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| bool | ImmediatePhysics::CreateDefaultGeometry (const FVector &Scale, Chaos::FReal &OutMass, Chaos::FVec3 &OutInertia, Chaos::FRigidTransform3 &OutCoMTransform, Chaos::FImplicitObjectPtr &OutGeom, TArray< TUniquePtr< Chaos::FPerShapeData > > &OutShapes) |
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| Chaos::FImplicitObjectPtr | ImmediatePhysics::CloneWrappedGeometry (const Chaos::FImplicitObject *Geom, TArray< TUniquePtr< Chaos::FPerShapeData > > &OutShapes) |
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| bool | ImmediatePhysics::CloneWrappedGeometry (const FBodyInstance *BodyInstance, EActorType ActorType, const FVector &Scale, Chaos::FReal &OutMass, Chaos::FVec3 &OutInertia, Chaos::FRigidTransform3 &OutCoMTransform, Chaos::FImplicitObjectPtr &OutGeom, TArray< TUniquePtr< Chaos::FPerShapeData > > &OutShapes) |
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| bool | ImmediatePhysics::CreateGeometry (const FBodyInstance *BodyInstance, EActorType ActorType, const FVector &Scale, Chaos::FReal &OutMass, Chaos::FVec3 &OutInertia, Chaos::FRigidTransform3 &OutCoMTransform, Chaos::FImplicitObjectPtr &OutGeom, TArray< TUniquePtr< Chaos::FPerShapeData > > &OutShapes) |
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| FActorSetup | ImmediatePhysics::MakeStaticActorSetup (const FBodyInstance *InBodyInstance, const FTransform &InTransform) |
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| FActorSetup | ImmediatePhysics::MakeKinematicActorSetup (const FBodyInstance *InBodyInstance, const FTransform &InTransform) |
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| FActorSetup | ImmediatePhysics::MakeDynamicActorSetup (const FBodyInstance *InBodyInstance, const FTransform &InTransform) |
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| FActorSetup | ImmediatePhysics::MakeActorSetup (EActorType InActorType, const FBodyInstance *InBodyInstance, const FTransform &InTransform) |
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| void | ImmediatePhysics::UpdateJointSettingsFromLinearConstraint (const FLinearConstraint &Constraint, Chaos::FPBDJointSettings &JointSettings) |
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| void | ImmediatePhysics::UpdateJointSettingsFromConeConstraint (const FConeConstraint &Constraint, Chaos::FPBDJointSettings &JointSettings) |
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| void | ImmediatePhysics::UpdateJointSettingsFromTwistConstraint (const FTwistConstraint &Constraint, Chaos::FPBDJointSettings &JointSettings) |
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| void | ImmediatePhysics::UpdateJointSettingsFromConstraintProfile (const FConstraintProfileProperties &Profile, Chaos::FPBDJointSettings &JointSettings) |
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| FJointSetup | ImmediatePhysics::MakeJointSetup (const FConstraintInstance *InConstraintInstance, FActorHandle *InActor1, FActorHandle *InActor2) |
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| void | ImmediatePhysics::UpdateJointSettingsFromLinearDriveConstraint (const FLinearDriveConstraint &LinearDriveConstraint, Chaos::FPBDJointSettings &JointSettings) |
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| void | ImmediatePhysics::UpdateJointSettingsFromAngularDriveConstraint (const FAngularDriveConstraint &AngularDriveConstraint, Chaos::FPBDJointSettings &JointSettings) |
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