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| bool | IsPostProcessingEnabled (const FViewInfo &View) |
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| bool | IsPostProcessingWithComputeEnabled (ERHIFeatureLevel::Type FeatureLevel) |
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| bool | IsPostProcessingWithAlphaChannelSupported () |
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| void | AddPostProcessingPasses (FRDGBuilder &GraphBuilder, const FViewInfo &View, int32 ViewIndex, FSceneUniformBuffer &SceneUniformBuffer, EDiffuseIndirectMethod DiffuseIndirectMethod, EReflectionsMethod ReflectionsMethod, const FPostProcessingInputs &Inputs, const Nanite::FRasterResults *NaniteRasterResults, FInstanceCullingManager &InstanceCullingManager, FVirtualShadowMapArray *VirtualShadowMapArray, struct FLumenSceneFrameTemporaries &LumenFrameTemporaries, const FSceneWithoutWaterTextures &SceneWithoutWaterTextures, FScreenPassTexture TSRFlickeringInput, FRDGTextureRef &InstancedEditorDepthTexture) |
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| void | AddDebugViewPostProcessingPasses (FRDGBuilder &GraphBuilder, const FViewInfo &View, int32 ViewIndex, FSceneUniformBuffer &SceneUniformBuffer, const FPostProcessingInputs &Inputs, const Nanite::FRasterResults *NaniteRasterResults, FVirtualShadowMapArray *VirtualShadowMapArray) |
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| void | AddVisualizeCalibrationMaterialPostProcessingPasses (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FPostProcessingInputs &Inputs, const UMaterialInterface *InMaterialInterface) |
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| void | AddMobilePostProcessingPasses (FRDGBuilder &GraphBuilder, FScene *Scene, const FViewInfo &View, int32 ViewIndex, FSceneUniformBuffer &SceneUniformBuffer, const FMobilePostProcessingInputs &Inputs, FInstanceCullingManager &InstanceCullingManager) |
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| void | AddBasicPostProcessPasses (FRDGBuilder &GraphBuilder, const FViewInfo &View) |
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| FRDGTextureRef | AddProcessPlanarReflectionPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, FRDGTextureRef SceneColorTexture) |
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◆ FPostProcessVS
◆ AddBasicPostProcessPasses()
◆ AddDebugViewPostProcessingPasses()
◆ AddMobilePostProcessingPasses()
◆ AddPostProcessingPasses()
| void AddPostProcessingPasses |
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FRDGBuilder & |
GraphBuilder, |
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const FViewInfo & |
View, |
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int32 |
ViewIndex, |
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FSceneUniformBuffer & |
SceneUniformBuffer, |
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EDiffuseIndirectMethod |
DiffuseIndirectMethod, |
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EReflectionsMethod |
ReflectionsMethod, |
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const FPostProcessingInputs & |
Inputs, |
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const Nanite::FRasterResults * |
NaniteRasterResults, |
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FInstanceCullingManager & |
InstanceCullingManager, |
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FVirtualShadowMapArray * |
VirtualShadowMapArray, |
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struct FLumenSceneFrameTemporaries & |
LumenFrameTemporaries, |
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const FSceneWithoutWaterTextures & |
SceneWithoutWaterTextures, |
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FScreenPassTexture |
TSRFlickeringInput, |
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FRDGTextureRef & |
InstancedEditorDepthTexture |
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◆ AddProcessPlanarReflectionPass()
◆ AddVisualizeCalibrationMaterialPostProcessingPasses()
◆ IsPostProcessingEnabled()
◆ IsPostProcessingWithAlphaChannelSupported()
| bool IsPostProcessingWithAlphaChannelSupported |
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◆ IsPostProcessingWithComputeEnabled()