|
| | FRendererModule () |
| |
| virtual bool | SupportsDynamicReloading () override |
| |
| virtual void | StartupModule () override |
| |
| virtual void | ShutdownModule () override |
| |
| virtual void | BeginRenderingViewFamily (FCanvas *Canvas, FSceneViewFamily *ViewFamily) override |
| |
| virtual void | CreateAndInitSingleView (FRHICommandListImmediate &RHICmdList, class FSceneViewFamily *ViewFamily, const struct FSceneViewInitOptions *ViewInitOptions) override |
| |
| virtual FSceneInterface * | AllocateScene (UWorld *World, bool bInRequiresHitProxies, bool bCreateFXSystem, ERHIFeatureLevel::Type InFeatureLevel) override |
| |
| virtual void | RemoveScene (FSceneInterface *Scene) override |
| |
| virtual void | UpdateStaticDrawLists () override |
| |
| virtual void | UpdateStaticDrawListsForMaterials (const TArray< const FMaterial * > &Materials) override |
| |
| virtual FSceneViewStateInterface * | AllocateViewState (ERHIFeatureLevel::Type FeatureLevel) override |
| |
| virtual FSceneViewStateInterface * | AllocateViewState (ERHIFeatureLevel::Type FeatureLevel, FSceneViewStateInterface *ShareOriginTarget) override |
| |
| virtual uint32 | GetNumDynamicLightsAffectingPrimitive (const FPrimitiveSceneInfo *PrimitiveSceneInfo, const FLightCacheInterface *LCI) override |
| |
| virtual void | OnWorldCleanup (UWorld *World, bool bSessionEnded, bool bCleanupResources, bool bWorldChanged) override |
| |
| virtual void | InitializeSystemTextures (FRHICommandListImmediate &RHICmdList) |
| |
| virtual FSceneUniformBuffer * | CreateSinglePrimitiveSceneUniformBuffer (FRDGBuilder &GraphBuilder, ERHIFeatureLevel::Type FeatureLevel, FMeshBatch &Mesh) override |
| |
| virtual FSceneUniformBuffer * | CreateSinglePrimitiveSceneUniformBuffer (FRDGBuilder &GraphBuilder, const FViewInfo &SceneView, FMeshBatch &Mesh) override |
| |
| virtual TRDGUniformBufferRef< FBatchedPrimitiveParameters > | CreateSinglePrimitiveUniformView (FRDGBuilder &GraphBuilder, ERHIFeatureLevel::Type FeatureLevel, EShaderPlatform ShaderPlatform, FMeshBatch &Mesh) override |
| |
| virtual TRDGUniformBufferRef< FBatchedPrimitiveParameters > | CreateSinglePrimitiveUniformView (FRDGBuilder &GraphBuilder, const FViewInfo &SceneView, FMeshBatch &Mesh) override |
| |
| virtual void | DrawTileMesh (FCanvasRenderContext &RenderContext, FMeshPassProcessorRenderState &DrawRenderState, const FSceneView &View, FMeshBatch &Mesh, bool bIsHitTesting, const FHitProxyId &HitProxyId, bool bUse128bitRT=false) override |
| |
| virtual void | DebugLogOnCrash () override |
| |
| virtual void | GPUBenchmark (FSynthBenchmarkResults &InOut, float WorkScale) override |
| |
| virtual void | ExecVisualizeTextureCmd (const FString &Cmd) override |
| |
| virtual void | UpdateMapNeedsLightingFullyRebuiltState (UWorld *World) override |
| |
| virtual void | DrawRectangle (FRHICommandList &RHICmdList, float X, float Y, float SizeX, float SizeY, float U, float V, float SizeU, float SizeV, FIntPoint TargetSize, FIntPoint TextureSize, const TShaderRef< FShader > &VertexShader, EDrawRectangleFlags Flags=EDRF_Default) override |
| |
| virtual const TSet< FSceneInterface * > & | GetAllocatedScenes () override |
| |
| virtual void | RegisterCustomCullingImpl (ICustomCulling *impl) override |
| |
| virtual void | UnregisterCustomCullingImpl (ICustomCulling *impl) override |
| |
| virtual FDelegateHandle | RegisterPostOpaqueRenderDelegate (const FPostOpaqueRenderDelegate &InPostOpaqueRenderDelegate) override |
| |
| virtual void | RemovePostOpaqueRenderDelegate (FDelegateHandle InPostOpaqueRenderDelegate) override |
| |
| virtual FDelegateHandle | RegisterOverlayRenderDelegate (const FPostOpaqueRenderDelegate &InOverlayRenderDelegate) override |
| |
| virtual void | RemoveOverlayRenderDelegate (FDelegateHandle InOverlayRenderDelegate) override |
| |
| virtual FOnResolvedSceneColor & | GetResolvedSceneColorCallbacks () override |
| |
| virtual void | PostRenderAllViewports () override |
| |
| virtual void | PerFrameCleanupIfSkipRenderer () override |
| |
| virtual IMaterialCacheTagProvider * | GetMaterialCacheTagProvider () override |
| |
| virtual IAllocatedVirtualTexture * | AllocateVirtualTexture (FRHICommandListBase &RHICmdList, const FAllocatedVTDescription &Desc) override |
| |
| virtual void | DestroyVirtualTexture (IAllocatedVirtualTexture *AllocatedVT) override |
| |
| virtual IAdaptiveVirtualTexture * | AllocateAdaptiveVirtualTexture (FRHICommandListBase &RHICmdList, const FAdaptiveVTDescription &AdaptiveVTDesc, const FAllocatedVTDescription &AllocatedVTDesc) override |
| |
| virtual void | DestroyAdaptiveVirtualTexture (IAdaptiveVirtualTexture *AdaptiveVT) override |
| |
| virtual FVirtualTextureProducerHandle | RegisterVirtualTextureProducer (FRHICommandListBase &RHICmdList, const FVTProducerDescription &Desc, IVirtualTexture *Producer) override |
| |
| virtual void | ReleaseVirtualTextureProducer (const FVirtualTextureProducerHandle &Handle) override |
| |
| virtual void | AddVirtualTextureProducerDestroyedCallback (const FVirtualTextureProducerHandle &Handle, FVTProducerDestroyedFunction *Function, void *Baton) override |
| |
| virtual uint32 | RemoveAllVirtualTextureProducerDestroyedCallbacks (const void *Baton) override |
| |
| virtual void | ReleaseVirtualTexturePendingResources () override |
| |
| virtual void | RequestVirtualTextureTiles (TArray< uint64 > &&InPageRequests) override |
| |
| virtual void | RequestVirtualTextureTiles (const FVector2D &InScreenSpaceSize, int32 InMipLevel) override |
| |
| virtual void | RequestVirtualTextureTiles (const FMaterialRenderProxy *InMaterialRenderProxy, const FVector2D &InScreenSpaceSize, ERHIFeatureLevel::Type InFeatureLevel) override |
| |
| virtual void | RequestVirtualTextureTiles (IAllocatedVirtualTexture *AllocatedVT, const FVector2D &InScreenSpaceSize, const FVector2D &InViewportPosition, const FVector2D &InViewportSize, const FVector2D &InUV0, const FVector2D &InUV1, int32 InMipLevel) override |
| |
| virtual IVirtualTexture * | FindProducer (const FVirtualTextureProducerHandle &Handle) override |
| |
| virtual void | LoadPendingVirtualTextureTiles (FRHICommandListImmediate &RHICmdList, ERHIFeatureLevel::Type FeatureLevel) override |
| |
| virtual void | LockVirtualTextureTiles (FVirtualTextureProducerHandle ProducerHandle, int32 InMipLevel) override |
| |
| virtual void | SetVirtualTextureRequestRecordBuffer (uint64 Handle) override |
| |
| virtual uint64 | GetVirtualTextureRequestRecordBuffer (TSet< uint64 > &OutPageRequests) override |
| |
| virtual void | FlushVirtualTextureCache () override |
| |
| virtual void | FlushVirtualTextureCache (IAllocatedVirtualTexture *AllocatedVT, const FVector2f &InUV0, const FVector2f &InUV1) override |
| |
| virtual void | SyncVirtualTextureUpdates (FRHICommandListImmediate &RHICmdList, ERHIFeatureLevel::Type FeatureLevel) override |
| |
| virtual void | SetNaniteRequestRecordBuffer (uint64 Handle) override |
| |
| virtual uint64 | GetNaniteRequestRecordBuffer (TArray< uint32 > &OutPageRequests) override |
| |
| virtual void | RequestNanitePages (TArrayView< uint32 > InRequestData) override |
| |
| virtual void | PrefetchNaniteResource (const Nanite::FResources *Resource, uint32 NumFramesUntilRender) override |
| |
| virtual void | RegisterPersistentViewUniformBufferExtension (IPersistentViewUniformBufferExtension *Extension) override |
| |
| void | RenderPostOpaqueExtensions (FRDGBuilder &GraphBuilder, TArrayView< const FViewInfo > Views, const FSceneTextures &SceneTextures) |
| |
| void | RenderOverlayExtensions (FRDGBuilder &GraphBuilder, TArrayView< const FViewInfo > Views, const FSceneTextures &SceneTextures) |
| |
| void | RenderPostResolvedSceneColorExtension (FRDGBuilder &GraphBuilder, const FSceneTextures &SceneTextures) |
| |
| virtual IScenePrimitiveRenderingContext * | BeginScenePrimitiveRendering (FRDGBuilder &GraphBuilder, FSceneViewFamily *ViewFamily) override |
| |
| virtual IScenePrimitiveRenderingContext * | BeginScenePrimitiveRendering (FRDGBuilder &GraphBuilder, FSceneInterface &Scene) override |
| |
| virtual void | InvalidatePathTracedOutput (PathTracing::EInvalidateReason InvalidateReason=PathTracing::EInvalidateReason::Uncategorized) override |
| |
| virtual void | BeginRenderingViewFamilies (FCanvas *Canvas, TConstArrayView< FSceneViewFamily * > ViewFamilies) override |
| |
| virtual void | ResetSceneTextureExtentHistory () override |
| |
| virtual const FViewMatrices & | GetPreviousViewMatrices (const FSceneView &View) override |
| |
| virtual const FGlobalDistanceFieldParameterData * | GetGlobalDistanceFieldParameterData (const FSceneView &View) override |
| |
| virtual void | RequestStaticMeshUpdate (FPrimitiveSceneInfo *Info) override |
| |
| virtual void | AddMeshBatchToGPUScene (FGPUScenePrimitiveCollector *Collector, FMeshBatch &MeshBatch) override |
| |
| virtual TUniquePtr< ISceneRenderBuilder > | CreateSceneRenderBuilder (FSceneInterface *Scene) override |
| |
| virtual uint32 | GetNumDynamicLightsAffectingPrimitive (const class FPrimitiveSceneInfo *PrimitiveSceneInfo, const class FLightCacheInterface *LCI)=0 |
| |
| virtual void | DrawTileMesh (FCanvasRenderContext &RenderContext, struct FMeshPassProcessorRenderState &DrawRenderState, const FSceneView &View, FMeshBatch &Mesh, bool bIsHitTesting, const class FHitProxyId &HitProxyId, bool bUse128bitRT=false)=0 |
| |
| virtual void | DrawRectangle (FRHICommandList &RHICmdList, float X, float Y, float SizeX, float SizeY, float U, float V, float SizeU, float SizeV, FIntPoint TargetSize, FIntPoint TextureSize, const TShaderRefBase< FShader, FShaderMapPointerTable > &VertexShader, EDrawRectangleFlags Flags=EDRF_Default)=0 |
| |
| | DECLARE_MULTICAST_DELEGATE_TwoParams (FOnResolvedSceneColor, FRDGBuilder &, const FSceneTextures &) |
| |
| RENDERCORE_API IAllocatedVirtualTexture * | AllocateVirtualTexture (const FAllocatedVTDescription &Desc) |
| |
| RENDERCORE_API IAdaptiveVirtualTexture * | AllocateAdaptiveVirtualTexture (const FAdaptiveVTDescription &AdaptiveVTDesc, const FAllocatedVTDescription &AllocatedVTDesc) |
| |
| RENDERCORE_API FVirtualTextureProducerHandle | RegisterVirtualTextureProducer (const FVTProducerDescription &Desc, IVirtualTexture *Producer) |
| |
| virtual | ~IModuleInterface () |
| |
| virtual void | PreUnloadCallback () |
| |
| virtual void | PostLoadCallback () |
| |
| virtual bool | SupportsAutomaticShutdown () |
| |
| virtual bool | IsGameModule () const |
| |
The renderer module implementation.