedRef< SubobjectType, Mode > | AsSharedSubobject (SubobjectType *SubobjectPtr) const |
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| TWeakPtr< FSceneViewExtensionBase, Mode > | AsWeak () |
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| TWeakPtr< FSceneViewExtensionBase const, Mode > | AsWeak () const |
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| TWeakPtr< SubobjectType, Mode > | AsWeakSubobject (SubobjectType *SubobjectPtr) const |
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| void | UpdateWeakReferenceInternal (TSharedPtr< SharedPtrType, SharedPtrMode > const *InSharedPtr, OtherType *InObject) const |
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| void | UpdateWeakReferenceInternal (TSharedRef< SharedRefType, SharedPtrMode > const *InSharedRef, OtherType *InObject) const |
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| UE_FORCEINLINE_HINT bool | DoesSharedInstanceExist () const |
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