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| | DECLARE_LOG_CATEGORY_EXTERN (LogD3D11RHI, Log, All) |
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| | DECLARE_CYCLE_STAT_EXTERN (TEXT("Present time"), STAT_D3D11PresentTime, STATGROUP_D3D11RHI,) |
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| | DECLARE_CYCLE_STAT_EXTERN (TEXT("CustomPresent time"), STAT_D3D11CustomPresentTime, STATGROUP_D3D11RHI,) |
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| | DECLARE_CYCLE_STAT_EXTERN (TEXT("CreateTexture time"), STAT_D3D11CreateTextureTime, STATGROUP_D3D11RHI,) |
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| | DECLARE_CYCLE_STAT_EXTERN (TEXT("LockTexture time"), STAT_D3D11LockTextureTime, STATGROUP_D3D11RHI,) |
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| | DECLARE_CYCLE_STAT_EXTERN (TEXT("UnlockTexture time"), STAT_D3D11UnlockTextureTime, STATGROUP_D3D11RHI,) |
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| | DECLARE_CYCLE_STAT_EXTERN (TEXT("CopyTexture time"), STAT_D3D11CopyTextureTime, STATGROUP_D3D11RHI,) |
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| | DECLARE_CYCLE_STAT_EXTERN (TEXT("CreateBoundShaderState time"), STAT_D3D11CreateBoundShaderStateTime, STATGROUP_D3D11RHI,) |
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| | DECLARE_CYCLE_STAT_EXTERN (TEXT("New bound shader state time"), STAT_D3D11NewBoundShaderStateTime, STATGROUP_D3D11RHI,) |
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| | DECLARE_CYCLE_STAT_EXTERN (TEXT("Clean uniform buffer pool"), STAT_D3D11CleanUniformBufferTime, STATGROUP_D3D11RHI,) |
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| | DECLARE_CYCLE_STAT_EXTERN (TEXT("Clear shader resources"), STAT_D3D11ClearShaderResourceTime, STATGROUP_D3D11RHI,) |
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| | DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN (TEXT("Uniform buffer pool num free"), STAT_D3D11NumFreeUniformBuffers, STATGROUP_D3D11RHI,) |
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| | DECLARE_DWORD_COUNTER_STAT_EXTERN (TEXT("Immutable Uniform buffers"), STAT_D3D11NumImmutableUniformBuffers, STATGROUP_D3D11RHI,) |
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| | DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN (TEXT("Num Bound Shader State"), STAT_D3D11NumBoundShaderState, STATGROUP_D3D11RHI,) |
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| | DECLARE_MEMORY_STAT_EXTERN (TEXT("Uniform buffer pool memory"), STAT_D3D11FreeUniformBufferMemory, STATGROUP_D3D11RHI,) |
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| | DECLARE_CYCLE_STAT_EXTERN (TEXT("Update uniform buffer"), STAT_D3D11UpdateUniformBufferTime, STATGROUP_D3D11RHI,) |
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| | DECLARE_DWORD_COUNTER_STAT_EXTERN (TEXT("Textures Allocated"), STAT_D3D11TexturesAllocated, STATGROUP_D3D11RHI,) |
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| | DECLARE_DWORD_COUNTER_STAT_EXTERN (TEXT("Textures Released"), STAT_D3D11TexturesReleased, STATGROUP_D3D11RHI,) |
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| | DECLARE_MEMORY_STAT_EXTERN (TEXT("Texture object pool memory"), STAT_D3D11TexturePoolMemory, STATGROUP_D3D11RHI,) |
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| | DECLARE_CYCLE_STAT_EXTERN (TEXT("RenderTargetCommit"), STAT_D3D11RenderTargetCommits, STATGROUP_D3D11RHI,) |
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| | DECLARE_CYCLE_STAT_EXTERN (TEXT("RenderTargetCommitUAV"), STAT_D3D11RenderTargetCommitsUAV, STATGROUP_D3D11RHI,) |
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