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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "LumenVisualize.h"#include "RendererPrivate.h"#include "ScenePrivate.h"#include "SceneUtils.h"#include "PipelineStateCache.h"#include "ShaderParameterStruct.h"#include "PixelShaderUtils.h"#include "ReflectionEnvironment.h"#include "DistanceFieldAmbientOcclusion.h"#include "SceneTextureParameters.h"#include "IndirectLightRendering.h"#include "LumenReflections.h"#include "HairStrands/HairStrandsData.h"#include "LumenRadianceCache.h"#include "LumenScreenProbeGather.h"#include "LumenHardwareRayTracingCommon.h"#include "RayTracing/RayTracing.h"Namespaces | |
| namespace | Lumen |
| namespace | LumenVisualize |
Functions | |
| bool | Lumen::UseHardwareRayTracedVisualize (const FSceneViewFamily &ViewFamily) |
| bool | Lumen::ShouldVisualizeHardwareRayTracing (const FSceneViewFamily &ViewFamily) |
| bool | LumenVisualize::UseFarField (const FSceneViewFamily &ViewFamily) |
| bool | LumenVisualize::IsHitLightingForceEnabled (const FViewInfo &View, EDiffuseIndirectMethod DiffuseIndirectMethod) |
| bool | LumenVisualize::UseHitLighting (const FViewInfo &View, EDiffuseIndirectMethod DiffuseIndirectMethod) |
Variables | |
| int32 | GLumenReflectionHairStrands_VoxelTrace |
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extern |