|
| | CSV_DECLARE_CATEGORY_EXTERN (VirtualTexturing) |
| |
| | DECLARE_DWORD_COUNTER_STAT (TEXT("Num pages rendered"), STAT_RenderedPages, STATGROUP_VirtualTexturing) |
| |
| | RuntimeVirtualTexture::IMPLEMENT_GLOBAL_SHADER_PARAMETER_STRUCT (FEtcParameters, "EtcParameters") |
| |
| const TUniformBufferRef< FEtcParameters > & | RuntimeVirtualTexture::GetEtcParametersUniformBufferRef () |
| |
| | RuntimeVirtualTexture::IMPLEMENT_GLOBAL_SHADER_PARAMETER_STRUCT (FAstcParameters, "AstcParameters") |
| |
| const TUniformBufferRef< FAstcParameters > & | RuntimeVirtualTexture::GetAstcParametersUniformBufferRef () |
| |
| bool | RuntimeVirtualTexture::UseEtcProfile (EShaderPlatform ShaderPlatform) |
| |
| bool | RuntimeVirtualTexture::UseAstcProfile (EShaderPlatform ShaderPlatform) |
| |
| bool | RuntimeVirtualTexture::UseAstcHighProfile (EShaderPlatform ShaderPlatform) |
| |
| bool | RuntimeVirtualTexture::UseRGBA16 (EShaderPlatform ShaderPlatform) |
| |
| | RuntimeVirtualTexture::IMPLEMENT_STATIC_UNIFORM_BUFFER_STRUCT (FRuntimeVirtualTexturePassParameters, "RuntimeVirtualTexturePassParameters", DeferredDecals) |
| |
| | RuntimeVirtualTexture::IMPLEMENT_VIRTUALTEXTURE_SHADER_TYPE (FMaterialPolicy_BaseColor, BaseColor) |
| |
| | RuntimeVirtualTexture::IMPLEMENT_VIRTUALTEXTURE_SHADER_TYPE (FMaterialPolicy_BaseColorNormalRoughness, BaseColorNormalRoughness) |
| |
| | RuntimeVirtualTexture::IMPLEMENT_VIRTUALTEXTURE_SHADER_TYPE (FMaterialPolicy_BaseColorNormalSpecular, BaseColorNormalSpecular) |
| |
| | RuntimeVirtualTexture::IMPLEMENT_VIRTUALTEXTURE_SHADER_TYPE (FMaterialPolicy_Mask4, Mask4) |
| |
| | RuntimeVirtualTexture::IMPLEMENT_VIRTUALTEXTURE_SHADER_TYPE (FMaterialPolicy_WorldHeight, WorldHeight) |
| |
| | RuntimeVirtualTexture::IMPLEMENT_VIRTUALTEXTURE_SHADER_TYPE (FMaterialPolicy_Displacement, Displacement) |
| |
| FMeshPassProcessor * | RuntimeVirtualTexture::CreateRuntimeVirtualTexturePassProcessor (ERHIFeatureLevel::Type FeatureLevel, const FScene *Scene, const FSceneView *InViewIfDynamicMeshCommand, FMeshPassDrawListContext *InDrawListContext) |
| |
| | RuntimeVirtualTexture::REGISTER_MESHPASSPROCESSOR_AND_PSOCOLLECTOR (VirtualTexturePass, CreateRuntimeVirtualTexturePassProcessor, EShadingPath::Deferred, EMeshPass::VirtualTexture, EMeshPassFlags::CachedMeshCommands) |
| |
| | RuntimeVirtualTexture::REGISTER_MESHPASSPROCESSOR_AND_PSOCOLLECTOR (VirtualTexturePassMobile, CreateRuntimeVirtualTexturePassProcessor, EShadingPath::Mobile, EMeshPass::VirtualTexture, EMeshPassFlags::CachedMeshCommands) |
| |
| void | RuntimeVirtualTexture::GatherMeshesToDraw (FDynamicPassMeshDrawListContext *DynamicMeshPassContext, FRDGBuilder &GraphBuilder, FScene *Scene, FViewInfo *View, ERuntimeVirtualTextureMaterialType MaterialType, int32 RuntimeVirtualTextureId, uint8 vLevel, uint8 MaxLevel, bool bAllowCachedMeshDrawCommands) |
| |
| | RuntimeVirtualTexture::IMPLEMENT_SHADER_TYPE (template<>, FShader_VirtualTextureCompress_CS< ERuntimeVirtualTextureMaterialType::BaseColor >, TEXT("/Engine/Private/VirtualTextureCompress.usf"), TEXT("CompressBaseColorCS"), SF_Compute) |
| |
| | RuntimeVirtualTexture::IMPLEMENT_SHADER_TYPE (template<>, FShader_VirtualTextureCompress_CS< ERuntimeVirtualTextureMaterialType::BaseColor_Normal_Specular >, TEXT("/Engine/Private/VirtualTextureCompress.usf"), TEXT("CompressBaseColorNormalSpecularCS"), SF_Compute) |
| |
| | RuntimeVirtualTexture::IMPLEMENT_SHADER_TYPE (template<>, FShader_VirtualTextureCompress_CS< ERuntimeVirtualTextureMaterialType::BaseColor_Normal_Roughness >, TEXT("/Engine/Private/VirtualTextureCompress.usf"), TEXT("CompressBaseColorNormalRoughnessCS"), SF_Compute) |
| |
| | RuntimeVirtualTexture::IMPLEMENT_SHADER_TYPE (template<>, FShader_VirtualTextureCompress_CS< ERuntimeVirtualTextureMaterialType::BaseColor_Normal_Specular_YCoCg >, TEXT("/Engine/Private/VirtualTextureCompress.usf"), TEXT("CompressBaseColorNormalSpecularYCoCgCS"), SF_Compute) |
| |
| | RuntimeVirtualTexture::IMPLEMENT_SHADER_TYPE (template<>, FShader_VirtualTextureCompress_CS< ERuntimeVirtualTextureMaterialType::BaseColor_Normal_Specular_Mask_YCoCg >, TEXT("/Engine/Private/VirtualTextureCompress.usf"), TEXT("CompressBaseColorNormalSpecularMaskYCoCgCS"), SF_Compute) |
| |
| | RuntimeVirtualTexture::IMPLEMENT_SHADER_TYPE (template<>, FShader_VirtualTextureCompress_CS< ERuntimeVirtualTextureMaterialType::Mask4 >, TEXT("/Engine/Private/VirtualTextureCompress.usf"), TEXT("CompressMask4CS"), SF_Compute) |
| |
| | RuntimeVirtualTexture::IMPLEMENT_SHADER_TYPE (template<>, FShader_VirtualTextureCompress_CS< ERuntimeVirtualTextureMaterialType::Displacement >, TEXT("/Engine/Private/VirtualTextureCompress.usf"), TEXT("CompressDisplacementCS"), SF_Compute) |
| |
| template<ERuntimeVirtualTextureMaterialType MaterialType> |
| void | RuntimeVirtualTexture::AddCompressPass (FRDGBuilder &GraphBuilder, ERHIFeatureLevel::Type FeatureLevel, FShader_VirtualTextureCompress::FParameters *Parameters, FIntVector GroupCount, bool bDirectAliasing) |
| |
| void | RuntimeVirtualTexture::AddCompressPass (FRDGBuilder &GraphBuilder, ERHIFeatureLevel::Type FeatureLevel, FShader_VirtualTextureCompress::FParameters *Parameters, FIntPoint TextureSize, int32 NumSlices, ERuntimeVirtualTextureMaterialType MaterialType, bool bDirectAliasing) |
| |
| | RuntimeVirtualTexture::IMPLEMENT_SHADER_TYPE (, FShader_VirtualTextureCopy_VS, TEXT("/Engine/Private/VirtualTextureCompress.usf"), TEXT("CopyVS"), SF_Vertex) |
| |
| | RuntimeVirtualTexture::IMPLEMENT_SHADER_TYPE (template<>, FShader_VirtualTextureCopy_PS< ERuntimeVirtualTextureMaterialType::BaseColor >, TEXT("/Engine/Private/VirtualTextureCompress.usf"), TEXT("CopyBaseColorPS"), SF_Pixel) |
| |
| | RuntimeVirtualTexture::IMPLEMENT_SHADER_TYPE (template<>, FShader_VirtualTextureCopy_PS< ERuntimeVirtualTextureMaterialType::BaseColor_Normal_Specular >, TEXT("/Engine/Private/VirtualTextureCompress.usf"), TEXT("CopyBaseColorNormalSpecularPS"), SF_Pixel) |
| |
| | RuntimeVirtualTexture::IMPLEMENT_SHADER_TYPE (template<>, FShader_VirtualTextureCopy_PS< ERuntimeVirtualTextureMaterialType::BaseColor_Normal_Specular_YCoCg >, TEXT("/Engine/Private/VirtualTextureCompress.usf"), TEXT("CopyBaseColorNormalSpecularYCoCgPS"), SF_Pixel) |
| |
| | RuntimeVirtualTexture::IMPLEMENT_SHADER_TYPE (template<>, FShader_VirtualTextureCopy_PS< ERuntimeVirtualTextureMaterialType::BaseColor_Normal_Specular_Mask_YCoCg >, TEXT("/Engine/Private/VirtualTextureCompress.usf"), TEXT("CopyBaseColorNormalSpecularMaskYCoCgPS"), SF_Pixel) |
| |
| | RuntimeVirtualTexture::IMPLEMENT_SHADER_TYPE (template<>, FShader_VirtualTextureCopy_PS< ERuntimeVirtualTextureMaterialType::Mask4 >, TEXT("/Engine/Private/VirtualTextureCompress.usf"), TEXT("CopyMask4PS"), SF_Pixel) |
| |
| | RuntimeVirtualTexture::IMPLEMENT_SHADER_TYPE (template<>, FShader_VirtualTextureCopy_PS< ERuntimeVirtualTextureMaterialType::WorldHeight >, TEXT("/Engine/Private/VirtualTextureCompress.usf"), TEXT("CopyWorldHeightPS"), SF_Pixel) |
| |
| template<ERuntimeVirtualTextureMaterialType MaterialType> |
| void | RuntimeVirtualTexture::AddCopyPass (FRDGBuilder &GraphBuilder, ERHIFeatureLevel::Type FeatureLevel, FShader_VirtualTextureCopy::FParameters *Parameters, FIntPoint TextureSize) |
| |
| void | RuntimeVirtualTexture::AddCopyPass (FRDGBuilder &GraphBuilder, ERHIFeatureLevel::Type FeatureLevel, FShader_VirtualTextureCopy::FParameters *Parameters, FIntPoint TextureSize, ERuntimeVirtualTextureMaterialType MaterialType) |
| |
| void | RuntimeVirtualTexture::AddCopyThumbnailPass (FRDGBuilder &GraphBuilder, ERHIFeatureLevel::Type FeatureLevel, FShader_VirtualTextureCopy::FParameters *Parameters, FIntPoint TextureSize, ERuntimeVirtualTextureMaterialType MaterialType) |
| |
| void | RuntimeVirtualTexture::MeshPassPrologue (FRHICommandList &RHICmdList, FIntRect const &InViewRect, int32 InPageIndex, EShaderPlatform InShaderPlatform) |
| |
| FLinearColor | RuntimeVirtualTexture::GetDebugMipLevelColor (bool bInAllowMipDebug, uint32 InLevel, uint32 InTileAndBorderSize) |
| |
| void | RuntimeVirtualTexture::RenderPage (FRDGBuilder &GraphBuilder, FBatchRenderContext const &BatchRenderContext, int32 PageIndex) |
| |
| void | RuntimeVirtualTexture::CopyPage (FRDGBuilder &GraphBuilder, FBatchRenderContext const &BatchRenderContext, int32 PageIndex) |
| |
| void | RuntimeVirtualTexture::CompressPages (FRDGBuilder &GraphBuilder, FBatchRenderContext const &BatchRenderContext) |
| |
| void | RuntimeVirtualTexture::CopyPagesToOutput (FRDGBuilder &GraphBuilder, FBatchRenderContext const &BatchRenderContext) |
| |
| bool | RuntimeVirtualTexture::IsSceneReadyToRender (FSceneInterface *Scene) |
| |
| FBatchRenderContext const * | RuntimeVirtualTexture::InitPageBatch (FRDGBuilder &GraphBuilder, FRenderPageBatchDesc const &InDesc) |
| |
| void | RuntimeVirtualTexture::RenderPageBatch (FRDGBuilder &GraphBuilder, FBatchRenderContext const &InContext) |
| |
| void | RuntimeVirtualTexture::FinalizePageBatch (FRDGBuilder &GraphBuilder, FBatchRenderContext const &InContext) |
| |
| void | RuntimeVirtualTexture::RenderPages (FRDGBuilder &GraphBuilder, FRenderPageBatchDesc const &InDesc) |
| |
| uint32 | RuntimeVirtualTexture::GetRuntimeVirtualTextureSceneIndex_GameThread (URuntimeVirtualTextureComponent *InComponent) |
| |