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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Components/SceneCaptureComponent.h"#include "Camera/CameraTypes.h"#include "UObject/EditorObjectVersion.h"#include "UObject/FortniteMainBranchObjectVersion.h"#include "UObject/UE5ReleaseStreamObjectVersion.h"#include "SceneInterface.h"#include "UObject/ConstructorHelpers.h"#include "Components/StaticMeshComponent.h"#include "Materials/Material.h"#include "Components/BillboardComponent.h"#include "Engine/CollisionProfile.h"#include "Engine/Texture2D.h"#include "Engine/World.h"#include "SceneManagement.h"#include "Engine/StaticMesh.h"#include "Engine/SceneCapture.h"#include "Engine/SceneCapture2D.h"#include "Components/SceneCaptureComponent2D.h"#include "Engine/SceneCaptureCube.h"#include "Components/SceneCaptureComponentCube.h"#include "SceneCapture/SceneCaptureInternal.h"#include "Components/DrawFrustumComponent.h"#include "Engine/PlanarReflection.h"#include "Components/PlanarReflectionComponent.h"#include "PlanarReflectionSceneProxy.h"#include "Components/BoxComponent.h"#include "Logging/MessageLog.h"#include "Engine/SCS_Node.h"#include "Engine/TextureRenderTarget2D.h"#include "UnrealEngine.h"#include "SceneRenderBuilderInterface.h"Macros | |
| #define | LOCTEXT_NAMESPACE "SceneCaptureComponent" |
Functions | |
| void | SceneCaptureUpdateDeferredCapturesInternal (FSceneInterface *Scene, TConstArrayView< const FSceneViewFamily * > ViewFamilies, ISceneRenderBuilder &SceneRenderBuilder) |
Variables | |
| int32 | NextPlanarReflectionId = 0 |
| #define LOCTEXT_NAMESPACE "SceneCaptureComponent" |
| void SceneCaptureUpdateDeferredCapturesInternal | ( | FSceneInterface * | Scene, |
| TConstArrayView< const FSceneViewFamily * > | ViewFamilies, | ||
| ISceneRenderBuilder & | SceneRenderBuilder | ||
| ) |
Internal function called from FRendererModule::BeginRenderingViewFamilies. List of view families is required to handle captures where USceneCaptureComponent2D::ShouldRenderWithMainViewFamily() is true.
| int32 NextPlanarReflectionId = 0 |