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| int32 | UE::Gameplay::CVars::NetResetServerPredictionDataOnPawnAck = 1 |
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| int32 | UE::Gameplay::CVars::ForceUsingCameraAsStreamingSource = 0 |
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| bool | UE::Gameplay::CVars::bIsPlayerControllerPushBased = false |
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| bool | UE::Gameplay::CVars::bSortInputStackByPriority = true |
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| int32 | NetworkPhysicsCvars::EnableDebugRPC = 1 |
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| int32 | NetworkPhysicsCvars::TickOffsetUpdateIntervalTime = 100 |
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| FAutoConsoleVariableRef | NetworkPhysicsCvars::CVarTickOffsetUpdateIntervalTime (TEXT("np2.TickOffsetUpdateIntervalTime"), TickOffsetUpdateIntervalTime, TEXT("Value in milliseconds, default 100. How long time between syncing the tick offset between client and server. Deactivate syncing by setting value 0.")) |
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| int32 | NetworkPhysicsCvars::TickOffsetBufferTime = 90 |
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| FAutoConsoleVariableRef | NetworkPhysicsCvars::CVarTickOffsetBufferTime (TEXT("np2.TickOffsetBufferTime"), TickOffsetBufferTime, TEXT("Value in milliseconds, default 60. Additional offset to be added to the local to server offset used by network prediction, this results in a buffer server-side for incoming data that uses the client/server physics offset.")) |
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| int32 | NetworkPhysicsCvars::TickOffsetCorrectionSizeTimeLimit = 2000 |
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| FAutoConsoleVariableRef | NetworkPhysicsCvars::CVarTickOffsetCorrectionSizeTimeLimit (TEXT("np2.TickOffsetCorrectionSizeTimeLimit"), TickOffsetCorrectionSizeTimeLimit, TEXT("Value in milliseconds. Note: Keep this equal to or larger than np2.TickOffsetBufferTime. If the client gets out of sync with physics ticks and the desync is larger than this value, reset the offset.")) |
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| int32 | NetworkPhysicsCvars::TickOffsetCorrectionTimeLimit = 5000 |
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| FAutoConsoleVariableRef | NetworkPhysicsCvars::CVarTickOffsetCorrectionTimeLimit (TEXT("np2.TickOffsetCorrectionTimeLimit"), TickOffsetCorrectionTimeLimit, TEXT("Value in milliseconds. If the client gets out of sync with physics ticks and can't get in sync again for this amount of time, reset the offset.")) |
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| float | NetworkPhysicsCvars::TimeDilationAmount = 0.025f |
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| FAutoConsoleVariableRef | NetworkPhysicsCvars::CVarTimeDilationAmount (TEXT("np2.TimeDilationAmount"), TimeDilationAmount, TEXT("Server-side CVar, Disable TimeDilation by setting to 0 | Value is in percent where 0.01 = 1% dilation. Example: 1.0/0.01 = 100, meaning that over the time it usually takes to tick 100 physics steps we will tick 99 or 101 depending on if we dilate up or down.")) |
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| bool | NetworkPhysicsCvars::TimeDilationEscalation = true |
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| FAutoConsoleVariableRef | NetworkPhysicsCvars::CVarTimeDilationEscalation (TEXT("np2.TimeDilationEscalation"), TimeDilationEscalation, TEXT("Server-side CVar, Dilate the time more depending on how many ticks we need to adjust. When set to false we use the set TimeDilationAmount and wait the amount of time it takes to perform correct the offset. When set to true we multiply the TimeDilationAmount with the buffer offset count which will correct the offset in one TimeDilationAmount cycle.")) |
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| float | NetworkPhysicsCvars::TimeDilationEscalationDecay = 0.05f |
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| FAutoConsoleVariableRef | NetworkPhysicsCvars::CVarTimeDilationEscalationDecay (TEXT("np2.TimeDilationEscalationDecay"), TimeDilationEscalationDecay, TEXT("Value is a multiplier, Default: 0.05. For each escalated TimeDilation amount, also decay by this much. Disable by setting to 0.")) |
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| float | NetworkPhysicsCvars::TimeDilationEscalationDecayMax = 0.5f |
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| FAutoConsoleVariableRef | NetworkPhysicsCvars::CVarTimeDilationEscalationDecayMax (TEXT("np2.TimeDilationEscalationDecayMax"), TimeDilationEscalationDecayMax, TEXT("Value is a multiplier, Default: 0.5. The max decay value for escalated time dilation. Lower value means higher decay.")) |
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| float | NetworkPhysicsCvars::TimeDilationMax = 1.25f |
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| FAutoConsoleVariableRef | NetworkPhysicsCvars::CVarTimeDilationMax (TEXT("np2.TimeDilationMax"), TimeDilationMax, TEXT("Max value of the time dilation multiplier.")) |
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| float | NetworkPhysicsCvars::TimeDilationMin = 0.75f |
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| FAutoConsoleVariableRef | NetworkPhysicsCvars::CVarTimeDilationMin (TEXT("np2.TimeDilationMin"), TimeDilationMin, TEXT("Min value of the time dilation multiplier")) |
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| const float | RetryClientRestartThrottleTime = 0.5f |
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| const float | RetryServerAcknowledgeThrottleTime = 0.25f |
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| const float | RetryServerCheckSpectatorThrottleTime = 0.25f |
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| const float | ForceRetryClientRestartTime = -100.0f |
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