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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Materials/Material.h"#include "Stats/StatsMisc.h"#include "Misc/FeedbackContext.h"#include "Stats/StatsTrace.h"#include "UObject/AssetRegistryTagsContext.h"#include "UObject/ObjectSaveContext.h"#include "UObject/FortniteMainBranchObjectVersion.h"#include "UObject/UObjectIterator.h"#include "UObject/Package.h"#include "UObject/UObjectAnnotation.h"#include "UObject/LinkerLoad.h"#include "Materials/MaterialAttributeDefinitionMap.h"#include "Materials/MaterialInstanceDynamic.h"#include "UnrealEngine.h"#include "Materials/MaterialExpressionCustomOutput.h"#include "Materials/MaterialExpressionFunctionOutput.h"#include "Materials/MaterialExpressionDynamicParameter.h"#include "Materials/MaterialExpressionQualitySwitch.h"#include "Materials/MaterialExpressionFeatureLevelSwitch.h"#include "Materials/MaterialExpressionShadingPathSwitch.h"#include "Materials/MaterialExpressionShaderStageSwitch.h"#include "Materials/MaterialExpressionMakeMaterialAttributes.h"#include "Materials/MaterialExpressionMaterialAttributeLayers.h"#include "Materials/MaterialExpressionMaterialFunctionCall.h"#include "Materials/MaterialExpressionGetMaterialAttributes.h"#include "Materials/MaterialExpressionSetMaterialAttributes.h"#include "Materials/MaterialExpressionRuntimeVirtualTextureOutput.h"#include "Materials/MaterialExpressionStaticSwitchParameter.h"#include "Materials/MaterialExpressionTextureBase.h"#include "Materials/MaterialExpressionTextureSample.h"#include "Materials/MaterialExpressionTextureSampleParameter.h"#include "Materials/MaterialExpressionVertexInterpolator.h"#include "Materials/MaterialExpressionShadingModel.h"#include "Materials/MaterialExpressionTransform.h"#include "Materials/MaterialExpressionNamedReroute.h"#include "Materials/MaterialFunction.h"#include "Materials/MaterialExpressionSingleLayerWaterMaterialOutput.h"#include "Materials/MaterialExpressionMultiply.h"#include "Materials/MaterialSharedPrivate.h"#include "PSOPrecacheMaterial.h"#include "SceneManagement.h"#include "SceneView.h"#include "Materials/MaterialUniformExpressions.h"#include "Engine/SubsurfaceProfile.h"#include "Engine/SpecularProfile.h"#include "Engine/TextureCollection.h"#include "EditorSupportDelegates.h"#include "ComponentRecreateRenderStateContext.h"#include "ShaderCompiler.h"#include "Materials/MaterialParameterCollection.h"#include "ShaderPlatformQualitySettings.h"#include "MaterialShaderQualitySettings.h"#include "ProfilingDebugging/LoadTimeTracker.h"#include "ProfilingDebugging/CookStats.h"#include "MaterialCompiler.h"#include "MaterialDomain.h"#include "MaterialShaderType.h"#include "Materials/MaterialInstanceSupport.h"#include "Interfaces/ITargetPlatform.h"#include "Materials/MaterialExpressionComment.h"#include "UObject/EditorObjectVersion.h"#include "UObject/ReleaseObjectVersion.h"#include "RenderUtils.h"#include "DataDrivenShaderPlatformInfo.h"#include "UObject/UE5MainStreamObjectVersion.h"#include "UObject/UE5ReleaseStreamObjectVersion.h"#include "Materials/MaterialExpressionVolumetricAdvancedMaterialInput.h"#include "Materials/MaterialExpressionVolumetricAdvancedMaterialOutput.h"#include "Materials/MaterialExpressionCloudLayer.h"#include "Materials/MaterialExpressionSubstrate.h"#include "Materials/MaterialExpressionThinTranslucentMaterialOutput.h"#include "Materials/MaterialExpressionClearCoatNormalCustomOutput.h"#include "Materials/MaterialExpressionTangentOutput.h"#include "Materials/MaterialExpressionConstant.h"#include "Materials/MaterialExpressionConstant3Vector.h"#include "Materials/MaterialExpressionBreakMaterialAttributes.h"#include "Materials/MaterialIRModuleBuilder.h"#include "MaterialCachedData.h"#include "Misc/OutputDeviceArchiveWrapper.h"#include "HAL/FileManager.h"#include "BuildSettings.h"#include "LocalVertexFactory.h"#include "ShaderCodeLibrary.h"#include "String/ParseTokens.h"#include "Curves/CurveLinearColorAtlas.h"#include "Misc/ScopedSlowTask.h"Classes | |
| struct | MaterialImpl::FMobileProperty |
| class | FDefaultMaterialInstance |
Namespaces | |
| namespace | MaterialImpl |
| namespace | UE |
| namespace | UE::MaterialInterface |
| namespace | UE::MaterialInterface::Private |
Macros | |
| #define | LOCTEXT_NAMESPACE "Material" |
| #define | GAllowCompilationInPostLoad true |
| #define | CASE_ENUM_TO_TEXT(txt) case txt: return TEXT(#txt); |
| #define | TEXT_TO_ENUM(eVal, txt) if (FCString::Stricmp(TEXT(#eVal), txt) == 0) return eVal; |
| #define | TEXT_TO_SHADINGMODEL(m) TEXT_TO_ENUM(m, InMaterialShadingModelStr); |
| #define | TEXT_TO_BLENDMODE(b) TEXT_TO_ENUM(b, InBlendModeStr); |
| #define | SUBSTRATE_MOVE_CONNECTION 0 |
| #define | SUBSTRATE_COPY_CONNECTION 1 |
Variables | |
| bool | GPoolSpecialMaterialsCompileJobs = true |
| TMap< FGuid, UMaterialInterface * > | LightingGuidFixupMap |
Helper functions for text output of properties...
| #define LOCTEXT_NAMESPACE "Material" |
| #define SUBSTRATE_COPY_CONNECTION 1 |
| #define SUBSTRATE_MOVE_CONNECTION 0 |
| #define TEXT_TO_BLENDMODE | ( | b | ) | TEXT_TO_ENUM(b, InBlendModeStr); |
| #define TEXT_TO_SHADINGMODEL | ( | m | ) | TEXT_TO_ENUM(m, InMaterialShadingModelStr); |
| EBlendMode ConvertLegacyBlendMode | ( | EBlendMode | InBlendMode, |
| FMaterialShadingModelField | InShadingModels | ||
| ) |
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extern |
|
extern |
| FMaterialResource * FindMaterialResource | ( | const TArray< FMaterialResource * > & | MaterialResources, |
| EShaderPlatform | InShaderPlatform, | ||
| EMaterialQualityLevel::Type | QualityLevel, | ||
| bool | bAllowDefaultQuality | ||
| ) |
| FMaterialResource * FindMaterialResource | ( | TArray< FMaterialResource * > & | MaterialResources, |
| ERHIFeatureLevel::Type | InFeatureLevel, | ||
| EMaterialQualityLevel::Type | QualityLevel, | ||
| bool | bAllowDefaultQuality | ||
| ) |
| FMaterialResource * FindMaterialResource | ( | TArray< FMaterialResource * > & | MaterialResources, |
| EShaderPlatform | InShaderPlatform, | ||
| EMaterialQualityLevel::Type | QualityLevel, | ||
| bool | bAllowDefaultQuality | ||
| ) |
| FMaterialResource * FindOrCreateMaterialResource | ( | TArray< FMaterialResource * > & | MaterialResources, |
| UMaterial * | OwnerMaterial, | ||
| UMaterialInstance * | OwnerMaterialInstance, | ||
| ERHIFeatureLevel::Type | InFeatureLevel, | ||
| EMaterialQualityLevel::Type | InQualityLevel | ||
| ) |
| FMaterialResource * FindOrCreateMaterialResource | ( | TArray< FMaterialResource * > & | MaterialResources, |
| UMaterial * | OwnerMaterial, | ||
| UMaterialInstance * | OwnerMaterialInstance, | ||
| EShaderPlatform | InShaderPlatform, | ||
| EMaterialQualityLevel::Type | InQualityLevel | ||
| ) |
| FString MaterialDomainString | ( | EMaterialDomain | MaterialDomain | ) |
| bool PoolSpecialMaterialsCompileJobs | ( | ) |
| void ProcessSerializedInlineShaderMaps | ( | UMaterialInterface * | Owner, |
| TArray< FMaterialResource > & | LoadedResources, | ||
| TArray< FMaterialResource * > & | OutMaterialResourcesLoaded | ||
| ) |
Helper function to process (register) serialized inline shader maps for the given material resources.
| bool ShouldRecacheMaterialExpressions | ( | const FMaterialResource * | Resource, |
| const FHashedMaterialParameterInfo & | ParameterInfo | ||
| ) |
| TMap<FGuid, UMaterialInterface*> LightingGuidFixupMap |