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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "SlateSharedPCH.h"#include "GenericPlatform/GenericApplication.h"#include "GenericPlatform/GenericApplicationMessageHandler.h"#include "GenericPlatform/GenericWindow.h"#include "GenericPlatform/GenericWindowDefinition.h"#include "GenericPlatform/ICursor.h"#include "GenericPlatform/IInputInterface.h"#include "AssetRegistry/AssetData.h"#include "IAudioExtensionPlugin.h"#include "Online/CoreOnline.h"#include "Engine/DeveloperSettings.h"#include "Dom/JsonObject.h"#include "Dom/JsonValue.h"#include "JsonGlobals.h"#include "Policies/CondensedJsonPrintPolicy.h"#include "Serialization/JsonReader.h"#include "Serialization/JsonSerializer.h"#include "Serialization/JsonSerializerMacros.h"#include "RHIDefinitions.h"#include "RHI.h"#include "RHIStaticStates.h"#include "GlobalShader.h"#include "RenderCommandFence.h"#include "RenderResource.h"#include "RenderingThread.h"#include "UniformBuffer.h"#include "PackedNormal.h"#include "RenderUtils.h"#include "ShaderParameters.h"#include "ShaderCore.h"#include "Shader.h"#include "VertexFactory.h"#include "ShaderParameterUtils.h"#include "StaticBoundShaderState.h"#include "PacketHandler.h"#include "PhysicalMaterials/PhysicalMaterial.h"#include "PhysicsSettingsEnums.h"#include "AI/Navigation/NavAgentInterface.h"#include "AI/Navigation/NavigationTypes.h"#include "AI/Navigation/NavQueryFilter.h"#include "AI/Navigation/NavRelevantInterface.h"#include "AlphaBlend.h"#include "Animation/AnimationAsset.h"#include "Animation/AnimBlueprint.h"#include "Animation/AnimBlueprintGeneratedClass.h"#include "Animation/AnimClassInterface.h"#include "Animation/AnimCompositeBase.h"#include "Animation/AnimCurveTypes.h"#include "Animation/AnimInstance.h"#include "Animation/AnimLinkableElement.h"#include "Animation/AnimMontage.h"#include "Animation/AnimNodeBase.h"#include "Animation/AnimNotifyQueue.h"#include "Animation/AnimSequence.h"#include "Animation/AnimSequenceBase.h"#include "Animation/AnimStateMachineTypes.h"#include "Animation/AnimStats.h"#include "Animation/AnimTypes.h"#include "Animation/PreviewAssetAttachComponent.h"#include "Animation/Skeleton.h"#include "Animation/SmartName.h"#include "AnimInterpFilter.h"#include "Audio.h"#include "BatchedElements.h"#include "BlendableManager.h"#include "BlueprintUtilities.h"#include "BoneContainer.h"#include "BoneIndices.h"#include "BonePose.h"#include "Camera/CameraShakeBase.h"#include "Camera/CameraTypes.h"#include "Camera/PlayerCameraManager.h"#include "ClothSimData.h"#include "CollisionQueryParams.h"#include "ComponentInstanceDataCache.h"#include "Components.h"#include "Components/ActorComponent.h"#include "Components/InputComponent.h"#include "Components/MeshComponent.h"#include "Components/PrimitiveComponent.h"#include "Components/SceneComponent.h"#include "Components/SkeletalMeshComponent.h"#include "Components/SkinnedMeshComponent.h"#include "Components/StaticMeshComponent.h"#include "ConvexVolume.h"#include "Curves/CurveBase.h"#include "Curves/CurveFloat.h"#include "Curves/CurveOwnerInterface.h"#include "Curves/IndexedCurve.h"#include "Curves/KeyHandle.h"#include "Curves/RichCurve.h"#include "CustomBoneIndexArray.h"#include "DataTableUtils.h"#include "DebugViewModeHelpers.h"#include "EdGraph/EdGraph.h"#include "EdGraph/EdGraphNode.h"#include "EdGraph/EdGraphNodeUtils.h"#include "EdGraph/EdGraphPin.h"#include "EdGraph/EdGraphSchema.h"#include "Engine/BlendableInterface.h"#include "Engine/Blueprint.h"#include "Engine/BlueprintCore.h"#include "Engine/BlueprintGeneratedClass.h"#include "Engine/Brush.h"#include "Engine/Channel.h"#include "Engine/ChildConnection.h"#include "Engine/CurveTable.h"#include "Engine/DataAsset.h"#include "Engine/DataTable.h"#include "Engine/DebugDisplayProperty.h"#include "Engine/Engine.h"#include "Engine/EngineBaseTypes.h"#include "Engine/EngineTypes.h"#include "Engine/GameInstance.h"#include "Engine/GameViewportClient.h"#include "Engine/GameViewportDelegates.h"#include "Engine/LatentActionManager.h"#include "Engine/Level.h"#include "Engine/LevelStreaming.h"#include "Engine/LocalPlayer.h"#include "Engine/MaterialMerging.h"#include "Engine/MemberReference.h"#include "Engine/NetConnection.h"#include "Engine/NetDriver.h"#include "Engine/NetSerialization.h"#include "Engine/PendingNetGame.h"#include "Engine/Player.h"#include "Engine/PoseWatch.h"#include "Engine/Scene.h"#include "Engine/ScriptViewportClient.h"#include "Engine/SkeletalMesh.h"#include "Engine/StaticMesh.h"#include "Engine/Texture.h"#include "Engine/Texture2D.h"#include "Engine/TextureDefines.h"#include "Engine/TextureLightProfile.h"#include "Engine/TextureStreamingTypes.h"#include "Engine/TitleSafeZone.h"#include "Engine/ViewportSplitScreen.h"#include "Engine/World.h"#include "EngineDefines.h"#include "EngineGlobals.h"#include "EngineLogs.h"#include "EngineStats.h"#include "FinalPostProcessSettings.h"#include "GameFramework/Actor.h"#include "GameFramework/Controller.h"#include "GameFramework/DamageType.h"#include "GameFramework/ForceFeedbackEffect.h"#include "GameFramework/Info.h"#include "GameFramework/OnlineReplStructs.h"#include "GameFramework/Pawn.h"#include "GameFramework/PlayerController.h"#include "GameFramework/PlayerMuteList.h"#include "GameFramework/Volume.h"#include "GameFramework/WorldSettings.h"#include "GPUSkinPublicDefs.h"#include "HitProxies.h"#include "Interfaces/Interface_AssetUserData.h"#include "Interfaces/Interface_CollisionDataProvider.h"#include "Kismet/BlueprintFunctionLibrary.h"#include "LatentActions.h"#include "LocalVertexFactory.h"#include "MaterialExpressionIO.h"#include "Materials/Material.h"#include "Materials/MaterialExpression.h"#include "Materials/MaterialExpressionMaterialFunctionCall.h"#include "Materials/MaterialFunction.h"#include "Materials/MaterialInstance.h"#include "Materials/MaterialInstanceBasePropertyOverrides.h"#include "Materials/MaterialInstanceDynamic.h"#include "Materials/MaterialInterface.h"#include "MaterialShaderType.h"#include "MaterialShared.h"#include "Math/GenericOctree.h"#include "Math/GenericOctreePublic.h"#include "MeshBatch.h"#include "MeshMaterialShaderType.h"#include "Model.h"#include "Net/DataBunch.h"#include "PhysicsEngine/BodyInstance.h"#include "PhysxUserData.h"#include "PixelFormat.h"#include "PreviewScene.h"#include "PrimitiveSceneProxy.h"#include "PrimitiveUniformShaderParameters.h"#include "PrimitiveViewRelevance.h"#include "RawIndexBuffer.h"#include "ReferenceSkeleton.h"#include "SceneInterface.h"#include "SceneManagement.h"#include "SceneTypes.h"#include "SceneUtils.h"#include "SceneView.h"#include "ShowFlags.h"#include "SingleAnimationPlayData.h"#include "Sound/AudioVolume.h"#include "Sound/SoundAttenuation.h"#include "Sound/SoundBase.h"#include "Sound/SoundConcurrency.h"#include "Sound/SoundGroups.h"#include "Sound/SoundWave.h"#include "StaticParameterSet.h"#include "TextureResource.h"#include "Tickable.h"#include "TimerManager.h"#include "UnrealClient.h"#include "UnrealEngine.h"#include "Vehicles/TireType.h"#include "VisualLogger/VisualLogger.h"#include "VisualLogger/VisualLoggerTypes.h"#include "WorldCollision.h"#include "Chaos/ParticleHandle.h"#include "Chaos/Framework/PhysicsProxy.h"