|
| | IMPLEMENT_UNIFORM_BUFFER_STRUCT (FOrthoVoxelGridUniformBufferParameters, "OrthoGridUniformBuffer") |
| |
| | IMPLEMENT_UNIFORM_BUFFER_STRUCT (FFrustumVoxelGridUniformBufferParameters, "FrustumGridUniformBuffer") |
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| | IMPLEMENT_UNIFORM_BUFFER_STRUCT (FAdaptiveVolumetricShadowMapUniformBufferParameters, "AVSM") |
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| | IMPLEMENT_UNIFORM_BUFFER_STRUCT (FBeerShadowMapUniformBufferParameters, "BeerShadowMap") |
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| bool | HeterogeneousVolumes::EnableFrustumVoxelGrid () |
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| float | HeterogeneousVolumes::GetShadingRateForFrustumGrid () |
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| float | HeterogeneousVolumes::GetNearPlaneDistanceForFrustumGrid () |
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| float | HeterogeneousVolumes::GetFarPlaneDistanceForFrustumGrid () |
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| int32 | HeterogeneousVolumes::GetDepthSliceCountForFrustumGrid () |
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| int32 | HeterogeneousVolumes::GetMaxBottomLevelMemoryInMegabytesForFrustumGrid () |
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| bool | HeterogeneousVolumes::EnableOrthoVoxelGrid () |
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| float | HeterogeneousVolumes::GetShadingRateForOrthoGrid () |
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| int32 | HeterogeneousVolumes::GetMaxBottomLevelMemoryInMegabytesForOrthoGrid () |
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| bool | HeterogeneousVolumes::EnableFarPlaneAutoTransition () |
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| float | HeterogeneousVolumes::GetMinimumVoxelSizeInFrustum () |
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| float | HeterogeneousVolumes::GetMinimumVoxelSizeOutsideFrustum () |
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| int32 | HeterogeneousVolumes::GetMarchingMode () |
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| bool | HeterogeneousVolumes::EnableVoxelHashing () |
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| uint32 | HeterogeneousVolumes::GetVoxelHashingMemoryInMegabytes () |
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| bool | HeterogeneousVolumes::EnableHomogeneousAggregation () |
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| float | HeterogeneousVolumes::GetHomogeneousAggregationThreshold () |
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| bool | HeterogeneousVolumes::EnableIndirectionGrid () |
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| bool | HeterogeneousVolumes::EnableJitter () |
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| int32 | HeterogeneousVolumes::GetBottomLevelGridResolution () |
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| int32 | HeterogeneousVolumes::GetIndirectionGridResolution () |
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| bool | HeterogeneousVolumes::EnableLinearInterpolation () |
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| bool | HeterogeneousVolumes::EnableTopLevelBitmask () |
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| bool | HeterogeneousVolumes::EnableMajorantGrid () |
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| float | HeterogeneousVolumes::CalcTanHalfFOV (float FOVInDegrees) |
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| FIntPoint | HeterogeneousVolumes::GetShadowMapResolution () |
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| float | HeterogeneousVolumes::GetStepSizeForShadows () |
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| uint32 | HeterogeneousVolumes::GetShadowMaxSampleCount () |
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| float | HeterogeneousVolumes::GetShadowAbsoluteErrorThreshold () |
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| float | HeterogeneousVolumes::GetShadowRelativeErrorThreshold () |
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| bool | HeterogeneousVolumes::UseAVSMCompression () |
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| float | HeterogeneousVolumes::GetCameraDownsampleFactor () |
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| float | HeterogeneousVolumes::GetShadingRateForShadows () |
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| float | HeterogeneousVolumes::GetOutOfFrustumShadingRateForShadows () |
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| bool | HeterogeneousVolumes::EnableJitterForShadows () |
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| bool | HeterogeneousVolumes::SupportsShadowForLightType (uint32 LightType) |
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| bool | HeterogeneousVolumes::SupportsCascadeShadowsForDirectionalLight () |
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| ECascadeShadowMode | HeterogeneousVolumes::GetCascadeShadowMode () |
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| int32 | HeterogeneousVolumes::GetCascadeShadowsQuantizationUnit () |
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| bool | HeterogeneousVolumes::IsDynamicShadow (const FVisibleLightInfo *VisibleLightInfo) |
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| const FProjectedShadowInfo * | HeterogeneousVolumes::GetProjectedShadowInfo (const FVisibleLightInfo *VisibleLightInfo, int32 ShadowIndex) |
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| uint32 | GetTypeHash (const FVolumetricMeshBatch &MeshBatch) |
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| | IMPLEMENT_GLOBAL_SHADER (FMarkTopLevelGridVoxelsForFrustumGrid, "/Engine/Private/HeterogeneousVolumes/HeterogeneousVolumesFrustumVoxelGrid.usf", "MarkTopLevelGridVoxelsForFrustumGridCS", SF_Compute) |
| |
| | IMPLEMENT_MATERIAL_SHADER_TYPE (, FRasterizeBottomLevelFrustumGridCS, TEXT("/Engine/Private/HeterogeneousVolumes/HeterogeneousVolumesMaterialBakingPipeline.usf"), TEXT("RasterizeBottomLevelFrustumGridCS"), SF_Compute) |
| |
| | IMPLEMENT_GLOBAL_SHADER (FTopLevelGridCalculateVoxelSize, "/Engine/Private/HeterogeneousVolumes/HeterogeneousVolumesVoxelGridPipeline.usf", "TopLevelGridCalculateVoxelSize", SF_Compute) |
| |
| | IMPLEMENT_GLOBAL_SHADER (FAllocateBottomLevelGrid, "/Engine/Private/HeterogeneousVolumes/HeterogeneousVolumesVoxelGridPipeline.usf", "AllocateBottomLevelGrid", SF_Compute) |
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| | IMPLEMENT_GLOBAL_SHADER (FGenerateRasterTiles, "/Engine/Private/HeterogeneousVolumes/HeterogeneousVolumesVoxelGridPipeline.usf", "GenerateRasterTiles", SF_Compute) |
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| | IMPLEMENT_GLOBAL_SHADER (FSetRasterizeBottomLevelGridIndirectArgs, "/Engine/Private/HeterogeneousVolumes/HeterogeneousVolumesVoxelGridPipeline.usf", "SetRasterizeBottomLevelGridIndirectArgs", SF_Compute) |
| |
| | IMPLEMENT_MATERIAL_SHADER_TYPE (, FRasterizeBottomLevelOrthoGridCS, TEXT("/Engine/Private/HeterogeneousVolumes/HeterogeneousVolumesMaterialBakingPipeline.usf"), TEXT("RasterizeBottomLevelOrthoGridCS"), SF_Compute) |
| |
| | IMPLEMENT_GLOBAL_SHADER (FTopLevelCreateBitmaskCS, "/Engine/Private/HeterogeneousVolumes/HeterogeneousVolumesVoxelGridPipeline.usf", "TopLevelCreateBitmaskCS", SF_Compute) |
| |
| void | CreateTopLevelBitmask (FRDGBuilder &GraphBuilder, TArray< FViewInfo > &Views, FIntVector TopLevelGridResolution, FRDGBufferRef TopLevelGridBuffer, FRDGBufferRef &TopLevelGridBitmaskBuffer) |
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| | IMPLEMENT_GLOBAL_SHADER (FBuildMajorantVoxelGridCS, "/Engine/Private/HeterogeneousVolumes/HeterogeneousVolumesVoxelGridPipeline.usf", "BuildMajorantVoxelGridCS", SF_Compute) |
| |
| | IMPLEMENT_GLOBAL_SHADER (FDownsampleMajorantVoxelGridCS, "/Engine/Private/HeterogeneousVolumes/HeterogeneousVolumesVoxelGridPipeline.usf", "DownsampleMajorantVoxelGridCS", SF_Compute) |
| |
| | IMPLEMENT_GLOBAL_SHADER (FCopyMaxIntoMajorantVoxelGridCS, "/Engine/Private/HeterogeneousVolumes/HeterogeneousVolumesVoxelGridPipeline.usf", "CopyMaximumIntoMajorantVoxelGridCS", SF_Compute) |
| |
| void | BuildMajorantVoxelGrid (FRDGBuilder &GraphBuilder, const FScene *Scene, const FIntVector &TopLevelGridResolution, FRDGBufferRef TopLevelGridBuffer, FRDGBufferRef IndirectionGridBuffer, FRDGBufferRef ExtinctionGridBuffer, FRDGBufferRef &MajorantVoxelGridBuffer) |
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| | IMPLEMENT_GLOBAL_SHADER (FRenderTransmittanceWithVoxelGridCS, "/Engine/Private/HeterogeneousVolumes/HeterogeneousVolumesVoxelGridRendering.usf", "RenderTransmittanceWithVoxelGridCS", SF_Compute) |
| |
| void | CalcViewBoundsAndMinimumVoxelSize (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FVoxelGridBuildOptions &BuildOptions, FBoxSphereBounds::Builder &TopLevelGridBoundsBuilder, float &MinimumVoxelSize) |
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| void | CalcGlobalBoundsAndMinimumVoxelSize (FRDGBuilder &GraphBuilder, const TArray< FViewInfo > &Views, const TSet< FVolumetricMeshBatch > &HeterogeneousVolumesMeshBatches, const FVoxelGridBuildOptions &BuildOptions, FBoxSphereBounds::Builder &TopLevelGridBoundsBuilder, float &GlobalMinimumVoxelSize) |
| |
| void | ExtractFrustumVoxelGridUniformBuffer (FRDGBuilder &GraphBuilder, const TRDGUniformBufferRef< FFrustumVoxelGridUniformBufferParameters > &FrustumGridUniformBuffer, FAdaptiveFrustumGridParameterCache &AdaptiveFrustumGridParameterCache) |
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| void | RegisterExternalFrustumVoxelGridUniformBuffer (FRDGBuilder &GraphBuilder, const FAdaptiveFrustumGridParameterCache &AdaptiveFrustumGridParameterCache, TRDGUniformBufferRef< FFrustumVoxelGridUniformBufferParameters > &FrustumGridUniformBuffer) |
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| TRDGUniformBufferRef< FFrustumVoxelGridUniformBufferParameters > | CreateEmptyFrustumVoxelGridUniformBuffer (FRDGBuilder &GraphBuilder) |
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| void | ClipNearFarDistances (const FViewInfo &View, const FBoxSphereBounds &TopLevelGridBounds, float &NearPlaneDistance, float &FarPlaneDistance) |
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| void | CalculateTopLevelGridResolution (FBoxSphereBounds TopLevelGridBounds, float GlobalMinimumVoxelSize, FIntVector &TopLevelGridResolution) |
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| void | CalculateVoxelSize (FRDGBuilder &GraphBuilder, const FScene *Scene, TArray< FViewInfo > &Views, const TSet< FVolumetricMeshBatch > &HeterogeneousVolumesMeshBatches, const FVoxelGridBuildOptions &BuildOptions, FBoxSphereBounds TopLevelGridBounds, FIntVector TopLevelGridResolution, FRDGBufferRef &TopLevelGridBuffer) |
| |
| void | MarkTopLevelGrid (FRDGBuilder &GraphBuilder, const FScene *Scene, FBoxSphereBounds TopLevelGridBounds, FIntVector TopLevelGridResolution, FRDGBufferRef &TopLevelGridBuffer, FRDGBufferRef &IndirectionGridBuffer) |
| |
| void | GenerateRasterTiles (FRDGBuilder &GraphBuilder, const FScene *Scene, bool bEnableIndirectionGrid, FIntVector TopLevelGridResolution, FRDGBufferRef TopLevelGridBuffer, FRDGBufferRef &RasterTileBuffer, FRDGBufferRef &RasterTileAllocatorBuffer) |
| |
| void | CalculateTopLevelGridResolutionForFrustumGrid (const FViewInfo &View, float MinimumVoxelSize, float NearPlaneDistance, float &FarPlaneDistance, FIntVector &TopLevelGridResolution) |
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| void | MarkTopLevelGridVoxelsForFrustumGrid (FRDGBuilder &GraphBuilder, const FViewInfo &View, FIntVector TopLevelGridResolution, float NearPlaneDistance, float FarPlaneDistance, const FMatrix &ViewToWorld, FRDGBufferRef &TopLevelGridBuffer) |
| |
| void | RasterizeVolumesIntoFrustumVoxelGrid (FRDGBuilder &GraphBuilder, const FScene *Scene, const FViewInfo &View, const FVoxelGridBuildOptions &BuildOptions, FMatrix &ViewToWorld, float NearPlaneDistance, float FarPlaneDistance, FRDGBufferRef RasterTileBuffer, FRDGBufferRef RasterTileAllocatorBuffer, FBoxSphereBounds TopLevelGridBounds, FIntVector TopLevelGridResolution, FRDGBufferRef &TopLevelGridBuffer, FRDGBufferRef &ExtinctionGridBuffer, FRDGBufferRef &EmissionGridBuffer, FRDGBufferRef &ScatteringGridBuffer) |
| |
| void | BuildFrustumVoxelGrid (FRDGBuilder &GraphBuilder, const FScene *Scene, const FViewInfo &View, const FVoxelGridBuildOptions &BuildOptions, TRDGUniformBufferRef< FFrustumVoxelGridUniformBufferParameters > &FrustumGridUniformBuffer) |
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| void | ExtractOrthoVoxelGridUniformBuffer (FRDGBuilder &GraphBuilder, const TRDGUniformBufferRef< FOrthoVoxelGridUniformBufferParameters > &OrthoGridUniformBuffer, FAdaptiveOrthoGridParameterCache &AdaptiveOrthoGridParameterCache) |
| |
| void | RegisterExternalOrthoVoxelGridUniformBuffer (FRDGBuilder &GraphBuilder, const FAdaptiveOrthoGridParameterCache &AdaptiveOrthoGridParameterCache, TRDGUniformBufferRef< FOrthoVoxelGridUniformBufferParameters > &OrthoGridUniformBuffer) |
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| TRDGUniformBufferRef< FOrthoVoxelGridUniformBufferParameters > | CreateEmptyOrthoVoxelGridUniformBuffer (FRDGBuilder &GraphBuilder) |
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| TRDGUniformBufferRef< FOrthoVoxelGridUniformBufferParameters > | HeterogeneousVolumes::GetOrthoVoxelGridUniformBuffer (FRDGBuilder &GraphBuilder, FSceneViewState *ViewState) |
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| TRDGUniformBufferRef< FFrustumVoxelGridUniformBufferParameters > | HeterogeneousVolumes::GetFrustumVoxelGridUniformBuffer (FRDGBuilder &GraphBuilder, FSceneViewState *ViewState) |
| |
| void | RasterizeVolumesIntoOrthoVoxelGrid (FRDGBuilder &GraphBuilder, const FScene *Scene, const TArray< FViewInfo > &Views, const TSet< FVolumetricMeshBatch > &HeterogeneousVolumesMeshBatches, const FVoxelGridBuildOptions BuildOptions, FRDGBufferRef RasterTileBuffer, FRDGBufferRef RasterTileAllocatorBuffer, FBoxSphereBounds TopLevelGridBounds, FIntVector TopLevelGridResolution, FRDGBufferRef &TopLevelGridBuffer, FRDGBufferRef &IndirectionGridBuffer, FRDGBufferRef &ExtinctionGridBuffer, FRDGBufferRef &EmissionGridBuffer, FRDGBufferRef &ScatteringGridBuffer) |
| |
| bool | ShouldAddToVoxelGrid (const FPrimitiveSceneProxy *Proxy, const FViewInfo &View, const FVoxelGridBuildOptions &BuildOptions) |
| |
| void | CollectHeterogeneousVolumeMeshBatches (FRDGBuilder &GraphBuilder, const FVoxelGridBuildOptions &BuildOptions, const FScene *Scene, const TArray< FViewInfo > &Views, const TArray< FVisibleLightInfo, SceneRenderingAllocator > VisibleLightInfos, TSet< FVolumetricMeshBatch > &HeterogeneousVolumesMeshBatches) |
| |
| void | BuildOrthoVoxelGrid (FRDGBuilder &GraphBuilder, const FScene *Scene, TArray< FViewInfo > &Views, const TArray< FVisibleLightInfo, SceneRenderingAllocator > &VisibleLightInfos, const FVoxelGridBuildOptions &BuildOptions, TRDGUniformBufferRef< FOrthoVoxelGridUniformBufferParameters > &OrthoGridUniformBuffer) |
| |
| void | RenderTransmittanceWithVoxelGrid (FRDGBuilder &GraphBuilder, const FSceneTextures &SceneTextures, FScene *Scene, FViewInfo &View, const TRDGUniformBufferRef< FOrthoVoxelGridUniformBufferParameters > &OrthoGridUniformBuffer, const TRDGUniformBufferRef< FFrustumVoxelGridUniformBufferParameters > &FrustumGridUniformBuffer, FRDGTextureRef &HeterogeneousVolumeRadiance) |
| |
| | IMPLEMENT_GLOBAL_SHADER (FRenderVolumetricShadowMapForLightWithVoxelGridCS, "/Engine/Private/HeterogeneousVolumes/HeterogeneousVolumesVoxelGridShadows.usf", "RenderVolumetricShadowMapForLightWithVoxelGridCS", SF_Compute) |
| |
| | IMPLEMENT_GLOBAL_SHADER (FCompressVolumetricShadowMapCS, "/Engine/Private/HeterogeneousVolumes/HeterogeneousVolumesVoxelGridShadows.usf", "CompressVolumetricShadowMapCS", SF_Compute) |
| |
| | IMPLEMENT_GLOBAL_SHADER (FCombineVolumetricShadowMapsCS, "/Engine/Private/HeterogeneousVolumes/HeterogeneousVolumesVoxelGridShadows.usf", "CombineVolumetricShadowMapsCS", SF_Compute) |
| |
| | IMPLEMENT_GLOBAL_SHADER (FConvertBeerLawShadowMapToVolumetricShadowMapCS, "/Engine/Private/HeterogeneousVolumes/HeterogeneousVolumesVoxelGridShadows.usf", "ConvertBeerLawShadowMapToVolumetricShadowMapCS", SF_Compute) |
| |
| void | ConvertBeerLawShadowMapToVolumetricShadowMap (FRDGBuilder &GraphBuilder, FViewInfo &View, FIntPoint ShadowMapResolution, FRDGTextureRef BeerShadowMapTexture, FRDGBufferRef &VolumetricShadowIndirectionBuffer, FRDGBufferRef &VolumetricShadowTransmittanceBuffer) |
| |
| | IMPLEMENT_GLOBAL_SHADER (FConvertVolumetricShadowMapToBeerLawShadowMapCS, "/Engine/Private/HeterogeneousVolumes/HeterogeneousVolumesVoxelGridShadows.usf", "ConvertVolumetricShadowMapToBeerLawShadowMapCS", SF_Compute) |
| |
| void | ConvertVolumetricShadowMapToBeerLawShadowMap (FRDGBuilder &GraphBuilder, const FSceneTextures &SceneTextures, FViewInfo &View, const FString &ShadowMapName, FIntPoint ShadowMapResolution, FIntVector GroupCount, FRDGBufferRef VolumetricShadowLinkedListBuffer, FRDGTextureRef &BeerShadowMapTexture) |
| |
| void | CreateAdaptiveVolumetricShadowMapUniformBufferParameters (FRDGBuilder &GraphBuilder, const FVector3f *TranslatedWorldOrigin, const FVector4f *TranslatedWorldPlane, const FMatrix44f *TranslatedWorldToShadow, const FVector4f *SplitDepths, FIntPoint VolumetricShadowMapResolution, float VolumetricShadowMapDownsampleFactor, int32 NumShadowMatrices, uint32 VolumetricShadowMapMaxSampleCount, bool bIsDirectionalLight, FRDGBufferRef VolumetricShadowMapLinkedListBuffer, FRDGBufferRef VolumetricShadowMapIndirectionBuffer, FRDGBufferRef VolumetricShadowMapSampleBuffer, FAdaptiveVolumetricShadowMapUniformBufferParameters *&Parameters) |
| |
| void | CreateAdaptiveVolumetricShadowMapUniformBuffer (FRDGBuilder &GraphBuilder, const FVector3f *TranslatedWorldOrigin, const FVector4f *TranslatedWorldPlane, const FMatrix44f *TranslatedWorldToShadow, const FVector4f *SplitDepths, FIntPoint VolumetricShadowMapResolution, float VolumetricShadowMapDownsampleFactor, int32 NumShadowMatrices, uint32 VolumetricShadowMapMaxSampleCount, bool bIsDirectionalLight, FRDGBufferRef VolumetricShadowMapLinkedListBuffer, FRDGBufferRef VolumetricShadowMapIndirectionBuffer, FRDGBufferRef VolumetricShadowMapSampleBuffer, TRDGUniformBufferRef< FAdaptiveVolumetricShadowMapUniformBufferParameters > &AdaptiveVolumetricShadowMapUniformBuffer) |
| |
| void | CreateBeerShadowMapUniformBufferParameters (FRDGBuilder &GraphBuilder, const FVector3f *TranslatedWorldOrigin, const FVector4f *TranslatedWorldPlane, const FMatrix44f *TranslatedWorldToShadow, const FVector4f *SplitDepths, FIntPoint VolumetricShadowMapResolution, float VolumetricShadowMapDownsampleFactor, int32 NumShadowMatrices, uint32 VolumetricShadowMapMaxSampleCount, bool bIsDirectionalLight, FRDGTextureRef BeerShadowMapTexture, FBeerShadowMapUniformBufferParameters *&Parameters) |
| |
| void | CreateBeerShadowMapUniformBuffer (FRDGBuilder &GraphBuilder, const FVector3f *TranslatedWorldOrigin, const FVector4f *TranslatedWorldPlane, const FMatrix44f *TranslatedWorldToShadow, const FVector4f *SplitDepths, FIntPoint VolumetricShadowMapResolution, float VolumetricShadowMapDownsampleFactor, int32 NumShadowMatrices, uint32 VolumetricShadowMapMaxSampleCount, bool bIsDirectionalLight, FRDGTextureRef BeerShadowMapTexture, TRDGUniformBufferRef< FBeerShadowMapUniformBufferParameters > &BeerShadowMapUniformBuffer) |
| |
| TRDGUniformBufferRef< FAdaptiveVolumetricShadowMapUniformBufferParameters > | HeterogeneousVolumes::CreateEmptyAdaptiveVolumetricShadowMapUniformBuffer (FRDGBuilder &GraphBuilder) |
| |
| void | HeterogeneousVolumes::DestroyAdaptiveVolumetricShadowMapUniformBuffer (TRDGUniformBufferRef< FAdaptiveVolumetricShadowMapUniformBufferParameters > &AdaptiveVolumetricShadowMapUniformBuffer) |
| |
| TRDGUniformBufferRef< FAdaptiveVolumetricShadowMapUniformBufferParameters > | HeterogeneousVolumes::GetAdaptiveVolumetricShadowMapUniformBuffer (FRDGBuilder &GraphBuilder, FSceneViewState *ViewState, const FLightSceneInfo *LightSceneInfo) |
| |
| TRDGUniformBufferRef< FAdaptiveVolumetricShadowMapUniformBufferParameters > | HeterogeneousVolumes::GetAdaptiveVolumetricCameraMapUniformBuffer (FRDGBuilder &GraphBuilder, FSceneViewState *ViewState) |
| |
| FAdaptiveVolumetricShadowMapUniformBufferParameters | HeterogeneousVolumes::GetAdaptiveVolumetricCameraMapParameters (FRDGBuilder &GraphBuilder, FSceneViewState *ViewState) |
| |
| TRDGUniformBufferRef< FBeerShadowMapUniformBufferParameters > | HeterogeneousVolumes::CreateEmptyBeerShadowMapUniformBuffer (FRDGBuilder &GraphBuilder) |
| |
| void | HeterogeneousVolumes::DestroyBeerShadowMapUniformBuffer (TRDGUniformBufferRef< FBeerShadowMapUniformBufferParameters > &BeerShadowMapUniformBuffer) |
| |
| TRDGUniformBufferRef< FBeerShadowMapUniformBufferParameters > | HeterogeneousVolumes::GetBeerShadowMapUniformBuffer (FRDGBuilder &GraphBuilder, FSceneViewState *ViewState, const FLightSceneInfo *LightSceneInfo) |
| |
| void | CompressVolumetricShadowMap (FRDGBuilder &GraphBuilder, FViewInfo &View, FIntVector GroupCount, FIntPoint ShadowMapResolution, uint32 MaxSampleCount, FRDGBufferRef VolumetricShadowLinkedListBuffer, FRDGBufferRef &VolumetricShadowIndirectionBuffer, FRDGBufferRef &VolumetricShadowTransmittanceBuffer) |
| |
| void | CombineVolumetricShadowMap (FRDGBuilder &GraphBuilder, FViewInfo &View, FIntVector GroupCount, uint32 LightType, FIntPoint ShadowMapResolution, uint32 MaxSampleCount, FRDGBufferRef VolumetricShadowLinkedListBuffer0, FRDGBufferRef VolumetricShadowLinkedListBuffer1, FRDGBufferRef &VolumetricShadowLinkedListBuffer) |
| |
| void | RenderVolumetricShadowMapForLightWithVoxelGrid (FRDGBuilder &GraphBuilder, const FSceneTextures &SceneTextures, FScene *Scene, FViewInfo &View, bool bApplyEmissionAndTransmittance, bool bApplyDirectLighting, bool bApplyShadowTransmittance, uint32 LightType, const FLightSceneInfo *LightSceneInfo, const FVisibleLightInfo *VisibleLightInfo, const FVirtualShadowMapArray &VirtualShadowMapArray, const TRDGUniformBufferRef< FOrthoVoxelGridUniformBufferParameters > &OrthoGridUniformBuffer, const TRDGUniformBufferRef< FFrustumVoxelGridUniformBufferParameters > &FrustumGridUniformBuffer, bool &bIsDirectionalLight, FVector3f *TranslatedWorldOrigin, FVector4f *TranslatedWorldPlane, FMatrix44f *TranslatedWorldToShadow, FIntVector &GroupCount, int32 &NumShadowMatrices, FIntPoint &ShadowMapResolution, uint32 &MaxSampleCount, FRDGTextureRef &BeerShadowMapTexture, FRDGBufferRef &VolumetricShadowLinkedListBuffer) |
| |
| void | RenderVolumetricShadowMapForCameraWithVoxelGrid (FRDGBuilder &GraphBuilder, const FSceneTextures &SceneTextures, FScene *Scene, FViewInfo &View, const TRDGUniformBufferRef< FOrthoVoxelGridUniformBufferParameters > &OrthoGridUniformBuffer, const TRDGUniformBufferRef< FFrustumVoxelGridUniformBufferParameters > &FrustumGridUniformBuffer, FVector3f &TranslatedWorldOrigin, FMatrix44f &TranslatedWorldToShadow, FIntVector &GroupCount, FIntPoint &ShadowMapResolution, uint32 &MaxSampleCount, FRDGTextureRef &BeerShadowMapTexture, FRDGBufferRef &VolumetricShadowLinkedListBuffer) |
| |
| void | RenderAdaptiveVolumetricShadowMapWithVoxelGrid (FRDGBuilder &GraphBuilder, const FSceneTextures &SceneTextures, FScene *Scene, FViewInfo &View, TArray< FVisibleLightInfo, SceneRenderingAllocator > &VisibleLightInfos, const FVirtualShadowMapArray &VirtualShadowMapArray, const TRDGUniformBufferRef< FOrthoVoxelGridUniformBufferParameters > &OrthoGridUniformBuffer, const TRDGUniformBufferRef< FFrustumVoxelGridUniformBufferParameters > &FrustumGridUniformBuffer) |
| |
| void | RenderAdaptiveVolumetricCameraMapWithVoxelGrid (FRDGBuilder &GraphBuilder, const FSceneTextures &SceneTextures, FScene *Scene, FViewInfo &View, const TRDGUniformBufferRef< FOrthoVoxelGridUniformBufferParameters > &OrthoGridUniformBuffer, const TRDGUniformBufferRef< FFrustumVoxelGridUniformBufferParameters > &FrustumGridUniformBuffer) |
| |
| | IMPLEMENT_GLOBAL_SHADER (FVisualizeCascadesCS, "/Engine/Private/HeterogeneousVolumes/HeterogeneousVolumesVisualizeCascades.usf", "VisualizeCascadesCS", SF_Compute) |
| |
| void | VisualizeCascades (FRDGBuilder &GraphBuilder, const FSceneTextures &SceneTextures, const FScene *Scene, const FViewInfo &View, const FLightSceneInfo *LightSceneInfo, FRDGTextureRef &VisualizationTexture) |
| |