◆ FDatasmithSceneCleaner()
◆ Clean()
| void DatasmithSceneUtilsImpl::FDatasmithSceneCleaner::Clean |
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◆ CleanUpLevelSequences()
| void DatasmithSceneUtilsImpl::FDatasmithSceneCleaner::CleanUpLevelSequences |
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◆ Initialize()
| void DatasmithSceneUtilsImpl::FDatasmithSceneCleaner::Initialize |
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◆ OptimizeTransformFrames()
◆ ParseSceneActor()
◆ ScanCompositeTexture()
◆ ScanDecalActorElement()
◆ ScanDecalMaterialElement()
◆ ScanLegacyMaterialElement()
◆ ScanLevelVariantSet()
◆ ScanLightActorElement()
◆ ScanMaterialIDElement()
◆ ScanMaterialInstanceElement()
◆ ScanMeshActorElement()
◆ ScanMeshElement()
◆ ScanPbrMaterialElement()
◆ ScanVariant()
◆ ActorsInScene
| TSet<FString> DatasmithSceneUtilsImpl::FDatasmithSceneCleaner::ActorsInScene |
◆ AssetElementMapping
◆ FunctionMaterials
◆ ReferencedMaterials
◆ ReferencedMeshes
◆ ReferencedTextures
| TSet<FString> DatasmithSceneUtilsImpl::FDatasmithSceneCleaner::ReferencedTextures |
◆ Scene
The documentation for this struct was generated from the following file: