![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <MovieScenePreAnimatedCaptureSources.h>
Inheritance diagram for UE::MovieScene::FPreAnimatedEvaluationHookCaptureSources:Structure responsible for tracking contributions to pre-eanimated state entries that originate from track EvaluationHooks (ie, from an IMovieSceneExecutionToken::Execute)
| UE::MovieScene::FPreAnimatedEvaluationHookCaptureSources::FPreAnimatedEvaluationHookCaptureSources | ( | FPreAnimatedStateExtension * | InOwner | ) |
| EPreAnimatedCaptureSourceState UE::MovieScene::FPreAnimatedEvaluationHookCaptureSources::BeginTrackingCaptureSource | ( | const UObject * | Hook, |
| FMovieSceneSequenceID | SequenceID, | ||
| const FPreAnimatedStateMetaData & | MetaData | ||
| ) |
Make an association for the specified evaluation key to the value specified by Entry, along with an indication of whether it should be restored on completion
| void UE::MovieScene::FPreAnimatedEvaluationHookCaptureSources::StopTrackingCaptureSource | ( | const UObject * | Hook, |
| FRootInstanceHandle | RootInstanceHandle, | ||
| FMovieSceneSequenceID | SequenceID | ||
| ) |
Stop tracking the evaluation key in question, restoring the value if it was captured with bWantsRestoreState