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| | FVulkanCommandListContextImmediate (FVulkanDevice &InDevice) |
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Public Member Functions inherited from FVulkanCommandListContext |
| | FVulkanCommandListContext (FVulkanDevice &InDevice, ERHIPipeline InPipeline, FVulkanCommandListContext *InImmediate) |
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| virtual | ~FVulkanCommandListContext () |
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| | FVulkanCommandListContext (FVulkanDevice &InDevice, FVulkanCommandListContext *InImmediate, FVulkanParallelRenderPassInfo *InParallelRenderPassInfo) |
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| bool | IsImmediate () const |
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| virtual ERHIPipeline | GetPipeline () const override |
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| template<class ShaderType > |
| void | SetResourcesFromTables (const ShaderType *RESTRICT) |
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| void | CommitGraphicsResourceTables () |
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| void | CommitComputeResourceTables () |
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| virtual void | RHISetStreamSource (uint32 StreamIndex, FRHIBuffer *VertexBuffer, uint32 Offset) final override |
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| virtual void | RHISetViewport (float MinX, float MinY, float MinZ, float MaxX, float MaxY, float MaxZ) final override |
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| virtual void | RHISetStereoViewport (float LeftMinX, float RightMinX, float LeftMinY, float RightMinY, float MinZ, float LeftMaxX, float RightMaxX, float LeftMaxY, float RightMaxY, float MaxZ) override |
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| virtual void | RHISetScissorRect (bool bEnable, uint32 MinX, uint32 MinY, uint32 MaxX, uint32 MaxY) final override |
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| virtual void | RHISetGraphicsPipelineState (FRHIGraphicsPipelineState *GraphicsState, uint32 StencilRef, bool bApplyAdditionalState) final override |
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| void | RHISetShaderTexture (FRHIGraphicsShader *Shader, uint32 TextureIndex, FRHITexture *NewTexture) |
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| void | RHISetShaderTexture (FRHIComputeShader *PixelShader, uint32 TextureIndex, FRHITexture *NewTexture) |
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| void | RHISetShaderSampler (FRHIComputeShader *ComputeShader, uint32 SamplerIndex, FRHISamplerState *NewState) |
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| void | RHISetShaderSampler (FRHIGraphicsShader *Shader, uint32 SamplerIndex, FRHISamplerState *NewState) |
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| void | RHISetUAVParameter (FRHIPixelShader *PixelShader, uint32 UAVIndex, FRHIUnorderedAccessView *UAV) |
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| void | RHISetUAVParameter (FRHIComputeShader *ComputeShader, uint32 UAVIndex, FRHIUnorderedAccessView *UAV) |
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| void | RHISetUAVParameter (FRHIComputeShader *ComputeShader, uint32 UAVIndex, FRHIUnorderedAccessView *UAV, uint32 InitialCount) |
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| void | RHISetShaderResourceViewParameter (FRHIGraphicsShader *Shader, uint32 SamplerIndex, FRHIShaderResourceView *SRV) |
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| void | RHISetShaderResourceViewParameter (FRHIComputeShader *ComputeShader, uint32 SamplerIndex, FRHIShaderResourceView *SRV) |
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| virtual void | RHISetStaticUniformBuffers (const FUniformBufferStaticBindings &InUniformBuffers) final override |
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| virtual void | RHISetStaticUniformBuffer (FUniformBufferStaticSlot Slot, FRHIUniformBuffer *Buffer) final override |
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| virtual void | RHISetUniformBufferDynamicOffset (FUniformBufferStaticSlot Slot, uint32 InOffset) final override |
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| void | RHISetShaderUniformBuffer (FRHIGraphicsShader *Shader, uint32 BufferIndex, FRHIUniformBuffer *Buffer) |
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| void | RHISetShaderUniformBuffer (FRHIComputeShader *ComputeShader, uint32 BufferIndex, FRHIUniformBuffer *Buffer) |
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| void | RHISetShaderParameter (FRHIGraphicsShader *Shader, uint32 BufferIndex, uint32 BaseIndex, uint32 NumBytes, const void *NewValue) |
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| void | RHISetShaderParameter (FRHIComputeShader *ComputeShader, uint32 BufferIndex, uint32 BaseIndex, uint32 NumBytes, const void *NewValue) |
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| virtual void | RHISetShaderParameters (FRHIGraphicsShader *Shader, TConstArrayView< uint8 > InParametersData, TConstArrayView< FRHIShaderParameter > InParameters, TConstArrayView< FRHIShaderParameterResource > InResourceParameters, TConstArrayView< FRHIShaderParameterResource > InBindlessParameters) final override |
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| virtual void | RHISetShaderParameters (FRHIComputeShader *Shader, TConstArrayView< uint8 > InParametersData, TConstArrayView< FRHIShaderParameter > InParameters, TConstArrayView< FRHIShaderParameterResource > InResourceParameters, TConstArrayView< FRHIShaderParameterResource > InBindlessParameters) final override |
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| virtual void | RHISetStencilRef (uint32 StencilRef) final override |
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| virtual void | RHIDrawPrimitive (uint32 BaseVertexIndex, uint32 NumPrimitives, uint32 NumInstances) final override |
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| virtual void | RHIDrawPrimitiveIndirect (FRHIBuffer *ArgumentBuffer, uint32 ArgumentOffset) final override |
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| virtual void | RHIDrawIndexedIndirect (FRHIBuffer *IndexBufferRHI, FRHIBuffer *ArgumentsBufferRHI, int32 DrawArgumentsIndex, uint32 NumInstances) final override |
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| virtual void | RHIDrawIndexedPrimitive (FRHIBuffer *IndexBuffer, int32 BaseVertexIndex, uint32 FirstInstance, uint32 NumVertices, uint32 StartIndex, uint32 NumPrimitives, uint32 NumInstances) final override |
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| virtual void | RHIDrawIndexedPrimitiveIndirect (FRHIBuffer *IndexBuffer, FRHIBuffer *ArgumentBuffer, uint32 ArgumentOffset) final override |
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| virtual void | RHISetDepthBounds (float MinDepth, float MaxDepth) final override |
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| virtual void | RHISetComputePipelineState (FRHIComputePipelineState *ComputePipelineState) final override |
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| virtual void | RHIDispatchComputeShader (uint32 ThreadGroupCountX, uint32 ThreadGroupCountY, uint32 ThreadGroupCountZ) final override |
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| virtual void | RHIDispatchIndirectComputeShader (FRHIBuffer *ArgumentBuffer, uint32 ArgumentOffset) final override |
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| virtual void | RHISetMultipleViewports (uint32 Count, const FViewportBounds *Data) final override |
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| virtual void | RHIClearUAVFloat (FRHIUnorderedAccessView *UnorderedAccessViewRHI, const FVector4f &Values) final override |
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| virtual void | RHIClearUAVUint (FRHIUnorderedAccessView *UnorderedAccessViewRHI, const FUintVector4 &Values) final override |
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| virtual void | RHICopyTexture (FRHITexture *SourceTexture, FRHITexture *DestTexture, const FRHICopyTextureInfo &CopyInfo) final override |
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| virtual void | RHICopyBufferRegion (FRHIBuffer *DstBuffer, uint64 DstOffset, FRHIBuffer *SrcBuffer, uint64 SrcOffset, uint64 NumBytes) final override |
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| virtual void | RHIBeginTransitions (TArrayView< const FRHITransition * > Transitions) override final |
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| virtual void | RHIEndTransitions (TArrayView< const FRHITransition * > Transitions) override final |
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| virtual void | RHICopyToStagingBuffer (FRHIBuffer *SourceBuffer, FRHIStagingBuffer *DestinationStagingBuffer, uint32 Offset, uint32 NumBytes) final override |
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| virtual void | RHIWriteGPUFence (FRHIGPUFence *Fence) final override |
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| virtual void | RHIBeginRenderQuery (FRHIRenderQuery *RenderQuery) final override |
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| virtual void | RHIEndRenderQuery (FRHIRenderQuery *RenderQuery) final override |
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| virtual void | RHICalibrateTimers (FRHITimestampCalibrationQuery *CalibrationQuery) final override |
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| virtual void | Finalize (TArray< FVulkanPayload * > &OutPayloads) override |
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| virtual void | RHIEndDrawingViewport (FRHIViewport *Viewport, bool bPresent, bool bLockToVsync) final override |
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| virtual void | RHIBeginRenderPass (const FRHIRenderPassInfo &InInfo, const TCHAR *InName) final override |
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| virtual void | RHIEndRenderPass () final override |
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| virtual void | RHINextSubpass () final override |
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| virtual void | RHIBeginParallelRenderPass (TSharedPtr< FRHIParallelRenderPassInfo > InInfo, const TCHAR *InName) final override |
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| virtual void | RHIEndParallelRenderPass () final override |
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| virtual void | RHIClearShaderBindingTable (FRHIShaderBindingTable *SBT) final override |
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| virtual void | RHICommitShaderBindingTable (FRHIShaderBindingTable *SBT, FRHIBuffer *InlineBindingDataBuffer) final override |
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| virtual void | RHIBindAccelerationStructureMemory (FRHIRayTracingScene *Scene, FRHIBuffer *Buffer, uint32 BufferOffset) final override |
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| virtual void | RHIBuildAccelerationStructures (TConstArrayView< FRayTracingGeometryBuildParams > Params, const FRHIBufferRange &ScratchBufferRange) final override |
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| virtual void | RHIBuildAccelerationStructures (TConstArrayView< FRayTracingSceneBuildParams > Params) final override |
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| virtual void | RHIRayTraceDispatch (FRHIRayTracingPipelineState *RayTracingPipelineState, FRHIRayTracingShader *RayGenShader, FRHIShaderBindingTable *SBT, const FRayTracingShaderBindings &GlobalResourceBindings, uint32 Width, uint32 Height) final override |
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| virtual void | RHIRayTraceDispatchIndirect (FRHIRayTracingPipelineState *RayTracingPipelineState, FRHIRayTracingShader *RayGenShader, FRHIShaderBindingTable *SBT, const FRayTracingShaderBindings &GlobalResourceBindings, FRHIBuffer *ArgumentBuffer, uint32 ArgumentOffset) final override |
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| virtual void | RHISetBindingsOnShaderBindingTable (FRHIShaderBindingTable *SBT, FRHIRayTracingPipelineState *Pipeline, uint32 NumBindings, const FRayTracingLocalShaderBindings *Bindings, ERayTracingBindingType BindingType) final override |
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| FVulkanPendingGfxState * | GetPendingGfxState () |
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| FVulkanPendingComputeState * | GetPendingComputeState () |
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| void | NotifyDeletedRenderTarget (VkImage Image) |
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| FVulkanRenderPass * | GetCurrentRenderPass () |
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| FVulkanFramebuffer * | GetCurrentFramebuffer () |
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| FVulkanGPUProfiler & | GetGPUProfiler () |
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| void | BeginRecursiveCommand () |
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| void | ReleasePendingState () |
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| FVulkanQueryPool * | GetCurrentOcclusionQueryPool () |
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| virtual FVulkanParallelRenderPassInfo * | GetParallelRenderPassInfo () |
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| void | SetParallelRenderPassInfo (FVulkanParallelRenderPassInfo *ParallelRenderPassInfo) |
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| bool | AcquirePoolSetAndDescriptorsIfNeeded (const class FVulkanDescriptorSetsLayout &Layout, bool bNeedDescriptors, VkDescriptorSet *OutDescriptors) |
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| bool | IsSwapchainImage (FRHITexture *InTexture) const |
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| FVulkanSwapChain * | GetSwapChain () const |
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| FVulkanRenderPass * | PrepareRenderPassForPSOCreation (const FGraphicsPipelineStateInitializer &Initializer) |
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| FVulkanRenderPass * | PrepareRenderPassForPSOCreation (const FVulkanRenderTargetLayout &Initializer) |
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| void | ApplyShaderBindingLayout (VkShaderStageFlags ShaderStageFlags) |
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| | FVulkanContextCommon (FVulkanDevice &InDevice, FVulkanQueue &InQueue, EVulkanCommandBufferType InCommandBufferType) |
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| virtual | ~FVulkanContextCommon () |
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| FVulkanPayload & | GetPayload (EPhase Phase) |
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| FVulkanCommandBuffer * | GetActiveCmdBuffer () |
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| FVulkanCommandBuffer & | GetCommandBuffer () |
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| void | AddWaitSemaphore (VkPipelineStageFlags InWaitFlags, FVulkanSemaphore *InWaitSemaphore) |
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| void | AddWaitSemaphores (VkPipelineStageFlags InWaitFlags, TArrayView< FVulkanSemaphore * > InWaitSemaphores) |
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| void | AddSignalSemaphore (FVulkanSemaphore *InSignalSemaphore) |
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| void | AddSignalSemaphores (TArrayView< FVulkanSemaphore * > InSignalSemaphores) |
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| VkCommandPool | GetHandle () const |
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| void | FreeUnusedCmdBuffers (bool bTrimMemory) |
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| void | FlushCommands (EVulkanFlushFlags FlushFlags=EVulkanFlushFlags::None) |
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| void | SignalSyncPoint (const FVulkanSyncPointRef &InSync) |
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| void | AddPendingSyncPoint (const FVulkanSyncPointRef &InSyncs) |
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| void | AddSubmissionEvent (const FGraphEventRef &InEvent) |
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| void | FlushPendingSyncPoints () |
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| FVulkanSyncPointRef | GetContextSyncPoint () |
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| TArray< FVulkanQueryPool * > & | GetQueryPoolArray (EVulkanQueryPoolType Type) |
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| FVulkanQueryPool * | GetCurrentTimestampQueryPool () |
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| void | HandleReservedResourceCommits (TArrayView< const FRHITransition * > Transitions) |
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Public Member Functions inherited from IRHICommandContext |
| virtual | ~IRHICommandContext () |
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| virtual void | RHIResummarizeHTile (FRHITexture *DepthTexture) |
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| void | RHISetBatchedShaderParameters (FRHIGraphicsShader *InShader, FRHIBatchedShaderParameters &InBatchedParameters) |
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| virtual void | RHISetShaderUnbinds (FRHIGraphicsShader *Shader, TConstArrayView< FRHIShaderParameterUnbind > InUnbinds) |
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| virtual void | RHISetBlendFactor (const FLinearColor &BlendFactor) |
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| virtual void | RHIMultiDrawIndexedPrimitiveIndirect (FRHIBuffer *IndexBuffer, FRHIBuffer *ArgumentBuffer, uint32 ArgumentOffset, FRHIBuffer *CountBuffer, uint32 CountBuffeOffset, uint32 MaxDrawArguments) |
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| virtual void | RHIDispatchMeshShader (uint32 ThreadGroupCountX, uint32 ThreadGroupCountY, uint32 ThreadGroupCountZ) |
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| virtual void | RHIDispatchIndirectMeshShader (FRHIBuffer *ArgumentBuffer, uint32 ArgumentOffset) |
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| virtual void | RHIGpuHangCommandListCorruption () |
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| virtual void | RHISetShadingRate (EVRSShadingRate ShadingRate, EVRSRateCombiner Combiner) |
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| virtual void | RHISetShaderParameters (FRHIComputeShader *ComputeShader, TConstArrayView< uint8 > InParametersData, TConstArrayView< FRHIShaderParameter > InParameters, TConstArrayView< FRHIShaderParameterResource > InResourceParameters, TConstArrayView< FRHIShaderParameterResource > InBindlessParameters)=0 |
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| void | RHISetBatchedShaderParameters (FRHIComputeShader *InShader, FRHIBatchedShaderParameters &InBatchedParameters) |
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| virtual void | RHISetShaderUnbinds (FRHIComputeShader *ComputeShader, TConstArrayView< FRHIShaderParameterUnbind > InUnbinds) |
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| virtual | ~IRHIComputeContext () |
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| virtual void | RHISetAsyncComputeBudget (EAsyncComputeBudget Budget) |
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| virtual void | RHISetComputeBudget (ESyncComputeBudget Budget) |
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| virtual void | RHISetShaderRootConstants (const FUint32Vector4 &Constants) |
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| virtual void | RHIDispatchComputeShaderBundle (FRHIShaderBundle *ShaderBundle, FRHIBuffer *RecordArgBuffer, TConstArrayView< FRHIShaderParameterResource > SharedBindlessParameters, TConstArrayView< FRHIShaderBundleComputeDispatch > Dispatches, bool bEmulated) |
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| virtual void | RHIDispatchGraphicsShaderBundle (FRHIShaderBundle *ShaderBundle, FRHIBuffer *RecordArgBuffer, const FRHIShaderBundleGraphicsState &BundleState, TConstArrayView< FRHIShaderParameterResource > SharedBindlessParameters, TConstArrayView< FRHIShaderBundleGraphicsDispatch > Dispatches, bool bEmulated) |
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| virtual void | RHIBeginUAVOverlap () |
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| virtual void | RHIEndUAVOverlap () |
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| virtual void | RHIBeginUAVOverlap (TConstArrayView< FRHIUnorderedAccessView * > UAVs) |
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| virtual void | RHIEndUAVOverlap (TConstArrayView< FRHIUnorderedAccessView * > UAVs) |
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| void | RHISetBatchedShaderParameters (FRHIComputeShader *InShader, FRHIBatchedShaderParameters &InBatchedParameters) |
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| virtual void | RHISetGPUMask (FRHIGPUMask GPUMask) |
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| virtual FRHIGPUMask | RHIGetGPUMask () const |
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| virtual void | RHIExecuteMultiIndirectClusterOperation (const FRayTracingClusterOperationParams &Params) |
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| IRHIComputeContext & | GetLowestLevelContext () |
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| IRHIComputeContext const & | GetHighestLevelContext () const |
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| IRHIComputeContext & | GetHighestLevelContext () |
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| void | SetTrackedAccess (const FRHITrackedAccessInfo &Info) |
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| ERHIAccess | GetTrackedAccess (const FRHIViewableResource *Resource) const |
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| ERHIPipeline | GetTrackedPipelines (const FRHIViewableResource *Resource) const |
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| virtual void * | RHIGetNativeCommandBuffer () |
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| virtual void | RHIPostExternalCommandsReset () |
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| FRHICommandListBase & | GetExecutingCommandList () const |
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| virtual void | SetExecutingCommandList (FRHICommandListBase *InCmdList) |
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