12#if UE_ENABLE_DEBUG_DRAWING
18 static const uint32 kMSAASampleCountMax = 8;
80 bool bUseMetalMSAAHDRDecode =
false;
120 SHADER_PARAMETER_ARRAY(FVector4f, SampleOffsetArray, [FCompositePrimitiveShaderBase::kMSAASampleCountMax])
170 FCompositePrimitiveShaderBase::ModifyCompilationEnvironment(Parameters,
OutEnvironment);
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define DECLARE_GLOBAL_SHADER(ShaderClass)
Definition GlobalShader.h:408
const bool
Definition NetworkReplayStreaming.h:178
#define SHADER_PARAMETER_RDG_TEXTURE(ShaderType, MemberName)
Definition ShaderParameterMacros.h:1752
#define SHADER_PARAMETER_ARRAY(MemberType, MemberName, ArrayDecl)
Definition ShaderParameterMacros.h:1696
#define SHADER_PARAMETER_SAMPLER(ShaderType, MemberName)
Definition ShaderParameterMacros.h:1740
#define BEGIN_SHADER_PARAMETER_STRUCT(StructTypeName, DllStorage)
Definition ShaderParameterMacros.h:1482
#define SHADER_PARAMETER_STRUCT_REF(StructType, MemberName)
Definition ShaderParameterMacros.h:1909
#define RENDER_TARGET_BINDING_SLOTS()
Definition ShaderParameterMacros.h:1955
#define END_SHADER_PARAMETER_STRUCT()
Definition ShaderParameterMacros.h:1485
#define SHADER_PARAMETER_STRUCT(StructType, MemberName)
Definition ShaderParameterMacros.h:1847
#define SHADER_PARAMETER(MemberType, MemberName)
Definition ShaderParameterMacros.h:1684
#define SHADER_USE_PARAMETER_STRUCT(ShaderClass, ShaderParentClass)
Definition ShaderParameterStruct.h:62
#define SHADER_PERMUTATION_RANGE_INT(InDefineName, Start, Count)
Definition ShaderPermutation.h:499
#define SHADER_PERMUTATION_BOOL(InDefineName)
Definition ShaderPermutation.h:482
Definition GlobalShader.h:269
static bool ShouldCompilePermutation(const FShaderPermutationParameters &)
Definition Shader.h:860
Definition RenderGraphBuilder.h:49
Definition RenderGraphResources.h:571
Definition SceneRendering.h:1132
FSolverCollisionParticles class
Definition PBDSoftsEvolutionFwd.h:38
void ModifyCompilationEnvironment(EShaderPlatform Platform, FDecalBlendDesc DecalBlendDesc, EDecalRenderStage DecalRenderStage, FShaderCompilerEnvironment &OutEnvironment)
Definition DecalRenderingCommon.cpp:959
bool ShouldCompilePermutation(ELightmapQuality LightmapQuality, const FMeshMaterialShaderPermutationParameters &Parameters)
Definition LightMapRendering.cpp:48
Definition GlobalShader.h:73
Definition LensDistortion.h:8
static constexpr UE_FORCEINLINE_HINT bool IsPowerOfTwo(T Value)
Definition UnrealMathUtility.h:519
Definition ScreenPass.h:83
Definition ScreenPass.h:41
Definition ShaderCore.h:544
const int32 PermutationId
Definition ShaderPermutation.h:32
const EShaderPlatform Platform
Definition ShaderPermutation.h:29
Definition ShaderPermutation.h:229