UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
IOpenGLDynamicRHI Struct Referenceabstract

#include <IOpenGLDynamicRHI.h>

+ Inheritance diagram for IOpenGLDynamicRHI:

Public Member Functions

virtual ERHIInterfaceType GetInterfaceType () const override final
 
virtual int32 RHIGetGLMajorVersion () const =0
 
virtual int32 RHIGetGLMinorVersion () const =0
 
virtual bool RHISupportsFramebufferSRGBEnable () const =0
 
virtual FTextureRHIRef RHICreateTexture2DFromResource (EPixelFormat Format, uint32 SizeX, uint32 SizeY, uint32 NumMips, uint32 NumSamples, uint32 NumSamplesTileMem, const FClearValueBinding &ClearValueBinding, GLuint Resource, ETextureCreateFlags Flags)=0
 
virtual FTextureRHIRef RHICreateTexture2DArrayFromResource (EPixelFormat Format, uint32 SizeX, uint32 SizeY, uint32 ArraySize, uint32 NumMips, uint32 NumSamples, uint32 NumSamplesTileMem, const FClearValueBinding &ClearValueBinding, GLuint Resource, ETextureCreateFlags Flags)=0
 
virtual FTextureRHIRef RHICreateTextureCubeFromResource (EPixelFormat Format, uint32 Size, bool bArray, uint32 ArraySize, uint32 NumMips, uint32 NumSamples, uint32 NumSamplesTileMem, const FClearValueBinding &ClearValueBinding, GLuint Resource, ETextureCreateFlags Flags)=0
 
virtual GLuint RHIGetResource (FRHITexture *InTexture) const =0
 
virtual bool RHIIsValidTexture (GLuint InTexture) const =0
 
virtual void RHISetExternalGPUTime (uint64 InExternalGPUTime)=0
 
virtual void RHIGenerateMips (FRHITexture *Texture)=0
 
- Public Member Functions inherited from FDynamicRHIPSOFallback
virtual FGraphicsPipelineStateRHIRef RHICreateGraphicsPipelineState (const FGraphicsPipelineStateInitializer &Initializer) override
 
virtual FComputePipelineStateRHIRef RHICreateComputePipelineState (const FComputePipelineStateInitializer &Initializer) override
 
- Public Member Functions inherited from FDynamicRHI
virtual RHI_API ~FDynamicRHI ()
 
virtual void Init ()=0
 
virtual void PostInit ()
 
virtual void Shutdown ()=0
 
virtual const TCHARGetName ()=0
 
virtual FDynamicRHIGetNonValidationRHI ()
 
void InitPixelFormatInfo (const TArray< uint32 > &PixelFormatBlockBytesIn)
 
virtual RHI_API void RHIEndFrame_RenderThread (FRHICommandListImmediate &RHICmdList)
 
virtual void RHIEndFrame (const FRHIEndFrameArgs &Args)=0
 
virtual FSamplerStateRHIRef RHICreateSamplerState (const FSamplerStateInitializerRHI &Initializer)=0
 
virtual FRasterizerStateRHIRef RHICreateRasterizerState (const FRasterizerStateInitializerRHI &Initializer)=0
 
virtual FDepthStencilStateRHIRef RHICreateDepthStencilState (const FDepthStencilStateInitializerRHI &Initializer)=0
 
virtual FBlendStateRHIRef RHICreateBlendState (const FBlendStateInitializerRHI &Initializer)=0
 
virtual FVertexDeclarationRHIRef RHICreateVertexDeclaration (const FVertexDeclarationElementList &Elements)=0
 
virtual FPixelShaderRHIRef RHICreatePixelShader (TArrayView< const uint8 > Code, const FSHAHash &Hash)=0
 
virtual FVertexShaderRHIRef RHICreateVertexShader (TArrayView< const uint8 > Code, const FSHAHash &Hash)=0
 
virtual FGeometryShaderRHIRef RHICreateGeometryShader (TArrayView< const uint8 > Code, const FSHAHash &Hash)=0
 
virtual FMeshShaderRHIRef RHICreateMeshShader (TArrayView< const uint8 > Code, const FSHAHash &Hash)
 
virtual FAmplificationShaderRHIRef RHICreateAmplificationShader (TArrayView< const uint8 > Code, const FSHAHash &Hash)
 
virtual void FlushPendingLogs ()
 
virtual FComputeShaderRHIRef RHICreateComputeShader (TArrayView< const uint8 > Code, const FSHAHash &Hash)=0
 
virtual FWorkGraphShaderRHIRef RHICreateWorkGraphShader (TArrayView< const uint8 > Code, const FSHAHash &Hash, EShaderFrequency ShaderFrequency)
 
virtual FRHIShaderLibraryRef RHICreateShaderLibrary (EShaderPlatform Platform, FString const &FilePath, FString const &Name)
 
virtual FGPUFenceRHIRef RHICreateGPUFence (const FName &Name)=0
 
virtual RHI_API void RHIWriteGPUFence_TopOfPipe (FRHICommandListBase &RHICmdList, FRHIGPUFence *FenceRHI)
 
virtual void RHICreateTransition (FRHITransition *Transition, const FRHITransitionCreateInfo &CreateInfo)
 
virtual void RHIReleaseTransition (FRHITransition *Transition)
 
virtual IRHITransientResourceAllocatorRHICreateTransientResourceAllocator ()
 
virtual FStagingBufferRHIRef RHICreateStagingBuffer ()
 
virtual RHI_API voidRHILockStagingBuffer (FRHIStagingBuffer *StagingBuffer, FRHIGPUFence *Fence, uint32 Offset, uint32 SizeRHI)
 
virtual RHI_API void RHIUnlockStagingBuffer (FRHIStagingBuffer *StagingBuffer)
 
virtual RHI_API voidLockStagingBuffer_RenderThread (class FRHICommandListImmediate &RHICmdList, FRHIStagingBuffer *StagingBuffer, FRHIGPUFence *Fence, uint32 Offset, uint32 SizeRHI)
 
virtual RHI_API void UnlockStagingBuffer_RenderThread (class FRHICommandListImmediate &RHICmdList, FRHIStagingBuffer *StagingBuffer)
 
virtual FBoundShaderStateRHIRef RHICreateBoundShaderState (FRHIVertexDeclaration *VertexDeclaration, FRHIVertexShader *VertexShader, FRHIPixelShader *PixelShader, FRHIGeometryShader *GeometryShader)=0
 
virtual FWorkGraphPipelineStateRHIRef RHICreateWorkGraphPipelineState (const FWorkGraphPipelineStateInitializer &Initializer)
 
virtual FUniformBufferRHIRef RHICreateUniformBuffer (const void *Contents, const FRHIUniformBufferLayout *Layout, EUniformBufferUsage Usage, EUniformBufferValidation Validation)=0
 
virtual void RHIUpdateUniformBuffer (FRHICommandListBase &RHICmdList, FRHIUniformBuffer *UniformBufferRHI, const void *Contents)=0
 
virtual void RHIReplaceResources (FRHICommandListBase &RHICmdList, TArray< FRHIResourceReplaceInfo > &&ReplaceInfos)=0
 
virtual FRHIBufferInitializer RHICreateBufferInitializer (FRHICommandListBase &RHICmdList, const FRHIBufferCreateDesc &CreateDesc)=0
 
virtual RHI_API voidRHILockBuffer (FRHICommandListBase &RHICmdList, FRHIBuffer *Buffer, uint32 Offset, uint32 Size, EResourceLockMode LockMode)
 
virtual RHI_API voidRHILockBufferMGPU (FRHICommandListBase &RHICmdList, FRHIBuffer *Buffer, uint32 GPUIndex, uint32 Offset, uint32 Size, EResourceLockMode LockMode)
 
virtual RHI_API void RHIUnlockBuffer (FRHICommandListBase &RHICmdList, FRHIBuffer *Buffer)
 
virtual RHI_API void RHIUnlockBufferMGPU (FRHICommandListBase &RHICmdList, FRHIBuffer *Buffer, uint32 GPUIndex)
 
virtual RHI_API void RHIUpdateTextureReference (FRHICommandListBase &RHICmdList, FRHITextureReference *TextureRef, FRHITexture *NewTexture)
 
virtual FRHICalcTextureSizeResult RHICalcTexturePlatformSize (FRHITextureDesc const &Desc, uint32 FirstMipIndex)=0
 
virtual RHI_API uint64 RHIGetMinimumAlignmentForBufferBackedSRV (EPixelFormat Format)
 
virtual void RHIGetTextureMemoryStats (FTextureMemoryStats &OutStats)=0
 
virtual bool RHIGetTextureMemoryVisualizeData (FColor *TextureData, int32 SizeX, int32 SizeY, int32 Pitch, int32 PixelSize)=0
 
virtual FRHITextureInitializer RHICreateTextureInitializer (FRHICommandListBase &RHICmdList, const FRHITextureCreateDesc &CreateDesc)=0
 
virtual FTextureRHIRef RHIAsyncCreateTexture2D (uint32 SizeX, uint32 SizeY, uint8 Format, uint32 NumMips, ETextureCreateFlags Flags, ERHIAccess InResourceState, void **InitialMipData, uint32 NumInitialMips, const TCHAR *DebugName, FGraphEventRef &OutCompletionEvent)=0
 
virtual RHI_API FTextureReferenceRHIRef RHICreateTextureReference (FRHICommandListBase &RHICmdList, FRHITexture *InReferencedTexture)
 
virtual FShaderResourceViewRHIRef RHICreateShaderResourceView (class FRHICommandListBase &RHICmdList, FRHIViewableResource *Resource, FRHIViewDesc const &ViewDesc)=0
 
virtual FUnorderedAccessViewRHIRef RHICreateUnorderedAccessView (class FRHICommandListBase &RHICmdList, FRHIViewableResource *Resource, FRHIViewDesc const &ViewDesc)=0
 
virtual FRHIResourceCollectionRef RHICreateResourceCollection (FRHICommandListBase &RHICmdList, TConstArrayView< FRHIResourceCollectionMember > InMembers)
 
virtual void RHIUpdateResourceCollection (FRHICommandListBase &RHICmdList, FRHIResourceCollection *InResourceCollection, uint32 InStartIndex, TConstArrayView< FRHIResourceCollectionMember > InMemberUpdates)
 
virtual uint32 RHIComputeMemorySize (FRHITexture *TextureRHI)=0
 
virtual FTextureRHIRef RHIAsyncReallocateTexture2D (FRHITexture *Texture2D, int32 NewMipCount, int32 NewSizeX, int32 NewSizeY, FThreadSafeCounter *RequestStatus)=0
 
virtual FRHILockTextureResult RHILockTexture (FRHICommandListImmediate &RHICmdList, const FRHILockTextureArgs &Arguments)=0
 
virtual void RHIUnlockTexture (FRHICommandListImmediate &RHICmdList, const FRHILockTextureArgs &Arguments)=0
 
virtual void RHIUpdateTexture2D (FRHICommandListBase &RHICmdList, FRHITexture *Texture, uint32 MipIndex, const struct FUpdateTextureRegion2D &UpdateRegion, uint32 SourcePitch, const uint8 *SourceData)=0
 
virtual void RHIUpdateFromBufferTexture2D (FRHICommandListBase &RHICmdList, FRHITexture *Texture, uint32 MipIndex, const struct FUpdateTextureRegion2D &UpdateRegion, uint32 SourcePitch, FRHIBuffer *Buffer, uint32 BufferOffset)
 
virtual void RHIUpdateTexture3D (FRHICommandListBase &RHICmdList, FRHITexture *Texture, uint32 MipIndex, const struct FUpdateTextureRegion3D &UpdateRegion, uint32 SourceRowPitch, uint32 SourceDepthPitch, const uint8 *SourceData)=0
 
virtual RHI_API void RHIBindDebugLabelName (FRHICommandListBase &RHICmdList, FRHITexture *Texture, const TCHAR *Name)
 
virtual RHI_API void RHIBindDebugLabelName (FRHICommandListBase &RHICmdList, FRHIBuffer *Buffer, const TCHAR *Name)
 
virtual RHI_API void RHIBindDebugLabelName (FRHICommandListBase &RHICmdList, FRHIUnorderedAccessView *UnorderedAccessViewRHI, const TCHAR *Name)
 
virtual void RHIReadSurfaceData (FRHITexture *Texture, FIntRect Rect, TArray< FColor > &OutData, FReadSurfaceDataFlags InFlags)=0
 
virtual RHI_API void RHIReadSurfaceData (FRHITexture *Texture, FIntRect Rect, TArray< FLinearColor > &OutData, FReadSurfaceDataFlags InFlags)
 
virtual void RHIMapStagingSurface (FRHITexture *Texture, FRHIGPUFence *Fence, void *&OutData, int32 &OutWidth, int32 &OutHeight, uint32 GPUIndex=0)=0
 
virtual void RHIUnmapStagingSurface (FRHITexture *Texture, uint32 GPUIndex=0)=0
 
virtual void RHIReadSurfaceFloatData (FRHITexture *Texture, FIntRect Rect, TArray< FFloat16Color > &OutData, ECubeFace CubeFace, int32 ArrayIndex, int32 MipIndex)=0
 
virtual RHI_API void RHIReadSurfaceFloatData (FRHITexture *Texture, FIntRect Rect, TArray< FFloat16Color > &OutData, FReadSurfaceDataFlags InFlags)
 
virtual void RHIRead3DSurfaceFloatData (FRHITexture *Texture, FIntRect Rect, FIntPoint ZMinMax, TArray< FFloat16Color > &OutData)=0
 
virtual RHI_API void RHIRead3DSurfaceFloatData (FRHITexture *Texture, FIntRect Rect, FIntPoint ZMinMax, TArray< FFloat16Color > &OutData, FReadSurfaceDataFlags InFlags)
 
virtual FRenderQueryRHIRef RHICreateRenderQuery (ERenderQueryType QueryType)=0
 
virtual void RHIBeginRenderQueryBatch_TopOfPipe (FRHICommandListBase &RHICmdList, ERenderQueryType QueryType)
 
virtual void RHIEndRenderQueryBatch_TopOfPipe (FRHICommandListBase &RHICmdList, ERenderQueryType QueryType)
 
virtual RHI_API void RHIBeginRenderQuery_TopOfPipe (FRHICommandListBase &RHICmdList, FRHIRenderQuery *RenderQuery)
 
virtual RHI_API void RHIEndRenderQuery_TopOfPipe (FRHICommandListBase &RHICmdList, FRHIRenderQuery *RenderQuery)
 
virtual bool RHIGetRenderQueryResult (FRHIRenderQuery *RenderQuery, uint64 &OutResult, bool bWait, uint32 GPUIndex=INDEX_NONE)=0
 
virtual uint32 RHIGetViewportNextPresentGPUIndex (FRHIViewport *Viewport)
 
virtual FTextureRHIRef RHIGetViewportBackBuffer (FRHIViewport *Viewport)=0
 
virtual FUnorderedAccessViewRHIRef RHIGetViewportBackBufferUAV (FRHIViewport *ViewportRHI)
 
virtual uint32 RHIGetHTilePlatformConfig (uint32 DepthWidth, uint32 DepthHeight) const
 
virtual uint32 RHIGetHTilePlatformConfig (const FRHITextureDesc &DepthDesc) const
 
virtual void RHIAliasTextureResources (FTextureRHIRef &DestTexture, FTextureRHIRef &SrcTexture)
 
virtual FTextureRHIRef RHICreateAliasedTexture (FTextureRHIRef &SourceTexture)
 
virtual void RHIGetDisplaysInformation (FDisplayInformationArray &OutDisplayInformation)
 
virtual RHI_API uint64 RHIComputeStatePrecachePSOHash (const FGraphicsPipelineStateInitializer &Initializer)
 
virtual RHI_API uint64 RHIComputePrecachePSOHash (const FGraphicsPipelineStateInitializer &Initializer)
 
virtual RHI_API bool RHIMatchPrecachePSOInitializers (const FGraphicsPipelineStateInitializer &LHS, const FGraphicsPipelineStateInitializer &RHS)
 
virtual void RHIAdvanceFrameForGetViewportBackBuffer (FRHIViewport *Viewport, bool bPresent)=0
 
virtual void RHIAcquireThreadOwnership ()
 
virtual void RHIReleaseThreadOwnership ()
 
virtual void RHIFlushResources ()=0
 
virtual FViewportRHIRef RHICreateViewport (void *WindowHandle, uint32 SizeX, uint32 SizeY, bool bIsFullscreen, EPixelFormat PreferredPixelFormat)=0
 
virtual void RHIResizeViewport (FRHIViewport *Viewport, uint32 SizeX, uint32 SizeY, bool bIsFullscreen)=0
 
virtual void RHIResizeViewport (FRHIViewport *Viewport, uint32 SizeX, uint32 SizeY, bool bIsFullscreen, EPixelFormat PreferredPixelFormat)
 
virtual EPixelFormat RHIPreferredPixelFormatHint (EPixelFormat PreferredPixelFormat)
 
virtual RHI_API void RHICheckViewportHDRStatus (FRHIViewport *Viewport)
 
virtual void RHIHandleDisplayChange ()
 
virtual void RHITick (float DeltaTime)=0
 
virtual void RHIBlockUntilGPUIdle ()=0
 
virtual void RHIBeginSuspendRendering ()
 
virtual void RHISuspendRendering ()
 
virtual void RHIResumeRendering ()
 
virtual bool RHIIsRenderingSuspended ()
 
virtual bool RHIGetAvailableResolutions (FScreenResolutionArray &Resolutions, bool bIgnoreRefreshRate)=0
 
virtual void RHIGetSupportedResolution (uint32 &Width, uint32 &Height)=0
 
virtual RHI_API void RHIVirtualTextureSetFirstMipInMemory (class FRHICommandListImmediate &RHICmdList, FRHITexture *Texture, uint32 FirstMip)
 
virtual RHI_API void RHIVirtualTextureSetFirstMipVisible (class FRHICommandListImmediate &RHICmdList, FRHITexture *Texture, uint32 FirstMip)
 
virtual voidRHIGetNativeDevice ()=0
 
virtual voidRHIGetNativePhysicalDevice ()
 
virtual voidRHIGetNativeGraphicsQueue ()
 
virtual voidRHIGetNativeComputeQueue ()
 
virtual voidRHIGetNativeInstance ()=0
 
virtual voidRHIGetNativeCommandBuffer ()
 
virtual IRHICommandContextRHIGetDefaultContext ()=0
 
virtual IRHIComputeContextRHIGetCommandContext (ERHIPipeline Pipeline, FRHIGPUMask GPUMask)=0
 
virtual IRHIComputeContextRHIGetParallelCommandContext (FRHIParallelRenderPassInfo const &ParallelRenderPass, FRHIGPUMask GPUMask)
 
virtual IRHIUploadContextRHIGetUploadContext ()
 
void RHICloseTranslateChain (FRHIFinalizeContextArgs &&Args, TRHIPipelineArray< IRHIPlatformCommandList * > &Output, bool bShouldFinalize)
 
virtual void RHIFinalizeContext (FRHIFinalizeContextArgs &&Args, TRHIPipelineArray< IRHIPlatformCommandList * > &Output)=0
 
virtual IRHIPlatformCommandListRHIFinalizeParallelContext (IRHIComputeContext *Context)
 
virtual void RHISubmitCommandLists (FRHISubmitCommandListsArgs &&Args)=0
 
virtual void RHIProcessDeleteQueue ()
 
virtual RHI_API FTextureRHIRef AsyncReallocateTexture2D_RenderThread (class FRHICommandListImmediate &RHICmdList, FRHITexture *Texture2D, int32 NewMipCount, int32 NewSizeX, int32 NewSizeY, FThreadSafeCounter *RequestStatus)
 
virtual RHI_API FUpdateTexture3DData RHIBeginUpdateTexture3D (FRHICommandListBase &RHICmdList, FRHITexture *Texture, uint32 MipIndex, const struct FUpdateTextureRegion3D &UpdateRegion)
 
virtual RHI_API void RHIEndUpdateTexture3D (FRHICommandListBase &RHICmdList, FUpdateTexture3DData &UpdateData)
 
virtual RHI_API void RHIEndMultiUpdateTexture3D (FRHICommandListBase &RHICmdList, TArray< FUpdateTexture3DData > &UpdateDataArray)
 
virtual RHI_API FRHIShaderLibraryRef RHICreateShaderLibrary_RenderThread (class FRHICommandListImmediate &RHICmdList, EShaderPlatform Platform, FString FilePath, FString Name)
 
virtual RHI_API void RHIMapStagingSurface_RenderThread (class FRHICommandListImmediate &RHICmdList, FRHITexture *Texture, uint32 GPUIndex, FRHIGPUFence *Fence, void *&OutData, int32 &OutWidth, int32 &OutHeight)
 
virtual RHI_API void RHIUnmapStagingSurface_RenderThread (class FRHICommandListImmediate &RHICmdList, FRHITexture *Texture, uint32 GPUIndex)
 
virtual RHI_API void RHIReadSurfaceFloatData_RenderThread (class FRHICommandListImmediate &RHICmdList, FRHITexture *Texture, FIntRect Rect, TArray< FFloat16Color > &OutData, ECubeFace CubeFace, int32 ArrayIndex, int32 MipIndex)
 
virtual RHI_API void RHIReadSurfaceFloatData_RenderThread (class FRHICommandListImmediate &RHICmdList, FRHITexture *Texture, FIntRect Rect, TArray< FFloat16Color > &OutData, FReadSurfaceDataFlags Flags)
 
virtual voidLockBuffer_BottomOfPipe (class FRHICommandListBase &RHICmdList, FRHIBuffer *Buffer, uint32 Offset, uint32 SizeRHI, EResourceLockMode LockMode)
 
virtual void UnlockBuffer_BottomOfPipe (class FRHICommandListBase &RHICmdList, FRHIBuffer *Buffer)
 
virtual FRHIFlipDetails RHIWaitForFlip (double TimeoutInSeconds)
 
virtual void RHISignalFlipEvent ()
 
virtual uint16 RHIGetPlatformTextureMaxSampleCount ()
 
virtual FRayTracingAccelerationStructureSize RHICalcRayTracingSceneSize (const FRayTracingSceneInitializer &Initializer)
 
virtual FRayTracingAccelerationStructureSize RHICalcRayTracingGeometrySize (const FRayTracingGeometryInitializer &Initializer)
 
virtual FRayTracingClusterOperationSize RHICalcRayTracingClusterOperationSize (const FRayTracingClusterOperationInitializer &Initializer)
 
virtual FRayTracingAccelerationStructureOfflineMetadata RHIGetRayTracingGeometryOfflineMetadata (const FRayTracingGeometryOfflineDataHeader &OfflineDataHeader)
 
virtual FRayTracingGeometryRHIRef RHICreateRayTracingGeometry (FRHICommandListBase &RHICmdList, const FRayTracingGeometryInitializer &Initializer)
 
virtual FRayTracingSceneRHIRef RHICreateRayTracingScene (FRayTracingSceneInitializer Initializer)
 
virtual FRayTracingShaderRHIRef RHICreateRayTracingShader (TArrayView< const uint8 > Code, const FSHAHash &Hash, EShaderFrequency ShaderFrequency)
 
virtual FRayTracingPipelineStateRHIRef RHICreateRayTracingPipelineState (const FRayTracingPipelineStateInitializer &Initializer)
 
virtual FShaderBindingTableRHIRef RHICreateShaderBindingTable (FRHICommandListBase &RHICmdList, const FRayTracingShaderBindingTableInitializer &Initializer)
 
virtual void RHISerializeAccelerationStructure (FRHICommandListImmediate &RHICmdList, FRHIRayTracingScene *Scene, const TCHAR *Path)
 
virtual FShaderBundleRHIRef RHICreateShaderBundle (const FShaderBundleCreateInfo &CreateInfo)
 

Additional Inherited Members

- Public Types inherited from FDynamicRHI
using FRHICalcTextureSizeResult = ::FRHICalcTextureSizeResult
 
- Static Public Member Functions inherited from FDynamicRHI
static RHI_API void EnableIdealGPUCaptureOptions (bool bEnable)
 
- Protected Attributes inherited from FDynamicRHI
TArray< uint32PixelFormatBlockBytes
 

Member Function Documentation

◆ GetInterfaceType()

virtual ERHIInterfaceType IOpenGLDynamicRHI::GetInterfaceType ( ) const
inlinefinaloverridevirtual

Reimplemented from FDynamicRHI.

◆ RHICreateTexture2DArrayFromResource()

virtual FTextureRHIRef IOpenGLDynamicRHI::RHICreateTexture2DArrayFromResource ( EPixelFormat  Format,
uint32  SizeX,
uint32  SizeY,
uint32  ArraySize,
uint32  NumMips,
uint32  NumSamples,
uint32  NumSamplesTileMem,
const FClearValueBinding ClearValueBinding,
GLuint  Resource,
ETextureCreateFlags  Flags 
)
pure virtual

Implemented in FOpenGLDynamicRHI.

◆ RHICreateTexture2DFromResource()

virtual FTextureRHIRef IOpenGLDynamicRHI::RHICreateTexture2DFromResource ( EPixelFormat  Format,
uint32  SizeX,
uint32  SizeY,
uint32  NumMips,
uint32  NumSamples,
uint32  NumSamplesTileMem,
const FClearValueBinding ClearValueBinding,
GLuint  Resource,
ETextureCreateFlags  Flags 
)
pure virtual

Implemented in FOpenGLDynamicRHI.

◆ RHICreateTextureCubeFromResource()

virtual FTextureRHIRef IOpenGLDynamicRHI::RHICreateTextureCubeFromResource ( EPixelFormat  Format,
uint32  Size,
bool  bArray,
uint32  ArraySize,
uint32  NumMips,
uint32  NumSamples,
uint32  NumSamplesTileMem,
const FClearValueBinding ClearValueBinding,
GLuint  Resource,
ETextureCreateFlags  Flags 
)
pure virtual

Implemented in FOpenGLDynamicRHI.

◆ RHIGenerateMips()

virtual void IOpenGLDynamicRHI::RHIGenerateMips ( FRHITexture Texture)
pure virtual

Implemented in FOpenGLDynamicRHI.

◆ RHIGetGLMajorVersion()

virtual int32 IOpenGLDynamicRHI::RHIGetGLMajorVersion ( ) const
pure virtual

Implemented in FOpenGLDynamicRHI.

◆ RHIGetGLMinorVersion()

virtual int32 IOpenGLDynamicRHI::RHIGetGLMinorVersion ( ) const
pure virtual

Implemented in FOpenGLDynamicRHI.

◆ RHIGetResource()

virtual GLuint IOpenGLDynamicRHI::RHIGetResource ( FRHITexture InTexture) const
pure virtual

Implemented in FOpenGLDynamicRHI.

◆ RHIIsValidTexture()

virtual bool IOpenGLDynamicRHI::RHIIsValidTexture ( GLuint  InTexture) const
pure virtual

Implemented in FOpenGLDynamicRHI.

◆ RHISetExternalGPUTime()

virtual void IOpenGLDynamicRHI::RHISetExternalGPUTime ( uint64  InExternalGPUTime)
pure virtual

Implemented in FOpenGLDynamicRHI.

◆ RHISupportsFramebufferSRGBEnable()

virtual bool IOpenGLDynamicRHI::RHISupportsFramebufferSRGBEnable ( ) const
pure virtual

Implemented in FOpenGLDynamicRHI.


The documentation for this struct was generated from the following file: