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| | FSimpleElementGammaBasePS (const ShaderMetaType::CompiledShaderInitializerType &Initializer) |
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| | FSimpleElementGammaBasePS () |
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| void | SetParameters (FRHIBatchedShaderParameters &BatchedParameters, const FTexture *Texture, float GammaValue, ESimpleElementBlendMode BlendMode) |
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| void | SetParameters (FRHIBatchedShaderParameters &BatchedParameters, const FSceneView *View, const FTexture *Texture, float GammaValue, ESimpleElementBlendMode BlendMode) |
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| | FSimpleElementPS (const ShaderMetaType::CompiledShaderInitializerType &Initializer) |
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| | FSimpleElementPS () |
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| void | SetParameters (FRHIBatchedShaderParameters &BatchedParameters, const FTexture *TextureValue) |
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| void | SetEditorCompositingParameters (FRHIBatchedShaderParameters &BatchedParameters, const FSceneView *View) |
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| void | SetParameters (FRHIBatchedShaderParameters &BatchedParameters, const FSceneView *View, const FTexture *TextureValue) |
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| | FGlobalShader ()=default |
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| RENDERCORE_API | FGlobalShader (const ShaderMetaType::CompiledShaderInitializerType &Initializer) |
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| template<typename TViewUniformShaderParameters > |
| void | SetParameters (FRHIBatchedShaderParameters &BatchedParameters, FRHIUniformBuffer *ViewUniformBuffer) |
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| RENDERCORE_API | FShader () |
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| RENDERCORE_API | FShader (const CompiledShaderInitializerType &Initializer) |
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| RENDERCORE_API | ~FShader () |
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| RENDERCORE_API const FSHAHash & | GetHash () const |
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| RENDERCORE_API const FSHAHash & | GetVertexFactoryHash () const |
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| RENDERCORE_API const FSHAHash & | GetOutputHash () const |
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| uint32 | GetSortKey () const |
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| RENDERCORE_API void | Finalize (const FShaderMapResourceCode *Code) |
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| FShaderType * | GetType (const FShaderMapPointerTable &InPointerTable) const |
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| FShaderType * | GetType (const FPointerTableBase *InPointerTable) const |
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| FVertexFactoryType * | GetVertexFactoryType (const FShaderMapPointerTable &InPointerTable) const |
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| FVertexFactoryType * | GetVertexFactoryType (const FPointerTableBase *InPointerTable) const |
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| FShaderType * | GetTypeUnfrozen () const |
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| int32 | GetResourceIndex () const |
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| EShaderPlatform | GetShaderPlatform () const |
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| EShaderFrequency | GetFrequency () const |
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| const FShaderTarget | GetTarget () const |
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| bool | IsFrozen () const |
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| uint32 | GetNumInstructions () const |
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| uint32 | GetNumTextureSamplers () const |
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| uint32 | GetCodeSize () const |
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| void | SetNumInstructions (uint32 Value) |
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| template<typename UniformBufferStructType > |
| const TShaderUniformBufferParameter< UniformBufferStructType > & | GetUniformBufferParameter () const |
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| const FShaderUniformBufferParameter & | GetUniformBufferParameter (const FShaderParametersMetadata *SearchStruct) const |
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| const FShaderUniformBufferParameter & | GetUniformBufferParameter (const FHashedName SearchName) const |
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| RENDERCORE_API const FShaderParametersMetadata * | FindAutomaticallyBoundUniformBufferStruct (int32 BaseIndex) const |
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| RENDERCORE_API void | DumpDebugInfo (const FShaderMapPointerTable &InPtrTable) |
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| | LAYOUT_FIELD (FShaderParameterBindings, Bindings) |
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| | LAYOUT_FIELD (FShaderParameterMapInfo, ParameterMapInfo) |
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A pixel shader for rendering a texture on a simple element.