UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UBTDecorator_BlueprintBase Class Reference

#include <BTDecorator_BlueprintBase.h>

+ Inheritance diagram for UBTDecorator_BlueprintBase:

Public Types

enum class  EAbortType : uint8 { NoAbort , ActivateBranch , DeactivateBranch , Unknown }
 
- Public Types inherited from UObject
enum class  ENetFields_Private { NETFIELD_REP_START = 0 , NETFIELD_REP_END = -1 }
 
typedef UObject WithinClass
 

Public Member Functions

AIMODULE_API UBTDecorator_BlueprintBase (const FObjectInitializer &ObjectInitializer=FObjectInitializer::Get())
 
AIMODULE_API void InitializeProperties ()
 
virtual AIMODULE_API void PostInitProperties () override
 
virtual AIMODULE_API void PostLoad () override
 
AIMODULE_API EBlackboardNotificationResult OnBlackboardKeyValueChange (const UBlackboardComponent &Blackboard, FBlackboard::FKey ChangedKeyID)
 
virtual AIMODULE_API FString GetStaticDescription () const override
 
virtual AIMODULE_API void DescribeRuntimeValues (const UBehaviorTreeComponent &OwnerComp, uint8 *NodeMemory, EBTDescriptionVerbosity::Type Verbosity, TArray< FString > &Values) const override
 
virtual AIMODULE_API bool CalculateRawConditionValue (UBehaviorTreeComponent &OwnerComp, uint8 *NodeMemory) const override
 
virtual AIMODULE_API void OnInstanceDestroyed (UBehaviorTreeComponent &OwnerComp) override
 
virtual AIMODULE_API void InitializeFromAsset (UBehaviorTree &Asset) override
 
AIMODULE_API EAbortType EvaluateAbortType (UBehaviorTreeComponent &OwnerComp) const
 
bool GetShouldAbort (UBehaviorTreeComponent &OwnerComp) const
 
virtual AIMODULE_API void SetOwner (AActor *ActorOwner) override
 
- Public Member Functions inherited from UObject
COREUOBJECT_API UObject ()
 
COREUOBJECT_API UObject (const FObjectInitializer &ObjectInitializer)
 
COREUOBJECT_API UObject (EStaticConstructor, EObjectFlags InFlags)
 
COREUOBJECT_API UObject (FVTableHelper &Helper)
 
COREUOBJECT_API UObjectCreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)
 
template<class TReturnType >
TReturnTypeCreateEditorOnlyDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType >
TReturnTypeCreateDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType , class TClassToConstructByDefault >
TReturnTypeCreateDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType >
TReturnTypeCreateOptionalDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType , class TClassToConstructByDefault >
TReturnTypeCreateOptionalDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
COREUOBJECT_API void GetDefaultSubobjects (TArray< UObject * > &OutDefaultSubobjects)
 
COREUOBJECT_API UObjectGetDefaultSubobjectByName (FName ToFind)
 
virtual COREUOBJECT_API void PostReinitProperties ()
 
virtual void PostCDOContruct ()
 
virtual COREUOBJECT_API void PreSaveRoot (FObjectPreSaveRootContext ObjectSaveContext)
 
virtual COREUOBJECT_API void PostSaveRoot (FObjectPostSaveRootContext ObjectSaveContext)
 
virtual COREUOBJECT_API void PreSave (FObjectPreSaveContext SaveContext)
 
virtual COREUOBJECT_API void CollectSaveOverrides (FObjectCollectSaveOverridesContext SaveContext)
 
UE_FORCEINLINE_HINT bool Modify (bool bAlwaysMarkDirty=true)
 
UE_FORCEINLINE_HINT bool IsCapturingAsRootObjectForTransaction () const
 
virtual bool ResolveSubobject (const TCHAR *SubObjectPath, UObject *&OutObject, bool bLoadIfExists)
 
virtual bool IsReadyForAsyncPostLoad () const
 
virtual COREUOBJECT_API void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
virtual COREUOBJECT_API void BeginDestroy ()
 
virtual bool IsReadyForFinishDestroy ()
 
virtual COREUOBJECT_API void FinishDestroy ()
 
virtual COREUOBJECT_API void Serialize (FArchive &Ar)
 
virtual COREUOBJECT_API void Serialize (FStructuredArchive::FRecord Record)
 
virtual void ShutdownAfterError ()
 
virtual void PostInterpChange (FProperty *PropertyThatChanged)
 
virtual COREUOBJECT_API void PostRename (UObject *OldOuter, const FName OldName)
 
virtual void PreDuplicate (FObjectDuplicationParameters &DupParams)
 
virtual void PostDuplicate (bool bDuplicateForPIE)
 
virtual void PostDuplicate (EDuplicateMode::Type DuplicateMode)
 
virtual COREUOBJECT_API bool NeedsLoadForClient () const
 
virtual COREUOBJECT_API bool NeedsLoadForServer () const
 
virtual COREUOBJECT_API bool NeedsLoadForTargetPlatform (const class ITargetPlatform *TargetPlatform) const
 
virtual bool NeedsLoadForEditorGame () const
 
virtual bool IsEditorOnly () const
 
virtual bool HasNonEditorOnlyReferences () const
 
virtual bool IsPostLoadThreadSafe () const
 
virtual COREUOBJECT_API bool IsDestructionThreadSafe () const
 
virtual COREUOBJECT_API void GetPreloadDependencies (TArray< UObject * > &OutDeps)
 
virtual void GetPrestreamPackages (TArray< UObject * > &OutPrestream)
 
virtual void ExportCustomProperties (FOutputDevice &Out, uint32 Indent)
 
virtual void ImportCustomProperties (const TCHAR *SourceText, FFeedbackContext *Warn)
 
virtual void PostEditImport ()
 
virtual void PostReloadConfig (class FProperty *PropertyThatWasLoaded)
 
virtual COREUOBJECT_API bool Rename (const TCHAR *NewName=nullptr, UObject *NewOuter=nullptr, ERenameFlags Flags=REN_None)
 
virtual FString GetDesc ()
 
COREUOBJECT_API UScriptStructGetSparseClassDataStruct () const
 
virtual bool GetNativePropertyValues (TMap< FString, FString > &out_PropertyValues, uint32 ExportFlags=0) const
 
virtual COREUOBJECT_API void GetResourceSizeEx (FResourceSizeEx &CumulativeResourceSize)
 
SIZE_T GetResourceSizeBytes (EResourceSizeMode::Type Mode)
 
virtual FName GetExporterName (void)
 
COREUOBJECT_API void CallAddReferencedObjects (FReferenceCollector &Collector)
 
virtual FRestoreForUObjectOverwriteGetRestoreForUObjectOverwrite ()
 
virtual bool AreNativePropertiesIdenticalTo (UObject *Other) const
 
virtual COREUOBJECT_API void GetAssetRegistryTags (FAssetRegistryTagsContext Context) const
 
virtual COREUOBJECT_API void GetAssetRegistryTags (TArray< FAssetRegistryTag > &OutTags) const
 
COREUOBJECT_API void GetAssetRegistryTags (FAssetData &Out) const
 
COREUOBJECT_API void GetAssetRegistryTags (FAssetRegistryTagsContext Context, FAssetData &Out) const
 
virtual COREUOBJECT_API bool IsAsset () const
 
virtual COREUOBJECT_API FPrimaryAssetId GetPrimaryAssetId () const
 
virtual COREUOBJECT_API bool IsLocalizedResource () const
 
virtual COREUOBJECT_API bool IsSafeForRootSet () const
 
virtual COREUOBJECT_API void TagSubobjects (EObjectFlags NewFlags)
 
virtual COREUOBJECT_API void GetLifetimeReplicatedProps (TArray< class FLifetimeProperty > &OutLifetimeProps) const
 
virtual COREUOBJECT_API void GetReplicatedCustomConditionState (FCustomPropertyConditionState &OutActiveState) const
 
virtual COREUOBJECT_API void RegisterReplicationFragments (UE::Net::FFragmentRegistrationContext &Context, UE::Net::EFragmentRegistrationFlags RegistrationFlags)
 
virtual COREUOBJECT_API bool IsNameStableForNetworking () const
 
virtual COREUOBJECT_API bool IsFullNameStableForNetworking () const
 
virtual COREUOBJECT_API bool IsSupportedForNetworking () const
 
virtual void GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > &ObjList)
 
virtual COREUOBJECT_API void PreNetReceive ()
 
virtual COREUOBJECT_API void PostNetReceive ()
 
virtual void PostRepNotifies ()
 
virtual COREUOBJECT_API void PreDestroyFromReplication ()
 
COREUOBJECT_API bool IsSelected () const
 
COREUOBJECT_API void SerializeScriptProperties (FArchive &Ar) const
 
COREUOBJECT_API void SerializeScriptProperties (FStructuredArchive::FSlot Slot) const
 
COREUOBJECT_API void ReinitializeProperties (UObject *SourceObject=NULL, struct FObjectInstancingGraph *InstanceGraph=NULL)
 
COREUOBJECT_API FString GetDetailedInfo () const
 
COREUOBJECT_API bool ConditionalBeginDestroy ()
 
COREUOBJECT_API bool ConditionalFinishDestroy ()
 
COREUOBJECT_API void ConditionalPostLoad ()
 
COREUOBJECT_API void ConditionalPreload ()
 
COREUOBJECT_API void ConditionalPostLoadSubobjects (struct FObjectInstancingGraph *OuterInstanceGraph=NULL)
 
bool IsBasedOnArchetype (const UObject *const SomeObject) const
 
COREUOBJECT_API UFunctionFindFunction (FName InName) const
 
COREUOBJECT_API UFunctionFindFunctionChecked (FName InName) const
 
virtual COREUOBJECT_API void BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject * > &ObjectMapping) const
 
COREUOBJECT_API void CollectDefaultSubobjects (TArray< UObject * > &OutDefaultSubobjects, bool bIncludeNestedSubobjects=false) const
 
COREUOBJECT_API bool CheckDefaultSubobjects (bool bForceCheck=false) const
 
COREUOBJECT_API void SaveConfig (uint64 RequiredPropertyFlags=CPF_Config, const TCHAR *Filename=nullptr, FConfigCacheIni *Config=GConfig, bool bAllowCopyToDefaultObject=true)
 
COREUOBJECT_API void SaveConfig (const FSaveConfigContext &Context)
 
COREUOBJECT_API void UpdateDefaultConfigFile (const FString &SpecificFileLocation="")
 
COREUOBJECT_API bool TryUpdateDefaultConfigFile (const FString &SpecificFileLocation="", bool bWarnIfFail=true)
 
COREUOBJECT_API void UpdateGlobalUserConfigFile ()
 
COREUOBJECT_API void UpdateProjectUserConfigFile ()
 
COREUOBJECT_API void UpdateSinglePropertyInConfigFile (const FProperty *InProperty, const FString &InConfigIniName)
 
COREUOBJECT_API FString GetDefaultConfigFilename () const
 
COREUOBJECT_API FString GetGlobalUserConfigFilename () const
 
COREUOBJECT_API FString GetProjectUserConfigFilename () const
 
virtual const TCHARGetConfigOverridePlatform () const
 
virtual void OverrideConfigSection (FString &SectionName)
 
virtual void OverridePerObjectConfigSection (FString &SectionName)
 
COREUOBJECT_API void LoadConfig (UClass *ConfigClass=nullptr, const TCHAR *Filename=nullptr, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=nullptr, TArray< UE::ConfigAccessTracking::FConfigAccessData > *OutAccessedKeys=nullptr)
 
COREUOBJECT_API void ReloadConfig (UClass *ConfigClass=NULL, const TCHAR *Filename=NULL, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=NULL)
 
COREUOBJECT_API void ParseParms (const TCHAR *Parms)
 
COREUOBJECT_API void OutputReferencers (FOutputDevice &Ar, FReferencerInformationList *Referencers=NULL)
 
COREUOBJECT_API void RetrieveReferencers (TArray< FReferencerInformation > *OutInternalReferencers, TArray< FReferencerInformation > *OutExternalReferencers)
 
COREUOBJECT_API void SetLinker (FLinkerLoad *LinkerLoad, int32 LinkerIndex, bool bShouldDetachExisting=true, bool bSilenceLogs=false)
 
COREUOBJECT_API UObjectGetArchetype () const
 
COREUOBJECT_API void GetArchetypeInstances (TArray< UObject * > &Instances)
 
COREUOBJECT_API void InstanceSubobjectTemplates (struct FObjectInstancingGraph *InstanceGraph=NULL)
 
template<class T >
bool Implements () const
 
virtual COREUOBJECT_API void ProcessEvent (UFunction *Function, void *Parms)
 
virtual int32 GetFunctionCallspace (UFunction *Function, FFrame *Stack)
 
virtual bool CallRemoteFunction (UFunction *Function, void *Parms, struct FOutParmRec *OutParms, FFrame *Stack)
 
COREUOBJECT_API bool CallFunctionByNameWithArguments (const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor, bool bForceCallWithNonExec=false)
 
COREUOBJECT_API void CallFunction (FFrame &Stack, RESULT_DECL, UFunction *Function)
 
 DECLARE_FUNCTION (ProcessInternal)
 
virtual bool ProcessConsoleExec (const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor)
 
COREUOBJECT_API void SkipFunction (FFrame &Stack, RESULT_DECL, UFunction *Function)
 
virtual UClassRegenerateClass (UClass *ClassToRegenerate, UObject *PreviousCDO)
 
COREUOBJECT_API bool IsInBlueprint () const
 
COREUOBJECT_API void DestroyNonNativeProperties ()
 
virtual void MarkAsEditorOnlySubobject ()
 
COREUOBJECT_API void AbortInsideMemberFunction () const
 
 DECLARE_FUNCTION (execUndefined)
 
 DECLARE_FUNCTION (execLocalVariable)
 
 DECLARE_FUNCTION (execInstanceVariable)
 
 DECLARE_FUNCTION (execDefaultVariable)
 
 DECLARE_FUNCTION (execLocalOutVariable)
 
 DECLARE_FUNCTION (execInterfaceVariable)
 
 DECLARE_FUNCTION (execClassSparseDataVariable)
 
 DECLARE_FUNCTION (execInterfaceContext)
 
 DECLARE_FUNCTION (execArrayElement)
 
 DECLARE_FUNCTION (execBoolVariable)
 
 DECLARE_FUNCTION (execClassDefaultVariable)
 
 DECLARE_FUNCTION (execEndFunctionParms)
 
 DECLARE_FUNCTION (execNothing)
 
 DECLARE_FUNCTION (execNothingInt32)
 
 DECLARE_FUNCTION (execNothingOp4a)
 
 DECLARE_FUNCTION (execBreakpoint)
 
 DECLARE_FUNCTION (execTracepoint)
 
 DECLARE_FUNCTION (execWireTracepoint)
 
 DECLARE_FUNCTION (execInstrumentation)
 
 DECLARE_FUNCTION (execEndOfScript)
 
 DECLARE_FUNCTION (execReturnNothing)
 
 DECLARE_FUNCTION (execEmptyParmValue)
 
 DECLARE_FUNCTION (execJump)
 
 DECLARE_FUNCTION (execJumpIfNot)
 
 DECLARE_FUNCTION (execAssert)
 
 DECLARE_FUNCTION (execPushExecutionFlow)
 
 DECLARE_FUNCTION (execPopExecutionFlow)
 
 DECLARE_FUNCTION (execComputedJump)
 
 DECLARE_FUNCTION (execPopExecutionFlowIfNot)
 
 DECLARE_FUNCTION (execLet)
 
 DECLARE_FUNCTION (execLetObj)
 
 DECLARE_FUNCTION (execLetWeakObjPtr)
 
 DECLARE_FUNCTION (execLetBool)
 
 DECLARE_FUNCTION (execLetDelegate)
 
 DECLARE_FUNCTION (execLetMulticastDelegate)
 
 DECLARE_FUNCTION (execAddMulticastDelegate)
 
 DECLARE_FUNCTION (execClearMulticastDelegate)
 
 DECLARE_FUNCTION (execEatReturnValue)
 
 DECLARE_FUNCTION (execRemoveMulticastDelegate)
 
 DECLARE_FUNCTION (execSelf)
 
 DECLARE_FUNCTION (execContext)
 
 DECLARE_FUNCTION (execContext_FailSilent)
 
 DECLARE_FUNCTION (execStructMemberContext)
 
 DECLARE_FUNCTION (execVirtualFunction)
 
 DECLARE_FUNCTION (execFinalFunction)
 
 DECLARE_FUNCTION (execLocalVirtualFunction)
 
 DECLARE_FUNCTION (execLocalFinalFunction)
 
 DECLARE_FUNCTION (execStructCmpEq)
 
 DECLARE_FUNCTION (execStructCmpNe)
 
 DECLARE_FUNCTION (execStructMember)
 
 DECLARE_FUNCTION (execEqualEqual_DelegateDelegate)
 
 DECLARE_FUNCTION (execNotEqual_DelegateDelegate)
 
 DECLARE_FUNCTION (execEqualEqual_DelegateFunction)
 
 DECLARE_FUNCTION (execNotEqual_DelegateFunction)
 
 DECLARE_FUNCTION (execIntConst)
 
 DECLARE_FUNCTION (execInt64Const)
 
 DECLARE_FUNCTION (execUInt64Const)
 
 DECLARE_FUNCTION (execSkipOffsetConst)
 
 DECLARE_FUNCTION (execFloatConst)
 
 DECLARE_FUNCTION (execDoubleConst)
 
 DECLARE_FUNCTION (execStringConst)
 
 DECLARE_FUNCTION (execUnicodeStringConst)
 
 DECLARE_FUNCTION (execTextConst)
 
 DECLARE_FUNCTION (execPropertyConst)
 
 DECLARE_FUNCTION (execObjectConst)
 
 DECLARE_FUNCTION (execSoftObjectConst)
 
 DECLARE_FUNCTION (execFieldPathConst)
 
 DECLARE_FUNCTION (execInstanceDelegate)
 
 DECLARE_FUNCTION (execNameConst)
 
 DECLARE_FUNCTION (execByteConst)
 
 DECLARE_FUNCTION (execIntZero)
 
 DECLARE_FUNCTION (execIntOne)
 
 DECLARE_FUNCTION (execTrue)
 
 DECLARE_FUNCTION (execFalse)
 
 DECLARE_FUNCTION (execNoObject)
 
 DECLARE_FUNCTION (execNullInterface)
 
 DECLARE_FUNCTION (execIntConstByte)
 
 DECLARE_FUNCTION (execRotationConst)
 
 DECLARE_FUNCTION (execVectorConst)
 
 DECLARE_FUNCTION (execVector3fConst)
 
 DECLARE_FUNCTION (execTransformConst)
 
 DECLARE_FUNCTION (execStructConst)
 
 DECLARE_FUNCTION (execSetArray)
 
 DECLARE_FUNCTION (execSetSet)
 
 DECLARE_FUNCTION (execSetMap)
 
 DECLARE_FUNCTION (execArrayConst)
 
 DECLARE_FUNCTION (execSetConst)
 
 DECLARE_FUNCTION (execMapConst)
 
 DECLARE_FUNCTION (execBitFieldConst)
 
 DECLARE_FUNCTION (execNew)
 
 DECLARE_FUNCTION (execClassContext)
 
 DECLARE_FUNCTION (execNativeParm)
 
 DECLARE_FUNCTION (execCast)
 
 DECLARE_FUNCTION (execDynamicCast)
 
 DECLARE_FUNCTION (execMetaCast)
 
 DECLARE_FUNCTION (execInterfaceCast)
 
 DECLARE_FUNCTION (execDoubleToFloatCast)
 
 DECLARE_FUNCTION (execFloatToDoubleCast)
 
 DECLARE_FUNCTION (execObjectToBool)
 
 DECLARE_FUNCTION (execInterfaceToBool)
 
 DECLARE_FUNCTION (execObjectToInterface)
 
 DECLARE_FUNCTION (execInterfaceToInterface)
 
 DECLARE_FUNCTION (execInterfaceToObject)
 
 DECLARE_FUNCTION (execGetDynArrayElement)
 
 DECLARE_FUNCTION (execSetDynArrayElement)
 
 DECLARE_FUNCTION (execGetDynArrayLength)
 
 DECLARE_FUNCTION (execSetDynArrayLength)
 
 DECLARE_FUNCTION (execDynArrayInsert)
 
 DECLARE_FUNCTION (execDynArrayRemove)
 
 DECLARE_FUNCTION (execDynArrayFind)
 
 DECLARE_FUNCTION (execDynArrayFindStruct)
 
 DECLARE_FUNCTION (execDynArrayAdd)
 
 DECLARE_FUNCTION (execDynArrayAddItem)
 
 DECLARE_FUNCTION (execDynArrayInsertItem)
 
 DECLARE_FUNCTION (execDynArrayRemoveItem)
 
 DECLARE_FUNCTION (execDynArraySort)
 
 DECLARE_FUNCTION (execBindDelegate)
 
 DECLARE_FUNCTION (execCallMulticastDelegate)
 
 DECLARE_FUNCTION (execLetValueOnPersistentFrame)
 
 DECLARE_FUNCTION (execCallMathFunction)
 
 DECLARE_FUNCTION (execSwitchValue)
 
 DECLARE_FUNCTION (execArrayGetByRef)
 
 DECLARE_FUNCTION (execAutoRtfmTransact)
 
 DECLARE_FUNCTION (execAutoRtfmStopTransact)
 
 DECLARE_FUNCTION (execAutoRtfmAbortIfNot)
 
void ExecuteUbergraph (int32 EntryPoint)
 
virtual void ValidateGeneratedRepEnums (const TArray< struct FRepRecord > &ClassReps) const
 
virtual uint64 GetNetPushIdDynamic () const
 
- Public Member Functions inherited from UObjectBaseUtility
 UObjectBaseUtility ()
 
 UObjectBaseUtility (EObjectFlags InFlags)
 
void SetFlags (EObjectFlags NewFlags)
 
void ClearFlags (EObjectFlags FlagsToClear)
 
bool HasAnyFlags (EObjectFlags FlagsToCheck) const
 
bool HasAllFlags (EObjectFlags FlagsToCheck) const
 
UE_FORCEINLINE_HINT EObjectFlags GetMaskedFlags (EObjectFlags Mask=RF_AllFlags) const
 
UE_FORCEINLINE_HINT void Mark (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT void UnMark (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT bool HasAnyMarks (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT bool HasAllMarks (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT EObjectMark GetAllMarks () const
 
void MarkAsGarbage ()
 
void ClearGarbage ()
 
UE_FORCEINLINE_HINT void AddToRoot ()
 
UE_FORCEINLINE_HINT void RemoveFromRoot ()
 
UE_FORCEINLINE_HINT bool IsRooted () const
 
UE_FORCEINLINE_HINT int32 GetRefCount () const
 
bool ThisThreadAtomicallyClearedRFUnreachable ()
 
UE_FORCEINLINE_HINT bool IsUnreachable () const
 
UE_FORCEINLINE_HINT bool IsNative () const
 
void SetInternalFlags (EInternalObjectFlags FlagsToSet) const
 
UE_FORCEINLINE_HINT EInternalObjectFlags GetInternalFlags () const
 
UE_FORCEINLINE_HINT bool HasAnyInternalFlags (EInternalObjectFlags FlagsToCheck) const
 
void ClearInternalFlags (EInternalObjectFlags FlagsToClear) const
 
bool AtomicallyClearInternalFlags (EInternalObjectFlags FlagsToClear) const
 
COREUOBJECT_API FString GetFullName (const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API void GetFullName (const UObject *StopOuter, FString &ResultString, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API void GetFullName (FStringBuilderBase &ResultString, const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API FString GetPathName (const UObject *StopOuter=NULL) const
 
COREUOBJECT_API void GetPathName (const UObject *StopOuter, FString &ResultString) const
 
COREUOBJECT_API void GetPathName (const UObject *StopOuter, FStringBuilderBase &ResultString) const
 
virtual bool CanBeClusterRoot () const
 
virtual COREUOBJECT_API bool CanBeInCluster () const
 
virtual COREUOBJECT_API void CreateCluster ()
 
virtual void OnClusterMarkedAsPendingKill ()
 
COREUOBJECT_API void AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject=false)
 
COREUOBJECT_API FString GetFullGroupName (bool bStartWithOuter) const
 
UE_FORCEINLINE_HINT FString GetName () const
 
UE_FORCEINLINE_HINT void GetName (FString &ResultString) const
 
UE_FORCEINLINE_HINT void AppendName (FString &ResultString) const
 
COREUOBJECT_API bool IsPackageExternal () const
 
COREUOBJECT_API void DetachExternalPackage ()
 
COREUOBJECT_API void ReattachExternalPackage ()
 
COREUOBJECT_API UObjectGetOutermostObject () const
 
COREUOBJECT_API UPackageGetPackage () const
 
UE_INTERNAL virtual COREUOBJECT_API UE::Core::FVersePath GetVersePath () const
 
COREUOBJECT_API UPackageGetOutermost () const
 
COREUOBJECT_API bool MarkPackageDirty () const
 
COREUOBJECT_API bool IsTemplate (EObjectFlags TemplateTypes=RF_ArchetypeObject|RF_ClassDefaultObject) const
 
COREUOBJECT_API UObjectGetTypedOuter (UClass *Target) const
 
template<typename T >
T * GetTypedOuter () const
 
template<typename InterfaceClassType >
InterfaceClassTypeGetImplementingOuter () const
 
COREUOBJECT_API UObjectBaseUtilityGetImplementingOuterObject (const UClass *InInterfaceClass) const
 
COREUOBJECT_API bool IsIn (const UObject *SomeOuter) const
 
COREUOBJECT_API bool IsIn (const UPackage *SomePackage) const
 
COREUOBJECT_API bool IsInOuter (const UObject *SomeOuter) const
 
COREUOBJECT_API bool IsInPackage (const UPackage *SomePackage) const
 
COREUOBJECT_API bool IsInA (const UClass *SomeBaseClass) const
 
COREUOBJECT_API bool RootPackageHasAnyFlags (uint32 CheckFlagMask) const
 
template<typename OtherClassType >
bool IsA (OtherClassType SomeBase) const
 
template<class T >
bool IsA () const
 
COREUOBJECT_API const UClassFindNearestCommonBaseClass (const UClass *TestClass) const
 
COREUOBJECT_API voidGetInterfaceAddress (UClass *InterfaceClass)
 
COREUOBJECT_API voidGetNativeInterfaceAddress (UClass *InterfaceClass)
 
const voidGetNativeInterfaceAddress (UClass *InterfaceClass) const
 
COREUOBJECT_API bool IsTemplateForSubobjects (EObjectFlags TemplateTypes=RF_ClassDefaultObject|RF_DefaultSubObject|RF_InheritableComponentTemplate) const
 
COREUOBJECT_API bool IsDefaultSubobject () const
 
COREUOBJECT_API class FLinkerLoadGetLinker () const
 
COREUOBJECT_API int32 GetLinkerIndex () const
 
COREUOBJECT_API FPackageFileVersion GetLinkerUEVersion () const
 
int32 GetLinkerUE4Version () const
 
COREUOBJECT_API int32 GetLinkerLicenseeUEVersion () const
 
int32 GetLinkerLicenseeUE4Version () const
 
COREUOBJECT_API int32 GetLinkerCustomVersion (FGuid CustomVersionKey) const
 
UE_FORCEINLINE_HINT bool operator< (const UObjectBaseUtility &Other) const
 
TStatId GetStatID (bool bForDeferredUse=false) const
 
- Public Member Functions inherited from UObjectBase
COREUOBJECT_API UObjectBase (UClass *InClass, EObjectFlags InFlags, EInternalObjectFlags InInternalFlags, UObject *InOuter, FName InName, int32 InInternalIndex=-1, int32 InSerialNumber=0, FRemoteObjectId InRemoteId=FRemoteObjectId())
 
virtual COREUOBJECT_API ~UObjectBase ()
 
COREUOBJECT_API bool IsValidLowLevel () const
 
COREUOBJECT_API bool IsValidLowLevelFast (bool bRecursive=true) const
 
FORCEINLINE uint32 GetUniqueID () const
 
FORCEINLINE UClassGetClass () const
 
FORCEINLINE UObjectGetOuter () const
 
FORCEINLINE FName GetFName () const
 
virtual COREUOBJECT_API FName GetFNameForStatID () const
 
COREUOBJECT_API UPackageGetExternalPackage () const
 
COREUOBJECT_API void SetExternalPackage (UPackage *InPackage)
 
COREUOBJECT_API UPackageGetExternalPackageInternal () const
 
COREUOBJECT_API void MarkAsReachable () const
 
COREUOBJECT_API void AddRef () const
 
COREUOBJECT_API void ReleaseRef () const
 
FORCEINLINE EObjectFlags GetFlags () const
 
FORCENOINLINE void AtomicallySetFlags (EObjectFlags FlagsToAdd)
 
FORCENOINLINE void AtomicallyClearFlags (EObjectFlags FlagsToClear)
 
- Public Member Functions inherited from IGameplayTaskOwnerInterface
virtual void OnGameplayTaskActivated (UGameplayTask &Task)
 
virtual void OnGameplayTaskDeactivated (UGameplayTask &Task)
 

Protected Member Functions

virtual AIMODULE_API void OnBecomeRelevant (UBehaviorTreeComponent &OwnerComp, uint8 *NodeMemory) override
 
virtual AIMODULE_API void OnCeaseRelevant (UBehaviorTreeComponent &OwnerComp, uint8 *NodeMemory) override
 
virtual AIMODULE_API void OnNodeActivation (FBehaviorTreeSearchData &SearchData) override
 
virtual AIMODULE_API void OnNodeDeactivation (FBehaviorTreeSearchData &SearchData, EBTNodeResult::Type NodeResult) override
 
virtual AIMODULE_API void TickNode (UBehaviorTreeComponent &OwnerComp, uint8 *NodeMemory, float DeltaSeconds) override
 
AIMODULE_API void ReceiveTick (AActor *OwnerActor, float DeltaSeconds)
 
AIMODULE_API void ReceiveExecutionStart (AActor *OwnerActor)
 
AIMODULE_API void ReceiveExecutionFinish (AActor *OwnerActor, enum EBTNodeResult::Type NodeResult)
 
AIMODULE_API void ReceiveObserverActivated (AActor *OwnerActor)
 
AIMODULE_API void ReceiveObserverDeactivated (AActor *OwnerActor)
 
AIMODULE_API bool PerformConditionCheck (AActor *OwnerActor)
 
AIMODULE_API void ReceiveTickAI (AAIController *OwnerController, APawn *ControlledPawn, float DeltaSeconds)
 
AIMODULE_API void ReceiveExecutionStartAI (AAIController *OwnerController, APawn *ControlledPawn)
 
AIMODULE_API void ReceiveExecutionFinishAI (AAIController *OwnerController, APawn *ControlledPawn, enum EBTNodeResult::Type NodeResult)
 
AIMODULE_API void ReceiveObserverActivatedAI (AAIController *OwnerController, APawn *ControlledPawn)
 
AIMODULE_API void ReceiveObserverDeactivatedAI (AAIController *OwnerController, APawn *ControlledPawn)
 
AIMODULE_API bool PerformConditionCheckAI (AAIController *OwnerController, APawn *ControlledPawn)
 
AIMODULE_API bool IsDecoratorExecutionActive () const
 
AIMODULE_API bool IsDecoratorObserverActive () const
 
bool GetNeedsTickForConditionChecking () const
 
AIMODULE_API void RequestAbort (UBehaviorTreeComponent &OwnerComp, const EAbortType Type)
 
- Protected Member Functions inherited from UBTDecorator
AIMODULE_API void SetIsInversed (bool bShouldBeInversed)
 
virtual AIMODULE_API void OnNodeProcessed (FBehaviorTreeSearchData &SearchData, EBTNodeResult::Type &NodeResult)
 
AIMODULE_API void ConditionalFlowAbort (UBehaviorTreeComponent &OwnerComp, EBTDecoratorAbortRequest RequestMode) const
 
template<typename TickNode , typename OnBecomeRelevant , typename OnCeaseRelevant , typename OnNodeActivation , typename OnNodeDeactivation , typename OnNodeProcessed >
void InitNotifyFlags (TickNode, OnBecomeRelevant, OnCeaseRelevant, OnNodeActivation, OnNodeDeactivation, OnNodeProcessed)
 
- Protected Member Functions inherited from UBTAuxiliaryNode
AIMODULE_API void SetNextTickTime (uint8 *NodeMemory, float RemainingTime) const
 
AIMODULE_API float GetNextTickRemainingTime (uint8 *NodeMemory) const
 
template<typename TickNode , typename OnBecomeRelevant , typename OnCeaseRelevant >
void InitNotifyFlags (TickNode, OnBecomeRelevant, OnCeaseRelevant)
 
- Protected Member Functions inherited from UObject
virtual FString GetDetailedInfoInternal () const
 
COREUOBJECT_API bool CanCheckDefaultSubObjects (bool bForceCheck, bool &bResult) const
 
virtual COREUOBJECT_API bool CheckDefaultSubobjectsInternal () const
 
- Protected Member Functions inherited from UObjectBase
 UObjectBase ()
 
COREUOBJECT_API UObjectBase (EObjectFlags InFlags)
 
COREUOBJECT_API void LowLevelRename (FName NewName, UObject *NewOuter=NULL)
 
virtual void RegisterDependencies ()
 
COREUOBJECT_API void Register (class UClass *(*StaticClassFn)(), const TCHAR *PackageName, const TCHAR *Name)
 
COREUOBJECT_API void Register (const TCHAR *PackageName, const TCHAR *Name)
 
virtual COREUOBJECT_API void DeferredRegister (UClass *UClassStaticClass, const TCHAR *PackageName, const TCHAR *Name)
 
FORCEINLINE void SetFlagsTo (EObjectFlags NewFlags)
 

Protected Attributes

TObjectPtr< AAIControllerAIOwner
 
TObjectPtr< AActorActorOwner
 
TArray< FNameObservedKeyNames
 
TArray< FProperty * > PropertyData
 
uint32 bShowPropertyDetails: 1
 
uint32 bCheckConditionOnlyBlackBoardChanges: 1
 
uint32 bIsObservingBB: 1
 
uint32 ReceiveTickImplementations: 2
 
uint32 ReceiveExecutionStartImplementations: 2
 
uint32 ReceiveExecutionFinishImplementations: 2
 
uint32 ReceiveObserverActivatedImplementations: 2
 
uint32 ReceiveObserverDeactivatedImplementations: 2
 
uint32 PerformConditionCheckImplementations: 2
 
- Protected Attributes inherited from UBTDecorator
uint32 bAllowAbortNone: 1
 
uint32 bAllowAbortLowerPri: 1
 
uint32 bAllowAbortChildNodes: 1
 
uint32 bNotifyActivation: 1
 
uint32 bNotifyDeactivation: 1
 
uint32 bNotifyProcessed: 1
 
uint32 bShowInverseConditionDesc: 1
 
TEnumAsByte< EBTFlowAbortMode::TypeFlowAbortMode
 
friend FBehaviorDecoratorDetails
 
- Protected Attributes inherited from UBTAuxiliaryNode
uint8 bNotifyBecomeRelevant:1
 
uint8 bNotifyCeaseRelevant:1
 
uint8 bNotifyTick: 1
 
uint8 bTickIntervals: 1
 
uint8 ChildIndex
 
- Protected Attributes inherited from UBTNode
uint8 bCreateNodeInstance: 1
 
uint8 bOwnsGameplayTasks: 1
 

Additional Inherited Members

- Static Public Member Functions inherited from UObject
static COREUOBJECT_API void UpdateClassesExcludedFromDedicatedServer (const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames)
 
static COREUOBJECT_API void UpdateClassesExcludedFromDedicatedClient (const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames)
 
static COREUOBJECT_API bool CanCreateInCurrentContext (UObject *Template)
 
static COREUOBJECT_API void AddReferencedObjects (UObject *InThis, FReferenceCollector &Collector)
 
static COREUOBJECT_API const FNameSourceFileTagName ()
 
static COREUOBJECT_API UObjectGetArchetypeFromRequiredInfo (const UClass *Class, const UObject *Outer, FName Name, EObjectFlags ObjectFlags)
 
- Static Public Member Functions inherited from UObjectBaseUtility
static bool IsGarbageEliminationEnabled ()
 
static bool IsPendingKillEnabled ()
 
static void SetGarbageEliminationEnabled (bool bEnabled)
 
static COREUOBJECT_API void ReloadObjectsFromModifiedConfigSections (const class FConfigModificationTracker *ChangeTracker)
 
- Static Public Member Functions inherited from UObjectBase
static COREUOBJECT_API FString RemoveClassPrefix (const TCHAR *ClassName)
 
static void PrefetchClass (UObject *Object)
 
static void PrefetchOuter (UObject *Object)
 
- Public Attributes inherited from IGameplayTaskOwnerInterface
virtual UGameplayTasksComponent * GetGameplayTasksComponent (const UGameplayTask &Task) const PURE_VIRTUAL(IGameplayTaskOwnerInterface
 
virtual AActorGetGameplayTaskOwner (const UGameplayTask *Task) const PURE_VIRTUAL(IGameplayTaskOwnerInterface
 

Detailed Description

Base class for blueprint based decorator nodes. Do NOT use it for creating native c++ classes!

Unlike task and services, decorator have two execution chains: ExecutionStart-ExecutionFinish and ObserverActivated-ObserverDeactivated which makes automatic latent action cleanup impossible. Keep in mind, that you HAVE TO verify is given chain is still active after resuming from any latent action (like Delay, Timelines, etc).

Helper functions:

  • IsDecoratorExecutionActive (true after ExecutionStart, until ExecutionFinish)
  • IsDecoratorObserverActive (true after ObserverActivated, until ObserverDeactivated)

Member Enumeration Documentation

◆ EAbortType

Enumerator
NoAbort 
ActivateBranch 
DeactivateBranch 
Unknown 

Constructor & Destructor Documentation

◆ UBTDecorator_BlueprintBase()

UBTDecorator_BlueprintBase::UBTDecorator_BlueprintBase ( const FObjectInitializer ObjectInitializer = FObjectInitializer::Get())

Member Function Documentation

◆ CalculateRawConditionValue()

bool UBTDecorator_BlueprintBase::CalculateRawConditionValue ( UBehaviorTreeComponent OwnerComp,
uint8 NodeMemory 
) const
overridevirtual

calculates raw, core value of decorator's condition. Should not include calling IsInversed

Reimplemented from UBTDecorator.

◆ DescribeRuntimeValues()

void UBTDecorator_BlueprintBase::DescribeRuntimeValues ( const UBehaviorTreeComponent OwnerComp,
uint8 NodeMemory,
EBTDescriptionVerbosity::Type  Verbosity,
TArray< FString > &  Values 
) const
overridevirtual

gathers description of all runtime parameters

Reimplemented from UBTAuxiliaryNode.

◆ EvaluateAbortType()

UBTDecorator_BlueprintBase::EAbortType UBTDecorator_BlueprintBase::EvaluateAbortType ( UBehaviorTreeComponent OwnerComp) const

return this decorator abort type in current circumstances

◆ GetNeedsTickForConditionChecking()

bool UBTDecorator_BlueprintBase::GetNeedsTickForConditionChecking ( ) const
inlineprotected

◆ GetShouldAbort()

bool UBTDecorator_BlueprintBase::GetShouldAbort ( UBehaviorTreeComponent OwnerComp) const
inline

◆ GetStaticDescription()

FString UBTDecorator_BlueprintBase::GetStaticDescription ( ) const
overridevirtual
Returns
string containing description of this node with all setup values

Reimplemented from UBTDecorator.

◆ InitializeFromAsset()

void UBTDecorator_BlueprintBase::InitializeFromAsset ( UBehaviorTree Asset)
overridevirtual

initialize any asset related data

Reimplemented from UBTNode.

◆ InitializeProperties()

void UBTDecorator_BlueprintBase::InitializeProperties ( )

initialize data about blueprint defined properties

◆ IsDecoratorExecutionActive()

bool UBTDecorator_BlueprintBase::IsDecoratorExecutionActive ( ) const
protected

check if decorator is part of currently active branch

◆ IsDecoratorObserverActive()

bool UBTDecorator_BlueprintBase::IsDecoratorObserverActive ( ) const
protected

check if decorator's observer is currently active

◆ OnBecomeRelevant()

void UBTDecorator_BlueprintBase::OnBecomeRelevant ( UBehaviorTreeComponent OwnerComp,
uint8 NodeMemory 
)
overrideprotectedvirtual

called when auxiliary node becomes active this function should be considered as const (don't modify state of object) if node is not instanced!
bNotifyBecomeRelevant must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically

Reimplemented from UBTAuxiliaryNode.

◆ OnBlackboardKeyValueChange()

EBlackboardNotificationResult UBTDecorator_BlueprintBase::OnBlackboardKeyValueChange ( const UBlackboardComponent &  Blackboard,
FBlackboard::FKey  ChangedKeyID 
)

notify about changes in blackboard

◆ OnCeaseRelevant()

void UBTDecorator_BlueprintBase::OnCeaseRelevant ( UBehaviorTreeComponent OwnerComp,
uint8 NodeMemory 
)
overrideprotectedvirtual

called when auxiliary node becomes inactive this function should be considered as const (don't modify state of object) if node is not instanced!
bNotifyCeaseRelevant must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically

Reimplemented from UBTAuxiliaryNode.

◆ OnInstanceDestroyed()

void UBTDecorator_BlueprintBase::OnInstanceDestroyed ( UBehaviorTreeComponent OwnerComp)
overridevirtual

called when node instance is removed from tree

Reimplemented from UBTNode.

◆ OnNodeActivation()

void UBTDecorator_BlueprintBase::OnNodeActivation ( FBehaviorTreeSearchData SearchData)
overrideprotectedvirtual

called when underlying node is activated this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyActivation must be set to true for this function to be called Calling INIT_DECORATOR_NODE_NOTIFY_FLAGS in the constructor of the decorator will set this flag automatically

Reimplemented from UBTDecorator.

◆ OnNodeDeactivation()

void UBTDecorator_BlueprintBase::OnNodeDeactivation ( FBehaviorTreeSearchData SearchData,
EBTNodeResult::Type  NodeResult 
)
overrideprotectedvirtual

called when underlying node has finished this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyDeactivation must be set to true for this function to be called Calling INIT_DECORATOR_NODE_NOTIFY_FLAGS in the constructor of the decorator will set this flag automatically

Reimplemented from UBTDecorator.

◆ PerformConditionCheck()

AIMODULE_API bool UBTDecorator_BlueprintBase::PerformConditionCheck ( AActor OwnerActor)
protected

called when testing if underlying node can be executed, must call FinishConditionCheck @Note that if both generic and AI event versions are implemented only the more suitable one will be called, meaning the AI version if called for AI, generic one otherwise

◆ PerformConditionCheckAI()

AIMODULE_API bool UBTDecorator_BlueprintBase::PerformConditionCheckAI ( AAIController OwnerController,
APawn *  ControlledPawn 
)
protected

Alternative AI version of ReceiveConditionCheck

See also
ReceiveConditionCheck for more details @Note that if both generic and AI event versions are implemented only the more suitable one will be called, meaning the AI version if called for AI, generic one otherwise

◆ PostInitProperties()

void UBTDecorator_BlueprintBase::PostInitProperties ( )
overridevirtual

setup node name

Reimplemented from UObject.

◆ PostLoad()

void UBTDecorator_BlueprintBase::PostLoad ( )
overridevirtual

Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.

Reimplemented from UObject.

◆ ReceiveExecutionFinish()

AIMODULE_API void UBTDecorator_BlueprintBase::ReceiveExecutionFinish ( AActor OwnerActor,
enum EBTNodeResult::Type  NodeResult 
)
protected

called when execution of underlying node is finished @Note that if both generic and AI event versions are implemented only the more suitable one will be called, meaning the AI version if called for AI, generic one otherwise

◆ ReceiveExecutionFinishAI()

AIMODULE_API void UBTDecorator_BlueprintBase::ReceiveExecutionFinishAI ( AAIController OwnerController,
APawn *  ControlledPawn,
enum EBTNodeResult::Type  NodeResult 
)
protected

Alternative AI version of ReceiveExecutionFinish

See also
ReceiveExecutionFinish for more details @Note that if both generic and AI event versions are implemented only the more suitable one will be called, meaning the AI version if called for AI, generic one otherwise

◆ ReceiveExecutionStart()

AIMODULE_API void UBTDecorator_BlueprintBase::ReceiveExecutionStart ( AActor OwnerActor)
protected

called on execution of underlying node @Note that if both generic and AI event versions are implemented only the more suitable one will be called, meaning the AI version if called for AI, generic one otherwise

◆ ReceiveExecutionStartAI()

AIMODULE_API void UBTDecorator_BlueprintBase::ReceiveExecutionStartAI ( AAIController OwnerController,
APawn *  ControlledPawn 
)
protected

Alternative AI version of ReceiveExecutionStart

See also
ReceiveExecutionStart for more details @Note that if both generic and AI event versions are implemented only the more suitable one will be called, meaning the AI version if called for AI, generic one otherwise

◆ ReceiveObserverActivated()

AIMODULE_API void UBTDecorator_BlueprintBase::ReceiveObserverActivated ( AActor OwnerActor)
protected

called when observer is activated (flow controller) @Note that if both generic and AI event versions are implemented only the more suitable one will be called, meaning the AI version if called for AI, generic one otherwise

◆ ReceiveObserverActivatedAI()

AIMODULE_API void UBTDecorator_BlueprintBase::ReceiveObserverActivatedAI ( AAIController OwnerController,
APawn *  ControlledPawn 
)
protected

Alternative AI version of ReceiveObserverActivated

See also
ReceiveObserverActivated for more details @Note that if both generic and AI event versions are implemented only the more suitable one will be called, meaning the AI version if called for AI, generic one otherwise

◆ ReceiveObserverDeactivated()

AIMODULE_API void UBTDecorator_BlueprintBase::ReceiveObserverDeactivated ( AActor OwnerActor)
protected

called when observer is deactivated (flow controller) @Note that if both generic and AI event versions are implemented only the more suitable one will be called, meaning the AI version if called for AI, generic one otherwise

◆ ReceiveObserverDeactivatedAI()

AIMODULE_API void UBTDecorator_BlueprintBase::ReceiveObserverDeactivatedAI ( AAIController OwnerController,
APawn *  ControlledPawn 
)
protected

Alternative AI version of ReceiveObserverDeactivated

See also
ReceiveObserverDeactivated for more details @Note that if both generic and AI event versions are implemented only the more suitable one will be called, meaning the AI version if called for AI, generic one otherwise

◆ ReceiveTick()

AIMODULE_API void UBTDecorator_BlueprintBase::ReceiveTick ( AActor OwnerActor,
float  DeltaSeconds 
)
protected

tick function @Note that if both generic and AI event versions are implemented only the more suitable one will be called, meaning the AI version if called for AI, generic one otherwise

◆ ReceiveTickAI()

AIMODULE_API void UBTDecorator_BlueprintBase::ReceiveTickAI ( AAIController OwnerController,
APawn *  ControlledPawn,
float  DeltaSeconds 
)
protected

Alternative AI version of ReceiveTick

See also
ReceiveTick for more details @Note that if both generic and AI event versions are implemented only the more suitable one will be called, meaning the AI version if called for AI, generic one otherwise

◆ RequestAbort()

void UBTDecorator_BlueprintBase::RequestAbort ( UBehaviorTreeComponent OwnerComp,
const EAbortType  Type 
)
protected

Handle abort request calls from the specified abort type

◆ SetOwner()

void UBTDecorator_BlueprintBase::SetOwner ( AActor ActorOwner)
overridevirtual

Gets called only for instanced nodes(bCreateNodeInstance == true). In practive overridden by BP-implemented BT nodes

Reimplemented from UBTNode.

◆ TickNode()

void UBTDecorator_BlueprintBase::TickNode ( UBehaviorTreeComponent OwnerComp,
uint8 NodeMemory,
float  DeltaSeconds 
)
overrideprotectedvirtual

tick function this function should be considered as const (don't modify state of object) if node is not instanced!
bNotifyTick must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically

Reimplemented from UBTAuxiliaryNode.

Member Data Documentation

◆ ActorOwner

TObjectPtr<AActor> UBTDecorator_BlueprintBase::ActorOwner
protected

Cached AIController owner of BehaviorTreeComponent.

◆ AIOwner

TObjectPtr<AAIController> UBTDecorator_BlueprintBase::AIOwner
protected

Cached AIController owner of BehaviorTreeComponent.

◆ bCheckConditionOnlyBlackBoardChanges

uint32 UBTDecorator_BlueprintBase::bCheckConditionOnlyBlackBoardChanges
protected

Applies only if Decorator has any FBlackboardKeySelector property and if decorator is set to abort BT flow. Is set to true ReceiveConditionCheck will be called only on changes to observed BB keys. If false or no BB keys observed ReceiveConditionCheck will be called every tick

◆ bIsObservingBB

uint32 UBTDecorator_BlueprintBase::bIsObservingBB
protected

gets set to true if decorator declared BB keys it can potentially observe

◆ bShowPropertyDetails

uint32 UBTDecorator_BlueprintBase::bShowPropertyDetails
protected

show detailed information about properties

◆ ObservedKeyNames

TArray<FName> UBTDecorator_BlueprintBase::ObservedKeyNames
protected

blackboard key names that should be observed

◆ PerformConditionCheckImplementations

uint32 UBTDecorator_BlueprintBase::PerformConditionCheckImplementations
protected

set if ReceiveConditionCheck is implemented by blueprint

◆ PropertyData

TArray<FProperty*> UBTDecorator_BlueprintBase::PropertyData
protected

properties with runtime values, stored only in class default object

◆ ReceiveExecutionFinishImplementations

uint32 UBTDecorator_BlueprintBase::ReceiveExecutionFinishImplementations
protected

set if ReceiveExecutionFinish is implemented by blueprint

◆ ReceiveExecutionStartImplementations

uint32 UBTDecorator_BlueprintBase::ReceiveExecutionStartImplementations
protected

set if ReceiveExecutionStart is implemented by blueprint

◆ ReceiveObserverActivatedImplementations

uint32 UBTDecorator_BlueprintBase::ReceiveObserverActivatedImplementations
protected

set if ReceiveObserverActivated is implemented by blueprint

◆ ReceiveObserverDeactivatedImplementations

uint32 UBTDecorator_BlueprintBase::ReceiveObserverDeactivatedImplementations
protected

set if ReceiveObserverDeactivated is implemented by blueprint

◆ ReceiveTickImplementations

uint32 UBTDecorator_BlueprintBase::ReceiveTickImplementations
protected

set if ReceiveTick is implemented by blueprint


The documentation for this class was generated from the following files: