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| FAutoConsoleVariableRef | CVarLumenTranslucencyRadianceCache (TEXT("r.Lumen.TranslucencyReflections.RadianceCache"), GLumenTranslucencyRadianceCacheReflections, TEXT("Whether to use the Radiance Cache to provide Lumen Reflections on Translucent Surfaces."), ECVF_Scalability|ECVF_RenderThreadSafe) |
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| FAutoConsoleVariableRef | CVarLumenTranslucencyRadianceCacheDownsampleFactor (TEXT("r.Lumen.TranslucencyReflections.MarkDownsampleFactor"), GLumenTranslucencyReflectionsMarkDownsampleFactor, TEXT("Downsample factor for marking translucent surfaces in the Lumen Radiance Cache. Too low of factors will cause incorrect Radiance Cache coverage. Should be a power of 2."), ECVF_Scalability|ECVF_RenderThreadSafe) |
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| FAutoConsoleVariableRef | CVarLumenTranslucencyRadianceCacheHZBOcclusionTest (TEXT("r.Lumen.TranslucencyReflections.HZBOcclusionTest"), GLumenTranslucencyRadianceCacheHZBOcclusionTest, TEXT("Whether to use HZB occlusion test when marking translucent surfaces in the Lumen Radiance Cache."), ECVF_Scalability|ECVF_RenderThreadSafe) |
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| FAutoConsoleVariableRef | CVarLumenTranslucencyRadianceCacheReprojectionRadiusScale (TEXT("r.Lumen.TranslucencyReflections.ReprojectionRadiusScale"), GLumenTranslucencyReflectionsRadianceCacheReprojectionRadiusScale, TEXT("Larger values treat the Radiance Cache lighting as more distant."), ECVF_Scalability|ECVF_RenderThreadSafe) |
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| bool | Lumen::UseLumenTranslucencyRadianceCacheReflections (const FSceneViewFamily &ViewFamily) |
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| bool | Lumen::ShouldRenderInTranslucencyRadianceCacheMarkPass (bool bShouldRenderInMainPass, const FMaterial &Material) |
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| | IMPLEMENT_STATIC_UNIFORM_BUFFER_STRUCT (FLumenTranslucencyRadianceCacheMarkPassUniformParameters, "LumenTranslucencyRadianceCacheMarkPass", SceneTextures) |
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| | IMPLEMENT_MATERIAL_SHADER_TYPE (, FLumenTranslucencyRadianceCacheMarkVS, TEXT("/Engine/Private/Lumen/LumenTranslucencyRadianceCacheMarkShaders.usf"), TEXT("MainVS"), SF_Vertex) |
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| | IMPLEMENT_MATERIAL_SHADER_TYPE (, FLumenTranslucencyRadianceCacheMarkPS, TEXT("/Engine/Private/Lumen/LumenTranslucencyRadianceCacheMarkShaders.usf"), TEXT("MainPS"), SF_Pixel) |
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| bool | GetLumenTranslucencyRadianceCacheMarkShaders (const FMaterial &Material, const FVertexFactoryType *VertexFactoryType, TShaderRef< FLumenTranslucencyRadianceCacheMarkVS > &VertexShader, TShaderRef< FLumenTranslucencyRadianceCacheMarkPS > &PixelShader) |
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| bool | CanMaterialRenderInLumenTranslucencyRadianceCacheMarkPass (const FScene &Scene, const FSceneViewFamily &ViewFamily, const FPrimitiveSceneProxy &PrimitiveSceneProxy, const FMaterial &Material) |
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| FMeshPassProcessor * | CreateLumenTranslucencyRadianceCacheMarkPassProcessor (ERHIFeatureLevel::Type FeatureLevel, const FScene *Scene, const FSceneView *InViewIfDynamicMeshCommand, FMeshPassDrawListContext *InDrawListContext) |
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| | REGISTER_MESHPASSPROCESSOR_AND_PSOCOLLECTOR (LumenTranslucencyRadianceCacheMarkPass, CreateLumenTranslucencyRadianceCacheMarkPassProcessor, EShadingPath::Deferred, EMeshPass::LumenTranslucencyRadianceCacheMark, EMeshPassFlags::MainView) |
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| int32 | GetTranslucencyLightingVolumeDim () |
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| void | LumenTranslucencyReflectionsMarkUsedProbes (FRDGBuilder &GraphBuilder, const FSceneRenderer &SceneRenderer, FViewInfo &View, const FSceneTextures &SceneTextures, const LumenRadianceCache::FRadianceCacheMarkParameters *RadianceCacheMarkParameters) |
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