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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "LumenSceneLighting.h"#include "RendererPrivate.h"#include "ScenePrivate.h"#include "SceneUtils.h"#include "PipelineStateCache.h"#include "ShaderParameterStruct.h"#include "VolumeLighting.h"#include "DistanceFieldLightingShared.h"#include "VolumetricCloudRendering.h"Namespaces | |
| namespace | Lumen |
| namespace | LumenSceneDirectLighting |
| FRDGBufferSRVRef TraceLumenHardwareRayTracedDebug | ( | FRDGBuilder & | GraphBuilder, |
| const FScene * | Scene, | ||
| const FViewInfo & | View, | ||
| int32 | ViewIndex, | ||
| const FLumenSceneFrameTemporaries & | FrameTemporaries, | ||
| ERDGPassFlags | ComputePassFlags | ||
| ) |
| void TraceLumenHardwareRayTracedDirectLightingShadows | ( | FRDGBuilder & | GraphBuilder, |
| const FScene * | Scene, | ||
| const FViewInfo & | View, | ||
| int32 | ViewIndex, | ||
| const FLumenSceneFrameTemporaries & | FrameTemporaries, | ||
| const FLumenDirectLightingStochasticData & | StochasticData, | ||
| const LumenSceneDirectLighting::FLightDataParameters & | LumenLightData, | ||
| FRDGBufferRef | ShadowTraceIndirectArgs, | ||
| FRDGBufferRef | ShadowTraceAllocator, | ||
| FRDGBufferRef | ShadowTraces, | ||
| FRDGBufferRef | LightTileAllocator, | ||
| FRDGBufferRef | LightTiles, | ||
| FRDGBufferUAVRef | ShadowMaskTilesUAV, | ||
| ERDGPassFlags | ComputePassFlags | ||
| ) |