UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UAISystem Class Reference

#include <AISystem.h>

+ Inheritance diagram for UAISystem:

Classes

struct  FBlackboardDataToComponentsIterator
 

Public Member Functions

AIMODULE_API UAISystem (const FObjectInitializer &ObjectInitializer)
 
virtual AIMODULE_API void BeginDestroy () override
 
virtual AIMODULE_API void PostInitProperties () override
 
virtual AIMODULE_API void InitializeActorsForPlay (bool bTimeGotReset) override
 
virtual AIMODULE_API void WorldOriginLocationChanged (FIntVector OldOriginLocation, FIntVector NewOriginLocation) override
 
virtual AIMODULE_API void CleanupWorld (bool bSessionEnded=true, bool bCleanupResources=true) override
 
virtual AIMODULE_API void CleanupWorld (bool bSessionEnded, bool bCleanupResources, UWorld *NewWorld) override
 
virtual AIMODULE_API void StartPlay () override
 
UBehaviorTreeManagerGetBehaviorTreeManager ()
 
const UBehaviorTreeManagerGetBehaviorTreeManager () const
 
UEnvQueryManagerGetEnvironmentQueryManager ()
 
const UEnvQueryManagerGetEnvironmentQueryManager () const
 
UAIPerceptionSystemGetPerceptionSystem ()
 
const UAIPerceptionSystemGetPerceptionSystem () const
 
UAIHotSpotManagerGetHotSpotManager ()
 
const UAIHotSpotManagerGetHotSpotManager () const
 
UNavLocalGridManagerGetNavLocalGridManager ()
 
const UNavLocalGridManagerGetNavLocalGridManager () const
 
UWorldGetOuterWorld () const
 
virtual UWorldGetWorld () const override
 
void AddReferenceFromProxyObject (UAIAsyncTaskBlueprintProxy *BlueprintProxy)
 
void RemoveReferenceToProxyObject (UAIAsyncTaskBlueprintProxy *BlueprintProxy)
 
virtual AIMODULE_API void AIIgnorePlayers ()
 
virtual AIMODULE_API void AILoggingVerbose ()
 
AIMODULE_API void RunEQS (const FString &QueryName, UObject *Target)
 
AIMODULE_API void RegisterBlackboardComponent (class UBlackboardData &BlackboardAsset, class UBlackboardComponent &BlackboardComp)
 
AIMODULE_API void UnregisterBlackboardComponent (class UBlackboardData &BlackboardAsset, class UBlackboardComponent &BlackboardComp)
 
AIMODULE_API FBlackboardDataToComponentsIterator CreateBlackboardDataToComponentsIterator (class UBlackboardData &BlackboardAsset)
 
virtual AIMODULE_API void ConditionalLoadDebuggerPlugin ()
 
- Public Member Functions inherited from UObject
COREUOBJECT_API UObject ()
 
COREUOBJECT_API UObject (const FObjectInitializer &ObjectInitializer)
 
COREUOBJECT_API UObject (EStaticConstructor, EObjectFlags InFlags)
 
COREUOBJECT_API UObject (FVTableHelper &Helper)
 
COREUOBJECT_API UObjectCreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)
 
template<class TReturnType >
TReturnTypeCreateEditorOnlyDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType >
TReturnTypeCreateDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType , class TClassToConstructByDefault >
TReturnTypeCreateDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType >
TReturnTypeCreateOptionalDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType , class TClassToConstructByDefault >
TReturnTypeCreateOptionalDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
COREUOBJECT_API void GetDefaultSubobjects (TArray< UObject * > &OutDefaultSubobjects)
 
COREUOBJECT_API UObjectGetDefaultSubobjectByName (FName ToFind)
 
virtual COREUOBJECT_API void PostReinitProperties ()
 
virtual void PostCDOContruct ()
 
virtual COREUOBJECT_API void PreSaveRoot (FObjectPreSaveRootContext ObjectSaveContext)
 
virtual COREUOBJECT_API void PostSaveRoot (FObjectPostSaveRootContext ObjectSaveContext)
 
virtual COREUOBJECT_API void PreSave (FObjectPreSaveContext SaveContext)
 
virtual COREUOBJECT_API void CollectSaveOverrides (FObjectCollectSaveOverridesContext SaveContext)
 
UE_FORCEINLINE_HINT bool Modify (bool bAlwaysMarkDirty=true)
 
UE_FORCEINLINE_HINT bool IsCapturingAsRootObjectForTransaction () const
 
virtual bool ResolveSubobject (const TCHAR *SubObjectPath, UObject *&OutObject, bool bLoadIfExists)
 
virtual bool IsReadyForAsyncPostLoad () const
 
virtual COREUOBJECT_API void PostLoad ()
 
virtual COREUOBJECT_API void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
virtual bool IsReadyForFinishDestroy ()
 
virtual COREUOBJECT_API void FinishDestroy ()
 
virtual COREUOBJECT_API void Serialize (FArchive &Ar)
 
virtual COREUOBJECT_API void Serialize (FStructuredArchive::FRecord Record)
 
virtual void ShutdownAfterError ()
 
virtual void PostInterpChange (FProperty *PropertyThatChanged)
 
virtual COREUOBJECT_API void PostRename (UObject *OldOuter, const FName OldName)
 
virtual void PreDuplicate (FObjectDuplicationParameters &DupParams)
 
virtual void PostDuplicate (bool bDuplicateForPIE)
 
virtual void PostDuplicate (EDuplicateMode::Type DuplicateMode)
 
virtual COREUOBJECT_API bool NeedsLoadForClient () const
 
virtual COREUOBJECT_API bool NeedsLoadForServer () const
 
virtual COREUOBJECT_API bool NeedsLoadForTargetPlatform (const class ITargetPlatform *TargetPlatform) const
 
virtual bool NeedsLoadForEditorGame () const
 
virtual bool IsEditorOnly () const
 
virtual bool HasNonEditorOnlyReferences () const
 
virtual bool IsPostLoadThreadSafe () const
 
virtual COREUOBJECT_API bool IsDestructionThreadSafe () const
 
virtual COREUOBJECT_API void GetPreloadDependencies (TArray< UObject * > &OutDeps)
 
virtual void GetPrestreamPackages (TArray< UObject * > &OutPrestream)
 
virtual void ExportCustomProperties (FOutputDevice &Out, uint32 Indent)
 
virtual void ImportCustomProperties (const TCHAR *SourceText, FFeedbackContext *Warn)
 
virtual void PostEditImport ()
 
virtual void PostReloadConfig (class FProperty *PropertyThatWasLoaded)
 
virtual COREUOBJECT_API bool Rename (const TCHAR *NewName=nullptr, UObject *NewOuter=nullptr, ERenameFlags Flags=REN_None)
 
virtual FString GetDesc ()
 
COREUOBJECT_API UScriptStructGetSparseClassDataStruct () const
 
virtual bool GetNativePropertyValues (TMap< FString, FString > &out_PropertyValues, uint32 ExportFlags=0) const
 
virtual COREUOBJECT_API void GetResourceSizeEx (FResourceSizeEx &CumulativeResourceSize)
 
SIZE_T GetResourceSizeBytes (EResourceSizeMode::Type Mode)
 
virtual FName GetExporterName (void)
 
COREUOBJECT_API void CallAddReferencedObjects (FReferenceCollector &Collector)
 
virtual FRestoreForUObjectOverwriteGetRestoreForUObjectOverwrite ()
 
virtual bool AreNativePropertiesIdenticalTo (UObject *Other) const
 
virtual COREUOBJECT_API void GetAssetRegistryTags (FAssetRegistryTagsContext Context) const
 
virtual COREUOBJECT_API void GetAssetRegistryTags (TArray< FAssetRegistryTag > &OutTags) const
 
COREUOBJECT_API void GetAssetRegistryTags (FAssetData &Out) const
 
COREUOBJECT_API void GetAssetRegistryTags (FAssetRegistryTagsContext Context, FAssetData &Out) const
 
virtual COREUOBJECT_API bool IsAsset () const
 
virtual COREUOBJECT_API FPrimaryAssetId GetPrimaryAssetId () const
 
virtual COREUOBJECT_API bool IsLocalizedResource () const
 
virtual COREUOBJECT_API bool IsSafeForRootSet () const
 
virtual COREUOBJECT_API void TagSubobjects (EObjectFlags NewFlags)
 
virtual COREUOBJECT_API void GetLifetimeReplicatedProps (TArray< class FLifetimeProperty > &OutLifetimeProps) const
 
virtual COREUOBJECT_API void GetReplicatedCustomConditionState (FCustomPropertyConditionState &OutActiveState) const
 
virtual COREUOBJECT_API void RegisterReplicationFragments (UE::Net::FFragmentRegistrationContext &Context, UE::Net::EFragmentRegistrationFlags RegistrationFlags)
 
virtual COREUOBJECT_API bool IsNameStableForNetworking () const
 
virtual COREUOBJECT_API bool IsFullNameStableForNetworking () const
 
virtual COREUOBJECT_API bool IsSupportedForNetworking () const
 
virtual void GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > &ObjList)
 
virtual COREUOBJECT_API void PreNetReceive ()
 
virtual COREUOBJECT_API void PostNetReceive ()
 
virtual void PostRepNotifies ()
 
virtual COREUOBJECT_API void PreDestroyFromReplication ()
 
COREUOBJECT_API bool IsSelected () const
 
COREUOBJECT_API void SerializeScriptProperties (FArchive &Ar) const
 
COREUOBJECT_API void SerializeScriptProperties (FStructuredArchive::FSlot Slot) const
 
COREUOBJECT_API void ReinitializeProperties (UObject *SourceObject=NULL, struct FObjectInstancingGraph *InstanceGraph=NULL)
 
COREUOBJECT_API FString GetDetailedInfo () const
 
COREUOBJECT_API bool ConditionalBeginDestroy ()
 
COREUOBJECT_API bool ConditionalFinishDestroy ()
 
COREUOBJECT_API void ConditionalPostLoad ()
 
COREUOBJECT_API void ConditionalPreload ()
 
COREUOBJECT_API void ConditionalPostLoadSubobjects (struct FObjectInstancingGraph *OuterInstanceGraph=NULL)
 
bool IsBasedOnArchetype (const UObject *const SomeObject) const
 
COREUOBJECT_API UFunctionFindFunction (FName InName) const
 
COREUOBJECT_API UFunctionFindFunctionChecked (FName InName) const
 
virtual COREUOBJECT_API void BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject * > &ObjectMapping) const
 
COREUOBJECT_API void CollectDefaultSubobjects (TArray< UObject * > &OutDefaultSubobjects, bool bIncludeNestedSubobjects=false) const
 
COREUOBJECT_API bool CheckDefaultSubobjects (bool bForceCheck=false) const
 
COREUOBJECT_API void SaveConfig (uint64 RequiredPropertyFlags=CPF_Config, const TCHAR *Filename=nullptr, FConfigCacheIni *Config=GConfig, bool bAllowCopyToDefaultObject=true)
 
COREUOBJECT_API void SaveConfig (const FSaveConfigContext &Context)
 
COREUOBJECT_API void UpdateDefaultConfigFile (const FString &SpecificFileLocation="")
 
COREUOBJECT_API bool TryUpdateDefaultConfigFile (const FString &SpecificFileLocation="", bool bWarnIfFail=true)
 
COREUOBJECT_API void UpdateGlobalUserConfigFile ()
 
COREUOBJECT_API void UpdateProjectUserConfigFile ()
 
COREUOBJECT_API void UpdateSinglePropertyInConfigFile (const FProperty *InProperty, const FString &InConfigIniName)
 
COREUOBJECT_API FString GetDefaultConfigFilename () const
 
COREUOBJECT_API FString GetGlobalUserConfigFilename () const
 
COREUOBJECT_API FString GetProjectUserConfigFilename () const
 
virtual const TCHARGetConfigOverridePlatform () const
 
virtual void OverrideConfigSection (FString &SectionName)
 
virtual void OverridePerObjectConfigSection (FString &SectionName)
 
COREUOBJECT_API void LoadConfig (UClass *ConfigClass=nullptr, const TCHAR *Filename=nullptr, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=nullptr, TArray< UE::ConfigAccessTracking::FConfigAccessData > *OutAccessedKeys=nullptr)
 
COREUOBJECT_API void ReloadConfig (UClass *ConfigClass=NULL, const TCHAR *Filename=NULL, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=NULL)
 
COREUOBJECT_API void ParseParms (const TCHAR *Parms)
 
COREUOBJECT_API void OutputReferencers (FOutputDevice &Ar, FReferencerInformationList *Referencers=NULL)
 
COREUOBJECT_API void RetrieveReferencers (TArray< FReferencerInformation > *OutInternalReferencers, TArray< FReferencerInformation > *OutExternalReferencers)
 
COREUOBJECT_API void SetLinker (FLinkerLoad *LinkerLoad, int32 LinkerIndex, bool bShouldDetachExisting=true, bool bSilenceLogs=false)
 
COREUOBJECT_API UObjectGetArchetype () const
 
COREUOBJECT_API void GetArchetypeInstances (TArray< UObject * > &Instances)
 
COREUOBJECT_API void InstanceSubobjectTemplates (struct FObjectInstancingGraph *InstanceGraph=NULL)
 
template<class T >
bool Implements () const
 
virtual COREUOBJECT_API void ProcessEvent (UFunction *Function, void *Parms)
 
virtual int32 GetFunctionCallspace (UFunction *Function, FFrame *Stack)
 
virtual bool CallRemoteFunction (UFunction *Function, void *Parms, struct FOutParmRec *OutParms, FFrame *Stack)
 
COREUOBJECT_API bool CallFunctionByNameWithArguments (const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor, bool bForceCallWithNonExec=false)
 
COREUOBJECT_API void CallFunction (FFrame &Stack, RESULT_DECL, UFunction *Function)
 
 DECLARE_FUNCTION (ProcessInternal)
 
virtual bool ProcessConsoleExec (const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor)
 
COREUOBJECT_API void SkipFunction (FFrame &Stack, RESULT_DECL, UFunction *Function)
 
virtual UClassRegenerateClass (UClass *ClassToRegenerate, UObject *PreviousCDO)
 
COREUOBJECT_API bool IsInBlueprint () const
 
COREUOBJECT_API void DestroyNonNativeProperties ()
 
virtual void MarkAsEditorOnlySubobject ()
 
COREUOBJECT_API void AbortInsideMemberFunction () const
 
 DECLARE_FUNCTION (execUndefined)
 
 DECLARE_FUNCTION (execLocalVariable)
 
 DECLARE_FUNCTION (execInstanceVariable)
 
 DECLARE_FUNCTION (execDefaultVariable)
 
 DECLARE_FUNCTION (execLocalOutVariable)
 
 DECLARE_FUNCTION (execInterfaceVariable)
 
 DECLARE_FUNCTION (execClassSparseDataVariable)
 
 DECLARE_FUNCTION (execInterfaceContext)
 
 DECLARE_FUNCTION (execArrayElement)
 
 DECLARE_FUNCTION (execBoolVariable)
 
 DECLARE_FUNCTION (execClassDefaultVariable)
 
 DECLARE_FUNCTION (execEndFunctionParms)
 
 DECLARE_FUNCTION (execNothing)
 
 DECLARE_FUNCTION (execNothingInt32)
 
 DECLARE_FUNCTION (execNothingOp4a)
 
 DECLARE_FUNCTION (execBreakpoint)
 
 DECLARE_FUNCTION (execTracepoint)
 
 DECLARE_FUNCTION (execWireTracepoint)
 
 DECLARE_FUNCTION (execInstrumentation)
 
 DECLARE_FUNCTION (execEndOfScript)
 
 DECLARE_FUNCTION (execReturnNothing)
 
 DECLARE_FUNCTION (execEmptyParmValue)
 
 DECLARE_FUNCTION (execJump)
 
 DECLARE_FUNCTION (execJumpIfNot)
 
 DECLARE_FUNCTION (execAssert)
 
 DECLARE_FUNCTION (execPushExecutionFlow)
 
 DECLARE_FUNCTION (execPopExecutionFlow)
 
 DECLARE_FUNCTION (execComputedJump)
 
 DECLARE_FUNCTION (execPopExecutionFlowIfNot)
 
 DECLARE_FUNCTION (execLet)
 
 DECLARE_FUNCTION (execLetObj)
 
 DECLARE_FUNCTION (execLetWeakObjPtr)
 
 DECLARE_FUNCTION (execLetBool)
 
 DECLARE_FUNCTION (execLetDelegate)
 
 DECLARE_FUNCTION (execLetMulticastDelegate)
 
 DECLARE_FUNCTION (execAddMulticastDelegate)
 
 DECLARE_FUNCTION (execClearMulticastDelegate)
 
 DECLARE_FUNCTION (execEatReturnValue)
 
 DECLARE_FUNCTION (execRemoveMulticastDelegate)
 
 DECLARE_FUNCTION (execSelf)
 
 DECLARE_FUNCTION (execContext)
 
 DECLARE_FUNCTION (execContext_FailSilent)
 
 DECLARE_FUNCTION (execStructMemberContext)
 
 DECLARE_FUNCTION (execVirtualFunction)
 
 DECLARE_FUNCTION (execFinalFunction)
 
 DECLARE_FUNCTION (execLocalVirtualFunction)
 
 DECLARE_FUNCTION (execLocalFinalFunction)
 
 DECLARE_FUNCTION (execStructCmpEq)
 
 DECLARE_FUNCTION (execStructCmpNe)
 
 DECLARE_FUNCTION (execStructMember)
 
 DECLARE_FUNCTION (execEqualEqual_DelegateDelegate)
 
 DECLARE_FUNCTION (execNotEqual_DelegateDelegate)
 
 DECLARE_FUNCTION (execEqualEqual_DelegateFunction)
 
 DECLARE_FUNCTION (execNotEqual_DelegateFunction)
 
 DECLARE_FUNCTION (execIntConst)
 
 DECLARE_FUNCTION (execInt64Const)
 
 DECLARE_FUNCTION (execUInt64Const)
 
 DECLARE_FUNCTION (execSkipOffsetConst)
 
 DECLARE_FUNCTION (execFloatConst)
 
 DECLARE_FUNCTION (execDoubleConst)
 
 DECLARE_FUNCTION (execStringConst)
 
 DECLARE_FUNCTION (execUnicodeStringConst)
 
 DECLARE_FUNCTION (execTextConst)
 
 DECLARE_FUNCTION (execPropertyConst)
 
 DECLARE_FUNCTION (execObjectConst)
 
 DECLARE_FUNCTION (execSoftObjectConst)
 
 DECLARE_FUNCTION (execFieldPathConst)
 
 DECLARE_FUNCTION (execInstanceDelegate)
 
 DECLARE_FUNCTION (execNameConst)
 
 DECLARE_FUNCTION (execByteConst)
 
 DECLARE_FUNCTION (execIntZero)
 
 DECLARE_FUNCTION (execIntOne)
 
 DECLARE_FUNCTION (execTrue)
 
 DECLARE_FUNCTION (execFalse)
 
 DECLARE_FUNCTION (execNoObject)
 
 DECLARE_FUNCTION (execNullInterface)
 
 DECLARE_FUNCTION (execIntConstByte)
 
 DECLARE_FUNCTION (execRotationConst)
 
 DECLARE_FUNCTION (execVectorConst)
 
 DECLARE_FUNCTION (execVector3fConst)
 
 DECLARE_FUNCTION (execTransformConst)
 
 DECLARE_FUNCTION (execStructConst)
 
 DECLARE_FUNCTION (execSetArray)
 
 DECLARE_FUNCTION (execSetSet)
 
 DECLARE_FUNCTION (execSetMap)
 
 DECLARE_FUNCTION (execArrayConst)
 
 DECLARE_FUNCTION (execSetConst)
 
 DECLARE_FUNCTION (execMapConst)
 
 DECLARE_FUNCTION (execBitFieldConst)
 
 DECLARE_FUNCTION (execNew)
 
 DECLARE_FUNCTION (execClassContext)
 
 DECLARE_FUNCTION (execNativeParm)
 
 DECLARE_FUNCTION (execCast)
 
 DECLARE_FUNCTION (execDynamicCast)
 
 DECLARE_FUNCTION (execMetaCast)
 
 DECLARE_FUNCTION (execInterfaceCast)
 
 DECLARE_FUNCTION (execDoubleToFloatCast)
 
 DECLARE_FUNCTION (execFloatToDoubleCast)
 
 DECLARE_FUNCTION (execObjectToBool)
 
 DECLARE_FUNCTION (execInterfaceToBool)
 
 DECLARE_FUNCTION (execObjectToInterface)
 
 DECLARE_FUNCTION (execInterfaceToInterface)
 
 DECLARE_FUNCTION (execInterfaceToObject)
 
 DECLARE_FUNCTION (execGetDynArrayElement)
 
 DECLARE_FUNCTION (execSetDynArrayElement)
 
 DECLARE_FUNCTION (execGetDynArrayLength)
 
 DECLARE_FUNCTION (execSetDynArrayLength)
 
 DECLARE_FUNCTION (execDynArrayInsert)
 
 DECLARE_FUNCTION (execDynArrayRemove)
 
 DECLARE_FUNCTION (execDynArrayFind)
 
 DECLARE_FUNCTION (execDynArrayFindStruct)
 
 DECLARE_FUNCTION (execDynArrayAdd)
 
 DECLARE_FUNCTION (execDynArrayAddItem)
 
 DECLARE_FUNCTION (execDynArrayInsertItem)
 
 DECLARE_FUNCTION (execDynArrayRemoveItem)
 
 DECLARE_FUNCTION (execDynArraySort)
 
 DECLARE_FUNCTION (execBindDelegate)
 
 DECLARE_FUNCTION (execCallMulticastDelegate)
 
 DECLARE_FUNCTION (execLetValueOnPersistentFrame)
 
 DECLARE_FUNCTION (execCallMathFunction)
 
 DECLARE_FUNCTION (execSwitchValue)
 
 DECLARE_FUNCTION (execArrayGetByRef)
 
 DECLARE_FUNCTION (execAutoRtfmTransact)
 
 DECLARE_FUNCTION (execAutoRtfmStopTransact)
 
 DECLARE_FUNCTION (execAutoRtfmAbortIfNot)
 
void ExecuteUbergraph (int32 EntryPoint)
 
virtual void ValidateGeneratedRepEnums (const TArray< struct FRepRecord > &ClassReps) const
 
virtual uint64 GetNetPushIdDynamic () const
 
- Public Member Functions inherited from UObjectBaseUtility
 UObjectBaseUtility ()
 
 UObjectBaseUtility (EObjectFlags InFlags)
 
void SetFlags (EObjectFlags NewFlags)
 
void ClearFlags (EObjectFlags FlagsToClear)
 
bool HasAnyFlags (EObjectFlags FlagsToCheck) const
 
bool HasAllFlags (EObjectFlags FlagsToCheck) const
 
UE_FORCEINLINE_HINT EObjectFlags GetMaskedFlags (EObjectFlags Mask=RF_AllFlags) const
 
UE_FORCEINLINE_HINT void Mark (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT void UnMark (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT bool HasAnyMarks (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT bool HasAllMarks (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT EObjectMark GetAllMarks () const
 
void MarkAsGarbage ()
 
void ClearGarbage ()
 
UE_FORCEINLINE_HINT void AddToRoot ()
 
UE_FORCEINLINE_HINT void RemoveFromRoot ()
 
UE_FORCEINLINE_HINT bool IsRooted () const
 
UE_FORCEINLINE_HINT int32 GetRefCount () const
 
bool ThisThreadAtomicallyClearedRFUnreachable ()
 
UE_FORCEINLINE_HINT bool IsUnreachable () const
 
UE_FORCEINLINE_HINT bool IsNative () const
 
void SetInternalFlags (EInternalObjectFlags FlagsToSet) const
 
UE_FORCEINLINE_HINT EInternalObjectFlags GetInternalFlags () const
 
UE_FORCEINLINE_HINT bool HasAnyInternalFlags (EInternalObjectFlags FlagsToCheck) const
 
void ClearInternalFlags (EInternalObjectFlags FlagsToClear) const
 
bool AtomicallyClearInternalFlags (EInternalObjectFlags FlagsToClear) const
 
COREUOBJECT_API FString GetFullName (const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API void GetFullName (const UObject *StopOuter, FString &ResultString, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API void GetFullName (FStringBuilderBase &ResultString, const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API FString GetPathName (const UObject *StopOuter=NULL) const
 
COREUOBJECT_API void GetPathName (const UObject *StopOuter, FString &ResultString) const
 
COREUOBJECT_API void GetPathName (const UObject *StopOuter, FStringBuilderBase &ResultString) const
 
virtual bool CanBeClusterRoot () const
 
virtual COREUOBJECT_API bool CanBeInCluster () const
 
virtual COREUOBJECT_API void CreateCluster ()
 
virtual void OnClusterMarkedAsPendingKill ()
 
COREUOBJECT_API void AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject=false)
 
COREUOBJECT_API FString GetFullGroupName (bool bStartWithOuter) const
 
UE_FORCEINLINE_HINT FString GetName () const
 
UE_FORCEINLINE_HINT void GetName (FString &ResultString) const
 
UE_FORCEINLINE_HINT void AppendName (FString &ResultString) const
 
COREUOBJECT_API bool IsPackageExternal () const
 
COREUOBJECT_API void DetachExternalPackage ()
 
COREUOBJECT_API void ReattachExternalPackage ()
 
COREUOBJECT_API UObjectGetOutermostObject () const
 
COREUOBJECT_API UPackageGetPackage () const
 
UE_INTERNAL virtual COREUOBJECT_API UE::Core::FVersePath GetVersePath () const
 
COREUOBJECT_API UPackageGetOutermost () const
 
COREUOBJECT_API bool MarkPackageDirty () const
 
COREUOBJECT_API bool IsTemplate (EObjectFlags TemplateTypes=RF_ArchetypeObject|RF_ClassDefaultObject) const
 
COREUOBJECT_API UObjectGetTypedOuter (UClass *Target) const
 
template<typename T >
T * GetTypedOuter () const
 
template<typename InterfaceClassType >
InterfaceClassTypeGetImplementingOuter () const
 
COREUOBJECT_API UObjectBaseUtilityGetImplementingOuterObject (const UClass *InInterfaceClass) const
 
COREUOBJECT_API bool IsIn (const UObject *SomeOuter) const
 
COREUOBJECT_API bool IsIn (const UPackage *SomePackage) const
 
COREUOBJECT_API bool IsInOuter (const UObject *SomeOuter) const
 
COREUOBJECT_API bool IsInPackage (const UPackage *SomePackage) const
 
COREUOBJECT_API bool IsInA (const UClass *SomeBaseClass) const
 
COREUOBJECT_API bool RootPackageHasAnyFlags (uint32 CheckFlagMask) const
 
template<typename OtherClassType >
bool IsA (OtherClassType SomeBase) const
 
template<class T >
bool IsA () const
 
COREUOBJECT_API const UClassFindNearestCommonBaseClass (const UClass *TestClass) const
 
COREUOBJECT_API voidGetInterfaceAddress (UClass *InterfaceClass)
 
COREUOBJECT_API voidGetNativeInterfaceAddress (UClass *InterfaceClass)
 
const voidGetNativeInterfaceAddress (UClass *InterfaceClass) const
 
COREUOBJECT_API bool IsTemplateForSubobjects (EObjectFlags TemplateTypes=RF_ClassDefaultObject|RF_DefaultSubObject|RF_InheritableComponentTemplate) const
 
COREUOBJECT_API bool IsDefaultSubobject () const
 
COREUOBJECT_API class FLinkerLoadGetLinker () const
 
COREUOBJECT_API int32 GetLinkerIndex () const
 
COREUOBJECT_API FPackageFileVersion GetLinkerUEVersion () const
 
int32 GetLinkerUE4Version () const
 
COREUOBJECT_API int32 GetLinkerLicenseeUEVersion () const
 
int32 GetLinkerLicenseeUE4Version () const
 
COREUOBJECT_API int32 GetLinkerCustomVersion (FGuid CustomVersionKey) const
 
UE_FORCEINLINE_HINT bool operator< (const UObjectBaseUtility &Other) const
 
TStatId GetStatID (bool bForDeferredUse=false) const
 
- Public Member Functions inherited from UObjectBase
COREUOBJECT_API UObjectBase (UClass *InClass, EObjectFlags InFlags, EInternalObjectFlags InInternalFlags, UObject *InOuter, FName InName, int32 InInternalIndex=-1, int32 InSerialNumber=0, FRemoteObjectId InRemoteId=FRemoteObjectId())
 
virtual COREUOBJECT_API ~UObjectBase ()
 
COREUOBJECT_API bool IsValidLowLevel () const
 
COREUOBJECT_API bool IsValidLowLevelFast (bool bRecursive=true) const
 
FORCEINLINE uint32 GetUniqueID () const
 
FORCEINLINE UClassGetClass () const
 
FORCEINLINE UObjectGetOuter () const
 
FORCEINLINE FName GetFName () const
 
virtual COREUOBJECT_API FName GetFNameForStatID () const
 
COREUOBJECT_API UPackageGetExternalPackage () const
 
COREUOBJECT_API void SetExternalPackage (UPackage *InPackage)
 
COREUOBJECT_API UPackageGetExternalPackageInternal () const
 
COREUOBJECT_API void MarkAsReachable () const
 
COREUOBJECT_API void AddRef () const
 
COREUOBJECT_API void ReleaseRef () const
 
FORCEINLINE EObjectFlags GetFlags () const
 
FORCENOINLINE void AtomicallySetFlags (EObjectFlags FlagsToAdd)
 
FORCENOINLINE void AtomicallyClearFlags (EObjectFlags FlagsToClear)
 

Static Public Member Functions

static UAISystemGetCurrentSafe (UWorld *World)
 
static UAISystemGetCurrent (UWorld &World)
 
static const FRandomStreamGetRandomStream ()
 
static void SeedRandomStream (const int32 Seed)
 
- Static Public Member Functions inherited from UAISystemBase
static ENGINE_API FSoftClassPath GetAISystemClassName ()
 
static ENGINE_API FName GetAISystemModuleName ()
 
static ENGINE_API bool ShouldInstantiateInNetMode (ENetMode NetMode)
 
- Static Public Member Functions inherited from UObject
static COREUOBJECT_API void UpdateClassesExcludedFromDedicatedServer (const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames)
 
static COREUOBJECT_API void UpdateClassesExcludedFromDedicatedClient (const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames)
 
static COREUOBJECT_API bool CanCreateInCurrentContext (UObject *Template)
 
static COREUOBJECT_API void AddReferencedObjects (UObject *InThis, FReferenceCollector &Collector)
 
static COREUOBJECT_API const FNameSourceFileTagName ()
 
static COREUOBJECT_API UObjectGetArchetypeFromRequiredInfo (const UClass *Class, const UObject *Outer, FName Name, EObjectFlags ObjectFlags)
 
- Static Public Member Functions inherited from UObjectBaseUtility
static bool IsGarbageEliminationEnabled ()
 
static bool IsPendingKillEnabled ()
 
static void SetGarbageEliminationEnabled (bool bEnabled)
 
static COREUOBJECT_API void ReloadObjectsFromModifiedConfigSections (const class FConfigModificationTracker *ChangeTracker)
 
- Static Public Member Functions inherited from UObjectBase
static COREUOBJECT_API FString RemoveClassPrefix (const TCHAR *ClassName)
 
static void PrefetchClass (UObject *Object)
 
static void PrefetchOuter (UObject *Object)
 

Public Attributes

float AcceptanceRadius
 
float PathfollowingRegularPathPointAcceptanceRadius
 
float PathfollowingNavLinkAcceptanceRadius
 
bool bFinishMoveOnGoalOverlap
 
bool bAcceptPartialPaths
 
bool bAllowStrafing
 
bool bAllowControllersAsEQSQuerier
 
bool bEnableDebuggerPlugin
 
bool bForgetStaleActors
 
bool bAddBlackboardSelfKey = true
 
bool bClearBBEntryOnBTEQSFail = true
 
bool bBlackboardKeyDecoratorAllowsNoneAsValue = false
 
TSoftObjectPtr< UBlackboardDataDefaultBlackboard
 
TEnumAsByte< ECollisionChannelDefaultSightCollisionChannel
 

Protected Types

typedef TMultiMap< TWeakObjectPtr< UBlackboardData >, TWeakObjectPtr< UBlackboardComponent > > FBlackboardDataToComponentsMap
 

Protected Member Functions

virtual AIMODULE_API void OnActorSpawned (AActor *SpawnedActor)
 
virtual AIMODULE_API void OnPawnBeginPlay (APawn *Pawn)
 
AIMODULE_API void LoadDebuggerPlugin ()
 
- Protected Member Functions inherited from UObject
virtual FString GetDetailedInfoInternal () const
 
COREUOBJECT_API bool CanCheckDefaultSubObjects (bool bForceCheck, bool &bResult) const
 
virtual COREUOBJECT_API bool CheckDefaultSubobjectsInternal () const
 
- Protected Member Functions inherited from UObjectBase
 UObjectBase ()
 
COREUOBJECT_API UObjectBase (EObjectFlags InFlags)
 
COREUOBJECT_API void LowLevelRename (FName NewName, UObject *NewOuter=NULL)
 
virtual void RegisterDependencies ()
 
COREUOBJECT_API void Register (class UClass *(*StaticClassFn)(), const TCHAR *PackageName, const TCHAR *Name)
 
COREUOBJECT_API void Register (const TCHAR *PackageName, const TCHAR *Name)
 
virtual COREUOBJECT_API void DeferredRegister (UClass *UClassStaticClass, const TCHAR *PackageName, const TCHAR *Name)
 
FORCEINLINE void SetFlagsTo (EObjectFlags NewFlags)
 

Protected Attributes

FSoftClassPath PerceptionSystemClassName
 
FSoftClassPath HotSpotManagerClassName
 
FSoftClassPath EnvQueryManagerClassName
 
TObjectPtr< UBehaviorTreeManagerBehaviorTreeManager
 
TObjectPtr< UEnvQueryManagerEnvironmentQueryManager
 
TObjectPtr< UAIPerceptionSystemPerceptionSystem
 
TArray< TObjectPtr< UAIAsyncTaskBlueprintProxy > > AllProxyObjects
 
TObjectPtr< UAIHotSpotManagerHotSpotManager
 
TObjectPtr< UNavLocalGridManagerNavLocalGrids
 
FBlackboardDataToComponentsMap BlackboardDataToComponentsMap
 
FDelegateHandle ActorSpawnedDelegateHandle
 
FDelegateHandle PawnBeginPlayDelegateHandle
 

Static Protected Attributes

static AIMODULE_API FRandomStream RandomStream
 

Additional Inherited Members

- Public Types inherited from UObject
enum class  ENetFields_Private { NETFIELD_REP_START = 0 , NETFIELD_REP_END = -1 }
 
typedef UObject WithinClass
 

Member Typedef Documentation

◆ FBlackboardDataToComponentsMap

Constructor & Destructor Documentation

◆ UAISystem()

UAISystem::UAISystem ( const FObjectInitializer ObjectInitializer)

Member Function Documentation

◆ AddReferenceFromProxyObject()

void UAISystem::AddReferenceFromProxyObject ( UAIAsyncTaskBlueprintProxy BlueprintProxy)
inline

◆ AIIgnorePlayers()

void UAISystem::AIIgnorePlayers ( )
virtual

◆ AILoggingVerbose()

void UAISystem::AILoggingVerbose ( )
virtual

◆ BeginDestroy()

void UAISystem::BeginDestroy ( )
overridevirtual

Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.

Reimplemented from UObject.

◆ CleanupWorld() [1/2]

void UAISystem::CleanupWorld ( bool  bSessionEnded,
bool  bCleanupResources,
UWorld NewWorld 
)
overridevirtual

Reimplemented from UAISystemBase.

◆ CleanupWorld() [2/2]

void UAISystem::CleanupWorld ( bool  bSessionEnded = true,
bool  bCleanupResources = true 
)
overridevirtual

Called when world initializes all actors and prepares them to start gameplay

Parameters
bTimeGotResetwhether the WorldSettings's TimeSeconds are reset to zero Event called on world origin location changes
OldOriginLocationPrevious world origin location
NewOriginLocationNew world origin location Called by UWorld::CleanupWorld. Should be called by overriding functions.
bSessionEndedwhether to notify the viewport that the game session has ended

Reimplemented from UAISystemBase.

◆ ConditionalLoadDebuggerPlugin()

void UAISystem::ConditionalLoadDebuggerPlugin ( )
virtual

◆ CreateBlackboardDataToComponentsIterator()

UAISystem::FBlackboardDataToComponentsIterator UAISystem::CreateBlackboardDataToComponentsIterator ( class UBlackboardData BlackboardAsset)

Creates a forward only iterator for that will iterate all UBlackboardComponent instances that reference the specified BlackboardAsset and it's parents.

◆ GetBehaviorTreeManager() [1/2]

UBehaviorTreeManager * UAISystem::GetBehaviorTreeManager ( )
inline

Behavior tree manager getter

◆ GetBehaviorTreeManager() [2/2]

const UBehaviorTreeManager * UAISystem::GetBehaviorTreeManager ( ) const
inline

Behavior tree manager const getter

◆ GetCurrent()

static UAISystem * UAISystem::GetCurrent ( UWorld World)
inlinestatic

◆ GetCurrentSafe()

static UAISystem * UAISystem::GetCurrentSafe ( UWorld World)
inlinestatic

◆ GetEnvironmentQueryManager() [1/2]

UEnvQueryManager * UAISystem::GetEnvironmentQueryManager ( )
inline

Environment Query manager getter

◆ GetEnvironmentQueryManager() [2/2]

const UEnvQueryManager * UAISystem::GetEnvironmentQueryManager ( ) const
inline

Environment Query manager const getter

◆ GetHotSpotManager() [1/2]

UAIHotSpotManager * UAISystem::GetHotSpotManager ( )
inline

◆ GetHotSpotManager() [2/2]

const UAIHotSpotManager * UAISystem::GetHotSpotManager ( ) const
inline

◆ GetNavLocalGridManager() [1/2]

UNavLocalGridManager * UAISystem::GetNavLocalGridManager ( )
inline

◆ GetNavLocalGridManager() [2/2]

const UNavLocalGridManager * UAISystem::GetNavLocalGridManager ( ) const
inline

◆ GetOuterWorld()

UWorld * UAISystem::GetOuterWorld ( ) const
inline

◆ GetPerceptionSystem() [1/2]

UAIPerceptionSystem * UAISystem::GetPerceptionSystem ( )
inline

◆ GetPerceptionSystem() [2/2]

const UAIPerceptionSystem * UAISystem::GetPerceptionSystem ( ) const
inline

◆ GetRandomStream()

static const FRandomStream & UAISystem::GetRandomStream ( )
inlinestatic

◆ GetWorld()

virtual UWorld * UAISystem::GetWorld ( ) const
inlineoverridevirtual

◆ InitializeActorsForPlay()

void UAISystem::InitializeActorsForPlay ( bool  bTimeGotReset)
overridevirtual

◆ LoadDebuggerPlugin()

void UAISystem::LoadDebuggerPlugin ( )
protected

◆ OnActorSpawned()

void UAISystem::OnActorSpawned ( AActor SpawnedActor)
protectedvirtual

◆ OnPawnBeginPlay()

void UAISystem::OnPawnBeginPlay ( APawn *  Pawn)
protectedvirtual

◆ PostInitProperties()

void UAISystem::PostInitProperties ( )
overridevirtual

Called after the C++ constructor and after the properties have been initialized, including those loaded from config. This is called before any serialization or other setup has happened.

Reimplemented from UObject.

◆ RegisterBlackboardComponent()

void UAISystem::RegisterBlackboardComponent ( class UBlackboardData BlackboardAsset,
class UBlackboardComponent &  BlackboardComp 
)

Registers a UBlackboardComponent instance with this blackboard data asset. This will also register the component for each parent UBlackboardData asset. This should be called after the component has been initialized (i.e. InitializeComponent). The user is responsible for calling UnregisterBlackboardComponent (i.e. UninitializeComponent).

◆ RemoveReferenceToProxyObject()

void UAISystem::RemoveReferenceToProxyObject ( UAIAsyncTaskBlueprintProxy BlueprintProxy)
inline

◆ RunEQS()

void UAISystem::RunEQS ( const FString &  QueryName,
UObject Target 
)

insta-runs EQS query for given Target

◆ SeedRandomStream()

static void UAISystem::SeedRandomStream ( const int32  Seed)
inlinestatic

◆ StartPlay()

void UAISystem::StartPlay ( )
overridevirtual

Called by UWorld::BeginPlay to indicate the gameplay has started. Should be called by overriding functions.

Reimplemented from UAISystemBase.

◆ UnregisterBlackboardComponent()

void UAISystem::UnregisterBlackboardComponent ( class UBlackboardData BlackboardAsset,
class UBlackboardComponent &  BlackboardComp 
)

Unregisters a UBlackboardComponent instance with this blackboard data asset. This should be called before the component has been uninitialized (i.e. UninitializeComponent).

◆ WorldOriginLocationChanged()

void UAISystem::WorldOriginLocationChanged ( FIntVector  OldOriginLocation,
FIntVector  NewOriginLocation 
)
overridevirtual

Member Data Documentation

◆ AcceptanceRadius

float UAISystem::AcceptanceRadius

Default AI movement's acceptance radius used to determine whether AI reached path's end

◆ ActorSpawnedDelegateHandle

FDelegateHandle UAISystem::ActorSpawnedDelegateHandle
protected

◆ AllProxyObjects

TArray<TObjectPtr<UAIAsyncTaskBlueprintProxy> > UAISystem::AllProxyObjects
protected

◆ bAcceptPartialPaths

bool UAISystem::bAcceptPartialPaths

Sets default value for rather move tasks accept partial paths or not

◆ bAddBlackboardSelfKey

bool UAISystem::bAddBlackboardSelfKey = true

If set to true will result in automatically adding the SelfActor key to new Blackboard assets. It will also result in making sure all the BB assets loaded do have the SelfKey entry, via PostLoad

◆ bAllowControllersAsEQSQuerier

bool UAISystem::bAllowControllersAsEQSQuerier

if enable will make EQS not complaint about using Controllers as queriers. Default behavior (false) will in places automatically convert controllers to pawns, and complain if code user bypasses the conversion or uses pawn-less controller

◆ bAllowStrafing

bool UAISystem::bAllowStrafing

Sets default value for rather move tasks allow strafing or not

◆ bBlackboardKeyDecoratorAllowsNoneAsValue

bool UAISystem::bBlackboardKeyDecoratorAllowsNoneAsValue = false

If enabled, blackboard based decorators will set key to 'Invalid' on creation or when selected key no longer exists (instead of using the first key of the blackboard).

◆ bClearBBEntryOnBTEQSFail

bool UAISystem::bClearBBEntryOnBTEQSFail = true

◆ BehaviorTreeManager

TObjectPtr<UBehaviorTreeManager> UAISystem::BehaviorTreeManager
protected

Behavior tree manager used by game

◆ bEnableDebuggerPlugin

bool UAISystem::bEnableDebuggerPlugin

if set, GameplayDebuggerPlugin will be loaded on module's startup

◆ bFinishMoveOnGoalOverlap

bool UAISystem::bFinishMoveOnGoalOverlap

If true, overlapping the goal will be counted by default as finishing a move

◆ bForgetStaleActors

bool UAISystem::bForgetStaleActors

If set, actors will be forgotten by the perception system when their stimulus has expired. If not set, the perception system will remember the actor even if they are no longer perceived and their stimuli has exceeded its max age

◆ BlackboardDataToComponentsMap

FBlackboardDataToComponentsMap UAISystem::BlackboardDataToComponentsMap
protected

UBlackboardComponent instances that reference the blackboard data definition

◆ DefaultBlackboard

TSoftObjectPtr<UBlackboardData> UAISystem::DefaultBlackboard

If set, new BTs will use this BB as default.

◆ DefaultSightCollisionChannel

TEnumAsByte<ECollisionChannel> UAISystem::DefaultSightCollisionChannel

Which collision channel to use for sight checks by default

◆ EnvironmentQueryManager

TObjectPtr<UEnvQueryManager> UAISystem::EnvironmentQueryManager
protected

Environment query manager used by game

◆ EnvQueryManagerClassName

FSoftClassPath UAISystem::EnvQueryManagerClassName
protected

Class that will be used to spawn the env query manager, can be game-specific

◆ HotSpotManager

TObjectPtr<UAIHotSpotManager> UAISystem::HotSpotManager
protected

◆ HotSpotManagerClassName

FSoftClassPath UAISystem::HotSpotManagerClassName
protected

Class that will be used to spawn the hot spot manager, can be game-specific

◆ NavLocalGrids

TObjectPtr<UNavLocalGridManager> UAISystem::NavLocalGrids
protected

◆ PathfollowingNavLinkAcceptanceRadius

float UAISystem::PathfollowingNavLinkAcceptanceRadius

Similarly to PathfollowingRegularPathPointAcceptanceRadius used by pathfollowing's internals but gets applied only when next point on a path represents a begining of navigation link

◆ PathfollowingRegularPathPointAcceptanceRadius

float UAISystem::PathfollowingRegularPathPointAcceptanceRadius

Value used for pathfollowing's internal code to determine whether AI reached path's point.

Note
this value is not used for path's last point.
See also
AcceptanceRadius

◆ PawnBeginPlayDelegateHandle

FDelegateHandle UAISystem::PawnBeginPlayDelegateHandle
protected

◆ PerceptionSystem

TObjectPtr<UAIPerceptionSystem> UAISystem::PerceptionSystem
protected

◆ PerceptionSystemClassName

FSoftClassPath UAISystem::PerceptionSystemClassName
protected

Class that will be used to spawn the perception system, can be game-specific

◆ RandomStream

FRandomStream UAISystem::RandomStream
staticprotected

random number stream to be used by all things AI. WIP


The documentation for this class was generated from the following files: