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| CHAOS_API | FPBDRigidsEvolutionBase (FPBDRigidsSOAs &InParticles, THandleArray< FChaosPhysicsMaterial > &InSolverPhysicsMaterials, bool InIsSingleThreaded=false) |
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| virtual CHAOS_API | ~FPBDRigidsEvolutionBase () |
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| TArray< FGeometryParticleHandle * > | CreateStaticParticles (int32 NumParticles, const FUniqueIdx *ExistingIndices=nullptr, const FGeometryParticleParameters &Params=FGeometryParticleParameters()) |
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| TArray< FKinematicGeometryParticleHandle * > | CreateKinematicParticles (int32 NumParticles, const FUniqueIdx *ExistingIndices=nullptr, const FKinematicGeometryParticleParameters &Params=FKinematicGeometryParticleParameters()) |
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| TArray< FPBDRigidParticleHandle * > | CreateDynamicParticles (int32 NumParticles, const FUniqueIdx *ExistingIndices=nullptr, const FPBDRigidParticleParameters &Params=FPBDRigidParticleParameters()) |
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| TArray< TPBDRigidClusteredParticleHandle< FReal, 3 > * > | CreateClusteredParticles (int32 NumParticles, const FUniqueIdx *ExistingIndices=nullptr, const FPBDRigidParticleParameters &Params=FPBDRigidParticleParameters()) |
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| TArray< TPBDGeometryCollectionParticleHandle< FReal, 3 > * > | CreateGeometryCollectionParticles (int32 NumParticles, const FUniqueIdx *ExistingIndices=nullptr, const FPBDRigidParticleParameters &Params=FPBDRigidParticleParameters()) |
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| void | AddForceFunction (FForceRule ForceFunction) |
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| void | AddImpulseFunction (FForceRule ImpulseFunction) |
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| void | SetParticleUpdatePositionFunction (FUpdatePositionRule ParticleUpdate) |
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| void | SetCaptureRewindDataFunction (FCaptureRewindRule Rule) |
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| void | SetCaptureRewindKinematicTargetFunction (FCaptureRewindKinematicTargetRule Rule) |
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| TGeometryParticleHandles< FReal, 3 > & | GetParticleHandles () |
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| const TGeometryParticleHandles< FReal, 3 > & | GetParticleHandles () const |
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| FPBDRigidsSOAs & | GetParticles () |
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| const FPBDRigidsSOAs & | GetParticles () const |
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| virtual void | ResetCollisions () |
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| void | AddConstraintContainer (FPBDConstraintContainer &InContainer, const int32 Priority=0) |
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| void | SetNumPositionIterations (int32 InNumIterations) |
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| int32 | GetNumPositionIterations () const |
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| void | SetNumVelocityIterations (int32 InNumIterations) |
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| int32 | GetNumVelocityIterations () const |
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| void | SetNumProjectionIterations (int32 InNumIterations) |
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| int32 | GetNumProjectionIterations () const |
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| void | RegisterParticle (FGeometryParticleHandle *Particle) |
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| void | EnableParticle (FGeometryParticleHandle *Particle) |
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| void | DisableParticle (FGeometryParticleHandle *Particle) |
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| void | InvalidateParticle (FGeometryParticleHandle *Particle) |
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| CHAOS_API void | FlushExternalAccelerationQueue (FAccelerationStructure &Acceleration, FPendingSpatialDataQueue &ExternalQueue) |
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| void | DisableParticles (TSet< FGeometryParticleHandle * > &ParticlesIn) |
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| template<bool bPersistent> |
| FORCEINLINE_DEBUGGABLE bool | IsADisableCluster (TGeometryParticleHandleImp< FReal, 3, bPersistent > &Particle) |
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| template<bool bPersistent> |
| FORCEINLINE_DEBUGGABLE void | DirtyParticle (TGeometryParticleHandleImp< FReal, 3, bPersistent > &Particle, const EPendingSpatialDataOperation Op=EPendingSpatialDataOperation::Update) |
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| template<bool bPersistent> |
| FORCEINLINE_DEBUGGABLE void | DirtyParticleAsync (TGeometryParticleHandleImp< FReal, 3, bPersistent > &Particle, const EPendingSpatialDataOperation Op=EPendingSpatialDataOperation::Update) |
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| void | DestroyParticle (FGeometryParticleHandle *Particle) |
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| void | ReserveParticles (const int32 Num) |
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| CHAOS_API void | SetParticleObjectState (FPBDRigidParticleHandle *Particle, EObjectStateType ObjectState) |
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| CHAOS_API void | WakeParticle (FPBDRigidParticleHandle *Particle) |
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| CHAOS_API void | SetParticleSleepType (FPBDRigidParticleHandle *Particle, ESleepType InSleepType) |
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| CHAOS_API void | DisableParticles (const TSet< FGeometryParticleHandle * > &InParticles) |
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| void | RemoveConstraintFromConstraintGraph (FConstraintHandle *ConstraintHandle) |
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| void | RemoveConstraintsFromConstraintGraph (const FConstraintHandleArray &Constraints) |
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| void | DisconnectConstraints (const TSet< FGeometryParticleHandle * > &RemovedParticles) |
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| void | DisableConstraints (FGeometryParticleHandle *ParticleHandle) |
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| void | EnableConstraints (FGeometryParticleHandle *ParticleHandle) |
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| void | ResetConstraints () |
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| virtual void | DestroyTransientConstraints (FGeometryParticleHandle *Particle) |
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| virtual void | DestroyTransientConstraints () |
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| const TParticleView< FPBDRigidClusteredParticles > & | GetNonDisabledClusteredView () const |
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| TSerializablePtr< FChaosPhysicsMaterial > | GetPhysicsMaterial (const FGeometryParticleHandle *Particle) const |
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| CHAOS_API const FChaosPhysicsMaterial * | GetFirstPhysicsMaterial (const FGeometryParticleHandle *Particle) const |
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| const TUniquePtr< FChaosPhysicsMaterial > & | GetPerParticlePhysicsMaterial (const FGeometryParticleHandle *Particle) const |
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| void | SetPerParticlePhysicsMaterial (FGeometryParticleHandle *Particle, TUniquePtr< FChaosPhysicsMaterial > &InMaterial) |
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| void | SetPhysicsMaterial (FGeometryParticleHandle *Particle, TSerializablePtr< FChaosPhysicsMaterial > InMaterial) |
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| void | PrepareTick () |
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| void | UnprepareTick () |
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| virtual void | ApplyKinematicTargets (const FReal Dt, const FReal StepFraction) |
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| CHAOS_API void | UpdateExternalAccelerationStructure_External (ISpatialAccelerationCollection< FAccelerationStructureHandle, FReal, 3 > *&ExternalStructure, FPendingSpatialDataQueue &PendingExternal) |
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| ISpatialAccelerationCollection< FAccelerationStructureHandle, FReal, 3 > * | GetSpatialAcceleration () |
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| CHAOS_API void | FlushSpatialAcceleration () |
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| CHAOS_API void | RebuildSpatialAccelerationForPerfTest () |
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| CHAOS_API void | ComputeIntermediateSpatialAcceleration (bool bBlock=false) |
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| const Private::FPBDIslandManager & | GetConstraintGraph () const |
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| Private::FPBDIslandManager & | GetConstraintGraph () |
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| Private::FPBDIslandManager & | GetIslandManager () |
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| const Private::FPBDIslandManager & | GetIslandManager () const |
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| const Private::FPBDIslandGroupManager & | GetIslandGroupManager () const |
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| void | SetResim (bool bInResim) |
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| const bool | IsResimming () const |
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| void | SetReset (bool bInReset) |
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| const bool | IsResetting () const |
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| void | Serialize (FChaosArchive &Ar) |
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| FUniqueIdx | GenerateUniqueIdx () |
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| void | ReleaseUniqueIdx (FUniqueIdx UniqueIdx) |
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| bool | IsUniqueIndexPendingRelease (FUniqueIdx UniqueIdx) const |
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| void | KillSafeAsyncTasks () |
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| bool | AreAnyTasksPending () const |
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| void | SetCanStartAsyncTasks (bool bInCanStartAsyncTasks) |
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| void | SetRewindData (FRewindData *RewindData) |
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| FRewindData * | GetRewindData () |
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| CHAOS_API void | DisableParticleWithRemovalEvent (FGeometryParticleHandle *Particle) |
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| const TArray< FRemovalData > & | GetAllRemovals () |
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| void | ResetAllRemovals () |
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| virtual void | SetName (const FString &InName) |
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| const FString & | GetName () const |
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| virtual UE_INTERNAL void | WaitIntegrationComplete () |
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| template<bool bPersistent> |
| FORCEINLINE_DEBUGGABLE void | RemoveParticleFromAccelerationStructure (TGeometryParticleHandleImp< FReal, 3, bPersistent > &ParticleHandle) |
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