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| void | LumenVisualize::VisualizeHardwareRayTracing (FRDGBuilder &GraphBuilder, const FScene *Scene, const FSceneTextureParameters &SceneTextures, const FViewInfo &View, const FLumenSceneFrameTemporaries &FrameTemporaries, const FLumenCardTracingParameters &TracingParameters, FLumenIndirectTracingParameters &IndirectTracingParameters, LumenVisualize::FSceneParameters &VisualizeParameters, FRDGTextureRef SceneColor, bool bVisualizeModeWithHitLighting, EDiffuseIndirectMethod DiffuseIndirectMethod) |
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| bool | LumenVisualize::IsHitLightingForceEnabled (const FViewInfo &View, EDiffuseIndirectMethod DiffuseIndirectMethod) |
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| bool | LumenVisualize::UseHitLighting (const FViewInfo &View, EDiffuseIndirectMethod DiffuseIndirectMethod) |
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| bool | LumenVisualize::UseSurfaceCacheFeedback (const FEngineShowFlags &ShowFlags) |
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| FScreenPassTexture | AddVisualizeLumenScenePass (FRDGBuilder &GraphBuilder, const FViewInfo &View, EDiffuseIndirectMethod DiffuseIndirectMethod, EReflectionsMethod ReflectionsMethod, const FVisualizeLumenSceneInputs &Inputs, FLumenSceneFrameTemporaries &FrameTemporaries) |
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| int32 | GetLumenVisualizeMode (const FViewInfo &View) |
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◆ VISUALIZE_MODE_ALBEDO
| #define VISUALIZE_MODE_ALBEDO 8 |
◆ VISUALIZE_MODE_CARD_SHARING_ID
| #define VISUALIZE_MODE_CARD_SHARING_ID 22 |
◆ VISUALIZE_MODE_DEDICATED_REFLECTION_RAYS
| #define VISUALIZE_MODE_DEDICATED_REFLECTION_RAYS 7 |
◆ VISUALIZE_MODE_GEOMETRY_NORMALS
| #define VISUALIZE_MODE_GEOMETRY_NORMALS 6 |
◆ VISUALIZE_MODE_LUMEN_SCENE
| #define VISUALIZE_MODE_LUMEN_SCENE 3 |
◆ VISUALIZE_MODE_NORMALS
| #define VISUALIZE_MODE_NORMALS 9 |
◆ VISUALIZE_MODE_OPACITY
| #define VISUALIZE_MODE_OPACITY 11 |
◆ VISUALIZE_MODE_OVERVIEW
| #define VISUALIZE_MODE_OVERVIEW 1 |
◆ VISUALIZE_MODE_PERFORMANCE_OVERVIEW
| #define VISUALIZE_MODE_PERFORMANCE_OVERVIEW 2 |
◆ VISUALIZE_MODE_REFLECTION_VIEW
| #define VISUALIZE_MODE_REFLECTION_VIEW 4 |
◆ VISUALIZE_MODE_SCREENPROBEGATHER_FAST_UPDATE_MODE_AMOUNT
| #define VISUALIZE_MODE_SCREENPROBEGATHER_FAST_UPDATE_MODE_AMOUNT 23 |
◆ VISUALIZE_MODE_SCREENPROBEGATHER_NUM_FRAMES_ACCUMULATED
| #define VISUALIZE_MODE_SCREENPROBEGATHER_NUM_FRAMES_ACCUMULATED 24 |
◆ VISUALIZE_MODE_SURFACE_CACHE
| #define VISUALIZE_MODE_SURFACE_CACHE 5 |
◆ AddVisualizeLumenScenePass()
◆ GetLumenVisualizeMode()