UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UAnimDataModel Class Reference

#include <AnimDataModel.h>

+ Inheritance diagram for UAnimDataModel:

Public Member Functions

virtual ENGINE_API void PostLoad () override
 
virtual ENGINE_API void PostDuplicate (bool bDuplicateForPIE) override
 
virtual bool IsEditorOnly () const override
 
virtual ENGINE_API double GetPlayLength () const override
 
virtual ENGINE_API int32 GetNumberOfFrames () const override
 
virtual ENGINE_API int32 GetNumberOfKeys () const override
 
virtual ENGINE_API FFrameRate GetFrameRate () const override
 
ENGINE_API virtual PRAGMA_DISABLE_DEPRECATION_WARNINGS const TArray< FBoneAnimationTrack > & GetBoneAnimationTracks () const override
 
virtual ENGINE_API const FBoneAnimationTrackGetBoneTrackByIndex (int32 TrackIndex) const override
 
virtual ENGINE_API const FBoneAnimationTrackGetBoneTrackByName (FName TrackName) const override
 
virtual ENGINE_API const FBoneAnimationTrackFindBoneTrackByName (FName Name) const override
 
virtual ENGINE_API const FBoneAnimationTrackFindBoneTrackByIndex (int32 BoneIndex) const override
 
virtual ENGINE_API int32 GetBoneTrackIndex (const FBoneAnimationTrack &Track) const override
 
virtual ENGINE_API int32 GetBoneTrackIndexByName (FName TrackName) const override
 
virtual ENGINE_API bool IsValidBoneTrackIndex (int32 TrackIndex) const override
 
ENGINE_API virtual PRAGMA_ENABLE_DEPRECATION_WARNINGS int32 GetNumBoneTracks () const override
 
virtual ENGINE_API void GetBoneTrackNames (TArray< FName > &OutNames) const override
 
virtual ENGINE_API FTransform GetBoneTrackTransform (FName TrackName, const FFrameNumber &FrameNumber) const override
 
virtual ENGINE_API void GetBoneTrackTransforms (FName TrackName, const TArray< FFrameNumber > &FrameNumbers, TArray< FTransform > &OutTransforms) const override
 
virtual ENGINE_API void GetBoneTrackTransforms (FName TrackName, TArray< FTransform > &OutTransforms) const override
 
virtual ENGINE_API void GetBoneTracksTransform (const TArray< FName > &TrackNames, const FFrameNumber &FrameNumber, TArray< FTransform > &OutTransforms) const override
 
virtual ENGINE_API FTransform EvaluateBoneTrackTransform (FName TrackName, const FFrameTime &FrameTime, const EAnimInterpolationType &Interpolation) const override
 
virtual ENGINE_API bool IsValidBoneTrackName (const FName &TrackName) const override
 
virtual ENGINE_API const FAnimCurveBaseFindCurve (const FAnimationCurveIdentifier &CurveIdentifier) const override
 
virtual ENGINE_API const FFloatCurveFindFloatCurve (const FAnimationCurveIdentifier &CurveIdentifier) const override
 
virtual ENGINE_API const FTransformCurveFindTransformCurve (const FAnimationCurveIdentifier &CurveIdentifier) const override
 
virtual ENGINE_API const FRichCurveFindRichCurve (const FAnimationCurveIdentifier &CurveIdentifier) const override
 
virtual ENGINE_API const FAnimationCurveDataGetCurveData () const override
 
virtual ENGINE_API int32 GetNumberOfTransformCurves () const override
 
virtual ENGINE_API int32 GetNumberOfFloatCurves () const override
 
virtual ENGINE_API const TArray< struct FFloatCurve > & GetFloatCurves () const override
 
virtual ENGINE_API const TArray< struct FTransformCurve > & GetTransformCurves () const override
 
virtual ENGINE_API const FAnimCurveBaseGetCurve (const FAnimationCurveIdentifier &CurveIdentifier) const override
 
virtual ENGINE_API const FFloatCurveGetFloatCurve (const FAnimationCurveIdentifier &CurveIdentifier) const override
 
virtual ENGINE_API const FTransformCurveGetTransformCurve (const FAnimationCurveIdentifier &CurveIdentifier) const override
 
virtual ENGINE_API const FRichCurveGetRichCurve (const FAnimationCurveIdentifier &CurveIdentifier) const override
 
virtual ENGINE_API TArrayView< const FAnimatedBoneAttributeGetAttributes () const override
 
virtual ENGINE_API int32 GetNumberOfAttributes () const override
 
virtual ENGINE_API int32 GetNumberOfAttributesForBoneIndex (const int32 BoneIndex) const override
 
virtual ENGINE_API void GetAttributesForBone (const FName &BoneName, TArray< const FAnimatedBoneAttribute * > &OutBoneAttributes) const override
 
virtual ENGINE_API const FAnimatedBoneAttributeGetAttribute (const FAnimationAttributeIdentifier &AttributeIdentifier) const override
 
virtual ENGINE_API const FAnimatedBoneAttributeFindAttribute (const FAnimationAttributeIdentifier &AttributeIdentifier) const override
 
virtual ENGINE_API UAnimSequenceGetAnimationSequence () const override
 
virtual FAnimDataModelModifiedEventGetModifiedEvent () override
 
virtual ENGINE_API FGuid GenerateGuid (const FGuidGenerationSettings &InSettings) const override
 
virtual ENGINE_API TScriptInterface< IAnimationDataControllerGetController () override
 
virtual bool HasBeenPopulated () const override
 
virtual ENGINE_API void IterateBoneKeys (const FName &BoneName, TFunction< bool(const FVector3f &Pos, const FQuat4f &, const FVector3f, const FFrameNumber &)> IterationFunction) const override
 
- Public Member Functions inherited from UObject
COREUOBJECT_API UObject ()
 
COREUOBJECT_API UObject (const FObjectInitializer &ObjectInitializer)
 
COREUOBJECT_API UObject (EStaticConstructor, EObjectFlags InFlags)
 
COREUOBJECT_API UObject (FVTableHelper &Helper)
 
COREUOBJECT_API UObjectCreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)
 
template<class TReturnType >
TReturnTypeCreateEditorOnlyDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType >
TReturnTypeCreateDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType , class TClassToConstructByDefault >
TReturnTypeCreateDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType >
TReturnTypeCreateOptionalDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType , class TClassToConstructByDefault >
TReturnTypeCreateOptionalDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
COREUOBJECT_API void GetDefaultSubobjects (TArray< UObject * > &OutDefaultSubobjects)
 
COREUOBJECT_API UObjectGetDefaultSubobjectByName (FName ToFind)
 
virtual COREUOBJECT_API void PostInitProperties ()
 
virtual COREUOBJECT_API void PostReinitProperties ()
 
virtual void PostCDOContruct ()
 
virtual COREUOBJECT_API void PreSaveRoot (FObjectPreSaveRootContext ObjectSaveContext)
 
virtual COREUOBJECT_API void PostSaveRoot (FObjectPostSaveRootContext ObjectSaveContext)
 
virtual COREUOBJECT_API void PreSave (FObjectPreSaveContext SaveContext)
 
virtual COREUOBJECT_API void CollectSaveOverrides (FObjectCollectSaveOverridesContext SaveContext)
 
UE_FORCEINLINE_HINT bool Modify (bool bAlwaysMarkDirty=true)
 
UE_FORCEINLINE_HINT bool IsCapturingAsRootObjectForTransaction () const
 
virtual bool ResolveSubobject (const TCHAR *SubObjectPath, UObject *&OutObject, bool bLoadIfExists)
 
virtual bool IsReadyForAsyncPostLoad () const
 
virtual COREUOBJECT_API void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
virtual COREUOBJECT_API void BeginDestroy ()
 
virtual bool IsReadyForFinishDestroy ()
 
virtual COREUOBJECT_API void FinishDestroy ()
 
virtual COREUOBJECT_API void Serialize (FArchive &Ar)
 
virtual COREUOBJECT_API void Serialize (FStructuredArchive::FRecord Record)
 
virtual void ShutdownAfterError ()
 
virtual void PostInterpChange (FProperty *PropertyThatChanged)
 
virtual COREUOBJECT_API void PostRename (UObject *OldOuter, const FName OldName)
 
virtual void PreDuplicate (FObjectDuplicationParameters &DupParams)
 
virtual void PostDuplicate (EDuplicateMode::Type DuplicateMode)
 
virtual COREUOBJECT_API bool NeedsLoadForClient () const
 
virtual COREUOBJECT_API bool NeedsLoadForServer () const
 
virtual COREUOBJECT_API bool NeedsLoadForTargetPlatform (const class ITargetPlatform *TargetPlatform) const
 
virtual bool NeedsLoadForEditorGame () const
 
virtual bool HasNonEditorOnlyReferences () const
 
virtual bool IsPostLoadThreadSafe () const
 
virtual COREUOBJECT_API bool IsDestructionThreadSafe () const
 
virtual COREUOBJECT_API void GetPreloadDependencies (TArray< UObject * > &OutDeps)
 
virtual void GetPrestreamPackages (TArray< UObject * > &OutPrestream)
 
virtual void ExportCustomProperties (FOutputDevice &Out, uint32 Indent)
 
virtual void ImportCustomProperties (const TCHAR *SourceText, FFeedbackContext *Warn)
 
virtual void PostEditImport ()
 
virtual void PostReloadConfig (class FProperty *PropertyThatWasLoaded)
 
virtual COREUOBJECT_API bool Rename (const TCHAR *NewName=nullptr, UObject *NewOuter=nullptr, ERenameFlags Flags=REN_None)
 
virtual FString GetDesc ()
 
COREUOBJECT_API UScriptStructGetSparseClassDataStruct () const
 
virtual bool GetNativePropertyValues (TMap< FString, FString > &out_PropertyValues, uint32 ExportFlags=0) const
 
virtual COREUOBJECT_API void GetResourceSizeEx (FResourceSizeEx &CumulativeResourceSize)
 
SIZE_T GetResourceSizeBytes (EResourceSizeMode::Type Mode)
 
virtual FName GetExporterName (void)
 
COREUOBJECT_API void CallAddReferencedObjects (FReferenceCollector &Collector)
 
virtual FRestoreForUObjectOverwriteGetRestoreForUObjectOverwrite ()
 
virtual bool AreNativePropertiesIdenticalTo (UObject *Other) const
 
virtual COREUOBJECT_API void GetAssetRegistryTags (FAssetRegistryTagsContext Context) const
 
virtual COREUOBJECT_API void GetAssetRegistryTags (TArray< FAssetRegistryTag > &OutTags) const
 
COREUOBJECT_API void GetAssetRegistryTags (FAssetData &Out) const
 
COREUOBJECT_API void GetAssetRegistryTags (FAssetRegistryTagsContext Context, FAssetData &Out) const
 
virtual COREUOBJECT_API bool IsAsset () const
 
virtual COREUOBJECT_API FPrimaryAssetId GetPrimaryAssetId () const
 
virtual COREUOBJECT_API bool IsLocalizedResource () const
 
virtual COREUOBJECT_API bool IsSafeForRootSet () const
 
virtual COREUOBJECT_API void TagSubobjects (EObjectFlags NewFlags)
 
virtual COREUOBJECT_API void GetLifetimeReplicatedProps (TArray< class FLifetimeProperty > &OutLifetimeProps) const
 
virtual COREUOBJECT_API void GetReplicatedCustomConditionState (FCustomPropertyConditionState &OutActiveState) const
 
virtual COREUOBJECT_API void RegisterReplicationFragments (UE::Net::FFragmentRegistrationContext &Context, UE::Net::EFragmentRegistrationFlags RegistrationFlags)
 
virtual COREUOBJECT_API bool IsNameStableForNetworking () const
 
virtual COREUOBJECT_API bool IsFullNameStableForNetworking () const
 
virtual COREUOBJECT_API bool IsSupportedForNetworking () const
 
virtual void GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > &ObjList)
 
virtual COREUOBJECT_API void PreNetReceive ()
 
virtual COREUOBJECT_API void PostNetReceive ()
 
virtual void PostRepNotifies ()
 
virtual COREUOBJECT_API void PreDestroyFromReplication ()
 
COREUOBJECT_API bool IsSelected () const
 
COREUOBJECT_API void SerializeScriptProperties (FArchive &Ar) const
 
COREUOBJECT_API void SerializeScriptProperties (FStructuredArchive::FSlot Slot) const
 
COREUOBJECT_API void ReinitializeProperties (UObject *SourceObject=NULL, struct FObjectInstancingGraph *InstanceGraph=NULL)
 
COREUOBJECT_API FString GetDetailedInfo () const
 
COREUOBJECT_API bool ConditionalBeginDestroy ()
 
COREUOBJECT_API bool ConditionalFinishDestroy ()
 
COREUOBJECT_API void ConditionalPostLoad ()
 
COREUOBJECT_API void ConditionalPreload ()
 
COREUOBJECT_API void ConditionalPostLoadSubobjects (struct FObjectInstancingGraph *OuterInstanceGraph=NULL)
 
bool IsBasedOnArchetype (const UObject *const SomeObject) const
 
COREUOBJECT_API UFunctionFindFunction (FName InName) const
 
COREUOBJECT_API UFunctionFindFunctionChecked (FName InName) const
 
virtual COREUOBJECT_API void BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject * > &ObjectMapping) const
 
COREUOBJECT_API void CollectDefaultSubobjects (TArray< UObject * > &OutDefaultSubobjects, bool bIncludeNestedSubobjects=false) const
 
COREUOBJECT_API bool CheckDefaultSubobjects (bool bForceCheck=false) const
 
COREUOBJECT_API void SaveConfig (uint64 RequiredPropertyFlags=CPF_Config, const TCHAR *Filename=nullptr, FConfigCacheIni *Config=GConfig, bool bAllowCopyToDefaultObject=true)
 
COREUOBJECT_API void SaveConfig (const FSaveConfigContext &Context)
 
COREUOBJECT_API void UpdateDefaultConfigFile (const FString &SpecificFileLocation="")
 
COREUOBJECT_API bool TryUpdateDefaultConfigFile (const FString &SpecificFileLocation="", bool bWarnIfFail=true)
 
COREUOBJECT_API void UpdateGlobalUserConfigFile ()
 
COREUOBJECT_API void UpdateProjectUserConfigFile ()
 
COREUOBJECT_API void UpdateSinglePropertyInConfigFile (const FProperty *InProperty, const FString &InConfigIniName)
 
COREUOBJECT_API FString GetDefaultConfigFilename () const
 
COREUOBJECT_API FString GetGlobalUserConfigFilename () const
 
COREUOBJECT_API FString GetProjectUserConfigFilename () const
 
virtual const TCHARGetConfigOverridePlatform () const
 
virtual void OverrideConfigSection (FString &SectionName)
 
virtual void OverridePerObjectConfigSection (FString &SectionName)
 
COREUOBJECT_API void LoadConfig (UClass *ConfigClass=nullptr, const TCHAR *Filename=nullptr, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=nullptr, TArray< UE::ConfigAccessTracking::FConfigAccessData > *OutAccessedKeys=nullptr)
 
COREUOBJECT_API void ReloadConfig (UClass *ConfigClass=NULL, const TCHAR *Filename=NULL, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=NULL)
 
COREUOBJECT_API void ParseParms (const TCHAR *Parms)
 
COREUOBJECT_API void OutputReferencers (FOutputDevice &Ar, FReferencerInformationList *Referencers=NULL)
 
COREUOBJECT_API void RetrieveReferencers (TArray< FReferencerInformation > *OutInternalReferencers, TArray< FReferencerInformation > *OutExternalReferencers)
 
COREUOBJECT_API void SetLinker (FLinkerLoad *LinkerLoad, int32 LinkerIndex, bool bShouldDetachExisting=true, bool bSilenceLogs=false)
 
COREUOBJECT_API UObjectGetArchetype () const
 
COREUOBJECT_API void GetArchetypeInstances (TArray< UObject * > &Instances)
 
COREUOBJECT_API void InstanceSubobjectTemplates (struct FObjectInstancingGraph *InstanceGraph=NULL)
 
template<class T >
bool Implements () const
 
virtual COREUOBJECT_API void ProcessEvent (UFunction *Function, void *Parms)
 
virtual int32 GetFunctionCallspace (UFunction *Function, FFrame *Stack)
 
virtual bool CallRemoteFunction (UFunction *Function, void *Parms, struct FOutParmRec *OutParms, FFrame *Stack)
 
COREUOBJECT_API bool CallFunctionByNameWithArguments (const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor, bool bForceCallWithNonExec=false)
 
COREUOBJECT_API void CallFunction (FFrame &Stack, RESULT_DECL, UFunction *Function)
 
 DECLARE_FUNCTION (ProcessInternal)
 
virtual bool ProcessConsoleExec (const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor)
 
COREUOBJECT_API void SkipFunction (FFrame &Stack, RESULT_DECL, UFunction *Function)
 
virtual UClassRegenerateClass (UClass *ClassToRegenerate, UObject *PreviousCDO)
 
COREUOBJECT_API bool IsInBlueprint () const
 
COREUOBJECT_API void DestroyNonNativeProperties ()
 
virtual void MarkAsEditorOnlySubobject ()
 
COREUOBJECT_API void AbortInsideMemberFunction () const
 
 DECLARE_FUNCTION (execUndefined)
 
 DECLARE_FUNCTION (execLocalVariable)
 
 DECLARE_FUNCTION (execInstanceVariable)
 
 DECLARE_FUNCTION (execDefaultVariable)
 
 DECLARE_FUNCTION (execLocalOutVariable)
 
 DECLARE_FUNCTION (execInterfaceVariable)
 
 DECLARE_FUNCTION (execClassSparseDataVariable)
 
 DECLARE_FUNCTION (execInterfaceContext)
 
 DECLARE_FUNCTION (execArrayElement)
 
 DECLARE_FUNCTION (execBoolVariable)
 
 DECLARE_FUNCTION (execClassDefaultVariable)
 
 DECLARE_FUNCTION (execEndFunctionParms)
 
 DECLARE_FUNCTION (execNothing)
 
 DECLARE_FUNCTION (execNothingInt32)
 
 DECLARE_FUNCTION (execNothingOp4a)
 
 DECLARE_FUNCTION (execBreakpoint)
 
 DECLARE_FUNCTION (execTracepoint)
 
 DECLARE_FUNCTION (execWireTracepoint)
 
 DECLARE_FUNCTION (execInstrumentation)
 
 DECLARE_FUNCTION (execEndOfScript)
 
 DECLARE_FUNCTION (execReturnNothing)
 
 DECLARE_FUNCTION (execEmptyParmValue)
 
 DECLARE_FUNCTION (execJump)
 
 DECLARE_FUNCTION (execJumpIfNot)
 
 DECLARE_FUNCTION (execAssert)
 
 DECLARE_FUNCTION (execPushExecutionFlow)
 
 DECLARE_FUNCTION (execPopExecutionFlow)
 
 DECLARE_FUNCTION (execComputedJump)
 
 DECLARE_FUNCTION (execPopExecutionFlowIfNot)
 
 DECLARE_FUNCTION (execLet)
 
 DECLARE_FUNCTION (execLetObj)
 
 DECLARE_FUNCTION (execLetWeakObjPtr)
 
 DECLARE_FUNCTION (execLetBool)
 
 DECLARE_FUNCTION (execLetDelegate)
 
 DECLARE_FUNCTION (execLetMulticastDelegate)
 
 DECLARE_FUNCTION (execAddMulticastDelegate)
 
 DECLARE_FUNCTION (execClearMulticastDelegate)
 
 DECLARE_FUNCTION (execEatReturnValue)
 
 DECLARE_FUNCTION (execRemoveMulticastDelegate)
 
 DECLARE_FUNCTION (execSelf)
 
 DECLARE_FUNCTION (execContext)
 
 DECLARE_FUNCTION (execContext_FailSilent)
 
 DECLARE_FUNCTION (execStructMemberContext)
 
 DECLARE_FUNCTION (execVirtualFunction)
 
 DECLARE_FUNCTION (execFinalFunction)
 
 DECLARE_FUNCTION (execLocalVirtualFunction)
 
 DECLARE_FUNCTION (execLocalFinalFunction)
 
 DECLARE_FUNCTION (execStructCmpEq)
 
 DECLARE_FUNCTION (execStructCmpNe)
 
 DECLARE_FUNCTION (execStructMember)
 
 DECLARE_FUNCTION (execEqualEqual_DelegateDelegate)
 
 DECLARE_FUNCTION (execNotEqual_DelegateDelegate)
 
 DECLARE_FUNCTION (execEqualEqual_DelegateFunction)
 
 DECLARE_FUNCTION (execNotEqual_DelegateFunction)
 
 DECLARE_FUNCTION (execIntConst)
 
 DECLARE_FUNCTION (execInt64Const)
 
 DECLARE_FUNCTION (execUInt64Const)
 
 DECLARE_FUNCTION (execSkipOffsetConst)
 
 DECLARE_FUNCTION (execFloatConst)
 
 DECLARE_FUNCTION (execDoubleConst)
 
 DECLARE_FUNCTION (execStringConst)
 
 DECLARE_FUNCTION (execUnicodeStringConst)
 
 DECLARE_FUNCTION (execTextConst)
 
 DECLARE_FUNCTION (execPropertyConst)
 
 DECLARE_FUNCTION (execObjectConst)
 
 DECLARE_FUNCTION (execSoftObjectConst)
 
 DECLARE_FUNCTION (execFieldPathConst)
 
 DECLARE_FUNCTION (execInstanceDelegate)
 
 DECLARE_FUNCTION (execNameConst)
 
 DECLARE_FUNCTION (execByteConst)
 
 DECLARE_FUNCTION (execIntZero)
 
 DECLARE_FUNCTION (execIntOne)
 
 DECLARE_FUNCTION (execTrue)
 
 DECLARE_FUNCTION (execFalse)
 
 DECLARE_FUNCTION (execNoObject)
 
 DECLARE_FUNCTION (execNullInterface)
 
 DECLARE_FUNCTION (execIntConstByte)
 
 DECLARE_FUNCTION (execRotationConst)
 
 DECLARE_FUNCTION (execVectorConst)
 
 DECLARE_FUNCTION (execVector3fConst)
 
 DECLARE_FUNCTION (execTransformConst)
 
 DECLARE_FUNCTION (execStructConst)
 
 DECLARE_FUNCTION (execSetArray)
 
 DECLARE_FUNCTION (execSetSet)
 
 DECLARE_FUNCTION (execSetMap)
 
 DECLARE_FUNCTION (execArrayConst)
 
 DECLARE_FUNCTION (execSetConst)
 
 DECLARE_FUNCTION (execMapConst)
 
 DECLARE_FUNCTION (execBitFieldConst)
 
 DECLARE_FUNCTION (execNew)
 
 DECLARE_FUNCTION (execClassContext)
 
 DECLARE_FUNCTION (execNativeParm)
 
 DECLARE_FUNCTION (execCast)
 
 DECLARE_FUNCTION (execDynamicCast)
 
 DECLARE_FUNCTION (execMetaCast)
 
 DECLARE_FUNCTION (execInterfaceCast)
 
 DECLARE_FUNCTION (execDoubleToFloatCast)
 
 DECLARE_FUNCTION (execFloatToDoubleCast)
 
 DECLARE_FUNCTION (execObjectToBool)
 
 DECLARE_FUNCTION (execInterfaceToBool)
 
 DECLARE_FUNCTION (execObjectToInterface)
 
 DECLARE_FUNCTION (execInterfaceToInterface)
 
 DECLARE_FUNCTION (execInterfaceToObject)
 
 DECLARE_FUNCTION (execGetDynArrayElement)
 
 DECLARE_FUNCTION (execSetDynArrayElement)
 
 DECLARE_FUNCTION (execGetDynArrayLength)
 
 DECLARE_FUNCTION (execSetDynArrayLength)
 
 DECLARE_FUNCTION (execDynArrayInsert)
 
 DECLARE_FUNCTION (execDynArrayRemove)
 
 DECLARE_FUNCTION (execDynArrayFind)
 
 DECLARE_FUNCTION (execDynArrayFindStruct)
 
 DECLARE_FUNCTION (execDynArrayAdd)
 
 DECLARE_FUNCTION (execDynArrayAddItem)
 
 DECLARE_FUNCTION (execDynArrayInsertItem)
 
 DECLARE_FUNCTION (execDynArrayRemoveItem)
 
 DECLARE_FUNCTION (execDynArraySort)
 
 DECLARE_FUNCTION (execBindDelegate)
 
 DECLARE_FUNCTION (execCallMulticastDelegate)
 
 DECLARE_FUNCTION (execLetValueOnPersistentFrame)
 
 DECLARE_FUNCTION (execCallMathFunction)
 
 DECLARE_FUNCTION (execSwitchValue)
 
 DECLARE_FUNCTION (execArrayGetByRef)
 
 DECLARE_FUNCTION (execAutoRtfmTransact)
 
 DECLARE_FUNCTION (execAutoRtfmStopTransact)
 
 DECLARE_FUNCTION (execAutoRtfmAbortIfNot)
 
void ExecuteUbergraph (int32 EntryPoint)
 
virtual void ValidateGeneratedRepEnums (const TArray< struct FRepRecord > &ClassReps) const
 
virtual uint64 GetNetPushIdDynamic () const
 
- Public Member Functions inherited from UObjectBaseUtility
 UObjectBaseUtility ()
 
 UObjectBaseUtility (EObjectFlags InFlags)
 
void SetFlags (EObjectFlags NewFlags)
 
void ClearFlags (EObjectFlags FlagsToClear)
 
bool HasAnyFlags (EObjectFlags FlagsToCheck) const
 
bool HasAllFlags (EObjectFlags FlagsToCheck) const
 
UE_FORCEINLINE_HINT EObjectFlags GetMaskedFlags (EObjectFlags Mask=RF_AllFlags) const
 
UE_FORCEINLINE_HINT void Mark (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT void UnMark (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT bool HasAnyMarks (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT bool HasAllMarks (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT EObjectMark GetAllMarks () const
 
void MarkAsGarbage ()
 
void ClearGarbage ()
 
UE_FORCEINLINE_HINT void AddToRoot ()
 
UE_FORCEINLINE_HINT void RemoveFromRoot ()
 
UE_FORCEINLINE_HINT bool IsRooted () const
 
UE_FORCEINLINE_HINT int32 GetRefCount () const
 
bool ThisThreadAtomicallyClearedRFUnreachable ()
 
UE_FORCEINLINE_HINT bool IsUnreachable () const
 
UE_FORCEINLINE_HINT bool IsNative () const
 
void SetInternalFlags (EInternalObjectFlags FlagsToSet) const
 
UE_FORCEINLINE_HINT EInternalObjectFlags GetInternalFlags () const
 
UE_FORCEINLINE_HINT bool HasAnyInternalFlags (EInternalObjectFlags FlagsToCheck) const
 
void ClearInternalFlags (EInternalObjectFlags FlagsToClear) const
 
bool AtomicallyClearInternalFlags (EInternalObjectFlags FlagsToClear) const
 
COREUOBJECT_API FString GetFullName (const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API void GetFullName (const UObject *StopOuter, FString &ResultString, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API void GetFullName (FStringBuilderBase &ResultString, const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API FString GetPathName (const UObject *StopOuter=NULL) const
 
COREUOBJECT_API void GetPathName (const UObject *StopOuter, FString &ResultString) const
 
COREUOBJECT_API void GetPathName (const UObject *StopOuter, FStringBuilderBase &ResultString) const
 
virtual bool CanBeClusterRoot () const
 
virtual COREUOBJECT_API bool CanBeInCluster () const
 
virtual COREUOBJECT_API void CreateCluster ()
 
virtual void OnClusterMarkedAsPendingKill ()
 
COREUOBJECT_API void AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject=false)
 
COREUOBJECT_API FString GetFullGroupName (bool bStartWithOuter) const
 
UE_FORCEINLINE_HINT FString GetName () const
 
UE_FORCEINLINE_HINT void GetName (FString &ResultString) const
 
UE_FORCEINLINE_HINT void AppendName (FString &ResultString) const
 
COREUOBJECT_API bool IsPackageExternal () const
 
COREUOBJECT_API void DetachExternalPackage ()
 
COREUOBJECT_API void ReattachExternalPackage ()
 
COREUOBJECT_API UObjectGetOutermostObject () const
 
COREUOBJECT_API UPackageGetPackage () const
 
UE_INTERNAL virtual COREUOBJECT_API UE::Core::FVersePath GetVersePath () const
 
COREUOBJECT_API UPackageGetOutermost () const
 
COREUOBJECT_API bool MarkPackageDirty () const
 
COREUOBJECT_API bool IsTemplate (EObjectFlags TemplateTypes=RF_ArchetypeObject|RF_ClassDefaultObject) const
 
COREUOBJECT_API UObjectGetTypedOuter (UClass *Target) const
 
template<typename T >
T * GetTypedOuter () const
 
template<typename InterfaceClassType >
InterfaceClassTypeGetImplementingOuter () const
 
COREUOBJECT_API UObjectBaseUtilityGetImplementingOuterObject (const UClass *InInterfaceClass) const
 
COREUOBJECT_API bool IsIn (const UObject *SomeOuter) const
 
COREUOBJECT_API bool IsIn (const UPackage *SomePackage) const
 
COREUOBJECT_API bool IsInOuter (const UObject *SomeOuter) const
 
COREUOBJECT_API bool IsInPackage (const UPackage *SomePackage) const
 
COREUOBJECT_API bool IsInA (const UClass *SomeBaseClass) const
 
COREUOBJECT_API bool RootPackageHasAnyFlags (uint32 CheckFlagMask) const
 
template<typename OtherClassType >
bool IsA (OtherClassType SomeBase) const
 
template<class T >
bool IsA () const
 
COREUOBJECT_API const UClassFindNearestCommonBaseClass (const UClass *TestClass) const
 
COREUOBJECT_API voidGetInterfaceAddress (UClass *InterfaceClass)
 
COREUOBJECT_API voidGetNativeInterfaceAddress (UClass *InterfaceClass)
 
const voidGetNativeInterfaceAddress (UClass *InterfaceClass) const
 
COREUOBJECT_API bool IsTemplateForSubobjects (EObjectFlags TemplateTypes=RF_ClassDefaultObject|RF_DefaultSubObject|RF_InheritableComponentTemplate) const
 
COREUOBJECT_API bool IsDefaultSubobject () const
 
COREUOBJECT_API class FLinkerLoadGetLinker () const
 
COREUOBJECT_API int32 GetLinkerIndex () const
 
COREUOBJECT_API FPackageFileVersion GetLinkerUEVersion () const
 
int32 GetLinkerUE4Version () const
 
COREUOBJECT_API int32 GetLinkerLicenseeUEVersion () const
 
int32 GetLinkerLicenseeUE4Version () const
 
COREUOBJECT_API int32 GetLinkerCustomVersion (FGuid CustomVersionKey) const
 
UE_FORCEINLINE_HINT bool operator< (const UObjectBaseUtility &Other) const
 
TStatId GetStatID (bool bForDeferredUse=false) const
 
- Public Member Functions inherited from UObjectBase
COREUOBJECT_API UObjectBase (UClass *InClass, EObjectFlags InFlags, EInternalObjectFlags InInternalFlags, UObject *InOuter, FName InName, int32 InInternalIndex=-1, int32 InSerialNumber=0, FRemoteObjectId InRemoteId=FRemoteObjectId())
 
virtual COREUOBJECT_API ~UObjectBase ()
 
COREUOBJECT_API bool IsValidLowLevel () const
 
COREUOBJECT_API bool IsValidLowLevelFast (bool bRecursive=true) const
 
FORCEINLINE uint32 GetUniqueID () const
 
FORCEINLINE UClassGetClass () const
 
FORCEINLINE UObjectGetOuter () const
 
FORCEINLINE FName GetFName () const
 
virtual COREUOBJECT_API FName GetFNameForStatID () const
 
COREUOBJECT_API UPackageGetExternalPackage () const
 
COREUOBJECT_API void SetExternalPackage (UPackage *InPackage)
 
COREUOBJECT_API UPackageGetExternalPackageInternal () const
 
COREUOBJECT_API void MarkAsReachable () const
 
COREUOBJECT_API void AddRef () const
 
COREUOBJECT_API void ReleaseRef () const
 
FORCEINLINE EObjectFlags GetFlags () const
 
FORCENOINLINE void AtomicallySetFlags (EObjectFlags FlagsToAdd)
 
FORCENOINLINE void AtomicallyClearFlags (EObjectFlags FlagsToClear)
 
- Public Member Functions inherited from IAnimationDataModel
virtual FGuid GenerateGuid () const
 

Protected Member Functions

virtual ENGINE_API IAnimationDataModel::FModelNotifierGetNotifier () override
 
virtual FAnimDataModelModifiedDynamicEventGetModifiedDynamicEvent () override
 
virtual void OnNotify (const EAnimDataModelNotifyType &NotifyType, const FAnimDataModelNotifPayload &Payload) override
 
virtual void LockEvaluationAndModification () const override final
 
virtual bool TryLockEvaluationAndModification () const override final
 
virtual void UnlockEvaluationAndModification () const override final
 
virtual boolGetPopulationFlag () override final
 
- Protected Member Functions inherited from UObject
virtual FString GetDetailedInfoInternal () const
 
COREUOBJECT_API bool CanCheckDefaultSubObjects (bool bForceCheck, bool &bResult) const
 
virtual COREUOBJECT_API bool CheckDefaultSubobjectsInternal () const
 
- Protected Member Functions inherited from UObjectBase
 UObjectBase ()
 
COREUOBJECT_API UObjectBase (EObjectFlags InFlags)
 
COREUOBJECT_API void LowLevelRename (FName NewName, UObject *NewOuter=NULL)
 
virtual void RegisterDependencies ()
 
COREUOBJECT_API void Register (class UClass *(*StaticClassFn)(), const TCHAR *PackageName, const TCHAR *Name)
 
COREUOBJECT_API void Register (const TCHAR *PackageName, const TCHAR *Name)
 
virtual COREUOBJECT_API void DeferredRegister (UClass *UClassStaticClass, const TCHAR *PackageName, const TCHAR *Name)
 
FORCEINLINE void SetFlagsTo (EObjectFlags NewFlags)
 

Friends

class UAnimDataController
 
class FAnimDataControllerTestBase
 

Additional Inherited Members

- Public Types inherited from UObject
enum class  ENetFields_Private { NETFIELD_REP_START = 0 , NETFIELD_REP_END = -1 }
 
typedef UObject WithinClass
 
- Static Public Member Functions inherited from UObject
static COREUOBJECT_API void UpdateClassesExcludedFromDedicatedServer (const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames)
 
static COREUOBJECT_API void UpdateClassesExcludedFromDedicatedClient (const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames)
 
static COREUOBJECT_API bool CanCreateInCurrentContext (UObject *Template)
 
static COREUOBJECT_API void AddReferencedObjects (UObject *InThis, FReferenceCollector &Collector)
 
static COREUOBJECT_API const FNameSourceFileTagName ()
 
static COREUOBJECT_API UObjectGetArchetypeFromRequiredInfo (const UClass *Class, const UObject *Outer, FName Name, EObjectFlags ObjectFlags)
 
- Static Public Member Functions inherited from UObjectBaseUtility
static bool IsGarbageEliminationEnabled ()
 
static bool IsPendingKillEnabled ()
 
static void SetGarbageEliminationEnabled (bool bEnabled)
 
static COREUOBJECT_API void ReloadObjectsFromModifiedConfigSections (const class FConfigModificationTracker *ChangeTracker)
 
- Static Public Member Functions inherited from UObjectBase
static COREUOBJECT_API FString RemoveClassPrefix (const TCHAR *ClassName)
 
static void PrefetchClass (UObject *Object)
 
static void PrefetchOuter (UObject *Object)
 

Detailed Description

The Model represents the source data for animations. It contains both bone animation data as well as animated curves. They are currently only a sub-object of a AnimSequenceBase instance. The instance derives all runtime data from the source data.

Member Function Documentation

◆ EvaluateBoneTrackTransform()

FTransform UAnimDataModel::EvaluateBoneTrackTransform ( FName  TrackName,
const FFrameTime FrameTime,
const EAnimInterpolationType Interpolation 
) const
overridevirtual

Implements IAnimationDataModel.

◆ FindAttribute()

const FAnimatedBoneAttribute * UAnimDataModel::FindAttribute ( const FAnimationAttributeIdentifier AttributeIdentifier) const
overridevirtual
Returns
Animated (bone) attribute ptr for the provided identifier if valid, otherwise returns a nullptr

Implements IAnimationDataModel.

◆ FindBoneTrackByIndex()

const FBoneAnimationTrack * UAnimDataModel::FindBoneTrackByIndex ( int32  BoneIndex) const
overridevirtual
Returns
Bone animation track for the provided index if valid, otherwise returns a nullptr

Implements IAnimationDataModel.

◆ FindBoneTrackByName()

const FBoneAnimationTrack * UAnimDataModel::FindBoneTrackByName ( FName  Name) const
overridevirtual
Returns
Bone animation track for the provided (bone) name if found, otherwise returns a nullptr

Implements IAnimationDataModel.

◆ FindCurve()

const FAnimCurveBase * UAnimDataModel::FindCurve ( const FAnimationCurveIdentifier CurveIdentifier) const
overridevirtual
Returns
Curve ptr for the provided identifier if valid, otherwise returns a nullptr

Implements IAnimationDataModel.

◆ FindFloatCurve()

const FFloatCurve * UAnimDataModel::FindFloatCurve ( const FAnimationCurveIdentifier CurveIdentifier) const
overridevirtual
Returns
Float Curve ptr for the provided identifier if valid, otherwise returns a nullptr

Implements IAnimationDataModel.

◆ FindRichCurve()

const FRichCurve * UAnimDataModel::FindRichCurve ( const FAnimationCurveIdentifier CurveIdentifier) const
overridevirtual
Returns
Rich curve ptr for the provided identifier if valid, otherwise returns a nullptr

Implements IAnimationDataModel.

◆ FindTransformCurve()

const FTransformCurve * UAnimDataModel::FindTransformCurve ( const FAnimationCurveIdentifier CurveIdentifier) const
overridevirtual
Returns
Transform Curve ptr for the provided identifier if valid, otherwise returns a nullptr

Implements IAnimationDataModel.

◆ GenerateGuid()

FGuid UAnimDataModel::GenerateGuid ( const FGuidGenerationSettings InSettings) const
overridevirtual
Returns
GUID representing a configured sub-set of the contained data and state
Parameters
InSettingsSettings used to determine which data should be included when generating the returned GUID

Implements IAnimationDataModel.

◆ GetAnimationSequence()

UAnimSequence * UAnimDataModel::GetAnimationSequence ( ) const
overridevirtual
Returns
The outer UAnimSequence object if found, otherwise returns a nullptr

Implements IAnimationDataModel.

◆ GetAttribute()

const FAnimatedBoneAttribute & UAnimDataModel::GetAttribute ( const FAnimationAttributeIdentifier AttributeIdentifier) const
overridevirtual
Returns
Animated (bone) attribute object for the provided identifier if valid

Implements IAnimationDataModel.

◆ GetAttributes()

TArrayView< const FAnimatedBoneAttribute > UAnimDataModel::GetAttributes ( ) const
overridevirtual
Returns
Animated (bone) attributes stored

Implements IAnimationDataModel.

◆ GetAttributesForBone()

void UAnimDataModel::GetAttributesForBone ( const FName BoneName,
TArray< const FAnimatedBoneAttribute * > &  OutBoneAttributes 
) const
overridevirtual
Returns
All animated (bone) attributes stored for the specified bone name

Implements IAnimationDataModel.

◆ GetBoneAnimationTracks()

const TArray< FBoneAnimationTrack > & UAnimDataModel::GetBoneAnimationTracks ( ) const
overridevirtual
Returns
Array containing all bone animation tracks

Implements IAnimationDataModel.

◆ GetBoneTrackByIndex()

const FBoneAnimationTrack & UAnimDataModel::GetBoneTrackByIndex ( int32  TrackIndex) const
overridevirtual
Returns
Bone animation track for the provided index

Implements IAnimationDataModel.

◆ GetBoneTrackByName()

const FBoneAnimationTrack & UAnimDataModel::GetBoneTrackByName ( FName  TrackName) const
overridevirtual
Returns
Bone animation track for the provided (bone) name

Implements IAnimationDataModel.

◆ GetBoneTrackIndex()

int32 UAnimDataModel::GetBoneTrackIndex ( const FBoneAnimationTrack Track) const
overridevirtual
Returns
Internal track index for the provided bone animation track if found, otherwise returns INDEX_NONE

Implements IAnimationDataModel.

◆ GetBoneTrackIndexByName()

int32 UAnimDataModel::GetBoneTrackIndexByName ( FName  TrackName) const
overridevirtual
Returns
Internal track index for the provided (bone) name if found, otherwise returns INDEX_NONE

Implements IAnimationDataModel.

◆ GetBoneTrackNames()

void UAnimDataModel::GetBoneTrackNames ( TArray< FName > &  OutNames) const
overridevirtual

Populates the provided array with all contained (bone) track names

Parameters
OutNames[out] Array containing all bone track names

Implements IAnimationDataModel.

◆ GetBoneTracksTransform()

void UAnimDataModel::GetBoneTracksTransform ( const TArray< FName > &  TrackNames,
const FFrameNumber FrameNumber,
TArray< FTransform > &  OutTransforms 
) const
overridevirtual

Implements IAnimationDataModel.

◆ GetBoneTrackTransform()

FTransform UAnimDataModel::GetBoneTrackTransform ( FName  TrackName,
const FFrameNumber FrameNumber 
) const
overridevirtual

Implements IAnimationDataModel.

◆ GetBoneTrackTransforms() [1/2]

void UAnimDataModel::GetBoneTrackTransforms ( FName  TrackName,
const TArray< FFrameNumber > &  FrameNumbers,
TArray< FTransform > &  OutTransforms 
) const
overridevirtual

Implements IAnimationDataModel.

◆ GetBoneTrackTransforms() [2/2]

void UAnimDataModel::GetBoneTrackTransforms ( FName  TrackName,
TArray< FTransform > &  OutTransforms 
) const
overridevirtual

Implements IAnimationDataModel.

◆ GetController()

TScriptInterface< IAnimationDataController > UAnimDataModel::GetController ( )
overridevirtual
Returns
IAnimationDataController instance used for mutating this model

Implements IAnimationDataModel.

◆ GetCurve()

const FAnimCurveBase & UAnimDataModel::GetCurve ( const FAnimationCurveIdentifier CurveIdentifier) const
overridevirtual
Returns
Curve object for the provided identifier if valid

Implements IAnimationDataModel.

◆ GetCurveData()

const FAnimationCurveData & UAnimDataModel::GetCurveData ( ) const
overridevirtual

Returns all contained curve animation data

Implements IAnimationDataModel.

◆ GetFloatCurve()

const FFloatCurve & UAnimDataModel::GetFloatCurve ( const FAnimationCurveIdentifier CurveIdentifier) const
overridevirtual
Returns
Float Curve object for the provided identifier if valid

Implements IAnimationDataModel.

◆ GetFloatCurves()

const TArray< FFloatCurve > & UAnimDataModel::GetFloatCurves ( ) const
overridevirtual
Returns
Array containing all stored float curves

Implements IAnimationDataModel.

◆ GetFrameRate()

FFrameRate UAnimDataModel::GetFrameRate ( ) const
overridevirtual
Returns
Frame rate at which the animation data is key-ed

Implements IAnimationDataModel.

◆ GetModifiedDynamicEvent()

virtual FAnimDataModelModifiedDynamicEvent & UAnimDataModel::GetModifiedDynamicEvent ( )
inlineoverrideprotectedvirtual

Implements IAnimationDataModel.

◆ GetModifiedEvent()

virtual FAnimDataModelModifiedEvent & UAnimDataModel::GetModifiedEvent ( )
inlineoverridevirtual
Returns
Multicast delegate which is broadcasted to propagated changes to any internal data, see FAnimDataModelModifiedEvent and EAnimDataModelNotifyType

Implements IAnimationDataModel.

◆ GetNotifier()

IAnimationDataModel::FModelNotifier & UAnimDataModel::GetNotifier ( )
overrideprotectedvirtual

Implements IAnimationDataModel.

◆ GetNumberOfAttributes()

int32 UAnimDataModel::GetNumberOfAttributes ( ) const
overridevirtual
Returns
Number of animated (bone) attributes stored

Implements IAnimationDataModel.

◆ GetNumberOfAttributesForBoneIndex()

int32 UAnimDataModel::GetNumberOfAttributesForBoneIndex ( const int32  BoneIndex) const
overridevirtual
Returns
Number of animated (bone) attributes stored for the specified bone index

Implements IAnimationDataModel.

◆ GetNumberOfFloatCurves()

int32 UAnimDataModel::GetNumberOfFloatCurves ( ) const
overridevirtual
Returns
Total number of stored float curves

Implements IAnimationDataModel.

◆ GetNumberOfFrames()

int32 UAnimDataModel::GetNumberOfFrames ( ) const
overridevirtual
Returns
Total number of frames of animation data stored

Implements IAnimationDataModel.

◆ GetNumberOfKeys()

int32 UAnimDataModel::GetNumberOfKeys ( ) const
overridevirtual
Returns
Total number of animation data keys stored

Implements IAnimationDataModel.

◆ GetNumberOfTransformCurves()

int32 UAnimDataModel::GetNumberOfTransformCurves ( ) const
overridevirtual
Returns
Total number of stored FTransform curves

Implements IAnimationDataModel.

◆ GetNumBoneTracks()

int32 UAnimDataModel::GetNumBoneTracks ( ) const
overridevirtual
Returns
Total number of bone animation tracks

Implements IAnimationDataModel.

◆ GetPlayLength()

double UAnimDataModel::GetPlayLength ( ) const
overridevirtual

End UObject overrides Begin IAnimationDataModel overrides

Implements IAnimationDataModel.

◆ GetPopulationFlag()

virtual bool & UAnimDataModel::GetPopulationFlag ( )
inlinefinaloverrideprotectedvirtual

Implements IAnimationDataModel.

◆ GetRichCurve()

const FRichCurve & UAnimDataModel::GetRichCurve ( const FAnimationCurveIdentifier CurveIdentifier) const
overridevirtual
Returns
Rich Curve object for the provided identifier if valid

Implements IAnimationDataModel.

◆ GetTransformCurve()

const FTransformCurve & UAnimDataModel::GetTransformCurve ( const FAnimationCurveIdentifier CurveIdentifier) const
overridevirtual
Returns
Transform Curve object for the provided identifier if valid

Implements IAnimationDataModel.

◆ GetTransformCurves()

const TArray< struct FTransformCurve > & UAnimDataModel::GetTransformCurves ( ) const
overridevirtual
Returns
Array containing all stored FTransform curves

Implements IAnimationDataModel.

◆ HasBeenPopulated()

virtual bool UAnimDataModel::HasBeenPopulated ( ) const
inlineoverridevirtual

Evaluates the contained Animation Data to populated an Animation Pose with (Bones, Curves and Attributes).

Parameters
InOutPoseDataContainer for the to-be-evaluated pose related data
EvaluationContextContext describing how the data should be evaluated (timing etc.)

Implements IAnimationDataModel.

◆ IsEditorOnly()

virtual bool UAnimDataModel::IsEditorOnly ( ) const
inlineoverridevirtual

Called during saving to determine if the object is forced to be editor only or not

Returns
true if this object should never be loaded outside the editor

Reimplemented from UObject.

◆ IsValidBoneTrackIndex()

bool UAnimDataModel::IsValidBoneTrackIndex ( int32  TrackIndex) const
overridevirtual
Returns
Whether or not the provided track index is valid

Implements IAnimationDataModel.

◆ IsValidBoneTrackName()

bool UAnimDataModel::IsValidBoneTrackName ( const FName TrackName) const
overridevirtual

Implements IAnimationDataModel.

◆ IterateBoneKeys()

void UAnimDataModel::IterateBoneKeys ( const FName BoneName,
TFunction< bool(const FVector3f &Pos, const FQuat4f &, const FVector3f, const FFrameNumber &)>  IterationFunction 
) const
overridevirtual

Implements IAnimationDataModel.

◆ LockEvaluationAndModification()

virtual void UAnimDataModel::LockEvaluationAndModification ( ) const
inlinefinaloverrideprotectedvirtual

Implements IAnimationDataModel.

◆ OnNotify()

virtual void UAnimDataModel::OnNotify ( const EAnimDataModelNotifyType NotifyType,
const FAnimDataModelNotifPayload Payload 
)
inlineoverrideprotectedvirtual

Implements IAnimationDataModel.

◆ PostDuplicate()

void UAnimDataModel::PostDuplicate ( bool  bDuplicateForPIE)
overridevirtual

Called after duplication & serialization and before PostLoad. Used to e.g. make sure UStaticMesh's UModel gets copied as well. Note: NOT called on components on actor duplication (alt-drag or copy-paste). Use PostEditImport as well to cover that case.

Reimplemented from UObject.

◆ PostLoad()

void UAnimDataModel::PostLoad ( )
overridevirtual

Begin UObject overrides

Reimplemented from UObject.

◆ TryLockEvaluationAndModification()

virtual bool UAnimDataModel::TryLockEvaluationAndModification ( ) const
inlinefinaloverrideprotectedvirtual

Implements IAnimationDataModel.

◆ UnlockEvaluationAndModification()

virtual void UAnimDataModel::UnlockEvaluationAndModification ( ) const
inlinefinaloverrideprotectedvirtual

Implements IAnimationDataModel.

Friends And Related Symbol Documentation

◆ FAnimDataControllerTestBase

friend class FAnimDataControllerTestBase
friend

◆ UAnimDataController

friend class UAnimDataController
friend

The documentation for this class was generated from the following files: