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| bool | Chaos::CVars::ForceDeepCopyOnModifyGeometry () |
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| template<typename T , int d, typename FConcrete > |
| void | Chaos::GeometryParticleDefaultConstruct (FConcrete &Concrete, const FGeometryParticleParameters &Params) |
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| template<typename T , int d, typename FConcrete > |
| void | Chaos::KinematicGeometryParticleDefaultConstruct (FConcrete &Concrete, const FKinematicGeometryParticleParameters &Params) |
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| template<typename T , int d, typename FConcrete > |
| void | Chaos::PBDRigidParticleDefaultConstruct (FConcrete &Concrete, const FPBDRigidParticleParameters &Params) |
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| template<typename T , int d, typename FConcrete > |
| void | Chaos::PBDRigidClusteredParticleDefaultConstruct (FConcrete &Concrete, const FPBDRigidParticleParameters &Params) |
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| template<typename FConcrete > |
| bool | Chaos::GeometryParticleSleeping (const FConcrete &Concrete) |
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| FORCEINLINE_DEBUGGABLE bool | Chaos::PrePreQueryFilterImp (const FCollisionFilterData &QueryFilterData, const FCollisionFilterData &UnionFilterData) |
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| FORCEINLINE_DEBUGGABLE uint32 | Chaos::GetChaosCollisionChannelAndExtraFilter (uint32 Word3, uint8 &OutMaskFilter) |
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| FORCEINLINE_DEBUGGABLE bool | Chaos::PrePreSimFilterImp (const FCollisionFilterData &SimFilterData, const FCollisionFilterData &OtherSimFilterData) |
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| template<typename T , int d> |
| TGeometryParticleHandle< T, d > * | Chaos::GetHandleHelper (TGeometryParticleHandle< T, d > *Handle) |
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| template<typename T , int d> |
| const TGeometryParticleHandle< T, d > * | Chaos::GetHandleHelper (const TGeometryParticleHandle< T, d > *Handle) |
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| template<typename T , int d> |
| TGeometryParticleHandle< T, d > * | Chaos::GetHandleHelper (TTransientGeometryParticleHandle< T, d > *Handle) |
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| template<typename T , int d> |
| const TGeometryParticleHandle< T, d > * | Chaos::GetHandleHelper (const TTransientGeometryParticleHandle< T, d > *Handle) |
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| template<typename ParticleType > |
| void | Chaos::UpdateParticleShapes (const TArray< ParticleType * > &ShapesParticles, const FImplicitObject *ImplicitObject, const FShapesArray &ShapesArray, const int32 ActorId, const int32 ComponentID) |
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| template<typename T , int d> |
| FChaosArchive & | Chaos::operator<< (FChaosArchive &Ar, TGeometryParticle< T, d > &Particle) |
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| FORCEINLINE_DEBUGGABLE FChaosArchive & | Chaos::operator<< (FChaosArchive &Ar, FAccelerationStructureHandle &AccelerationHandle) |
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| void | Chaos::SetObjectStateHelper (IPhysicsProxyBase &Proxy, FPBDRigidParticle &Rigid, EObjectStateType InState, bool bAllowEvents=false, bool bInvalidate=true) |
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| void | Chaos::SetObjectStateHelper (IPhysicsProxyBase &Proxy, FPBDRigidParticleHandle &Rigid, EObjectStateType InState, bool bAllowEvents, bool bInvalidate) |
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