![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include "RendererPrivate.h"#include "ScenePrivate.h"#include "SceneUtils.h"#include "PipelineStateCache.h"#include "ShaderParameterStruct.h"#include "PixelShaderUtils.h"#include "SceneTextureParameters.h"#include "IndirectLightRendering.h"#include "LumenRadianceCache.h"#include "LumenScreenProbeGather.h"#include "LumenShortRangeAO.h"Namespaces | |
| namespace | Lumen |
Functions | |
| bool | Lumen::UseHardwareRayTracedShortRangeAO (const FSceneViewFamily &ViewFamily) |
| void | RenderHardwareRayTracingShortRangeAO (FRDGBuilder &GraphBuilder, const FScene *Scene, const FSceneTextures &SceneTextures, const FSceneTextureParameters &SceneTextureParameters, const FLumenSceneFrameTemporaries &FrameTemporaries, const FLumenScreenSpaceBentNormalParameters &BentNormalParameters, const FBlueNoise &BlueNoise, float MaxScreenTraceFraction, const FViewInfo &View, FRDGTextureRef ShortRangeAO, uint32 NumPixelRays) |
| void RenderHardwareRayTracingShortRangeAO | ( | FRDGBuilder & | GraphBuilder, |
| const FScene * | Scene, | ||
| const FSceneTextures & | SceneTextures, | ||
| const FSceneTextureParameters & | SceneTextureParameters, | ||
| const FLumenSceneFrameTemporaries & | FrameTemporaries, | ||
| const FLumenScreenSpaceBentNormalParameters & | BentNormalParameters, | ||
| const FBlueNoise & | BlueNoise, | ||
| float | MaxScreenTraceFraction, | ||
| const FViewInfo & | View, | ||
| FRDGTextureRef | ShortRangeAO, | ||
| uint32 | NumPixelRays | ||
| ) |