UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LandscapeEdit.cpp File Reference
#include "LandscapeEdit.h"
#include "LandscapePrivate.h"
#include "AssetRegistry/AssetRegistryModule.h"
#include "Misc/MessageDialog.h"
#include "Misc/Paths.h"
#include "Misc/FeedbackContext.h"
#include "Modules/ModuleManager.h"
#include "UObject/UObjectIterator.h"
#include "UObject/Package.h"
#include "Misc/PackageName.h"
#include "Landscape.h"
#include "LandscapeEditLayer.h"
#include "LandscapeEditReadback.h"
#include "LandscapeStreamingProxy.h"
#include "LandscapeInfo.h"
#include "LandscapeComponent.h"
#include "LandscapeModule.h"
#include "LandscapeLayerInfoObject.h"
#include "MaterialDomain.h"
#include "Materials/Material.h"
#include "Materials/MaterialInstanceDynamic.h"
#include "Materials/MaterialExpressionLandscapeVisibilityMask.h"
#include "Materials/MaterialExpressionLandscapeLayerWeight.h"
#include "Materials/MaterialExpressionLandscapeLayerSample.h"
#include "Materials/MaterialExpressionLandscapeLayerBlend.h"
#include "Materials/MaterialExpressionLandscapeLayerSwitch.h"
#include "Materials/MaterialExpressionLandscapePhysicalMaterialOutput.h"
#include "LandscapeDataAccess.h"
#include "LandscapeRender.h"
#include "Materials/MaterialInstanceConstant.h"
#include "LandscapeMaterialInstanceConstant.h"
#include "LandscapeHeightfieldCollisionComponent.h"
#include "LandscapeMeshCollisionComponent.h"
#include "LandscapeGizmoActiveActor.h"
#include "InstancedFoliageActor.h"
#include "LevelUtils.h"
#include "Logging/TokenizedMessage.h"
#include "Logging/MessageLog.h"
#include "Misc/MapErrors.h"
#include "LandscapeSplinesComponent.h"
#include "Serialization/MemoryWriter.h"
#include "MaterialCachedData.h"
#include "Math/UnrealMathUtility.h"
#include "ImageUtils.h"
#include "Algo/Compare.h"
#include "LandscapeProxy.h"
#include "Algo/Count.h"
#include "Algo/Transform.h"
#include "Algo/ForEach.h"
#include "Algo/AllOf.h"
#include "Engine/Canvas.h"
#include "Spatial/PointHashGrid3.h"
#include "Engine/Texture2DArray.h"
#include "Async/ParallelFor.h"
#include "Templates/Greater.h"

Macros

#define LOCTEXT_NAMESPACE   "Landscape"
 

Functions

 DEFINE_LOG_CATEGORY (LogLandscape)
 
 DEFINE_LOG_CATEGORY (LogLandscapeBP)
 

Variables

FAutoConsoleVariable CVarStripLayerTextureMipsOnLoad
 

Macro Definition Documentation

◆ LOCTEXT_NAMESPACE

#define LOCTEXT_NAMESPACE   "Landscape"

Function Documentation

◆ DEFINE_LOG_CATEGORY() [1/2]

DEFINE_LOG_CATEGORY ( LogLandscape  )

◆ DEFINE_LOG_CATEGORY() [2/2]

DEFINE_LOG_CATEGORY ( LogLandscapeBP  )

Variable Documentation

◆ CVarStripLayerTextureMipsOnLoad

FAutoConsoleVariable CVarStripLayerTextureMipsOnLoad
extern