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| void | Substrate::AddSubstrateInternalClassificationTilePass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FRDGTextureRef *DepthTexture, const FRDGTextureRef *ColorTexture, ESubstrateTileType TileMaterialType, const bool bDebug=false) |
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| | Substrate::IMPLEMENT_GLOBAL_SHADER (FMaterialPrintInfoCS, "/Engine/Private/Substrate/SubstrateVisualize.usf", "MaterialPrintInfoCS", SF_Compute) |
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| | Substrate::IMPLEMENT_GLOBAL_SHADER (FVisualizeMaterialCountPS, "/Engine/Private/Substrate/SubstrateVisualize.usf", "VisualizeMaterialPS", SF_Pixel) |
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| | Substrate::IMPLEMENT_GLOBAL_SHADER (FSubstrateSystemInfoCS, "/Engine/Private/Substrate/SubstrateVisualize.usf", "MainCS", SF_Compute) |
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| | Substrate::IMPLEMENT_GLOBAL_SHADER (FMaterialDebugSubstrateTreeCS, "/Engine/Private/Substrate/SubstrateVisualize.usf", "MaterialDebugSubstrateTreeCS", SF_Compute) |
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| | Substrate::IMPLEMENT_GLOBAL_SHADER (FMaterialDebugSubstrateTreePS, "/Engine/Private/Substrate/SubstrateVisualize.usf", "MaterialDebugSubstrateTreePS", SF_Pixel) |
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| void | Substrate::AddProcessAndPrintSubstrateMaterialPropertiesPasses (FRDGBuilder &GraphBuilder, const FViewInfo &View, FRDGTextureRef SceneColorTexture, EShaderPlatform Platform, FSubstrateViewDebugData::FTransientPixelDebugBuffer &NewSubstratePixelDebugBuffer) |
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| bool | Substrate::IsClassificationAsync () |
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| bool | Substrate::SupportsCMask (const FStaticShaderPlatform InPlatform) |
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| bool | Substrate::UsesSubstrateClosureCountFromMaterialData () |
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| uint32 | Substrate::GetMaterialBufferAllocationMode () |
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| bool | Substrate::Is8bitTileCoordEnabled () |
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| bool | Substrate::ShouldRenderSubstrateRoughRefractionRnD () |
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| void | Substrate::SubstrateRoughRefractionRnD (FRDGBuilder &GraphBuilder, const FViewInfo &View, FScreenPassTexture &ScreenPassSceneColor) |
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| bool | Substrate::ShouldRenderSubstrateDebugPasses (const FViewInfo &View) |
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| FScreenPassTexture | Substrate::AddSubstrateDebugPasses (FRDGBuilder &GraphBuilder, const FViewInfo &View, FScreenPassTexture &ScreenPassSceneColor) |
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