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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Misc/MonolithicHeaderBoilerplate.h"#include "Core.h"#include "CoreUObject.h"#include "InputCore.h"#include "EngineDefines.h"#include "EngineSettings.h"#include "EngineStats.h"#include "EngineLogs.h"#include "EngineGlobals.h"#include "ComponentInstanceDataCache.h"#include "SceneTypes.h"#include "Math/GenericOctreePublic.h"#include "Math/GenericOctree.h"#include "PrecomputedLightVolume.h"#include "PixelFormat.h"#include "Components.h"#include "GPUSkinPublicDefs.h"#include "ShowFlags.h"#include "HitProxies.h"#include "UnrealClient.h"#include "CollisionQueryParams.h"#include "WorldCollision.h"#include "ConvexVolume.h"#include "BlendableManager.h"#include "FinalPostProcessSettings.h"#include "SceneInterface.h"#include "DebugViewModeHelpers.h"#include "SceneView.h"#include "PrimitiveUniformShaderParameters.h"#include "PrimitiveViewRelevance.h"#include "PrimitiveSceneProxy.h"#include "BoneIndices.h"#include "ReferenceSkeleton.h"#include "AnimInterpFilter.h"#include "Animation/AnimTypes.h"#include "CustomBoneIndexArray.h"#include "BoneContainer.h"#include "PhysxUserData.h"#include "RawIndexBuffer.h"#include "Animation/AnimCurveTypes.h"#include "ClothSimData.h"#include "SingleAnimationPlayData.h"#include "Animation/PoseSnapshot.h"#include "GraphEditAction.h"#include "BlueprintUtilities.h"#include "IAudioExtensionPlugin.h"#include "Audio.h"#include "AI/RVOAvoidanceInterface.h"#include "AI/NavDataGenerator.h"#include "ParticleVertexFactory.h"#include "TextureResource.h"#include "StaticParameterSet.h"#include "MaterialShared.h"#include "StaticBoundShaderState.h"#include "BatchedElements.h"#include "MeshBatch.h"#include "SceneUtils.h"#include "MeshParticleVertexFactory.h"#include "Distributions.h"#include "ParticleEmitterInstances.h"#include "Scalability.h"#include "MaterialExpressionIO.h"#include "EngineMinimal.h"#include "Engine/EngineBaseTypes.h"#include "Engine/DeveloperSettings.h"#include "Camera/CameraTypes.h"#include "Engine/EngineTypes.h"#include "Sound/AmbientSound.h"#include "LocalVertexFactory.h"#include "Model.h"#include "Engine/Brush.h"#include "GameFramework/Volume.h"#include "Engine/BlockingVolume.h"#include "GameFramework/CameraBlockingVolume.h"#include "Engine/CullDistanceVolume.h"#include "Engine/LevelStreamingVolume.h"#include "GameFramework/PhysicsVolume.h"#include "GameFramework/DefaultPhysicsVolume.h"#include "GameFramework/KillZVolume.h"#include "GameFramework/PainCausingVolume.h"#include "Interfaces/Interface_PostProcessVolume.h"#include "Engine/PostProcessVolume.h"#include "Sound/AudioVolume.h"#include "Engine/TriggerVolume.h"#include "Camera/CameraActor.h"#include "Kismet/BlueprintFunctionLibrary.h"#include "GameFramework/PlayerMuteList.h"#include "Camera/PlayerCameraManager.h"#include "GameFramework/Info.h"#include "Curves/CurveBase.h"#include "Curves/CurveFloat.h"#include "GameFramework/ForceFeedbackEffect.h"#include "Engine/SubsurfaceProfile.h"#include "Engine/DebugCameraController.h"#include "Engine/DecalActor.h"#include "CanvasItem.h"#include "Engine/Canvas.h"#include "GameFramework/HUD.h"#include "Engine/ExponentialHeightFog.h"#include "GameFramework/GameSession.h"#include "GameFramework/GameState.h"#include "GameFramework/GameMode.h"#include "GameFramework/PlayerState.h"#include "Engine/SkyLight.h"#include "GameFramework/WorldSettings.h"#include "Components/LightComponentBase.h"#include "Tickable.h"#include "Engine/LevelBounds.h"#include "Engine/LevelScriptActor.h"#include "Engine/Light.h"#include "Engine/DirectionalLight.h"#include "Engine/PointLight.h"#include "Engine/SpotLight.h"#include "Engine/GeneratedMeshAreaLight.h"#include "Engine/NavigationObjectBase.h"#include "GameFramework/PlayerStart.h"#include "Engine/PlayerStartPIE.h"#include "Engine/Note.h"#include "GameFramework/MovementComponent.h"#include "GameFramework/NavMovementComponent.h"#include "GameFramework/PawnMovementComponent.h"#include "Interfaces/NetworkPredictionInterface.h"#include "GameFramework/FloatingPawnMovement.h"#include "GameFramework/DefaultPawn.h"#include "GameFramework/SpectatorPawn.h"#include "Engine/ReflectionCapture.h"#include "Engine/BoxReflectionCapture.h"#include "Engine/PlaneReflectionCapture.h"#include "Engine/SphereReflectionCapture.h"#include "PhysicsEngine/RigidBodyBase.h"#include "PhysicsEngine/PhysicsConstraintActor.h"#include "PhysicsEngine/PhysicsThruster.h"#include "PhysicsEngine/RadialForceActor.h"#include "Engine/SceneCapture.h"#include "Engine/SceneCapture2D.h"#include "Engine/SceneCaptureCube.h"#include "Components/SkinnedMeshComponent.h"#include "Engine/StaticMeshActor.h"#include "Engine/TargetPoint.h"#include "VectorField/VectorFieldVolume.h"#include "Engine/DataAsset.h"#include "Engine/TextureStreamingTypes.h"#include "GameFramework/SpectatorPawnMovement.h"#include "GameFramework/ProjectileMovementComponent.h"#include "GameFramework/RotatingMovementComponent.h"#include "Components/PawnNoiseEmitterComponent.h"#include "PhysicsEngine/PhysicsHandleComponent.h"#include "Sound/SoundAttenuation.h"#include "Components/ChildActorComponent.h"#include "Components/DecalComponent.h"#include "Components/ExponentialHeightFogComponent.h"#include "Components/DirectionalLightComponent.h"#include "Components/SkyLightComponent.h"#include "Components/PostProcessComponent.h"#include "Components/ArrowComponent.h"#include "Components/BillboardComponent.h"#include "Components/BrushComponent.h"#include "Components/DrawFrustumComponent.h"#include "Debug/DebugDrawService.h"#include "Components/LineBatchComponent.h"#include "Components/MaterialBillboardComponent.h"#include "Lightmass/LightmassPrimitiveSettingsObject.h"#include "Components/StaticMeshComponent.h"#include "Components/InstancedStaticMeshComponent.h"#include "Interfaces/Interface_CollisionDataProvider.h"#include "Components/ModelComponent.h"#include "Components/ShapeComponent.h"#include "Components/DrawSphereComponent.h"#include "Components/TextRenderComponent.h"#include "Components/VectorFieldComponent.h"#include "PhysicsEngine/RadialForceComponent.h"#include "Components/ReflectionCaptureComponent.h"#include "Components/BoxReflectionCaptureComponent.h"#include "Components/PlaneReflectionCaptureComponent.h"#include "Components/SphereReflectionCaptureComponent.h"#include "Components/SceneCaptureComponent.h"#include "Components/SceneCaptureComponent2D.h"#include "Components/SceneCaptureComponentCube.h"#include "Components/TimelineComponent.h"#include "EditorFramework/AssetImportData.h"#include "Engine/AssetUserData.h"#include "Engine/BlendableInterface.h"#include "Engine/BlueprintCore.h"#include "Engine/Blueprint.h"#include "Animation/AnimBlueprint.h"#include "Sound/DialogueTypes.h"#include "Engine/BlueprintGeneratedClass.h"#include "Animation/AnimSequenceBase.h"#include "AlphaBlend.h"#include "Animation/AnimBlueprintGeneratedClass.h"#include "Camera/CameraModifier.h"#include "Camera/CameraShakeBase.h"#include "Camera/CameraModifier_CameraShake.h"#include "GameFramework/CheatManager.h"#include "Curves/CurveLinearColor.h"#include "Curves/CurveVector.h"#include "Engine/CurveTable.h"#include "GameFramework/DamageType.h"#include "DataTableUtils.h"#include "Engine/DataTable.h"#include "Sound/DialogueVoice.h"#include "Sound/DialogueWave.h"#include "Distributions/Distribution.h"#include "Distributions/DistributionFloat.h"#include "Distributions/DistributionFloatConstant.h"#include "Distributions/DistributionFloatParameterBase.h"#include "Distributions/DistributionFloatParticleParameter.h"#include "Distributions/DistributionFloatConstantCurve.h"#include "Distributions/DistributionFloatUniform.h"#include "Distributions/DistributionFloatUniformCurve.h"#include "Distributions/DistributionVector.h"#include "Distributions/DistributionVectorConstant.h"#include "Distributions/DistributionVectorParameterBase.h"#include "Distributions/DistributionVectorParticleParameter.h"#include "Distributions/DistributionVectorConstantCurve.h"#include "Distributions/DistributionVectorUniform.h"#include "Distributions/DistributionVectorUniformCurve.h"#include "Engine/Engine.h"#include "Engine/GameEngine.h"#include "Exporters/Exporter.h"#include "Engine/FontImportOptions.h"#include "Engine/Font.h"#include "GameFramework/GameUserSettings.h"#include "GestureRecognizer.h"#include "KeyState.h"#include "GameFramework/PlayerInput.h"#include "GameFramework/InputSettings.h"#include "Engine/InterpCurveEdSetup.h"#include "Engine/IntSerialization.h"#include "Layers/Layer.h"#include "Engine/Level.h"#include "LatentActions.h"#include "Engine/LevelStreaming.h"#include "Engine/LevelStreamingAlwaysLoaded.h"#include "Engine/LevelStreamingDynamic.h"#include "Engine/LevelStreamingPersistent.h"#include "Lightmass/LightmappedSurfaceCollection.h"#include "GameFramework/LocalMessage.h"#include "GameFramework/EngineMessage.h"#include "Materials/MaterialInterface.h"#include "Materials/MaterialInstanceConstant.h"#include "Materials/MaterialParameterCollection.h"#include "Materials/MaterialParameterCollectionInstance.h"#include "PacketHandlers/StatelessConnectHandlerComponent.h"#include "Engine/NetDriver.h"#include "Engine/NetworkSettings.h"#include "Engine/ObjectLibrary.h"#include "Engine/ObjectReferencer.h"#include "GameFramework/OnlineSession.h"#include "Net/DataBunch.h"#include "Engine/PackageMapClient.h"#include "Engine/PendingNetGame.h"#include "PhysicalMaterials/PhysicalMaterial.h"#include "PhysicalMaterials/PhysicalMaterialPropertyBase.h"#include "PhysicsEngine/PhysicsCollisionHandler.h"#include "Engine/PlatformInterfaceBase.h"#include "Engine/CloudStorageBase.h"#include "Engine/InGameAdManager.h"#include "Engine/MicroTransactionBase.h"#include "Engine/TwitterIntegrationBase.h"#include "Engine/PlatformInterfaceWebResponse.h"#include "Engine/Player.h"#include "Engine/LocalPlayer.h"#include "Engine/NetConnection.h"#include "Engine/ChildConnection.h"#include "Engine/Polys.h"#include "Sound/ReverbEffect.h"#include "GameFramework/SaveGame.h"#include "Engine/SCS_Node.h"#include "Engine/Selection.h"#include "Engine/SimpleConstructionScript.h"#include "Animation/PreviewAssetAttachComponent.h"#include "Engine/SkeletalMeshSocket.h"#include "Animation/Skeleton.h"#include "Sound/DialogueSoundWaveProxy.h"#include "Sound/SoundCue.h"#include "Sound/SoundGroups.h"#include "Sound/SoundMix.h"#include "Engine/StaticMeshSocket.h"#include "Camera/CameraStackTypes.h"#include "Engine/StreamableManager.h"#include "Engine/TextureDefines.h"#include "Tests/TextPropertyTestObject.h"#include "Engine/TextureLODSettings.h"#include "DeviceProfiles/DeviceProfile.h"#include "DeviceProfiles/DeviceProfileManager.h"#include "Engine/Texture.h"#include "Engine/LightMapTexture2D.h"#include "Engine/ShadowMapTexture2D.h"#include "Engine/TextureLightProfile.h"#include "Engine/Texture2DDynamic.h"#include "Engine/TextureCube.h"#include "Engine/TextureRenderTarget.h"#include "Engine/TextureRenderTarget2D.h"#include "Engine/CanvasRenderTarget2D.h"#include "Engine/TextureRenderTargetCube.h"#include "EditorFramework/ThumbnailInfo.h"#include "Engine/TimelineTemplate.h"#include "GameFramework/TouchInterface.h"#include "Engine/UserDefinedEnum.h"#include "StructUtils/UserDefinedStruct.h"#include "Animation/MorphTarget.h"#include "Animation/AnimInstance.h"#include "SystemSettings.h"#include "SceneManagement.h"#include "DrawDebugHelpers.h"#include "UnrealEngine.h"#include "CanvasTypes.h"#include "EngineUtils.h"#include "TimerManager.h"#include "SlateCore.h"#include "SlateBasics.h"