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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreMinimal.h"#include "PrimitiveSceneProxy.h"#include "PrimitiveViewRelevance.h"#include "Rendering/NaniteResources.h"#include "RayTracingInstance.h"#include "RayTracingGeometry.h"#include "LocalVertexFactory.h"#include "Matrix3x4.h"#include "SkinningSceneExtensionProxy.h"Go to the source code of this file.
Classes | |
| struct | Nanite::FMaterialAuditEntry |
| struct | Nanite::FMaterialAudit |
| struct | Nanite::FResourceMeshInfo |
| struct | Nanite::FResourcePrimitiveInfo |
| class | Nanite::FSceneProxyBase |
| struct | Nanite::FSceneProxyBase::FMaterialSection |
| class | Nanite::FSceneProxy |
| class | Nanite::FSceneProxy::FMeshInfo |
| class | Nanite::FSkinnedSceneProxy |
| struct | Nanite::FSkinnedSceneProxyDelegates |
Namespaces | |
| namespace | Nanite |
Typedefs | |
| using | FStaticMeshVertexFactoriesArray = TArray< FStaticMeshVertexFactories > |
Enumerations | |
| enum | Nanite::EProxyRenderMode { Nanite::Allow , Nanite::AllowForDebugging , Nanite::Disallow } |
| enum class | Nanite::EFilterFlags : uint8 { Nanite::None = 0u , Nanite::StaticMesh = (1u << 0u) , Nanite::InstancedStaticMesh = (1u << 1u) , Nanite::Foliage = (1u << 2u) , Nanite::Grass = (1u << 3u) , Nanite::Landscape = (1u << 4u) , Nanite::StaticMobility = (1u << 5u) , Nanite::NonStaticMobility = (1u << 6u) , Nanite::SkeletalMesh = (1u << 7u) , Nanite::All = 0xFF } |