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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "NaniteEditor.h"#include "RHI.h"#include "SceneUtils.h"#include "ScenePrivate.h"#include "Rendering/NaniteStreamingManager.h"#include "PixelShaderUtils.h"#include "ScreenPass.h"#include "SystemTextures.h"#include "Nanite/NaniteMaterialsSceneExtension.h"Classes | |
| class | FEmitHitProxyIdPS |
| class | FEmitEditorSelectionDepthPS |
Namespaces | |
| namespace | Nanite |
Functions | |
| DEFINE_GPU_STAT (NaniteEditor) | |
| IMPLEMENT_GLOBAL_SHADER (FEmitHitProxyIdPS, "/Engine/Private/Nanite/NaniteExportGBuffer.usf", "EmitHitProxyIdPS", SF_Pixel) | |
| IMPLEMENT_GLOBAL_SHADER (FEmitEditorSelectionDepthPS, "/Engine/Private/Nanite/NaniteExportGBuffer.usf", "EmitEditorSelectionDepthPS", SF_Pixel) | |
| void | Nanite::DrawHitProxies (FRDGBuilder &GraphBuilder, const FScene &Scene, const FViewInfo &View, const FRasterResults &RasterResults, FRDGTextureRef HitProxyTexture, FRDGTextureRef HitProxyDepthTexture) |
| FRDGBufferSRVRef | Nanite::GetEditorSelectedHitProxyIdsSRV (FRDGBuilder &GraphBuilder, const FViewInfo &View) |
| DEFINE_GPU_STAT | ( | NaniteEditor | ) |
| IMPLEMENT_GLOBAL_SHADER | ( | FEmitEditorSelectionDepthPS | , |
| "/Engine/Private/Nanite/NaniteExportGBuffer.usf" | , | ||
| "EmitEditorSelectionDepthPS" | , | ||
| SF_Pixel | |||
| ) |
| IMPLEMENT_GLOBAL_SHADER | ( | FEmitHitProxyIdPS | , |
| "/Engine/Private/Nanite/NaniteExportGBuffer.usf" | , | ||
| "EmitHitProxyIdPS" | , | ||
| SF_Pixel | |||
| ) |