Go to the source code of this file.
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| FHairTransientResources * | AllocateHairTransientResources (FRDGBuilder &GraphBuilder, FScene *Scene, const TArray< FViewInfo > &Views) |
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| void | RenderHairPrePass (FRDGBuilder &GraphBuilder, FScene *Scene, const FSceneTextures &SceneTextures, TArray< FViewInfo > &Views, FInstanceCullingManager &InstanceCullingManager, const FHairInstanceCullingResults &CullingResults) |
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| void | RenderHairBasePass (FRDGBuilder &GraphBuilder, FScene *Scene, const FSceneTextures &SceneTextures, TArray< FViewInfo > &Views, FInstanceCullingManager &InstanceCullingManager) |
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| void | RunHairStrandsBookmark (FRDGBuilder &GraphBuilder, EHairStrandsBookmark Bookmark, FHairStrandsBookmarkParameters &Parameters) |
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| void | RunHairStrandsBookmark (EHairStrandsBookmark Bookmark, FHairStrandsBookmarkParameters &Parameters) |
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| void | CreateHairStrandsBookmarkParameters (FScene *Scene, FViewInfo &View, FHairStrandsBookmarkParameters &Out, bool bComputeVisibleInstances=true) |
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| void | CreateHairStrandsBookmarkParameters (FScene *Scene, TArray< FViewInfo > &Views, TConstArrayView< FViewInfo * > AllViews, FHairStrandsBookmarkParameters &Out, bool bComputeVisibleInstances=true) |
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| void | UpdateHairStrandsBookmarkParameters (FScene *Scene, TArray< FViewInfo > &Views, FHairStrandsBookmarkParameters &Out) |
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◆ AllocateHairTransientResources()
◆ CreateHairStrandsBookmarkParameters() [1/2]
◆ CreateHairStrandsBookmarkParameters() [2/2]
◆ RenderHairBasePass()
◆ RenderHairPrePass()
◆ RunHairStrandsBookmark() [1/2]
◆ RunHairStrandsBookmark() [2/2]
◆ UpdateHairStrandsBookmarkParameters()