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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SlateRHIFontTexture.h>
Inheritance diagram for FSlateFontAtlasRHI:Representation of a texture for fonts in which characters are packed tightly based on their bounding rectangle
| FSlateFontAtlasRHI::FSlateFontAtlasRHI | ( | uint32 | Width, |
| uint32 | Height, | ||
| ESlateFontAtlasContentType | InContentType, | ||
| ESlateTextureAtlasPaddingStyle | InPaddingStyle | ||
| ) |
| FSlateFontAtlasRHI::~FSlateFontAtlasRHI | ( | ) |
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overridevirtual |
Updates the texture used for rendering if needed
Implements FSlateTextureAtlas.
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inlineoverridevirtual |
Returns the texture resource used the Engine
Implements ISlateFontTexture.
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inlineoverridevirtual |
FSlateFontAtlas interface
Implements ISlateFontTexture.
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overridevirtual |
Releases rendering resources of this texture
Implements FSlateTextureAtlas.