#include <AnimNode_Fabrik.h>
◆ FAnimNode_Fabrik()
| FAnimNode_Fabrik::FAnimNode_Fabrik |
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◆ ConditionalDebugDraw()
◆ EvaluateSkeletalControl_AnyThread()
◆ GatherDebugData()
Called to gather on-screen debug data. This is called on the game thread.
- Parameters
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| DebugData | Debug data structure used to output any relevant data |
Reimplemented from FAnimNode_Base.
◆ Initialize_AnyThread()
Called when the node first runs. If the node is inside a state machine or cached pose branch then this can be called multiple times. This can be called on any thread.
- Parameters
-
| Context | Context structure providing access to relevant data |
Reimplemented from FAnimNode_SkeletalControlBase.
◆ IsValidToEvaluate()
◆ EffectorRotationSource
◆ EffectorTarget
If EffectorTransformSpace is a bone, this is the bone to use.
◆ EffectorTransform
Coordinates for target location of tip bone - if EffectorLocationSpace is bone, this is the offset from Target Bone to use as target location
◆ EffectorTransformSpace
Reference frame of Effector Transform.
◆ MaxIterations
| int32 FAnimNode_Fabrik::MaxIterations |
Maximum number of iterations allowed, to control performance.
◆ Precision
| float FAnimNode_Fabrik::Precision |
Tolerance for final tip location delta from EffectorLocation
◆ RootBone
◆ TipBone
The documentation for this struct was generated from the following files: