UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UBlueprintSpringMathLibrary Class Reference

#include <BlueprintSpringMathLibrary.h>

+ Inheritance diagram for UBlueprintSpringMathLibrary:

Static Public Member Functions

static ENGINE_API void CriticalSpringDampFloat (UPARAM(ref) float &InOutX, UPARAM(ref) float &InOutV, const float &TargetX, float DeltaTime, float SmoothingTime=0.2f)
 
static ENGINE_API void CriticalSpringDampAngle (UPARAM(ref) float &InOutAngle, UPARAM(ref) float &InOutAngularVelocity, const float &TargetAngle, float DeltaTime, float SmoothingTime=0.2f)
 
static ENGINE_API void CriticalSpringDampVector (UPARAM(ref) FVector &InOutX, UPARAM(ref) FVector &InOutV, const FVector &TargetX, float DeltaTime, float SmoothingTime=0.2f)
 
static ENGINE_API void CriticalSpringDampVector2D (UPARAM(ref) FVector2D &InOutX, UPARAM(ref) FVector2D &InOutV, const FVector2D &TargetX, float DeltaTime, float SmoothingTime=0.2f)
 
static ENGINE_API void CriticalSpringDampQuat (UPARAM(ref) FQuat &InOutRotation, UPARAM(ref) FVector &InOutAngularVelocity, const FQuat &TargetRotation, float DeltaTime, float SmoothingTime=0.2f)
 
static ENGINE_API void CriticalSpringDampRotator (UPARAM(ref) FRotator &InOutRotation, UPARAM(ref) FVector &InOutAngularVelocity, const FRotator &TargetRotation, float DeltaTime, float SmoothingTime=0.2f)
 
static ENGINE_API void VelocitySpringDampFloat (UPARAM(ref) float &InOutX, UPARAM(ref) float &InOutV, UPARAM(ref) float &InOutVi, float TargetX, float MaxSpeed, float DeltaTime, float SmoothingTime=0.2f)
 
static ENGINE_API void VelocitySpringDampVector (UPARAM(ref) FVector &InOutX, UPARAM(ref) FVector &InOutV, UPARAM(ref) FVector &InOutVi, const FVector &TargetX, float MaxSpeed, float DeltaTime, float SmoothingTime=0.2f)
 
static ENGINE_API void VelocitySpringDampVector2D (UPARAM(ref) FVector2D &InOutX, UPARAM(ref) FVector2D &InOutV, UPARAM(ref) FVector2D &InOutVi, const FVector2D &TargetX, float MaxSpeed, float DeltaTime, float SmoothingTime=0.2f)
 
static ENGINE_API float DampFloat (float Value, float Target, float DeltaTime, float SmoothingTime=0.2f)
 
static ENGINE_API float DampAngle (float Angle, float TargetAngle, float DeltaTime, float SmoothingTime=0.2f)
 
static ENGINE_API FVector DampVector (const FVector &Value, const FVector &Target, float DeltaTime, float SmoothingTime=0.2f)
 
static ENGINE_API FVector2D DampVector2D (const FVector2D &Value, const FVector2D &Target, float DeltaTime, float SmoothingTime=0.2f)
 
static ENGINE_API FQuat DampQuat (const FQuat &Rotation, const FQuat &TargetRotation, float DeltaTime, float SmoothingTime=0.2f)
 
static ENGINE_API FRotator DampRotator (const FRotator &Rotation, const FRotator &TargetRotation, float DeltaTime, float SmoothingTime=0.2f)
 
static ENGINE_API void SpringCharacterUpdate (UPARAM(ref) FVector &InOutPosition, UPARAM(ref) FVector &InOutVelocity, UPARAM(ref) FVector &InOutAcceleration, const FVector &TargetVelocity, float DeltaTime, float SmoothingTime=0.2f)
 
static ENGINE_API void VelocitySpringCharacterUpdate (UPARAM(ref) FVector &InOutPosition, UPARAM(ref) FVector &InOutVelocity, UPARAM(ref) FVector &InOutVelocityIntermediate, UPARAM(ref) FVector &InOutAcceleration, const FVector &TargetVelocity, float DeltaTime, float SmoothingTime=0.2f, float MaxAcceleration=1.0f)
 
static ENGINE_API float ConvertSmoothingTimeToStrength (float SmoothingTime)
 
static ENGINE_API float ConvertStrengthToSmoothingTime (float Strength)
 
static ENGINE_API float ConvertHalfLifeToSmoothingTime (float HalfLife)
 
static ENGINE_API float ConvertSmoothingTimeToHalfLife (float SmoothingTime)
 
- Static Public Member Functions inherited from UObject
static COREUOBJECT_API void UpdateClassesExcludedFromDedicatedServer (const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames)
 
static COREUOBJECT_API void UpdateClassesExcludedFromDedicatedClient (const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames)
 
static COREUOBJECT_API bool CanCreateInCurrentContext (UObject *Template)
 
static COREUOBJECT_API void AddReferencedObjects (UObject *InThis, FReferenceCollector &Collector)
 
static COREUOBJECT_API const FNameSourceFileTagName ()
 
static COREUOBJECT_API UObjectGetArchetypeFromRequiredInfo (const UClass *Class, const UObject *Outer, FName Name, EObjectFlags ObjectFlags)
 
- Static Public Member Functions inherited from UObjectBaseUtility
static bool IsGarbageEliminationEnabled ()
 
static bool IsPendingKillEnabled ()
 
static void SetGarbageEliminationEnabled (bool bEnabled)
 
static COREUOBJECT_API void ReloadObjectsFromModifiedConfigSections (const class FConfigModificationTracker *ChangeTracker)
 
- Static Public Member Functions inherited from UObjectBase
static COREUOBJECT_API FString RemoveClassPrefix (const TCHAR *ClassName)
 
static void PrefetchClass (UObject *Object)
 
static void PrefetchOuter (UObject *Object)
 

Additional Inherited Members

- Public Types inherited from UObject
enum class  ENetFields_Private { NETFIELD_REP_START = 0 , NETFIELD_REP_END = -1 }
 
typedef UObject WithinClass
 
- Public Member Functions inherited from UObject
COREUOBJECT_API UObject ()
 
COREUOBJECT_API UObject (const FObjectInitializer &ObjectInitializer)
 
COREUOBJECT_API UObject (EStaticConstructor, EObjectFlags InFlags)
 
COREUOBJECT_API UObject (FVTableHelper &Helper)
 
COREUOBJECT_API UObjectCreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)
 
template<class TReturnType >
TReturnTypeCreateEditorOnlyDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType >
TReturnTypeCreateDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType , class TClassToConstructByDefault >
TReturnTypeCreateDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType >
TReturnTypeCreateOptionalDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType , class TClassToConstructByDefault >
TReturnTypeCreateOptionalDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
COREUOBJECT_API void GetDefaultSubobjects (TArray< UObject * > &OutDefaultSubobjects)
 
COREUOBJECT_API UObjectGetDefaultSubobjectByName (FName ToFind)
 
virtual COREUOBJECT_API void PostInitProperties ()
 
virtual COREUOBJECT_API void PostReinitProperties ()
 
virtual void PostCDOContruct ()
 
virtual COREUOBJECT_API void PreSaveRoot (FObjectPreSaveRootContext ObjectSaveContext)
 
virtual COREUOBJECT_API void PostSaveRoot (FObjectPostSaveRootContext ObjectSaveContext)
 
virtual COREUOBJECT_API void PreSave (FObjectPreSaveContext SaveContext)
 
virtual COREUOBJECT_API void CollectSaveOverrides (FObjectCollectSaveOverridesContext SaveContext)
 
UE_FORCEINLINE_HINT bool Modify (bool bAlwaysMarkDirty=true)
 
UE_FORCEINLINE_HINT bool IsCapturingAsRootObjectForTransaction () const
 
virtual bool ResolveSubobject (const TCHAR *SubObjectPath, UObject *&OutObject, bool bLoadIfExists)
 
virtual bool IsReadyForAsyncPostLoad () const
 
virtual COREUOBJECT_API void PostLoad ()
 
virtual COREUOBJECT_API void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
virtual COREUOBJECT_API void BeginDestroy ()
 
virtual bool IsReadyForFinishDestroy ()
 
virtual COREUOBJECT_API void FinishDestroy ()
 
virtual COREUOBJECT_API void Serialize (FArchive &Ar)
 
virtual COREUOBJECT_API void Serialize (FStructuredArchive::FRecord Record)
 
virtual void ShutdownAfterError ()
 
virtual void PostInterpChange (FProperty *PropertyThatChanged)
 
virtual COREUOBJECT_API void PostRename (UObject *OldOuter, const FName OldName)
 
virtual void PreDuplicate (FObjectDuplicationParameters &DupParams)
 
virtual void PostDuplicate (bool bDuplicateForPIE)
 
virtual void PostDuplicate (EDuplicateMode::Type DuplicateMode)
 
virtual COREUOBJECT_API bool NeedsLoadForClient () const
 
virtual COREUOBJECT_API bool NeedsLoadForServer () const
 
virtual COREUOBJECT_API bool NeedsLoadForTargetPlatform (const class ITargetPlatform *TargetPlatform) const
 
virtual bool NeedsLoadForEditorGame () const
 
virtual bool IsEditorOnly () const
 
virtual bool HasNonEditorOnlyReferences () const
 
virtual bool IsPostLoadThreadSafe () const
 
virtual COREUOBJECT_API bool IsDestructionThreadSafe () const
 
virtual COREUOBJECT_API void GetPreloadDependencies (TArray< UObject * > &OutDeps)
 
virtual void GetPrestreamPackages (TArray< UObject * > &OutPrestream)
 
virtual void ExportCustomProperties (FOutputDevice &Out, uint32 Indent)
 
virtual void ImportCustomProperties (const TCHAR *SourceText, FFeedbackContext *Warn)
 
virtual void PostEditImport ()
 
virtual void PostReloadConfig (class FProperty *PropertyThatWasLoaded)
 
virtual COREUOBJECT_API bool Rename (const TCHAR *NewName=nullptr, UObject *NewOuter=nullptr, ERenameFlags Flags=REN_None)
 
virtual FString GetDesc ()
 
COREUOBJECT_API UScriptStructGetSparseClassDataStruct () const
 
virtual bool GetNativePropertyValues (TMap< FString, FString > &out_PropertyValues, uint32 ExportFlags=0) const
 
virtual COREUOBJECT_API void GetResourceSizeEx (FResourceSizeEx &CumulativeResourceSize)
 
SIZE_T GetResourceSizeBytes (EResourceSizeMode::Type Mode)
 
virtual FName GetExporterName (void)
 
COREUOBJECT_API void CallAddReferencedObjects (FReferenceCollector &Collector)
 
virtual FRestoreForUObjectOverwriteGetRestoreForUObjectOverwrite ()
 
virtual bool AreNativePropertiesIdenticalTo (UObject *Other) const
 
virtual COREUOBJECT_API void GetAssetRegistryTags (FAssetRegistryTagsContext Context) const
 
virtual COREUOBJECT_API void GetAssetRegistryTags (TArray< FAssetRegistryTag > &OutTags) const
 
COREUOBJECT_API void GetAssetRegistryTags (FAssetData &Out) const
 
COREUOBJECT_API void GetAssetRegistryTags (FAssetRegistryTagsContext Context, FAssetData &Out) const
 
virtual COREUOBJECT_API bool IsAsset () const
 
virtual COREUOBJECT_API FPrimaryAssetId GetPrimaryAssetId () const
 
virtual COREUOBJECT_API bool IsLocalizedResource () const
 
virtual COREUOBJECT_API bool IsSafeForRootSet () const
 
virtual COREUOBJECT_API void TagSubobjects (EObjectFlags NewFlags)
 
virtual COREUOBJECT_API void GetLifetimeReplicatedProps (TArray< class FLifetimeProperty > &OutLifetimeProps) const
 
virtual COREUOBJECT_API void GetReplicatedCustomConditionState (FCustomPropertyConditionState &OutActiveState) const
 
virtual COREUOBJECT_API void RegisterReplicationFragments (UE::Net::FFragmentRegistrationContext &Context, UE::Net::EFragmentRegistrationFlags RegistrationFlags)
 
virtual COREUOBJECT_API bool IsNameStableForNetworking () const
 
virtual COREUOBJECT_API bool IsFullNameStableForNetworking () const
 
virtual COREUOBJECT_API bool IsSupportedForNetworking () const
 
virtual void GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > &ObjList)
 
virtual COREUOBJECT_API void PreNetReceive ()
 
virtual COREUOBJECT_API void PostNetReceive ()
 
virtual void PostRepNotifies ()
 
virtual COREUOBJECT_API void PreDestroyFromReplication ()
 
COREUOBJECT_API bool IsSelected () const
 
COREUOBJECT_API void SerializeScriptProperties (FArchive &Ar) const
 
COREUOBJECT_API void SerializeScriptProperties (FStructuredArchive::FSlot Slot) const
 
COREUOBJECT_API void ReinitializeProperties (UObject *SourceObject=NULL, struct FObjectInstancingGraph *InstanceGraph=NULL)
 
COREUOBJECT_API FString GetDetailedInfo () const
 
COREUOBJECT_API bool ConditionalBeginDestroy ()
 
COREUOBJECT_API bool ConditionalFinishDestroy ()
 
COREUOBJECT_API void ConditionalPostLoad ()
 
COREUOBJECT_API void ConditionalPreload ()
 
COREUOBJECT_API void ConditionalPostLoadSubobjects (struct FObjectInstancingGraph *OuterInstanceGraph=NULL)
 
bool IsBasedOnArchetype (const UObject *const SomeObject) const
 
COREUOBJECT_API UFunctionFindFunction (FName InName) const
 
COREUOBJECT_API UFunctionFindFunctionChecked (FName InName) const
 
virtual COREUOBJECT_API void BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject * > &ObjectMapping) const
 
COREUOBJECT_API void CollectDefaultSubobjects (TArray< UObject * > &OutDefaultSubobjects, bool bIncludeNestedSubobjects=false) const
 
COREUOBJECT_API bool CheckDefaultSubobjects (bool bForceCheck=false) const
 
COREUOBJECT_API void SaveConfig (uint64 RequiredPropertyFlags=CPF_Config, const TCHAR *Filename=nullptr, FConfigCacheIni *Config=GConfig, bool bAllowCopyToDefaultObject=true)
 
COREUOBJECT_API void SaveConfig (const FSaveConfigContext &Context)
 
COREUOBJECT_API void UpdateDefaultConfigFile (const FString &SpecificFileLocation="")
 
COREUOBJECT_API bool TryUpdateDefaultConfigFile (const FString &SpecificFileLocation="", bool bWarnIfFail=true)
 
COREUOBJECT_API void UpdateGlobalUserConfigFile ()
 
COREUOBJECT_API void UpdateProjectUserConfigFile ()
 
COREUOBJECT_API void UpdateSinglePropertyInConfigFile (const FProperty *InProperty, const FString &InConfigIniName)
 
COREUOBJECT_API FString GetDefaultConfigFilename () const
 
COREUOBJECT_API FString GetGlobalUserConfigFilename () const
 
COREUOBJECT_API FString GetProjectUserConfigFilename () const
 
virtual const TCHARGetConfigOverridePlatform () const
 
virtual void OverrideConfigSection (FString &SectionName)
 
virtual void OverridePerObjectConfigSection (FString &SectionName)
 
COREUOBJECT_API void LoadConfig (UClass *ConfigClass=nullptr, const TCHAR *Filename=nullptr, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=nullptr, TArray< UE::ConfigAccessTracking::FConfigAccessData > *OutAccessedKeys=nullptr)
 
COREUOBJECT_API void ReloadConfig (UClass *ConfigClass=NULL, const TCHAR *Filename=NULL, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=NULL)
 
COREUOBJECT_API void ParseParms (const TCHAR *Parms)
 
COREUOBJECT_API void OutputReferencers (FOutputDevice &Ar, FReferencerInformationList *Referencers=NULL)
 
COREUOBJECT_API void RetrieveReferencers (TArray< FReferencerInformation > *OutInternalReferencers, TArray< FReferencerInformation > *OutExternalReferencers)
 
COREUOBJECT_API void SetLinker (FLinkerLoad *LinkerLoad, int32 LinkerIndex, bool bShouldDetachExisting=true, bool bSilenceLogs=false)
 
COREUOBJECT_API UObjectGetArchetype () const
 
COREUOBJECT_API void GetArchetypeInstances (TArray< UObject * > &Instances)
 
COREUOBJECT_API void InstanceSubobjectTemplates (struct FObjectInstancingGraph *InstanceGraph=NULL)
 
template<class T >
bool Implements () const
 
virtual COREUOBJECT_API void ProcessEvent (UFunction *Function, void *Parms)
 
virtual bool CallRemoteFunction (UFunction *Function, void *Parms, struct FOutParmRec *OutParms, FFrame *Stack)
 
COREUOBJECT_API bool CallFunctionByNameWithArguments (const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor, bool bForceCallWithNonExec=false)
 
COREUOBJECT_API void CallFunction (FFrame &Stack, RESULT_DECL, UFunction *Function)
 
 DECLARE_FUNCTION (ProcessInternal)
 
virtual bool ProcessConsoleExec (const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor)
 
COREUOBJECT_API void SkipFunction (FFrame &Stack, RESULT_DECL, UFunction *Function)
 
virtual UClassRegenerateClass (UClass *ClassToRegenerate, UObject *PreviousCDO)
 
COREUOBJECT_API bool IsInBlueprint () const
 
COREUOBJECT_API void DestroyNonNativeProperties ()
 
virtual void MarkAsEditorOnlySubobject ()
 
COREUOBJECT_API void AbortInsideMemberFunction () const
 
 DECLARE_FUNCTION (execUndefined)
 
 DECLARE_FUNCTION (execLocalVariable)
 
 DECLARE_FUNCTION (execInstanceVariable)
 
 DECLARE_FUNCTION (execDefaultVariable)
 
 DECLARE_FUNCTION (execLocalOutVariable)
 
 DECLARE_FUNCTION (execInterfaceVariable)
 
 DECLARE_FUNCTION (execClassSparseDataVariable)
 
 DECLARE_FUNCTION (execInterfaceContext)
 
 DECLARE_FUNCTION (execArrayElement)
 
 DECLARE_FUNCTION (execBoolVariable)
 
 DECLARE_FUNCTION (execClassDefaultVariable)
 
 DECLARE_FUNCTION (execEndFunctionParms)
 
 DECLARE_FUNCTION (execNothing)
 
 DECLARE_FUNCTION (execNothingInt32)
 
 DECLARE_FUNCTION (execNothingOp4a)
 
 DECLARE_FUNCTION (execBreakpoint)
 
 DECLARE_FUNCTION (execTracepoint)
 
 DECLARE_FUNCTION (execWireTracepoint)
 
 DECLARE_FUNCTION (execInstrumentation)
 
 DECLARE_FUNCTION (execEndOfScript)
 
 DECLARE_FUNCTION (execReturnNothing)
 
 DECLARE_FUNCTION (execEmptyParmValue)
 
 DECLARE_FUNCTION (execJump)
 
 DECLARE_FUNCTION (execJumpIfNot)
 
 DECLARE_FUNCTION (execAssert)
 
 DECLARE_FUNCTION (execPushExecutionFlow)
 
 DECLARE_FUNCTION (execPopExecutionFlow)
 
 DECLARE_FUNCTION (execComputedJump)
 
 DECLARE_FUNCTION (execPopExecutionFlowIfNot)
 
 DECLARE_FUNCTION (execLet)
 
 DECLARE_FUNCTION (execLetObj)
 
 DECLARE_FUNCTION (execLetWeakObjPtr)
 
 DECLARE_FUNCTION (execLetBool)
 
 DECLARE_FUNCTION (execLetDelegate)
 
 DECLARE_FUNCTION (execLetMulticastDelegate)
 
 DECLARE_FUNCTION (execAddMulticastDelegate)
 
 DECLARE_FUNCTION (execClearMulticastDelegate)
 
 DECLARE_FUNCTION (execEatReturnValue)
 
 DECLARE_FUNCTION (execRemoveMulticastDelegate)
 
 DECLARE_FUNCTION (execSelf)
 
 DECLARE_FUNCTION (execContext)
 
 DECLARE_FUNCTION (execContext_FailSilent)
 
 DECLARE_FUNCTION (execStructMemberContext)
 
 DECLARE_FUNCTION (execVirtualFunction)
 
 DECLARE_FUNCTION (execFinalFunction)
 
 DECLARE_FUNCTION (execLocalVirtualFunction)
 
 DECLARE_FUNCTION (execLocalFinalFunction)
 
 DECLARE_FUNCTION (execStructCmpEq)
 
 DECLARE_FUNCTION (execStructCmpNe)
 
 DECLARE_FUNCTION (execStructMember)
 
 DECLARE_FUNCTION (execEqualEqual_DelegateDelegate)
 
 DECLARE_FUNCTION (execNotEqual_DelegateDelegate)
 
 DECLARE_FUNCTION (execEqualEqual_DelegateFunction)
 
 DECLARE_FUNCTION (execNotEqual_DelegateFunction)
 
 DECLARE_FUNCTION (execIntConst)
 
 DECLARE_FUNCTION (execInt64Const)
 
 DECLARE_FUNCTION (execUInt64Const)
 
 DECLARE_FUNCTION (execSkipOffsetConst)
 
 DECLARE_FUNCTION (execFloatConst)
 
 DECLARE_FUNCTION (execDoubleConst)
 
 DECLARE_FUNCTION (execStringConst)
 
 DECLARE_FUNCTION (execUnicodeStringConst)
 
 DECLARE_FUNCTION (execTextConst)
 
 DECLARE_FUNCTION (execPropertyConst)
 
 DECLARE_FUNCTION (execObjectConst)
 
 DECLARE_FUNCTION (execSoftObjectConst)
 
 DECLARE_FUNCTION (execFieldPathConst)
 
 DECLARE_FUNCTION (execInstanceDelegate)
 
 DECLARE_FUNCTION (execNameConst)
 
 DECLARE_FUNCTION (execByteConst)
 
 DECLARE_FUNCTION (execIntZero)
 
 DECLARE_FUNCTION (execIntOne)
 
 DECLARE_FUNCTION (execTrue)
 
 DECLARE_FUNCTION (execFalse)
 
 DECLARE_FUNCTION (execNoObject)
 
 DECLARE_FUNCTION (execNullInterface)
 
 DECLARE_FUNCTION (execIntConstByte)
 
 DECLARE_FUNCTION (execRotationConst)
 
 DECLARE_FUNCTION (execVectorConst)
 
 DECLARE_FUNCTION (execVector3fConst)
 
 DECLARE_FUNCTION (execTransformConst)
 
 DECLARE_FUNCTION (execStructConst)
 
 DECLARE_FUNCTION (execSetArray)
 
 DECLARE_FUNCTION (execSetSet)
 
 DECLARE_FUNCTION (execSetMap)
 
 DECLARE_FUNCTION (execArrayConst)
 
 DECLARE_FUNCTION (execSetConst)
 
 DECLARE_FUNCTION (execMapConst)
 
 DECLARE_FUNCTION (execBitFieldConst)
 
 DECLARE_FUNCTION (execNew)
 
 DECLARE_FUNCTION (execClassContext)
 
 DECLARE_FUNCTION (execNativeParm)
 
 DECLARE_FUNCTION (execCast)
 
 DECLARE_FUNCTION (execDynamicCast)
 
 DECLARE_FUNCTION (execMetaCast)
 
 DECLARE_FUNCTION (execInterfaceCast)
 
 DECLARE_FUNCTION (execDoubleToFloatCast)
 
 DECLARE_FUNCTION (execFloatToDoubleCast)
 
 DECLARE_FUNCTION (execObjectToBool)
 
 DECLARE_FUNCTION (execInterfaceToBool)
 
 DECLARE_FUNCTION (execObjectToInterface)
 
 DECLARE_FUNCTION (execInterfaceToInterface)
 
 DECLARE_FUNCTION (execInterfaceToObject)
 
 DECLARE_FUNCTION (execGetDynArrayElement)
 
 DECLARE_FUNCTION (execSetDynArrayElement)
 
 DECLARE_FUNCTION (execGetDynArrayLength)
 
 DECLARE_FUNCTION (execSetDynArrayLength)
 
 DECLARE_FUNCTION (execDynArrayInsert)
 
 DECLARE_FUNCTION (execDynArrayRemove)
 
 DECLARE_FUNCTION (execDynArrayFind)
 
 DECLARE_FUNCTION (execDynArrayFindStruct)
 
 DECLARE_FUNCTION (execDynArrayAdd)
 
 DECLARE_FUNCTION (execDynArrayAddItem)
 
 DECLARE_FUNCTION (execDynArrayInsertItem)
 
 DECLARE_FUNCTION (execDynArrayRemoveItem)
 
 DECLARE_FUNCTION (execDynArraySort)
 
 DECLARE_FUNCTION (execBindDelegate)
 
 DECLARE_FUNCTION (execCallMulticastDelegate)
 
 DECLARE_FUNCTION (execLetValueOnPersistentFrame)
 
 DECLARE_FUNCTION (execCallMathFunction)
 
 DECLARE_FUNCTION (execSwitchValue)
 
 DECLARE_FUNCTION (execArrayGetByRef)
 
 DECLARE_FUNCTION (execAutoRtfmTransact)
 
 DECLARE_FUNCTION (execAutoRtfmStopTransact)
 
 DECLARE_FUNCTION (execAutoRtfmAbortIfNot)
 
void ExecuteUbergraph (int32 EntryPoint)
 
virtual void ValidateGeneratedRepEnums (const TArray< struct FRepRecord > &ClassReps) const
 
virtual uint64 GetNetPushIdDynamic () const
 
- Public Member Functions inherited from UObjectBaseUtility
 UObjectBaseUtility ()
 
 UObjectBaseUtility (EObjectFlags InFlags)
 
void SetFlags (EObjectFlags NewFlags)
 
void ClearFlags (EObjectFlags FlagsToClear)
 
bool HasAnyFlags (EObjectFlags FlagsToCheck) const
 
bool HasAllFlags (EObjectFlags FlagsToCheck) const
 
UE_FORCEINLINE_HINT EObjectFlags GetMaskedFlags (EObjectFlags Mask=RF_AllFlags) const
 
UE_FORCEINLINE_HINT void Mark (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT void UnMark (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT bool HasAnyMarks (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT bool HasAllMarks (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT EObjectMark GetAllMarks () const
 
void MarkAsGarbage ()
 
void ClearGarbage ()
 
UE_FORCEINLINE_HINT void AddToRoot ()
 
UE_FORCEINLINE_HINT void RemoveFromRoot ()
 
UE_FORCEINLINE_HINT bool IsRooted () const
 
UE_FORCEINLINE_HINT int32 GetRefCount () const
 
bool ThisThreadAtomicallyClearedRFUnreachable ()
 
UE_FORCEINLINE_HINT bool IsUnreachable () const
 
UE_FORCEINLINE_HINT bool IsNative () const
 
void SetInternalFlags (EInternalObjectFlags FlagsToSet) const
 
UE_FORCEINLINE_HINT EInternalObjectFlags GetInternalFlags () const
 
UE_FORCEINLINE_HINT bool HasAnyInternalFlags (EInternalObjectFlags FlagsToCheck) const
 
void ClearInternalFlags (EInternalObjectFlags FlagsToClear) const
 
bool AtomicallyClearInternalFlags (EInternalObjectFlags FlagsToClear) const
 
COREUOBJECT_API FString GetFullName (const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API void GetFullName (const UObject *StopOuter, FString &ResultString, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API void GetFullName (FStringBuilderBase &ResultString, const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API FString GetPathName (const UObject *StopOuter=NULL) const
 
COREUOBJECT_API void GetPathName (const UObject *StopOuter, FString &ResultString) const
 
COREUOBJECT_API void GetPathName (const UObject *StopOuter, FStringBuilderBase &ResultString) const
 
virtual bool CanBeClusterRoot () const
 
virtual COREUOBJECT_API bool CanBeInCluster () const
 
virtual COREUOBJECT_API void CreateCluster ()
 
virtual void OnClusterMarkedAsPendingKill ()
 
COREUOBJECT_API void AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject=false)
 
COREUOBJECT_API FString GetFullGroupName (bool bStartWithOuter) const
 
UE_FORCEINLINE_HINT FString GetName () const
 
UE_FORCEINLINE_HINT void GetName (FString &ResultString) const
 
UE_FORCEINLINE_HINT void AppendName (FString &ResultString) const
 
COREUOBJECT_API bool IsPackageExternal () const
 
COREUOBJECT_API void DetachExternalPackage ()
 
COREUOBJECT_API void ReattachExternalPackage ()
 
COREUOBJECT_API UObjectGetOutermostObject () const
 
COREUOBJECT_API UPackageGetPackage () const
 
UE_INTERNAL virtual COREUOBJECT_API UE::Core::FVersePath GetVersePath () const
 
COREUOBJECT_API UPackageGetOutermost () const
 
COREUOBJECT_API bool MarkPackageDirty () const
 
COREUOBJECT_API bool IsTemplate (EObjectFlags TemplateTypes=RF_ArchetypeObject|RF_ClassDefaultObject) const
 
COREUOBJECT_API UObjectGetTypedOuter (UClass *Target) const
 
template<typename T >
T * GetTypedOuter () const
 
template<typename InterfaceClassType >
InterfaceClassTypeGetImplementingOuter () const
 
COREUOBJECT_API UObjectBaseUtilityGetImplementingOuterObject (const UClass *InInterfaceClass) const
 
COREUOBJECT_API bool IsIn (const UObject *SomeOuter) const
 
COREUOBJECT_API bool IsIn (const UPackage *SomePackage) const
 
COREUOBJECT_API bool IsInOuter (const UObject *SomeOuter) const
 
COREUOBJECT_API bool IsInPackage (const UPackage *SomePackage) const
 
COREUOBJECT_API bool IsInA (const UClass *SomeBaseClass) const
 
COREUOBJECT_API bool RootPackageHasAnyFlags (uint32 CheckFlagMask) const
 
template<typename OtherClassType >
bool IsA (OtherClassType SomeBase) const
 
template<class T >
bool IsA () const
 
COREUOBJECT_API const UClassFindNearestCommonBaseClass (const UClass *TestClass) const
 
COREUOBJECT_API voidGetInterfaceAddress (UClass *InterfaceClass)
 
COREUOBJECT_API voidGetNativeInterfaceAddress (UClass *InterfaceClass)
 
const voidGetNativeInterfaceAddress (UClass *InterfaceClass) const
 
COREUOBJECT_API bool IsTemplateForSubobjects (EObjectFlags TemplateTypes=RF_ClassDefaultObject|RF_DefaultSubObject|RF_InheritableComponentTemplate) const
 
COREUOBJECT_API bool IsDefaultSubobject () const
 
COREUOBJECT_API class FLinkerLoadGetLinker () const
 
COREUOBJECT_API int32 GetLinkerIndex () const
 
COREUOBJECT_API FPackageFileVersion GetLinkerUEVersion () const
 
int32 GetLinkerUE4Version () const
 
COREUOBJECT_API int32 GetLinkerLicenseeUEVersion () const
 
int32 GetLinkerLicenseeUE4Version () const
 
COREUOBJECT_API int32 GetLinkerCustomVersion (FGuid CustomVersionKey) const
 
UE_FORCEINLINE_HINT bool operator< (const UObjectBaseUtility &Other) const
 
TStatId GetStatID (bool bForDeferredUse=false) const
 
- Public Member Functions inherited from UObjectBase
COREUOBJECT_API UObjectBase (UClass *InClass, EObjectFlags InFlags, EInternalObjectFlags InInternalFlags, UObject *InOuter, FName InName, int32 InInternalIndex=-1, int32 InSerialNumber=0, FRemoteObjectId InRemoteId=FRemoteObjectId())
 
virtual COREUOBJECT_API ~UObjectBase ()
 
COREUOBJECT_API bool IsValidLowLevel () const
 
COREUOBJECT_API bool IsValidLowLevelFast (bool bRecursive=true) const
 
FORCEINLINE uint32 GetUniqueID () const
 
FORCEINLINE UClassGetClass () const
 
FORCEINLINE UObjectGetOuter () const
 
FORCEINLINE FName GetFName () const
 
virtual COREUOBJECT_API FName GetFNameForStatID () const
 
COREUOBJECT_API UPackageGetExternalPackage () const
 
COREUOBJECT_API void SetExternalPackage (UPackage *InPackage)
 
COREUOBJECT_API UPackageGetExternalPackageInternal () const
 
COREUOBJECT_API void MarkAsReachable () const
 
COREUOBJECT_API void AddRef () const
 
COREUOBJECT_API void ReleaseRef () const
 
FORCEINLINE EObjectFlags GetFlags () const
 
FORCENOINLINE void AtomicallySetFlags (EObjectFlags FlagsToAdd)
 
FORCENOINLINE void AtomicallyClearFlags (EObjectFlags FlagsToClear)
 
- Protected Member Functions inherited from UObject
virtual FString GetDetailedInfoInternal () const
 
COREUOBJECT_API bool CanCheckDefaultSubObjects (bool bForceCheck, bool &bResult) const
 
virtual COREUOBJECT_API bool CheckDefaultSubobjectsInternal () const
 
- Protected Member Functions inherited from UObjectBase
 UObjectBase ()
 
COREUOBJECT_API UObjectBase (EObjectFlags InFlags)
 
COREUOBJECT_API void LowLevelRename (FName NewName, UObject *NewOuter=NULL)
 
virtual void RegisterDependencies ()
 
COREUOBJECT_API void Register (class UClass *(*StaticClassFn)(), const TCHAR *PackageName, const TCHAR *Name)
 
COREUOBJECT_API void Register (const TCHAR *PackageName, const TCHAR *Name)
 
virtual COREUOBJECT_API void DeferredRegister (UClass *UClassStaticClass, const TCHAR *PackageName, const TCHAR *Name)
 
FORCEINLINE void SetFlagsTo (EObjectFlags NewFlags)
 

Member Function Documentation

◆ ConvertHalfLifeToSmoothingTime()

float UBlueprintSpringMathLibrary::ConvertHalfLifeToSmoothingTime ( float  HalfLife)
static

Convert a halflife to a smoothing time

Parameters
HalfLifeThe half life of the spring. How long it takes the value to get halfway towards the target.
Returns
The smoothing time of the spring in seconds. It is the time by which the output lags the input when critically damped, when the input is changing at a constant rate.

◆ ConvertSmoothingTimeToHalfLife()

float UBlueprintSpringMathLibrary::ConvertSmoothingTimeToHalfLife ( float  SmoothingTime)
static

Convert a smoothing time to a half life

Parameters
SmoothingTimeThe smoothing time of the spring in seconds. It is the time by which the output lags the input when critically damped, when the input is changing at a constant rate.
Returns
The half life of the spring. How long it takes the value to get halfway towards the target.

◆ ConvertSmoothingTimeToStrength()

float UBlueprintSpringMathLibrary::ConvertSmoothingTimeToStrength ( float  SmoothingTime)
static

Convert from smoothing time to spring strength.

Parameters
SmoothingTimeThe smoothing time of the spring in seconds. It is the time by which the output lags the input when critically damped, when the input is changing at a constant rate.
Returns
The spring strength. This corresponds to the undamped frequency of the spring in hz.

◆ ConvertStrengthToSmoothingTime()

float UBlueprintSpringMathLibrary::ConvertStrengthToSmoothingTime ( float  Strength)
static

Convert from spring strength to smoothing time.

Parameters
StrengthThe spring strength. This corresponds to the undamped frequency of the spring in hz.
Returns
The smoothing time of the spring in seconds. It is the time by which the output lags the input when critically damped, when the input is changing at a constant rate.

◆ CriticalSpringDampAngle()

void UBlueprintSpringMathLibrary::CriticalSpringDampAngle ( UPARAM(ref) float InOutAngle,
UPARAM(ref) float InOutAngularVelocity,
const float TargetAngle,
float  DeltaTime,
float  SmoothingTime = 0.2f 
)
static

Interpolates the angle InOutAngle towards TargetAngle with the motion of a critically damped spring. The velocity of InOutAngle is stored in InOutAngularVelocity in deg/s.

Parameters
InOutAngleThe value to be damped in degrees
InOutAngularVelocityThe speed of the value to be damped in deg/s
TargetAngleThe goal to damp towards in degrees
SmoothingTimeThe smoothing time to use for the spring. Longer times lead to more damped behaviour. A time of 0 will snap InOutAngle to TargetX
DeltaTimeTimestep in seconds

◆ CriticalSpringDampFloat()

void UBlueprintSpringMathLibrary::CriticalSpringDampFloat ( UPARAM(ref) float InOutX,
UPARAM(ref) float InOutV,
const float TargetX,
float  DeltaTime,
float  SmoothingTime = 0.2f 
)
static

Interpolates the value InOutX towards TargetX with the motion of a critically damped spring. The velocity of X is stored in InOutV.

Parameters
InOutXThe value to be damped
InOutVThe speed of the value to be damped
TargetXThe goal to damp towards
SmoothingTimeThe smoothing time to use for the spring. Longer times lead to more damped behaviour. A time of 0 will snap InOutX to TargetX
DeltaTimeTimestep in seconds

◆ CriticalSpringDampQuat()

void UBlueprintSpringMathLibrary::CriticalSpringDampQuat ( UPARAM(ref) FQuat InOutRotation,
UPARAM(ref) FVector InOutAngularVelocity,
const FQuat TargetRotation,
float  DeltaTime,
float  SmoothingTime = 0.2f 
)
static

Interpolates the value InOutRotation towards TargetRotation with the motion of a critically damped spring. The velocity of InOutRotation is stored in InOutAngularVelocity in deg/s.

Parameters
InOutRotationThe value to be damped
InOutAngularVelocityThe speed of the value to be damped in deg/s
TargetRotationThe goal to damp towards
SmoothingTimeThe smoothing time to use for the spring. Longer times lead to more damped behaviour. A time of 0 will snap InOutRotation to TargetRotation
DeltaTimeTimestep in seconds

◆ CriticalSpringDampRotator()

void UBlueprintSpringMathLibrary::CriticalSpringDampRotator ( UPARAM(ref) FRotator InOutRotation,
UPARAM(ref) FVector InOutAngularVelocity,
const FRotator TargetRotation,
float  DeltaTime,
float  SmoothingTime = 0.2f 
)
static

Interpolates the value InOutRotation towards TargetRotation with the motion of a critically damped spring. The velocity of InOutRotation is stored in InOutAngularVelocity in deg/s.

Parameters
InOutRotationThe value to be damped
InOutAngularVelocityThe speed of the value to be damped in deg/s
TargetRotationThe goal to damp towards
SmoothingTimeThe smoothing time to use for the spring. Longer times lead to more damped behaviour. A time of 0 will snap InOutRotation to TargetRotation
DeltaTimeTimestep in seconds

◆ CriticalSpringDampVector()

void UBlueprintSpringMathLibrary::CriticalSpringDampVector ( UPARAM(ref) FVector InOutX,
UPARAM(ref) FVector InOutV,
const FVector TargetX,
float  DeltaTime,
float  SmoothingTime = 0.2f 
)
static

Interpolates the value InOutX towards TargetX with the motion of a critically damped spring. The velocity of X is stored in InOutV.

Parameters
InOutXThe value to be damped
InOutVThe speed of the value to be damped
TargetXThe goal to damp towards
SmoothingTimeThe smoothing time to use for the spring. Longer times lead to more damped behaviour. A time of 0 will snap InOutX to TargetX
DeltaTimeTimestep in seconds

◆ CriticalSpringDampVector2D()

void UBlueprintSpringMathLibrary::CriticalSpringDampVector2D ( UPARAM(ref) FVector2D InOutX,
UPARAM(ref) FVector2D InOutV,
const FVector2D TargetX,
float  DeltaTime,
float  SmoothingTime = 0.2f 
)
static

Interpolates the value InOutX towards TargetX with the motion of a critically damped spring. The velocity of X is stored in InOutV.

Parameters
InOutXThe value to be damped
InOutVThe speed of the value to be damped
TargetXThe goal to damp towards
SmoothingTimeThe smoothing time to use for the spring. Longer times lead to more damped behaviour. A time of 0 will snap InOutX to TargetX
DeltaTimeTimestep in seconds

◆ DampAngle()

float UBlueprintSpringMathLibrary::DampAngle ( float  Angle,
float  TargetAngle,
float  DeltaTime,
float  SmoothingTime = 0.2f 
)
static

Smooths an angle in degrees using exponential damping towards a target.

Parameters
AngleThe angle to be smoothed in degrees
TargetAngleThe target to smooth towards in degrees
DeltaTimeTime interval
SmoothingTimeTimescale over which to smooth. Larger values result in more smoothed behaviour. Can be zero.

◆ DampFloat()

float UBlueprintSpringMathLibrary::DampFloat ( float  Value,
float  Target,
float  DeltaTime,
float  SmoothingTime = 0.2f 
)
static

Smooths a value using exponential damping towards a target.

Parameters
ValueThe value to be smoothed
TargetThe target to smooth towards
DeltaTimeTime interval
SmoothingTimeTimescale over which to smooth. Larger values result in more smoothed behaviour. Can be zero.

◆ DampQuat()

FQuat UBlueprintSpringMathLibrary::DampQuat ( const FQuat Rotation,
const FQuat TargetRotation,
float  DeltaTime,
float  SmoothingTime = 0.2f 
)
static

Smooths a rotation using exponential damping towards a target.

Parameters
RotationThe rotation to be smoothed
TargetRotationThe target to smooth towards
DeltaTimeTime interval
SmoothingTimeTimescale over which to smooth. Larger values result in more smoothed behaviour. Can be zero.

◆ DampRotator()

FRotator UBlueprintSpringMathLibrary::DampRotator ( const FRotator Rotation,
const FRotator TargetRotation,
float  DeltaTime,
float  SmoothingTime = 0.2f 
)
static

Smooths a value using exponential damping towards a target.

Parameters
RotationThe rotation to be smoothed
TargetRotationThe target to smooth towards
DeltaTimeTime interval
SmoothingTimeTimescale over which to smooth. Larger values result in more smoothed behaviour. Can be zero.

◆ DampVector()

FVector UBlueprintSpringMathLibrary::DampVector ( const FVector Value,
const FVector Target,
float  DeltaTime,
float  SmoothingTime = 0.2f 
)
static

Smooths a value using exponential damping towards a target.

Parameters
ValueThe value to be smoothed
TargetThe target to smooth towards
DeltaTimeTime interval
SmoothingTimeTimescale over which to smooth. Larger values result in more smoothed behaviour. Can be zero.

◆ DampVector2D()

FVector2D UBlueprintSpringMathLibrary::DampVector2D ( const FVector2D Value,
const FVector2D Target,
float  DeltaTime,
float  SmoothingTime = 0.2f 
)
static

Smooths a value using exponential damping towards a target.

Parameters
ValueThe value to be smoothed
TargetThe target to smooth towards
DeltaTimeTime interval
SmoothingTimeTimescale over which to smooth. Larger values result in more smoothed behaviour. Can be zero.

◆ SpringCharacterUpdate()

void UBlueprintSpringMathLibrary::SpringCharacterUpdate ( UPARAM(ref) FVector InOutPosition,
UPARAM(ref) FVector InOutVelocity,
UPARAM(ref) FVector InOutAcceleration,
const FVector TargetVelocity,
float  DeltaTime,
float  SmoothingTime = 0.2f 
)
static

Update the position of a character given a target velocity using a simple damped spring

Parameters
InOutPositionThe position of the character
InOutVelocityThe velocity of the character. Needs to be stored and persisted by the caller. Usually initialized to zero and not modified by the caller.
InOutAccelerationThe acceleration of the character. Needs to be stored and persisted by the caller. Usually initialized to zero and not modified by the caller.
TargetVelocityThe target velocity of the character.
DeltaTimeThe delta time to tick the character
SmoothingTimeThe time over which to smooth velocity. It takes roughly the smoothing time in order for the character to reach the target velocity.

◆ VelocitySpringCharacterUpdate()

void UBlueprintSpringMathLibrary::VelocitySpringCharacterUpdate ( UPARAM(ref) FVector InOutPosition,
UPARAM(ref) FVector InOutVelocity,
UPARAM(ref) FVector InOutVelocityIntermediate,
UPARAM(ref) FVector InOutAcceleration,
const FVector TargetVelocity,
float  DeltaTime,
float  SmoothingTime = 0.2f,
float  MaxAcceleration = 1.0f 
)
static

Update a position representing a character given a target velocity using a velocity spring. A velocity spring tracks an intermediate velocity which moves at a maximum acceleration linearly towards a target. This means unlike the "SpringCharacterUpdate", it will take longer to reach a target velocity that is further away from the current velocity.

Parameters
InOutPositionThe position of the character
InOutVelocityThe velocity of the character. Needs to be stored and persisted by the caller. Usually initialized to zero and not modified by the caller.
InOutVelocityIntermediateThe intermediate velocity of the character. Needs to be stored and persisted by the caller. Usually initialized to zero and not modified by the caller.
InOutAccelerationThe acceleration of the character. Needs to be stored and persisted by the caller. Usually initialized to zero and not modified by the caller.
TargetVelocityThe target velocity of the character.
DeltaTimeThe delta time to tick the character
SmoothingTimeThe time over which to smooth velocity. It takes roughly the smoothing time in order for the character to reach the target velocity.
MaxAccelerationPuts a limit on the maximum acceleration that the intermediate velocity can do each frame. If MaxAccel is very large, the behaviour wil lbe the same as SpringCharacterUpdate

◆ VelocitySpringDampFloat()

void UBlueprintSpringMathLibrary::VelocitySpringDampFloat ( UPARAM(ref) float InOutX,
UPARAM(ref) float InOutV,
UPARAM(ref) float InOutVi,
float  TargetX,
float  MaxSpeed,
float  DeltaTime,
float  SmoothingTime = 0.2f 
)
static

A velocity spring will damp towards a target that follows a fixed linear target velocity, allowing control of the interpolation speed while still giving a smoothed behavior. A SmoothingTime of 0 will give a linear interpolation between X and TargetX

Parameters
InOutXThe value to be damped
InOutVThe velocity of the value to be damped
InOutViThe intermediate target velocity of the value to be damped
TargetXThe target value of X to damp towards
MaxSpeedThe desired speed to achieve while damping towards X
SmoothingTimeThe smoothing time to use while damping towards X. Higher values will give more smoothed behaviour. A value of 0 will give a linear interpolation of X to Target
DeltaTimeThe timestep in seconds

◆ VelocitySpringDampVector()

void UBlueprintSpringMathLibrary::VelocitySpringDampVector ( UPARAM(ref) FVector InOutX,
UPARAM(ref) FVector InOutV,
UPARAM(ref) FVector InOutVi,
const FVector TargetX,
float  MaxSpeed,
float  DeltaTime,
float  SmoothingTime = 0.2f 
)
static

A velocity spring will damp towards a target that follows a fixed linear target velocity, allowing control of the interpolation speed while still giving a smoothed behavior. A SmoothingTime of 0 will give a linear interpolation between X and TargetX

Parameters
InOutXThe value to be damped
InOutVThe velocity of the value to be damped
InOutViThe intermediate target velocity of the value to be damped
TargetXThe target value of X to damp towards
MaxSpeedThe desired speed to achieve while damping towards X
SmoothingTimeThe smoothing time to use while damping towards X. Higher values will give more smoothed behaviour. A value of 0 will give a linear interpolation of X to Target
DeltaTimeThe timestep in seconds

◆ VelocitySpringDampVector2D()

void UBlueprintSpringMathLibrary::VelocitySpringDampVector2D ( UPARAM(ref) FVector2D InOutX,
UPARAM(ref) FVector2D InOutV,
UPARAM(ref) FVector2D InOutVi,
const FVector2D TargetX,
float  MaxSpeed,
float  DeltaTime,
float  SmoothingTime = 0.2f 
)
static

A velocity spring will damp towards a target that follows a fixed linear target velocity, allowing control of the interpolation speed while still giving a smoothed behavior. A SmoothingTime of 0 will give a linear interpolation between X and TargetX

Parameters
InOutXThe value to be damped
InOutVThe velocity of the value to be damped
InOutViThe intermediate target velocity of the value to be damped
TargetXThe target value of X to damp towards
MaxSpeedThe desired speed to achieve while damping towards X
SmoothingTimeThe smoothing time to use while damping towards X. Higher values will give more smoothed behaviour. A value of 0 will give a linear interpolation of X to Target
DeltaTimeThe timestep in seconds

The documentation for this class was generated from the following files: