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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Go to the source code of this file.
Classes | |
| struct | FMediaElementVertex |
| class | FMediaVertexDeclaration |
| class | FMediaShadersVS |
| class | FAYUVConvertPS |
| class | FBMPConvertPS |
| class | FNV12ConvertPS |
| class | FNV12ConvertAsBytesPS |
| class | FNV21ConvertPS |
| class | FP010ConvertPS |
| class | FP010ConvertAsUINT16sPS |
| class | FP010_2101010ConvertPS |
| class | FRGBConvertPS |
| class | FYCoCgConvertPS |
| class | FYCbCrConvertPS |
| class | FYCbCrConvertPS_4x4Matrix |
| class | FUYVYConvertPS |
| class | FYUVConvertPS |
| class | FYUVv216ConvertPS |
| class | FYUVv210ConvertPS |
| class | FYUVY416ConvertPS |
| class | FYUY2ConvertPS |
| class | FARGB16BigConvertPS |
| class | FYVYUConvertPS |
| class | FRGB8toY8ConvertPS |
| class | FReadTextureExternalPS |
| class | FRGB8toUYVY8ConvertPS |
| class | FRGB10toYUVv210ConvertPS |
| class | FModifyAlphaSwizzleRgbaPS |
| class | FVYUConvertPS |
Namespaces | |
| namespace | UE |
| namespace | UE::Color |
| namespace | MediaShaders |
Macros | |
| #define | NUM_MEDIA_SHADERS_CONVERSION_OP 5 |
Enumerations | |
| enum class | MediaShaders::EToneMapMethod : uint8 { MediaShaders::None = 0 , MediaShaders::Hable = 1 , MediaShaders::SimpleReinhard = 2 , MediaShaders::MAX } |
Functions | |
| FMatrix | MediaShaders::CombineColorTransformAndOffset (const FMatrix &InMatrix, const FVector &InYUVOffset) |
| FBufferRHIRef | CreateTempMediaVertexBuffer (FRHICommandListBase &RHICmdList, float ULeft=0.0f, float URight=1.0f, float VTop=0.0f, float VBottom=1.0f) |
| FBufferRHIRef | CreateTempMediaVertexBuffer (float ULeft=0.0f, float URight=1.0f, float VTop=0.0f, float VBottom=1.0f) |
Variables | |
| RENDERCORE_API TGlobalResource< FMediaVertexDeclaration > | GMediaVertexDeclaration |
| #define NUM_MEDIA_SHADERS_CONVERSION_OP 5 |
MAX number of conversion operations. Reflects MAX in EMediaCaptureConversionOperation
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