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| bool | HeterogeneousVolumes::EnableAmbientOcclusion () |
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| float | HeterogeneousVolumes::GetAmbientOcclusionDownsampleFactor () |
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| FIntPoint | HeterogeneousVolumes::GetAmbientOcclusionRayCount () |
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| float | HeterogeneousVolumes::GetAmbientOcclusionMaxTraceDistance () |
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| int32 | HeterogeneousVolumes::GetAmbientOcclusionMaxStepCount () |
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| FIntVector | HeterogeneousVolumes::GetAmbientOcclusionResolution (const IHeterogeneousVolumeInterface *, FLODValue LODValue) |
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| | IMPLEMENT_TYPE_LAYOUT (FRenderAmbientOcclusionLooseBindings) |
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| | IMPLEMENT_MATERIAL_SHADER_TYPE (, FRenderExistenceMaskWithLiveShadingCS, TEXT("/Engine/Private/HeterogeneousVolumes/HeterogeneousVolumesAmbientOcclusionPipeline.usf"), TEXT("RenderExistenceMaskWithLiveShadingCS"), SF_Compute) |
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| void | RenderExistenceMaskWithLiveShading (FRDGBuilder &GraphBuilder, const FScene *Scene, const FViewInfo &View, const FSceneTextures &SceneTextures, const IHeterogeneousVolumeInterface *HeterogeneousVolumeInterface, const FMaterialRenderProxy *DefaultMaterialRenderProxy, FPersistentPrimitiveIndex PersistentPrimitiveIndex, const FBoxSphereBounds LocalBoxSphereBounds, FIntVector ExistenceTextureResolution, FRDGTextureRef &ExistenceMaskTexture) |
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| | IMPLEMENT_GLOBAL_SHADER (FDilateExistenceMaskCS, "/Engine/Private/HeterogeneousVolumes/HeterogeneousVolumesLiveShadingGlobalPipeline.usf", "DilateExistenceMaskCS", SF_Compute) |
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| void | DilateExistenceMask (FRDGBuilder &GraphBuilder, const FScene *Scene, const FViewInfo &View, FRDGTextureRef ExistenceTexture, FIntVector ExistenceTextureResolution, FRDGTextureRef &DilatedExistenceTexture) |
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| | IMPLEMENT_MATERIAL_SHADER_TYPE (, FRenderAmbientOcclusionWithLiveShadingCS, TEXT("/Engine/Private/HeterogeneousVolumes/HeterogeneousVolumesAmbientOcclusionPipeline.usf"), TEXT("RenderAmbientOcclusionWithLiveShadingCS"), SF_Compute) |
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| void | RenderAmbientOcclusionWithLiveShadingAsFixedPoint (FRDGBuilder &GraphBuilder, const FScene *Scene, const FViewInfo &View, const FSceneTextures &SceneTextures, const IHeterogeneousVolumeInterface *HeterogeneousVolumeInterface, const FMaterialRenderProxy *DefaultMaterialRenderProxy, FPersistentPrimitiveIndex PersistentPrimitiveIndex, const FBoxSphereBounds LocalBoxSphereBounds, FRDGTextureRef ExistenceMaskTexture, FIntVector AmbientOcclusionTextureResolution, FRDGTextureRef &AmbientOcclusionUIntTexture) |
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| | IMPLEMENT_GLOBAL_SHADER (FConvertTexture3DFixedPointToFloatCS, "/Engine/Private/HeterogeneousVolumes/HeterogeneousVolumesLiveShadingGlobalPipeline.usf", "ConvertTexture3DFixedPointToFloatCS", SF_Compute) |
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| void | ConvertFixedPointToFloatingPoint (FRDGBuilder &GraphBuilder, const FScene *Scene, const FViewInfo &View, FIntVector AmbientOcclusionTextureResolution, FRDGTextureRef AmbientOcclusionUIntTexture, FRDGTextureRef &AmbientOcclusionTexture) |
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| void | RenderAmbientOcclusionWithLiveShading (FRDGBuilder &GraphBuilder, const FScene *Scene, const FViewInfo &View, const FSceneTextures &SceneTextures, const IHeterogeneousVolumeInterface *HeterogeneousVolumeInterface, const FMaterialRenderProxy *DefaultMaterialRenderProxy, FPersistentPrimitiveIndex PersistentPrimitiveIndex, const FBoxSphereBounds LocalBoxSphereBounds, FRDGTextureRef &AmbientOcclusionTexture) |
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