UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LumenShortRangeAOHardwareRayTracing.cpp File Reference

Namespaces

namespace  Lumen
 

Functions

bool Lumen::UseHardwareRayTracedShortRangeAO (const FSceneViewFamily &ViewFamily)
 
void RenderHardwareRayTracingShortRangeAO (FRDGBuilder &GraphBuilder, const FScene *Scene, const FSceneTextures &SceneTextures, const FSceneTextureParameters &SceneTextureParameters, const FLumenSceneFrameTemporaries &FrameTemporaries, const FLumenScreenSpaceBentNormalParameters &BentNormalParameters, const FBlueNoise &BlueNoise, float MaxScreenTraceFraction, const FViewInfo &View, FRDGTextureRef ShortRangeAO, uint32 NumPixelRays)
 

Function Documentation

◆ RenderHardwareRayTracingShortRangeAO()

void RenderHardwareRayTracingShortRangeAO ( FRDGBuilder GraphBuilder,
const FScene Scene,
const FSceneTextures SceneTextures,
const FSceneTextureParameters SceneTextureParameters,
const FLumenSceneFrameTemporaries FrameTemporaries,
const FLumenScreenSpaceBentNormalParameters BentNormalParameters,
const FBlueNoise BlueNoise,
float  MaxScreenTraceFraction,
const FViewInfo View,
FRDGTextureRef  ShortRangeAO,
uint32  NumPixelRays 
)