UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UCrowdManager Class Reference

#include <CrowdManager.h>

+ Inheritance diagram for UCrowdManager:

Public Member Functions

AIMODULE_API UCrowdManager (const FObjectInitializer &ObjectInitializer=FObjectInitializer::Get())
 
virtual AIMODULE_API void Tick (float DeltaTime) override
 
virtual AIMODULE_API void BeginDestroy () override
 
AIMODULE_API void RegisterAgent (ICrowdAgentInterface *Agent)
 
AIMODULE_API void UnregisterAgent (const ICrowdAgentInterface *Agent)
 
AIMODULE_API void UpdateAgentParams (const ICrowdAgentInterface *Agent) const
 
AIMODULE_API void UpdateAgentState (const ICrowdAgentInterface *Agent) const
 
AIMODULE_API void OnAgentFinishedCustomLink (const ICrowdAgentInterface *Agent) const
 
AIMODULE_API bool SetAgentMoveTarget (const UCrowdFollowingComponent *AgentComponent, const FVector &MoveTarget, FSharedConstNavQueryFilter Filter) const
 
AIMODULE_API bool SetAgentMoveDirection (const UCrowdFollowingComponent *AgentComponent, const FVector &MoveDirection) const
 
AIMODULE_API bool SetAgentMovePath (const UCrowdFollowingComponent *AgentComponent, const FNavMeshPath *Path, int32 PathSectionStart, int32 PathSectionEnd, const FVector &PathSectionEndLocation) const
 
AIMODULE_API void ClearAgentMoveTarget (const UCrowdFollowingComponent *AgentComponent) const
 
AIMODULE_API void PauseAgent (const UCrowdFollowingComponent *AgentComponent) const
 
AIMODULE_API void ResumeAgent (const UCrowdFollowingComponent *AgentComponent, bool bForceReplanPath=true) const
 
AIMODULE_API bool IsAgentValid (const UCrowdFollowingComponent *AgentComponent) const
 
AIMODULE_API bool IsAgentValid (const ICrowdAgentInterface *Agent) const
 
AIMODULE_API int32 GetNumNearbyAgents (const ICrowdAgentInterface *Agent) const
 
AIMODULE_API int32 GetNearbyAgentLocations (const ICrowdAgentInterface *Agent, TArray< FVector > &OutLocations) const
 
AIMODULE_API bool GetAvoidanceConfig (int32 Idx, FCrowdAvoidanceConfig &Data) const
 
AIMODULE_API bool SetAvoidanceConfig (int32 Idx, const FCrowdAvoidanceConfig &Data)
 
AIMODULE_API void SetOffmeshConnectionPruning (bool bRemoveFromCorridor)
 
AIMODULE_API void SetSingleAreaVisibilityOptimization (bool bEnable)
 
AIMODULE_API void AdjustAgentPathStart (const UCrowdFollowingComponent *AgentComponent, const FNavMeshPath *Path, int32 &PathStartIdx) const
 
AIMODULE_API void OnNavMeshUpdate ()
 
virtual AIMODULE_API bool IsSuitableNavData (const ANavigationData &NavData) const
 
virtual AIMODULE_API void OnNavDataRegistered (ANavigationData &NavData) override
 
virtual AIMODULE_API void OnNavDataUnregistered (ANavigationData &NavData) override
 
virtual void CleanUp (float DeltaTime) override
 
const ANavigationDataGetNavData () const
 
AIMODULE_API UWorldGetWorld () const override
 
- Public Member Functions inherited from UObject
COREUOBJECT_API UObject ()
 
COREUOBJECT_API UObject (const FObjectInitializer &ObjectInitializer)
 
COREUOBJECT_API UObject (EStaticConstructor, EObjectFlags InFlags)
 
COREUOBJECT_API UObject (FVTableHelper &Helper)
 
COREUOBJECT_API UObjectCreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)
 
template<class TReturnType >
TReturnTypeCreateEditorOnlyDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType >
TReturnTypeCreateDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType , class TClassToConstructByDefault >
TReturnTypeCreateDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType >
TReturnTypeCreateOptionalDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType , class TClassToConstructByDefault >
TReturnTypeCreateOptionalDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
COREUOBJECT_API void GetDefaultSubobjects (TArray< UObject * > &OutDefaultSubobjects)
 
COREUOBJECT_API UObjectGetDefaultSubobjectByName (FName ToFind)
 
virtual COREUOBJECT_API void PostInitProperties ()
 
virtual COREUOBJECT_API void PostReinitProperties ()
 
virtual void PostCDOContruct ()
 
virtual COREUOBJECT_API void PreSaveRoot (FObjectPreSaveRootContext ObjectSaveContext)
 
virtual COREUOBJECT_API void PostSaveRoot (FObjectPostSaveRootContext ObjectSaveContext)
 
virtual COREUOBJECT_API void PreSave (FObjectPreSaveContext SaveContext)
 
virtual COREUOBJECT_API void CollectSaveOverrides (FObjectCollectSaveOverridesContext SaveContext)
 
UE_FORCEINLINE_HINT bool Modify (bool bAlwaysMarkDirty=true)
 
UE_FORCEINLINE_HINT bool IsCapturingAsRootObjectForTransaction () const
 
virtual bool ResolveSubobject (const TCHAR *SubObjectPath, UObject *&OutObject, bool bLoadIfExists)
 
virtual bool IsReadyForAsyncPostLoad () const
 
virtual COREUOBJECT_API void PostLoad ()
 
virtual COREUOBJECT_API void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
virtual bool IsReadyForFinishDestroy ()
 
virtual COREUOBJECT_API void FinishDestroy ()
 
virtual COREUOBJECT_API void Serialize (FArchive &Ar)
 
virtual COREUOBJECT_API void Serialize (FStructuredArchive::FRecord Record)
 
virtual void ShutdownAfterError ()
 
virtual void PostInterpChange (FProperty *PropertyThatChanged)
 
virtual COREUOBJECT_API void PostRename (UObject *OldOuter, const FName OldName)
 
virtual void PreDuplicate (FObjectDuplicationParameters &DupParams)
 
virtual void PostDuplicate (bool bDuplicateForPIE)
 
virtual void PostDuplicate (EDuplicateMode::Type DuplicateMode)
 
virtual COREUOBJECT_API bool NeedsLoadForClient () const
 
virtual COREUOBJECT_API bool NeedsLoadForServer () const
 
virtual COREUOBJECT_API bool NeedsLoadForTargetPlatform (const class ITargetPlatform *TargetPlatform) const
 
virtual bool NeedsLoadForEditorGame () const
 
virtual bool IsEditorOnly () const
 
virtual bool HasNonEditorOnlyReferences () const
 
virtual bool IsPostLoadThreadSafe () const
 
virtual COREUOBJECT_API bool IsDestructionThreadSafe () const
 
virtual COREUOBJECT_API void GetPreloadDependencies (TArray< UObject * > &OutDeps)
 
virtual void GetPrestreamPackages (TArray< UObject * > &OutPrestream)
 
virtual void ExportCustomProperties (FOutputDevice &Out, uint32 Indent)
 
virtual void ImportCustomProperties (const TCHAR *SourceText, FFeedbackContext *Warn)
 
virtual void PostEditImport ()
 
virtual void PostReloadConfig (class FProperty *PropertyThatWasLoaded)
 
virtual COREUOBJECT_API bool Rename (const TCHAR *NewName=nullptr, UObject *NewOuter=nullptr, ERenameFlags Flags=REN_None)
 
virtual FString GetDesc ()
 
COREUOBJECT_API UScriptStructGetSparseClassDataStruct () const
 
virtual bool GetNativePropertyValues (TMap< FString, FString > &out_PropertyValues, uint32 ExportFlags=0) const
 
virtual COREUOBJECT_API void GetResourceSizeEx (FResourceSizeEx &CumulativeResourceSize)
 
SIZE_T GetResourceSizeBytes (EResourceSizeMode::Type Mode)
 
virtual FName GetExporterName (void)
 
COREUOBJECT_API void CallAddReferencedObjects (FReferenceCollector &Collector)
 
virtual FRestoreForUObjectOverwriteGetRestoreForUObjectOverwrite ()
 
virtual bool AreNativePropertiesIdenticalTo (UObject *Other) const
 
virtual COREUOBJECT_API void GetAssetRegistryTags (FAssetRegistryTagsContext Context) const
 
virtual COREUOBJECT_API void GetAssetRegistryTags (TArray< FAssetRegistryTag > &OutTags) const
 
COREUOBJECT_API void GetAssetRegistryTags (FAssetData &Out) const
 
COREUOBJECT_API void GetAssetRegistryTags (FAssetRegistryTagsContext Context, FAssetData &Out) const
 
virtual COREUOBJECT_API bool IsAsset () const
 
virtual COREUOBJECT_API FPrimaryAssetId GetPrimaryAssetId () const
 
virtual COREUOBJECT_API bool IsLocalizedResource () const
 
virtual COREUOBJECT_API bool IsSafeForRootSet () const
 
virtual COREUOBJECT_API void TagSubobjects (EObjectFlags NewFlags)
 
virtual COREUOBJECT_API void GetLifetimeReplicatedProps (TArray< class FLifetimeProperty > &OutLifetimeProps) const
 
virtual COREUOBJECT_API void GetReplicatedCustomConditionState (FCustomPropertyConditionState &OutActiveState) const
 
virtual COREUOBJECT_API void RegisterReplicationFragments (UE::Net::FFragmentRegistrationContext &Context, UE::Net::EFragmentRegistrationFlags RegistrationFlags)
 
virtual COREUOBJECT_API bool IsNameStableForNetworking () const
 
virtual COREUOBJECT_API bool IsFullNameStableForNetworking () const
 
virtual COREUOBJECT_API bool IsSupportedForNetworking () const
 
virtual void GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > &ObjList)
 
virtual COREUOBJECT_API void PreNetReceive ()
 
virtual COREUOBJECT_API void PostNetReceive ()
 
virtual void PostRepNotifies ()
 
virtual COREUOBJECT_API void PreDestroyFromReplication ()
 
COREUOBJECT_API bool IsSelected () const
 
COREUOBJECT_API void SerializeScriptProperties (FArchive &Ar) const
 
COREUOBJECT_API void SerializeScriptProperties (FStructuredArchive::FSlot Slot) const
 
COREUOBJECT_API void ReinitializeProperties (UObject *SourceObject=NULL, struct FObjectInstancingGraph *InstanceGraph=NULL)
 
COREUOBJECT_API FString GetDetailedInfo () const
 
COREUOBJECT_API bool ConditionalBeginDestroy ()
 
COREUOBJECT_API bool ConditionalFinishDestroy ()
 
COREUOBJECT_API void ConditionalPostLoad ()
 
COREUOBJECT_API void ConditionalPreload ()
 
COREUOBJECT_API void ConditionalPostLoadSubobjects (struct FObjectInstancingGraph *OuterInstanceGraph=NULL)
 
bool IsBasedOnArchetype (const UObject *const SomeObject) const
 
COREUOBJECT_API UFunctionFindFunction (FName InName) const
 
COREUOBJECT_API UFunctionFindFunctionChecked (FName InName) const
 
virtual COREUOBJECT_API void BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject * > &ObjectMapping) const
 
COREUOBJECT_API void CollectDefaultSubobjects (TArray< UObject * > &OutDefaultSubobjects, bool bIncludeNestedSubobjects=false) const
 
COREUOBJECT_API bool CheckDefaultSubobjects (bool bForceCheck=false) const
 
COREUOBJECT_API void SaveConfig (uint64 RequiredPropertyFlags=CPF_Config, const TCHAR *Filename=nullptr, FConfigCacheIni *Config=GConfig, bool bAllowCopyToDefaultObject=true)
 
COREUOBJECT_API void SaveConfig (const FSaveConfigContext &Context)
 
COREUOBJECT_API void UpdateDefaultConfigFile (const FString &SpecificFileLocation="")
 
COREUOBJECT_API bool TryUpdateDefaultConfigFile (const FString &SpecificFileLocation="", bool bWarnIfFail=true)
 
COREUOBJECT_API void UpdateGlobalUserConfigFile ()
 
COREUOBJECT_API void UpdateProjectUserConfigFile ()
 
COREUOBJECT_API void UpdateSinglePropertyInConfigFile (const FProperty *InProperty, const FString &InConfigIniName)
 
COREUOBJECT_API FString GetDefaultConfigFilename () const
 
COREUOBJECT_API FString GetGlobalUserConfigFilename () const
 
COREUOBJECT_API FString GetProjectUserConfigFilename () const
 
virtual const TCHARGetConfigOverridePlatform () const
 
virtual void OverrideConfigSection (FString &SectionName)
 
virtual void OverridePerObjectConfigSection (FString &SectionName)
 
COREUOBJECT_API void LoadConfig (UClass *ConfigClass=nullptr, const TCHAR *Filename=nullptr, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=nullptr, TArray< UE::ConfigAccessTracking::FConfigAccessData > *OutAccessedKeys=nullptr)
 
COREUOBJECT_API void ReloadConfig (UClass *ConfigClass=NULL, const TCHAR *Filename=NULL, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=NULL)
 
COREUOBJECT_API void ParseParms (const TCHAR *Parms)
 
COREUOBJECT_API void OutputReferencers (FOutputDevice &Ar, FReferencerInformationList *Referencers=NULL)
 
COREUOBJECT_API void RetrieveReferencers (TArray< FReferencerInformation > *OutInternalReferencers, TArray< FReferencerInformation > *OutExternalReferencers)
 
COREUOBJECT_API void SetLinker (FLinkerLoad *LinkerLoad, int32 LinkerIndex, bool bShouldDetachExisting=true, bool bSilenceLogs=false)
 
COREUOBJECT_API UObjectGetArchetype () const
 
COREUOBJECT_API void GetArchetypeInstances (TArray< UObject * > &Instances)
 
COREUOBJECT_API void InstanceSubobjectTemplates (struct FObjectInstancingGraph *InstanceGraph=NULL)
 
template<class T >
bool Implements () const
 
virtual COREUOBJECT_API void ProcessEvent (UFunction *Function, void *Parms)
 
virtual int32 GetFunctionCallspace (UFunction *Function, FFrame *Stack)
 
virtual bool CallRemoteFunction (UFunction *Function, void *Parms, struct FOutParmRec *OutParms, FFrame *Stack)
 
COREUOBJECT_API bool CallFunctionByNameWithArguments (const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor, bool bForceCallWithNonExec=false)
 
COREUOBJECT_API void CallFunction (FFrame &Stack, RESULT_DECL, UFunction *Function)
 
 DECLARE_FUNCTION (ProcessInternal)
 
virtual bool ProcessConsoleExec (const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor)
 
COREUOBJECT_API void SkipFunction (FFrame &Stack, RESULT_DECL, UFunction *Function)
 
virtual UClassRegenerateClass (UClass *ClassToRegenerate, UObject *PreviousCDO)
 
COREUOBJECT_API bool IsInBlueprint () const
 
COREUOBJECT_API void DestroyNonNativeProperties ()
 
virtual void MarkAsEditorOnlySubobject ()
 
COREUOBJECT_API void AbortInsideMemberFunction () const
 
 DECLARE_FUNCTION (execUndefined)
 
 DECLARE_FUNCTION (execLocalVariable)
 
 DECLARE_FUNCTION (execInstanceVariable)
 
 DECLARE_FUNCTION (execDefaultVariable)
 
 DECLARE_FUNCTION (execLocalOutVariable)
 
 DECLARE_FUNCTION (execInterfaceVariable)
 
 DECLARE_FUNCTION (execClassSparseDataVariable)
 
 DECLARE_FUNCTION (execInterfaceContext)
 
 DECLARE_FUNCTION (execArrayElement)
 
 DECLARE_FUNCTION (execBoolVariable)
 
 DECLARE_FUNCTION (execClassDefaultVariable)
 
 DECLARE_FUNCTION (execEndFunctionParms)
 
 DECLARE_FUNCTION (execNothing)
 
 DECLARE_FUNCTION (execNothingInt32)
 
 DECLARE_FUNCTION (execNothingOp4a)
 
 DECLARE_FUNCTION (execBreakpoint)
 
 DECLARE_FUNCTION (execTracepoint)
 
 DECLARE_FUNCTION (execWireTracepoint)
 
 DECLARE_FUNCTION (execInstrumentation)
 
 DECLARE_FUNCTION (execEndOfScript)
 
 DECLARE_FUNCTION (execReturnNothing)
 
 DECLARE_FUNCTION (execEmptyParmValue)
 
 DECLARE_FUNCTION (execJump)
 
 DECLARE_FUNCTION (execJumpIfNot)
 
 DECLARE_FUNCTION (execAssert)
 
 DECLARE_FUNCTION (execPushExecutionFlow)
 
 DECLARE_FUNCTION (execPopExecutionFlow)
 
 DECLARE_FUNCTION (execComputedJump)
 
 DECLARE_FUNCTION (execPopExecutionFlowIfNot)
 
 DECLARE_FUNCTION (execLet)
 
 DECLARE_FUNCTION (execLetObj)
 
 DECLARE_FUNCTION (execLetWeakObjPtr)
 
 DECLARE_FUNCTION (execLetBool)
 
 DECLARE_FUNCTION (execLetDelegate)
 
 DECLARE_FUNCTION (execLetMulticastDelegate)
 
 DECLARE_FUNCTION (execAddMulticastDelegate)
 
 DECLARE_FUNCTION (execClearMulticastDelegate)
 
 DECLARE_FUNCTION (execEatReturnValue)
 
 DECLARE_FUNCTION (execRemoveMulticastDelegate)
 
 DECLARE_FUNCTION (execSelf)
 
 DECLARE_FUNCTION (execContext)
 
 DECLARE_FUNCTION (execContext_FailSilent)
 
 DECLARE_FUNCTION (execStructMemberContext)
 
 DECLARE_FUNCTION (execVirtualFunction)
 
 DECLARE_FUNCTION (execFinalFunction)
 
 DECLARE_FUNCTION (execLocalVirtualFunction)
 
 DECLARE_FUNCTION (execLocalFinalFunction)
 
 DECLARE_FUNCTION (execStructCmpEq)
 
 DECLARE_FUNCTION (execStructCmpNe)
 
 DECLARE_FUNCTION (execStructMember)
 
 DECLARE_FUNCTION (execEqualEqual_DelegateDelegate)
 
 DECLARE_FUNCTION (execNotEqual_DelegateDelegate)
 
 DECLARE_FUNCTION (execEqualEqual_DelegateFunction)
 
 DECLARE_FUNCTION (execNotEqual_DelegateFunction)
 
 DECLARE_FUNCTION (execIntConst)
 
 DECLARE_FUNCTION (execInt64Const)
 
 DECLARE_FUNCTION (execUInt64Const)
 
 DECLARE_FUNCTION (execSkipOffsetConst)
 
 DECLARE_FUNCTION (execFloatConst)
 
 DECLARE_FUNCTION (execDoubleConst)
 
 DECLARE_FUNCTION (execStringConst)
 
 DECLARE_FUNCTION (execUnicodeStringConst)
 
 DECLARE_FUNCTION (execTextConst)
 
 DECLARE_FUNCTION (execPropertyConst)
 
 DECLARE_FUNCTION (execObjectConst)
 
 DECLARE_FUNCTION (execSoftObjectConst)
 
 DECLARE_FUNCTION (execFieldPathConst)
 
 DECLARE_FUNCTION (execInstanceDelegate)
 
 DECLARE_FUNCTION (execNameConst)
 
 DECLARE_FUNCTION (execByteConst)
 
 DECLARE_FUNCTION (execIntZero)
 
 DECLARE_FUNCTION (execIntOne)
 
 DECLARE_FUNCTION (execTrue)
 
 DECLARE_FUNCTION (execFalse)
 
 DECLARE_FUNCTION (execNoObject)
 
 DECLARE_FUNCTION (execNullInterface)
 
 DECLARE_FUNCTION (execIntConstByte)
 
 DECLARE_FUNCTION (execRotationConst)
 
 DECLARE_FUNCTION (execVectorConst)
 
 DECLARE_FUNCTION (execVector3fConst)
 
 DECLARE_FUNCTION (execTransformConst)
 
 DECLARE_FUNCTION (execStructConst)
 
 DECLARE_FUNCTION (execSetArray)
 
 DECLARE_FUNCTION (execSetSet)
 
 DECLARE_FUNCTION (execSetMap)
 
 DECLARE_FUNCTION (execArrayConst)
 
 DECLARE_FUNCTION (execSetConst)
 
 DECLARE_FUNCTION (execMapConst)
 
 DECLARE_FUNCTION (execBitFieldConst)
 
 DECLARE_FUNCTION (execNew)
 
 DECLARE_FUNCTION (execClassContext)
 
 DECLARE_FUNCTION (execNativeParm)
 
 DECLARE_FUNCTION (execCast)
 
 DECLARE_FUNCTION (execDynamicCast)
 
 DECLARE_FUNCTION (execMetaCast)
 
 DECLARE_FUNCTION (execInterfaceCast)
 
 DECLARE_FUNCTION (execDoubleToFloatCast)
 
 DECLARE_FUNCTION (execFloatToDoubleCast)
 
 DECLARE_FUNCTION (execObjectToBool)
 
 DECLARE_FUNCTION (execInterfaceToBool)
 
 DECLARE_FUNCTION (execObjectToInterface)
 
 DECLARE_FUNCTION (execInterfaceToInterface)
 
 DECLARE_FUNCTION (execInterfaceToObject)
 
 DECLARE_FUNCTION (execGetDynArrayElement)
 
 DECLARE_FUNCTION (execSetDynArrayElement)
 
 DECLARE_FUNCTION (execGetDynArrayLength)
 
 DECLARE_FUNCTION (execSetDynArrayLength)
 
 DECLARE_FUNCTION (execDynArrayInsert)
 
 DECLARE_FUNCTION (execDynArrayRemove)
 
 DECLARE_FUNCTION (execDynArrayFind)
 
 DECLARE_FUNCTION (execDynArrayFindStruct)
 
 DECLARE_FUNCTION (execDynArrayAdd)
 
 DECLARE_FUNCTION (execDynArrayAddItem)
 
 DECLARE_FUNCTION (execDynArrayInsertItem)
 
 DECLARE_FUNCTION (execDynArrayRemoveItem)
 
 DECLARE_FUNCTION (execDynArraySort)
 
 DECLARE_FUNCTION (execBindDelegate)
 
 DECLARE_FUNCTION (execCallMulticastDelegate)
 
 DECLARE_FUNCTION (execLetValueOnPersistentFrame)
 
 DECLARE_FUNCTION (execCallMathFunction)
 
 DECLARE_FUNCTION (execSwitchValue)
 
 DECLARE_FUNCTION (execArrayGetByRef)
 
 DECLARE_FUNCTION (execAutoRtfmTransact)
 
 DECLARE_FUNCTION (execAutoRtfmStopTransact)
 
 DECLARE_FUNCTION (execAutoRtfmAbortIfNot)
 
void ExecuteUbergraph (int32 EntryPoint)
 
virtual void ValidateGeneratedRepEnums (const TArray< struct FRepRecord > &ClassReps) const
 
virtual uint64 GetNetPushIdDynamic () const
 
- Public Member Functions inherited from UObjectBaseUtility
 UObjectBaseUtility ()
 
 UObjectBaseUtility (EObjectFlags InFlags)
 
void SetFlags (EObjectFlags NewFlags)
 
void ClearFlags (EObjectFlags FlagsToClear)
 
bool HasAnyFlags (EObjectFlags FlagsToCheck) const
 
bool HasAllFlags (EObjectFlags FlagsToCheck) const
 
UE_FORCEINLINE_HINT EObjectFlags GetMaskedFlags (EObjectFlags Mask=RF_AllFlags) const
 
UE_FORCEINLINE_HINT void Mark (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT void UnMark (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT bool HasAnyMarks (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT bool HasAllMarks (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT EObjectMark GetAllMarks () const
 
void MarkAsGarbage ()
 
void ClearGarbage ()
 
UE_FORCEINLINE_HINT void AddToRoot ()
 
UE_FORCEINLINE_HINT void RemoveFromRoot ()
 
UE_FORCEINLINE_HINT bool IsRooted () const
 
UE_FORCEINLINE_HINT int32 GetRefCount () const
 
bool ThisThreadAtomicallyClearedRFUnreachable ()
 
UE_FORCEINLINE_HINT bool IsUnreachable () const
 
UE_FORCEINLINE_HINT bool IsNative () const
 
void SetInternalFlags (EInternalObjectFlags FlagsToSet) const
 
UE_FORCEINLINE_HINT EInternalObjectFlags GetInternalFlags () const
 
UE_FORCEINLINE_HINT bool HasAnyInternalFlags (EInternalObjectFlags FlagsToCheck) const
 
void ClearInternalFlags (EInternalObjectFlags FlagsToClear) const
 
bool AtomicallyClearInternalFlags (EInternalObjectFlags FlagsToClear) const
 
COREUOBJECT_API FString GetFullName (const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API void GetFullName (const UObject *StopOuter, FString &ResultString, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API void GetFullName (FStringBuilderBase &ResultString, const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API FString GetPathName (const UObject *StopOuter=NULL) const
 
COREUOBJECT_API void GetPathName (const UObject *StopOuter, FString &ResultString) const
 
COREUOBJECT_API void GetPathName (const UObject *StopOuter, FStringBuilderBase &ResultString) const
 
virtual bool CanBeClusterRoot () const
 
virtual COREUOBJECT_API bool CanBeInCluster () const
 
virtual COREUOBJECT_API void CreateCluster ()
 
virtual void OnClusterMarkedAsPendingKill ()
 
COREUOBJECT_API void AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject=false)
 
COREUOBJECT_API FString GetFullGroupName (bool bStartWithOuter) const
 
UE_FORCEINLINE_HINT FString GetName () const
 
UE_FORCEINLINE_HINT void GetName (FString &ResultString) const
 
UE_FORCEINLINE_HINT void AppendName (FString &ResultString) const
 
COREUOBJECT_API bool IsPackageExternal () const
 
COREUOBJECT_API void DetachExternalPackage ()
 
COREUOBJECT_API void ReattachExternalPackage ()
 
COREUOBJECT_API UObjectGetOutermostObject () const
 
COREUOBJECT_API UPackageGetPackage () const
 
UE_INTERNAL virtual COREUOBJECT_API UE::Core::FVersePath GetVersePath () const
 
COREUOBJECT_API UPackageGetOutermost () const
 
COREUOBJECT_API bool MarkPackageDirty () const
 
COREUOBJECT_API bool IsTemplate (EObjectFlags TemplateTypes=RF_ArchetypeObject|RF_ClassDefaultObject) const
 
COREUOBJECT_API UObjectGetTypedOuter (UClass *Target) const
 
template<typename T >
T * GetTypedOuter () const
 
template<typename InterfaceClassType >
InterfaceClassTypeGetImplementingOuter () const
 
COREUOBJECT_API UObjectBaseUtilityGetImplementingOuterObject (const UClass *InInterfaceClass) const
 
COREUOBJECT_API bool IsIn (const UObject *SomeOuter) const
 
COREUOBJECT_API bool IsIn (const UPackage *SomePackage) const
 
COREUOBJECT_API bool IsInOuter (const UObject *SomeOuter) const
 
COREUOBJECT_API bool IsInPackage (const UPackage *SomePackage) const
 
COREUOBJECT_API bool IsInA (const UClass *SomeBaseClass) const
 
COREUOBJECT_API bool RootPackageHasAnyFlags (uint32 CheckFlagMask) const
 
template<typename OtherClassType >
bool IsA (OtherClassType SomeBase) const
 
template<class T >
bool IsA () const
 
COREUOBJECT_API const UClassFindNearestCommonBaseClass (const UClass *TestClass) const
 
COREUOBJECT_API voidGetInterfaceAddress (UClass *InterfaceClass)
 
COREUOBJECT_API voidGetNativeInterfaceAddress (UClass *InterfaceClass)
 
const voidGetNativeInterfaceAddress (UClass *InterfaceClass) const
 
COREUOBJECT_API bool IsTemplateForSubobjects (EObjectFlags TemplateTypes=RF_ClassDefaultObject|RF_DefaultSubObject|RF_InheritableComponentTemplate) const
 
COREUOBJECT_API bool IsDefaultSubobject () const
 
COREUOBJECT_API class FLinkerLoadGetLinker () const
 
COREUOBJECT_API int32 GetLinkerIndex () const
 
COREUOBJECT_API FPackageFileVersion GetLinkerUEVersion () const
 
int32 GetLinkerUE4Version () const
 
COREUOBJECT_API int32 GetLinkerLicenseeUEVersion () const
 
int32 GetLinkerLicenseeUE4Version () const
 
COREUOBJECT_API int32 GetLinkerCustomVersion (FGuid CustomVersionKey) const
 
UE_FORCEINLINE_HINT bool operator< (const UObjectBaseUtility &Other) const
 
TStatId GetStatID (bool bForDeferredUse=false) const
 
- Public Member Functions inherited from UObjectBase
COREUOBJECT_API UObjectBase (UClass *InClass, EObjectFlags InFlags, EInternalObjectFlags InInternalFlags, UObject *InOuter, FName InName, int32 InInternalIndex=-1, int32 InSerialNumber=0, FRemoteObjectId InRemoteId=FRemoteObjectId())
 
virtual COREUOBJECT_API ~UObjectBase ()
 
COREUOBJECT_API bool IsValidLowLevel () const
 
COREUOBJECT_API bool IsValidLowLevelFast (bool bRecursive=true) const
 
FORCEINLINE uint32 GetUniqueID () const
 
FORCEINLINE UClassGetClass () const
 
FORCEINLINE UObjectGetOuter () const
 
FORCEINLINE FName GetFName () const
 
virtual COREUOBJECT_API FName GetFNameForStatID () const
 
COREUOBJECT_API UPackageGetExternalPackage () const
 
COREUOBJECT_API void SetExternalPackage (UPackage *InPackage)
 
COREUOBJECT_API UPackageGetExternalPackageInternal () const
 
COREUOBJECT_API void MarkAsReachable () const
 
COREUOBJECT_API void AddRef () const
 
COREUOBJECT_API void ReleaseRef () const
 
FORCEINLINE EObjectFlags GetFlags () const
 
FORCENOINLINE void AtomicallySetFlags (EObjectFlags FlagsToAdd)
 
FORCENOINLINE void AtomicallyClearFlags (EObjectFlags FlagsToClear)
 

Static Public Member Functions

static AIMODULE_API UCrowdManagerGetCurrent (UObject *WorldContextObject)
 
static AIMODULE_API UCrowdManagerGetCurrent (UWorld *World)
 
- Static Public Member Functions inherited from UObject
static COREUOBJECT_API void UpdateClassesExcludedFromDedicatedServer (const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames)
 
static COREUOBJECT_API void UpdateClassesExcludedFromDedicatedClient (const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames)
 
static COREUOBJECT_API bool CanCreateInCurrentContext (UObject *Template)
 
static COREUOBJECT_API void AddReferencedObjects (UObject *InThis, FReferenceCollector &Collector)
 
static COREUOBJECT_API const FNameSourceFileTagName ()
 
static COREUOBJECT_API UObjectGetArchetypeFromRequiredInfo (const UClass *Class, const UObject *Outer, FName Name, EObjectFlags ObjectFlags)
 
- Static Public Member Functions inherited from UObjectBaseUtility
static bool IsGarbageEliminationEnabled ()
 
static bool IsPendingKillEnabled ()
 
static void SetGarbageEliminationEnabled (bool bEnabled)
 
static COREUOBJECT_API void ReloadObjectsFromModifiedConfigSections (const class FConfigModificationTracker *ChangeTracker)
 
- Static Public Member Functions inherited from UObjectBase
static COREUOBJECT_API FString RemoveClassPrefix (const TCHAR *ClassName)
 
static void PrefetchClass (UObject *Object)
 
static void PrefetchOuter (UObject *Object)
 

Protected Member Functions

virtual AIMODULE_API void UpdateNavData ()
 
virtual AIMODULE_API void UpdateAvoidanceConfig ()
 
virtual AIMODULE_API void PostProximityUpdate ()
 
virtual AIMODULE_API void PostMovePointUpdate ()
 
AIMODULE_API void SetNavData (ANavigationData *NavData, const bool bFindNewNavDataIfNull=true)
 
- Protected Member Functions inherited from UObject
virtual FString GetDetailedInfoInternal () const
 
COREUOBJECT_API bool CanCheckDefaultSubObjects (bool bForceCheck, bool &bResult) const
 
virtual COREUOBJECT_API bool CheckDefaultSubobjectsInternal () const
 
- Protected Member Functions inherited from UObjectBase
 UObjectBase ()
 
COREUOBJECT_API UObjectBase (EObjectFlags InFlags)
 
COREUOBJECT_API void LowLevelRename (FName NewName, UObject *NewOuter=NULL)
 
virtual void RegisterDependencies ()
 
COREUOBJECT_API void Register (class UClass *(*StaticClassFn)(), const TCHAR *PackageName, const TCHAR *Name)
 
COREUOBJECT_API void Register (const TCHAR *PackageName, const TCHAR *Name)
 
virtual COREUOBJECT_API void DeferredRegister (UClass *UClassStaticClass, const TCHAR *PackageName, const TCHAR *Name)
 
FORCEINLINE void SetFlagsTo (EObjectFlags NewFlags)
 

Protected Attributes

TObjectPtr< ANavigationDataMyNavData
 
TArray< FCrowdAvoidanceConfigAvoidanceConfig
 
TArray< FCrowdAvoidanceSamplingPatternSamplingPatterns
 
int32 MaxAgents
 
float MaxAgentRadius
 
int32 MaxAvoidedAgents
 
int32 MaxAvoidedWalls
 
float NavmeshCheckInterval
 
float PathOptimizationInterval
 
float SeparationDirClamp
 
float PathOffsetRadiusMultiplier
 
uint32 bPruneStartedOffmeshConnections: 1
 
uint32 bSingleAreaVisibilityOptimization: 1
 
uint32 bEarlyReachTestOptimization: 1
 
uint32 bAllowPathReplan: 1
 
uint32 bResolveCollisions: 1
 
TMap< ICrowdAgentInterface *, FCrowdAgentDataActiveAgents
 
TArray< uint8AgentFlags
 

Additional Inherited Members

- Public Types inherited from UObject
enum class  ENetFields_Private { NETFIELD_REP_START = 0 , NETFIELD_REP_END = -1 }
 
typedef UObject WithinClass
 

Constructor & Destructor Documentation

◆ UCrowdManager()

UCrowdManager::UCrowdManager ( const FObjectInitializer ObjectInitializer = FObjectInitializer::Get())

Member Function Documentation

◆ AdjustAgentPathStart()

void UCrowdManager::AdjustAgentPathStart ( const UCrowdFollowingComponent AgentComponent,
const FNavMeshPath Path,
int32 PathStartIdx 
) const

adjust current position in path's corridor, starting test from PathStartIdx

◆ BeginDestroy()

void UCrowdManager::BeginDestroy ( )
overridevirtual

Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.

Reimplemented from UObject.

◆ CleanUp()

virtual void UCrowdManager::CleanUp ( float  DeltaTime)
inlineoverridevirtual

◆ ClearAgentMoveTarget()

void UCrowdManager::ClearAgentMoveTarget ( const UCrowdFollowingComponent AgentComponent) const

clears move target for crowd agent (only for fully simulated)

◆ GetAvoidanceConfig()

bool UCrowdManager::GetAvoidanceConfig ( int32  Idx,
FCrowdAvoidanceConfig Data 
) const

reads existing avoidance config or returns false

◆ GetCurrent() [1/2]

UCrowdManager * UCrowdManager::GetCurrent ( UObject WorldContextObject)
static

◆ GetCurrent() [2/2]

UCrowdManager * UCrowdManager::GetCurrent ( UWorld World)
static

◆ GetNavData()

const ANavigationData * UCrowdManager::GetNavData ( ) const
inline

◆ GetNearbyAgentLocations()

int32 UCrowdManager::GetNearbyAgentLocations ( const ICrowdAgentInterface Agent,
TArray< FVector > &  OutLocations 
) const

returns a list of locations of nearby agents

◆ GetNumNearbyAgents()

int32 UCrowdManager::GetNumNearbyAgents ( const ICrowdAgentInterface Agent) const

returns number of nearby agents

◆ GetWorld()

UWorld * UCrowdManager::GetWorld ( ) const
override

◆ IsAgentValid() [1/2]

bool UCrowdManager::IsAgentValid ( const ICrowdAgentInterface Agent) const

◆ IsAgentValid() [2/2]

bool UCrowdManager::IsAgentValid ( const UCrowdFollowingComponent AgentComponent) const

check if object is a valid crowd agent

◆ IsSuitableNavData()

bool UCrowdManager::IsSuitableNavData ( const ANavigationData NavData) const
virtual

Tests if NavData is a suitable nav data type to be used by this CrowdManager instance.

◆ OnAgentFinishedCustomLink()

void UCrowdManager::OnAgentFinishedCustomLink ( const ICrowdAgentInterface Agent) const

update agent after using custom link

◆ OnNavDataRegistered()

void UCrowdManager::OnNavDataRegistered ( ANavigationData NavData)
overridevirtual

Called by the nav system when a new navigation data instance is registered. If the CrowdManager instance had no nav data cached it will consider this NavDataInstance and update if necesary.

◆ OnNavDataUnregistered()

void UCrowdManager::OnNavDataUnregistered ( ANavigationData NavData)
overridevirtual

Called by the nav system when a navigation data instance is removed. The crowd manager will see if it's the nav data being used by it an if so try to find another one. If there's none the crowd manager will stop working.

◆ OnNavMeshUpdate()

void UCrowdManager::OnNavMeshUpdate ( )

notify called when detour navmesh is changed

◆ PauseAgent()

void UCrowdManager::PauseAgent ( const UCrowdFollowingComponent AgentComponent) const

switch agent to waiting state

◆ PostMovePointUpdate()

void UCrowdManager::PostMovePointUpdate ( )
protectedvirtual

called from tick, after move points were updated, before any steering/avoidance

◆ PostProximityUpdate()

void UCrowdManager::PostProximityUpdate ( )
protectedvirtual

called from tick, just after updating agents proximity data

◆ RegisterAgent()

void UCrowdManager::RegisterAgent ( ICrowdAgentInterface Agent)

adds new agent to crowd

◆ ResumeAgent()

void UCrowdManager::ResumeAgent ( const UCrowdFollowingComponent AgentComponent,
bool  bForceReplanPath = true 
) const

resumes agent movement

◆ SetAgentMoveDirection()

bool UCrowdManager::SetAgentMoveDirection ( const UCrowdFollowingComponent AgentComponent,
const FVector MoveDirection 
) const

sets move direction for crowd agent (only for fully simulated)

◆ SetAgentMovePath()

bool UCrowdManager::SetAgentMovePath ( const UCrowdFollowingComponent AgentComponent,
const FNavMeshPath Path,
int32  PathSectionStart,
int32  PathSectionEnd,
const FVector PathSectionEndLocation 
) const

sets move target using path (only for fully simulated)

◆ SetAgentMoveTarget()

bool UCrowdManager::SetAgentMoveTarget ( const UCrowdFollowingComponent AgentComponent,
const FVector MoveTarget,
FSharedConstNavQueryFilter  Filter 
) const

sets move target for crowd agent (only for fully simulated)

◆ SetAvoidanceConfig()

bool UCrowdManager::SetAvoidanceConfig ( int32  Idx,
const FCrowdAvoidanceConfig Data 
)

updates existing avoidance config or returns false

◆ SetNavData()

void UCrowdManager::SetNavData ( ANavigationData NavData,
const bool  bFindNewNavDataIfNull = true 
)
protected

Sets NavData as MyNavData. If Null and bFindNewNavDataIfNull is true then the manager will search for a new NavData instance that meets the IsSuitableNavData() condition.

◆ SetOffmeshConnectionPruning()

void UCrowdManager::SetOffmeshConnectionPruning ( bool  bRemoveFromCorridor)

remove started offmesh connections from corridor

◆ SetSingleAreaVisibilityOptimization()

void UCrowdManager::SetSingleAreaVisibilityOptimization ( bool  bEnable)

block path visibility raycasts when crossing different nav areas

◆ Tick()

void UCrowdManager::Tick ( float  DeltaTime)
overridevirtual

◆ UnregisterAgent()

void UCrowdManager::UnregisterAgent ( const ICrowdAgentInterface Agent)

removes agent from crowd

◆ UpdateAgentParams()

void UCrowdManager::UpdateAgentParams ( const ICrowdAgentInterface Agent) const

updates agent data

◆ UpdateAgentState()

void UCrowdManager::UpdateAgentState ( const ICrowdAgentInterface Agent) const

refresh agent state

◆ UpdateAvoidanceConfig()

void UCrowdManager::UpdateAvoidanceConfig ( )
protectedvirtual

setup params of crowd avoidance

◆ UpdateNavData()

void UCrowdManager::UpdateNavData ( )
protectedvirtual

try to initialize nav data from already existing ones

Member Data Documentation

◆ ActiveAgents

TMap<ICrowdAgentInterface*, FCrowdAgentData> UCrowdManager::ActiveAgents
protected

agents registered in crowd manager

◆ AgentFlags

TArray<uint8> UCrowdManager::AgentFlags
protected

temporary flags for crowd agents

◆ AvoidanceConfig

TArray<FCrowdAvoidanceConfig> UCrowdManager::AvoidanceConfig
protected

obstacle avoidance params

◆ bAllowPathReplan

uint32 UCrowdManager::bAllowPathReplan
protected

◆ bEarlyReachTestOptimization

uint32 UCrowdManager::bEarlyReachTestOptimization
protected

◆ bPruneStartedOffmeshConnections

uint32 UCrowdManager::bPruneStartedOffmeshConnections
protected

◆ bResolveCollisions

uint32 UCrowdManager::bResolveCollisions
protected

should crowd simulation resolve collisions between agents? if not, this will be handled by their movement components

◆ bSingleAreaVisibilityOptimization

uint32 UCrowdManager::bSingleAreaVisibilityOptimization
protected

◆ MaxAgentRadius

float UCrowdManager::MaxAgentRadius
protected

max radius of agent that can be added to crowd

◆ MaxAgents

int32 UCrowdManager::MaxAgents
protected

max number of agents supported by crowd

◆ MaxAvoidedAgents

int32 UCrowdManager::MaxAvoidedAgents
protected

max number of neighbor agents for velocity avoidance

◆ MaxAvoidedWalls

int32 UCrowdManager::MaxAvoidedWalls
protected

max number of wall segments for velocity avoidance

◆ MyNavData

TObjectPtr<ANavigationData> UCrowdManager::MyNavData
protected

◆ NavmeshCheckInterval

float UCrowdManager::NavmeshCheckInterval
protected

how often should agents check their position after moving off navmesh?

◆ PathOffsetRadiusMultiplier

float UCrowdManager::PathOffsetRadiusMultiplier
protected

agent radius multiplier for offsetting path around corners

◆ PathOptimizationInterval

float UCrowdManager::PathOptimizationInterval
protected

how often should agents try to optimize their paths?

◆ SamplingPatterns

TArray<FCrowdAvoidanceSamplingPattern> UCrowdManager::SamplingPatterns
protected

obstacle avoidance params

◆ SeparationDirClamp

float UCrowdManager::SeparationDirClamp
protected

clamp separation force to left/right when neighbor is behind (dot between forward and dirToNei, -1 = disabled)


The documentation for this class was generated from the following files: