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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "PostProcess/PostProcessHistogram.h"#include "PostProcess/PostProcessEyeAdaptation.h"#include "ShaderCompilerCore.h"#include "SceneRendering.h"#include "SceneTextureParameters.h"#include "SystemTextures.h"#include "DataDrivenShaderPlatformInfo.h"Functions | |
| FRDGTextureRef | AddHistogramPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FEyeAdaptationParameters &EyeAdaptationParameters, FScreenPassTextureSlice SceneColor, const FSceneTextureParameters &SceneTextures, FRDGBufferRef EyeAdaptationBuffer) |
| FVector2f | GetLocalExposureBilateralGridUVScale (const FIntPoint ViewRectSize) |
| namespace | |
| FRDGTextureRef | AddLocalExposurePass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FEyeAdaptationParameters &EyeAdaptationParameters, FScreenPassTextureSlice SceneColor) |
Variables | |
| TAutoConsoleVariable< int32 > | CVarUseAtomicHistogram (TEXT("r.Histogram.UseAtomic"), 1, TEXT("Uses atomic to speed up the generation of the histogram."), ECVF_RenderThreadSafe) |
| FRDGTextureRef AddHistogramPass | ( | FRDGBuilder & | GraphBuilder, |
| const FViewInfo & | View, | ||
| const FEyeAdaptationParameters & | EyeAdaptationParameters, | ||
| FScreenPassTextureSlice | SceneColor, | ||
| const FSceneTextureParameters & | SceneTextures, | ||
| FRDGBufferRef | EyeAdaptationBuffer | ||
| ) |
| FRDGTextureRef AddLocalExposurePass | ( | FRDGBuilder & | GraphBuilder, |
| const FViewInfo & | View, | ||
| const FEyeAdaptationParameters & | EyeAdaptationParameters, | ||
| FScreenPassTextureSlice | SceneColor | ||
| ) |
| TAutoConsoleVariable< int32 > CVarUseAtomicHistogram(TEXT("r.Histogram.UseAtomic"), 1, TEXT("Uses atomic to speed up the generation of the histogram."), ECVF_RenderThreadSafe) | ( | TEXT("r.Histogram.UseAtomic") | , |
| 1 | , | ||
| TEXT("Uses atomic to speed up the generation of the histogram.") | , | ||
| ECVF_RenderThreadSafe | |||
| ) |