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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CompositionLighting/CompositionLighting.h"#include "ScenePrivate.h"#include "SceneProxies/SkyLightSceneProxy.h"#include "PostProcess/PostProcessing.h"#include "CompositionLighting/PostProcessAmbientOcclusion.h"#include "CompositionLighting/PostProcessDeferredDecals.h"#include "PostProcess/PostProcessSubsurface.h"#include "DecalRenderingShared.h"#include "VisualizeTexture.h"#include "RayTracing/RaytracingOptions.h"#include "SceneTextureParameters.h"#include "RenderGraphUtils.h"Functions | |
| DECLARE_GPU_STAT_NAMED (CompositionBeforeBasePass, TEXT("Composition BeforeBasePass")) | |
| DECLARE_GPU_STAT_NAMED (CompositionPreLighting, TEXT("Composition PreLighting")) | |
| DECLARE_GPU_STAT_NAMED (CompositionPostLighting, TEXT("Composition PostLighting")) | |
| bool | IsAmbientCubemapPassRequired (const FSceneView &View) |
| bool | ShouldRenderScreenSpaceAmbientOcclusion (const FViewInfo &View, bool bLumenWantsSSAO) |
| FGTAOCommonParameters | GetGTAOCommonParameters (FRDGBuilder &GraphBuilder, const FViewInfo &View, TRDGUniformBufferRef< FSceneTextureUniformParameters > SceneTexturesUniformBuffer, EGTAOType GTAOType) |
| DECLARE_GPU_STAT_NAMED | ( | CompositionBeforeBasePass | , |
| TEXT("Composition BeforeBasePass") | |||
| ) |
| DECLARE_GPU_STAT_NAMED | ( | CompositionPostLighting | , |
| TEXT("Composition PostLighting") | |||
| ) |
| DECLARE_GPU_STAT_NAMED | ( | CompositionPreLighting | , |
| TEXT("Composition PreLighting") | |||
| ) |
| FGTAOCommonParameters GetGTAOCommonParameters | ( | FRDGBuilder & | GraphBuilder, |
| const FViewInfo & | View, | ||
| TRDGUniformBufferRef< FSceneTextureUniformParameters > | SceneTexturesUniformBuffer, | ||
| EGTAOType | GTAOType | ||
| ) |
| bool IsAmbientCubemapPassRequired | ( | const FSceneView & | View | ) |