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◆ FDynamicIndexBuffer
◆ FDynamicVertexBuffer
◆ GBlackAlpha1VolumeTexture
◆ GBlackArrayTexture
◆ GBlackCubeArrayTexture
◆ GBlackFloat4StructuredBufferWithSRV
◆ GBlackFloat4VertexBufferWithSRV
◆ GBlackTexture
◆ GBlackTextureCube
◆ GBlackTextureDepthCube
◆ GBlackTextureWithSRV
◆ GBlackUintTexture
◆ GBlackUintVolumeTexture
Global black volume texture resource.
◆ GBlackVertexBufferWithSRV
◆ GBlackVolumeTexture
Global black volume texture resource.
◆ GCubeIndexBuffer
◆ GDiffuseConvolveMipLevel
◆ GDummyTransitionTexture
◆ GEmptyResourceCollection
◆ GEmptyStructuredBufferWithUAV
◆ GEmptyVertexBufferUInt4WithUAV
◆ GEmptyVertexBufferWithUAV
◆ GMipColorTexture
◆ GMipColorTextureMipLevels
Number of mip-levels in 'GMipColorTexture'
◆ GNullColorVertexBuffer
The global null color vertex buffer, which is set with a stride of 0 on meshes without a color component.
◆ GNullVertexBuffer
The global null vertex buffer, which is set with a stride of 0 on meshes
◆ GScreenSpaceVertexBuffer
◆ GTileVertexDeclaration
◆ GTransparentBlackTexture
◆ GTransparentBlackTextureWithSRV
◆ GTwoTrianglesIndexBuffer
◆ GWhiteTexture
◆ GWhiteTextureCube
◆ GWhiteTextureWithSRV
◆ GWhiteVertexBufferWithRDG
◆ GWhiteVertexBufferWithSRV