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| bool | IsVSMTranslucentHighQualityEnabled () |
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| const TCHAR * | ToString (EVirtualShadowMapProjectionInputType In) |
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| | IMPLEMENT_GLOBAL_SHADER (FVirtualShadowMapProjectionCS, "/Engine/Private/VirtualShadowMaps/VirtualShadowMapProjection.usf", "VirtualShadowMapProjection", SF_Compute) |
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| FRDGTextureRef | CreateVirtualShadowMapMaskBits (FRDGBuilder &GraphBuilder, const FMinimalSceneTextures &SceneTextures, FVirtualShadowMapArray &VirtualShadowMapArray, const TCHAR *Name) |
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| void | RenderVirtualShadowMapProjectionOnePass (FRDGBuilder &GraphBuilder, const FMinimalSceneTextures &SceneTextures, const FViewInfo &View, int32 ViewIndex, FVirtualShadowMapArray &VirtualShadowMapArray, EVirtualShadowMapProjectionInputType InputType, FRDGTextureRef ShadowMaskBits) |
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| void | RenderVirtualShadowMapProjection (FRDGBuilder &GraphBuilder, const FMinimalSceneTextures &SceneTextures, const FViewInfo &View, int32 ViewIndex, FVirtualShadowMapArray &VirtualShadowMapArray, const FIntRect ScissorRect, EVirtualShadowMapProjectionInputType InputType, const FLightSceneInfo &LightSceneInfo, int32 VirtualShadowMapId, FRDGTextureRef OutputShadowMaskTexture) |
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| void | RenderVirtualShadowMapProjection (FRDGBuilder &GraphBuilder, const FMinimalSceneTextures &SceneTextures, const FViewInfo &View, int32 ViewIndex, FVirtualShadowMapArray &VirtualShadowMapArray, const FIntRect ScissorRect, EVirtualShadowMapProjectionInputType InputType, const TSharedPtr< FVirtualShadowMapClipmap > &Clipmap, bool bModulateRGB, FTiledVSMProjection *TiledVSMProjection, FRDGTextureRef OutputShadowMaskTexture, const TSharedPtr< FVirtualShadowMapClipmap > &FirstPersonClipmap) |
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| | IMPLEMENT_GLOBAL_SHADER (FVirtualShadowMapProjectionCompositeTileVS, "/Engine/Private/VirtualShadowMaps/VirtualShadowMapProjectionComposite.usf", "VirtualShadowMapCompositeTileVS", SF_Vertex) |
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| | IMPLEMENT_GLOBAL_SHADER (FVirtualShadowMapProjectionCompositePS, "/Engine/Private/VirtualShadowMaps/VirtualShadowMapProjectionComposite.usf", "VirtualShadowMapCompositePS", SF_Pixel) |
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| void | CompositeVirtualShadowMapMask (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FIntRect ScissorRect, const FRDGTextureRef Input, bool bDirectionalLight, bool bModulateRGB, FTiledVSMProjection *TiledVSMProjection, FRDGTextureRef OutputShadowMaskTexture) |
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| | IMPLEMENT_GLOBAL_SHADER (FVirtualShadowMapProjectionCompositeFromMaskBitsPS, "/Engine/Private/VirtualShadowMaps/VirtualShadowMapProjectionComposite.usf", "VirtualShadowMapCompositeFromMaskBitsPS", SF_Pixel) |
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| void | CompositeVirtualShadowMapFromMaskBits (FRDGBuilder &GraphBuilder, const FMinimalSceneTextures &SceneTextures, const FViewInfo &View, int32 ViewIndex, const FIntRect ScissorRect, FVirtualShadowMapArray &VirtualShadowMapArray, EVirtualShadowMapProjectionInputType InputType, int32 VirtualShadowMapId, FRDGTextureRef ShadowMaskBits, FRDGTextureRef OutputShadowMaskTexture) |
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