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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "NaniteMaterials.h"#include "Async/ParallelFor.h"#include "Materials/Material.h"#include "Materials/MaterialRenderProxy.h"#include "NaniteDrawList.h"#include "NaniteSceneProxy.h"#include "NaniteVertexFactory.h"#include "NaniteVisualizationData.h"#include "NaniteRayTracing.h"#include "NaniteComposition.h"#include "NaniteShading.h"#include "Rendering/NaniteResources.h"#include "Rendering/NaniteStreamingManager.h"#include "RHI.h"#include "RHICommandList.h"#include "SceneUtils.h"#include "ScenePrivate.h"#include "ScreenPass.h"#include "GPUScene.h"#include "ClearQuad.h"#include "RendererModule.h"#include "PixelShaderUtils.h"#include "Lumen/LumenSceneCardCapture.h"#include "Substrate/Substrate.h"#include "SystemTextures.h"#include "BasePassRendering.h"#include "VariableRateShadingImageManager.h"#include "Lumen/Lumen.h"#include "ComponentRecreateRenderStateContext.h"#include "InstanceDataSceneProxy.h"Functions | |
| TRDGUniformBufferRef< FNaniteShadingUniformParameters > | CreateDebugNaniteShadingUniformBuffer (FRDGBuilder &GraphBuilder) |
| TRDGUniformBufferRef< FNaniteRasterUniformParameters > | CreateDebugNaniteRasterUniformBuffer (FRDGBuilder &GraphBuilder) |
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| TAutoConsoleVariable< int32 > | CVarParallelBasePassBuild |
| int32 | GNaniteShowStats |
| TRDGUniformBufferRef< FNaniteRasterUniformParameters > CreateDebugNaniteRasterUniformBuffer | ( | FRDGBuilder & | GraphBuilder | ) |
| TRDGUniformBufferRef< FNaniteShadingUniformParameters > CreateDebugNaniteShadingUniformBuffer | ( | FRDGBuilder & | GraphBuilder | ) |
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