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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Inheritance diagram for UE::Net::FScriptInterfaceNetSerializer:Public Types | |
| typedef FScriptInterfaceNetSerializerConfig | ConfigType |
Public Types inherited from UE::Net::Private::FObjectNetSerializerBase< FScriptInterface > | |
| typedef FScriptInterface | SourceType |
| typedef FQuantizedObjectReference | QuantizedType |
Static Public Member Functions | |
| static void | Dequantize (FNetSerializationContext &, const FNetDequantizeArgs &) |
| static bool | Validate (FNetSerializationContext &, const FNetValidateArgs &) |
Static Public Member Functions inherited from UE::Net::Private::FObjectNetSerializerBase< FScriptInterface > | |
| static void | Serialize (FNetSerializationContext &, const FNetSerializeArgs &Args) |
| static void | Deserialize (FNetSerializationContext &, const FNetDeserializeArgs &Args) |
| static void | Quantize (FNetSerializationContext &, const FNetQuantizeArgs &Args) |
| static void | Dequantize (FNetSerializationContext &, const FNetDequantizeArgs &Args) |
| static bool | IsEqual (FNetSerializationContext &, const FNetIsEqualArgs &Args) |
| static void | CloneDynamicState (FNetSerializationContext &, const FNetCloneDynamicStateArgs &) |
| static void | FreeDynamicState (FNetSerializationContext &, const FNetFreeDynamicStateArgs &) |
Static Public Attributes | |
| static const uint32 | Version = 0 |
Static Public Attributes inherited from UE::Net::Private::FObjectNetSerializerBase< FScriptInterface > | |
| static constexpr bool | bHasDynamicState |
| static constexpr bool | bUseSerializerIsEqual |
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