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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ResolveShader.h>
Inheritance diagram for FResolveVS:Additional Inherited Members | |
Public Types inherited from FGlobalShader | |
| using | ShaderMetaType = FGlobalShaderType |
| using | FPermutationParameters = FGlobalShaderPermutationParameters |
Public Types inherited from FShader | |
| using | FPermutationDomain = FShaderPermutationNone |
| using | FPermutationParameters = FShaderPermutationParameters |
| using | CompiledShaderInitializerType = FShaderCompiledShaderInitializerType |
| using | ShaderMetaType = FShaderType |
| using | ShaderStatKeyType = FMemoryImageName |
| using | FShaderStatisticMap = TMemoryImageMap< ShaderStatKeyType, FShaderStatVariant > |
Protected Member Functions inherited from FShader | |
| LAYOUT_FIELD (TMemoryImageArray< FHashedName >, UniformBufferParameterStructs) | |
| LAYOUT_FIELD (TMemoryImageArray< FShaderUniformBufferParameter >, UniformBufferParameters) | |
| LAYOUT_FIELD_EDITORONLY (FSHAHash, OutputHash) | |
| LAYOUT_FIELD_EDITORONLY (FSHAHash, VFSourceHash) | |
| LAYOUT_FIELD_EDITORONLY (FSHAHash, SourceHash) | |
A vertex shader for rendering a textured screen element.
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default |
| FResolveVS::FResolveVS | ( | const ShaderMetaType::CompiledShaderInitializerType & | Initializer | ) |
| FResolveVS::LAYOUT_FIELD | ( | FShaderParameter | , |
| PositionMinMax | |||
| ) |
| FResolveVS::LAYOUT_FIELD | ( | FShaderParameter | , |
| UVMinMax | |||
| ) |
| void FResolveVS::SetParameters | ( | FRHIBatchedShaderParameters & | BatchedParameters, |
| const FResolveRect & | SrcBounds, | ||
| const FResolveRect & | DstBounds, | ||
| uint32 | DstSurfaceWidth, | ||
| uint32 | DstSurfaceHeight | ||
| ) |
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static |